/* * Copyright 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "isl_gen8.h" #include "isl_gen9.h" #include "isl_priv.h" /** * Calculate the LOD alignment, in units of surface samples, for the standard * tiling formats Yf and Ys. */ static void gen9_calc_std_lod_alignment_sa(const struct isl_device *dev, const struct isl_surf_init_info *restrict info, enum isl_tiling tiling, enum isl_msaa_layout msaa_layout, struct isl_extent3d *align_sa) { const struct isl_format_layout *fmtl = isl_format_get_layout(info->format); assert(isl_tiling_is_std_y(tiling)); const uint32_t bs = fmtl->bs; const uint32_t is_Ys = tiling == ISL_TILING_Ys; switch (info->dim) { case ISL_SURF_DIM_1D: /* See the Skylake BSpec > Memory Views > Common Surface Formats > Surface * Layout and Tiling > 1D Surfaces > 1D Alignment Requirements. */ *align_sa = (struct isl_extent3d) { .w = 1 << (12 - (ffs(bs) - 1) + (4 * is_Ys)), .h = 1, .d = 1, }; return; case ISL_SURF_DIM_2D: /* See the Skylake BSpec > Memory Views > Common Surface Formats > * Surface Layout and Tiling > 2D Surfaces > 2D/CUBE Alignment * Requirements. */ *align_sa = (struct isl_extent3d) { .w = 1 << (6 - ((ffs(bs) - 1) / 2) + (4 * is_Ys)), .h = 1 << (6 - ((ffs(bs) - 0) / 2) + (4 * is_Ys)), .d = 1, }; if (is_Ys) { /* FINISHME(chadv): I don't trust this code. Untested. */ isl_finishme("%s:%s: [SKL+] multisample TileYs", __FILE__, __func__); switch (msaa_layout) { case ISL_MSAA_LAYOUT_NONE: case ISL_MSAA_LAYOUT_INTERLEAVED: break; case ISL_MSAA_LAYOUT_ARRAY: align_sa->w >>= (ffs(info->samples) - 0) / 2; align_sa->h >>= (ffs(info->samples) - 1) / 2; break; } } return; case ISL_SURF_DIM_3D: /* See the Skylake BSpec > Memory Views > Common Surface Formats > Surface * Layout and Tiling > 1D Surfaces > 1D Alignment Requirements. */ *align_sa = (struct isl_extent3d) { .w = 1 << (4 - ((ffs(bs) + 1) / 3) + (4 * is_Ys)), .h = 1 << (4 - ((ffs(bs) - 1) / 3) + (2 * is_Ys)), .d = 1 << (4 - ((ffs(bs) - 0) / 3) + (2 * is_Ys)), }; return; } unreachable("bad isl_surface_type"); } void gen9_choose_lod_alignment_el(const struct isl_device *dev, const struct isl_surf_init_info *restrict info, enum isl_tiling tiling, enum isl_msaa_layout msaa_layout, struct isl_extent3d *lod_align_el) { /* This BSpec text provides some insight into the hardware's alignment * requirements [Skylake BSpec > Memory Views > Common Surface Formats > * Surface Layout and Tiling > 2D Surfaces]: * * An LOD must be aligned to a cache-line except for some special cases * related to Planar YUV surfaces. In general, the cache-alignment * restriction implies there is a minimum height for an LOD of 4 texels. * So, LODs which are smaller than 4 high are padded. * * From the Skylake BSpec, RENDER_SURFACE_STATE Surface Vertical Alignment: * * - For Sampling Engine and Render Target Surfaces: This field * specifies the vertical alignment requirement in elements for the * surface. [...] An element is defined as a pixel in uncompresed * surface formats, and as a compression block in compressed surface * formats. For MSFMT_DEPTH_STENCIL type multisampled surfaces, an * element is a sample. * * - This field is used for 2D, CUBE, and 3D surface alignment when Tiled * Resource Mode is TRMODE_NONE (Tiled Resource Mode is disabled). * This field is ignored for 1D surfaces and also when Tiled Resource * Mode is not TRMODE_NONE (e.g. Tiled Resource Mode is enabled). * * See the appropriate Alignment table in the "Surface Layout and * Tiling" section under Common Surface Formats for the table of * alignment values for Tiled Resrouces. * * - For uncompressed surfaces, the units of "j" are rows of pixels on * the physical surface. For compressed texture formats, the units of * "j" are in compression blocks, thus each increment in "j" is equal * to h pixels, where h is the height of the compression block in * pixels. * * - Valid Values: VALIGN_4, VALIGN_8, VALIGN_16 * * From the Skylake BSpec, RENDER_SURFACE_STATE Surface Horizontal * Alignment: * * - For uncompressed surfaces, the units of "i" are pixels on the * physical surface. For compressed texture formats, the units of "i" * are in compression blocks, thus each increment in "i" is equal to * w pixels, where w is the width of the compression block in pixels. * * - Valid Values: HALIGN_4, HALIGN_8, HALIGN_16 */ if (isl_tiling_is_std_y(tiling)) { struct isl_extent3d lod_align_sa; gen9_calc_std_lod_alignment_sa(dev, info, tiling, msaa_layout, &lod_align_sa); *lod_align_el = isl_extent3d_sa_to_el(info->format, lod_align_sa); return; } if (info->dim == ISL_SURF_DIM_1D) { /* See the Skylake BSpec > Memory Views > Common Surface Formats > Surface * Layout and Tiling > 1D Surfaces > 1D Alignment Requirements. */ *lod_align_el = isl_extent3d(64, 1, 1); return; } if (isl_format_is_compressed(info->format)) { /* On Gen9, the meaning of RENDER_SURFACE_STATE's * SurfaceHorizontalAlignment and SurfaceVerticalAlignment changed for * compressed formats. They now indicate a multiple of the compression * block. For example, if the compression mode is ETC2 then HALIGN_4 * indicates a horizontal alignment of 16 pixels. * * To avoid wasting memory, choose the smallest alignment possible: * HALIGN_4 and VALIGN_4. */ *lod_align_el = isl_extent3d(4, 4, 1); return; } gen8_choose_lod_alignment_el(dev, info, tiling, msaa_layout, lod_align_el); }