/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "anv_private.h" VkResult gen8_CreateDynamicRasterState( VkDevice _device, const VkDynamicRasterStateCreateInfo* pCreateInfo, VkDynamicRasterState* pState) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_dynamic_rs_state *state; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_RASTER_STATE_CREATE_INFO); state = anv_device_alloc(device, sizeof(*state), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (state == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); struct GEN8_3DSTATE_SF sf = { GEN8_3DSTATE_SF_header, .LineWidth = pCreateInfo->lineWidth, }; GEN8_3DSTATE_SF_pack(NULL, state->gen8.sf, &sf); bool enable_bias = pCreateInfo->depthBias != 0.0f || pCreateInfo->slopeScaledDepthBias != 0.0f; struct GEN8_3DSTATE_RASTER raster = { .GlobalDepthOffsetEnableSolid = enable_bias, .GlobalDepthOffsetEnableWireframe = enable_bias, .GlobalDepthOffsetEnablePoint = enable_bias, .GlobalDepthOffsetConstant = pCreateInfo->depthBias, .GlobalDepthOffsetScale = pCreateInfo->slopeScaledDepthBias, .GlobalDepthOffsetClamp = pCreateInfo->depthBiasClamp }; GEN8_3DSTATE_RASTER_pack(NULL, state->gen8.raster, &raster); *pState = anv_dynamic_rs_state_to_handle(state); return VK_SUCCESS; } void gen8_fill_buffer_surface_state(void *state, const struct anv_format *format, uint32_t offset, uint32_t range) { /* This assumes RGBA float format. */ uint32_t stride = 4; uint32_t num_elements = range / stride; struct GEN8_RENDER_SURFACE_STATE surface_state = { .SurfaceType = SURFTYPE_BUFFER, .SurfaceArray = false, .SurfaceFormat = format->surface_format, .SurfaceVerticalAlignment = VALIGN4, .SurfaceHorizontalAlignment = HALIGN4, .TileMode = LINEAR, .SamplerL2BypassModeDisable = true, .RenderCacheReadWriteMode = WriteOnlyCache, .MemoryObjectControlState = GEN8_MOCS, .Height = (num_elements >> 7) & 0x3fff, .Width = num_elements & 0x7f, .Depth = (num_elements >> 21) & 0x3f, .SurfacePitch = stride - 1, .NumberofMultisamples = MULTISAMPLECOUNT_1, .ShaderChannelSelectRed = SCS_RED, .ShaderChannelSelectGreen = SCS_GREEN, .ShaderChannelSelectBlue = SCS_BLUE, .ShaderChannelSelectAlpha = SCS_ALPHA, /* FIXME: We assume that the image must be bound at this time. */ .SurfaceBaseAddress = { NULL, offset }, }; GEN8_RENDER_SURFACE_STATE_pack(NULL, state, &surface_state); } VkResult gen8_CreateBufferView( VkDevice _device, const VkBufferViewCreateInfo* pCreateInfo, VkBufferView* pView) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_buffer_view *view; VkResult result; result = anv_buffer_view_create(device, pCreateInfo, &view); if (result != VK_SUCCESS) return result; const struct anv_format *format = anv_format_for_vk_format(pCreateInfo->format); gen8_fill_buffer_surface_state(view->view.surface_state.map, format, view->view.offset, pCreateInfo->range); *pView = anv_buffer_view_to_handle(view); return VK_SUCCESS; } static const uint8_t anv_halign[] = { [4] = HALIGN4, [8] = HALIGN8, [16] = HALIGN16, }; static const uint8_t anv_valign[] = { [4] = VALIGN4, [8] = VALIGN8, [16] = VALIGN16, }; void gen8_image_view_init(struct anv_image_view *iview, struct anv_device *device, const VkImageViewCreateInfo* pCreateInfo, struct anv_cmd_buffer *cmd_buffer) { ANV_FROM_HANDLE(anv_image, image, pCreateInfo->image); const VkImageSubresourceRange *range = &pCreateInfo->subresourceRange; struct anv_surface_view *view = &iview->view; struct anv_surface *surface = anv_image_get_surface_for_aspect_mask(image, range->aspectMask); uint32_t depth = 1; /* RENDER_SURFACE_STATE::Depth */ uint32_t rt_view_extent = 1; /* RENDER_SURFACE_STATE::RenderTargetViewExtent */ const struct anv_format *format_info = anv_format_for_vk_format(pCreateInfo->format); const struct anv_image_view_info *view_type_info = anv_image_view_info_for_vk_image_view_type(pCreateInfo->viewType); view->bo = image->bo; view->offset = image->offset + surface->offset; view->format = format_info; iview->extent = (VkExtent3D) { .width = anv_minify(image->extent.width, range->baseMipLevel), .height = anv_minify(image->extent.height, range->baseMipLevel), .depth = anv_minify(image->extent.depth, range->baseMipLevel), }; switch (image->type) { case VK_IMAGE_TYPE_1D: case VK_IMAGE_TYPE_2D: /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: * * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced * by one for each increase from zero of Minimum Array Element. For * example, if Minimum Array Element is set to 1024 on a 2D surface, * the range of this field is reduced to [0,1023]. */ depth = range->arraySize; /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: * * For Render Target and Typed Dataport 1D and 2D Surfaces: * This field must be set to the same value as the Depth field. */ rt_view_extent = depth; break; case VK_IMAGE_TYPE_3D: /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: * * If the volume texture is MIP-mapped, this field specifies the * depth of the base MIP level. */ depth = image->extent.depth; /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: * * For Render Target and Typed Dataport 3D Surfaces: This field * indicates the extent of the accessible 'R' coordinates minus 1 on * the LOD currently being rendered to. */ rt_view_extent = iview->extent.depth; break; default: unreachable(!"bad VkImageType"); } static const uint32_t vk_to_gen_swizzle[] = { [VK_CHANNEL_SWIZZLE_ZERO] = SCS_ZERO, [VK_CHANNEL_SWIZZLE_ONE] = SCS_ONE, [VK_CHANNEL_SWIZZLE_R] = SCS_RED, [VK_CHANNEL_SWIZZLE_G] = SCS_GREEN, [VK_CHANNEL_SWIZZLE_B] = SCS_BLUE, [VK_CHANNEL_SWIZZLE_A] = SCS_ALPHA }; struct GEN8_RENDER_SURFACE_STATE surface_state = { .SurfaceType = view_type_info->surface_type, .SurfaceArray = image->array_size > 1, .SurfaceFormat = format_info->surface_format, .SurfaceVerticalAlignment = anv_valign[surface->v_align], .SurfaceHorizontalAlignment = anv_halign[surface->h_align], .TileMode = surface->tile_mode, .VerticalLineStride = 0, .VerticalLineStrideOffset = 0, .SamplerL2BypassModeDisable = true, .RenderCacheReadWriteMode = WriteOnlyCache, .MemoryObjectControlState = GEN8_MOCS, /* The driver sets BaseMipLevel in SAMPLER_STATE, not here in * RENDER_SURFACE_STATE. The Broadwell PRM says "it is illegal to have * both Base Mip Level fields nonzero". */ .BaseMipLevel = 0.0, .SurfaceQPitch = surface->qpitch >> 2, .Height = image->extent.height - 1, .Width = image->extent.width - 1, .Depth = depth - 1, .SurfacePitch = surface->stride - 1, .RenderTargetViewExtent = rt_view_extent - 1, .MinimumArrayElement = range->baseArraySlice, .NumberofMultisamples = MULTISAMPLECOUNT_1, .XOffset = 0, .YOffset = 0, /* For sampler surfaces, the hardware interprets field MIPCount/LOD as * MIPCount. The range of levels accessible by the sampler engine is * [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD]. */ .MIPCountLOD = range->mipLevels - 1, .SurfaceMinLOD = range->baseMipLevel, .AuxiliarySurfaceMode = AUX_NONE, .RedClearColor = 0, .GreenClearColor = 0, .BlueClearColor = 0, .AlphaClearColor = 0, .ShaderChannelSelectRed = vk_to_gen_swizzle[pCreateInfo->channels.r], .ShaderChannelSelectGreen = vk_to_gen_swizzle[pCreateInfo->channels.g], .ShaderChannelSelectBlue = vk_to_gen_swizzle[pCreateInfo->channels.b], .ShaderChannelSelectAlpha = vk_to_gen_swizzle[pCreateInfo->channels.a], .ResourceMinLOD = 0.0, .SurfaceBaseAddress = { NULL, view->offset }, }; if (cmd_buffer) { view->surface_state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64); } else { view->surface_state = anv_state_pool_alloc(&device->surface_state_pool, 64, 64); } GEN8_RENDER_SURFACE_STATE_pack(NULL, view->surface_state.map, &surface_state); } void gen8_color_attachment_view_init(struct anv_color_attachment_view *aview, struct anv_device *device, const VkAttachmentViewCreateInfo* pCreateInfo, struct anv_cmd_buffer *cmd_buffer) { ANV_FROM_HANDLE(anv_image, image, pCreateInfo->image); struct anv_surface_view *view = &aview->view; struct anv_surface *surface = anv_image_get_surface_for_color_attachment(image); const struct anv_format *format_info = anv_format_for_vk_format(pCreateInfo->format); uint32_t depth = 1; /* RENDER_SURFACE_STATE::Depth */ uint32_t rt_view_extent = 1; /* RENDER_SURFACE_STATE::RenderTargetViewExtent */ aview->base.attachment_type = ANV_ATTACHMENT_VIEW_TYPE_COLOR; anv_assert(pCreateInfo->arraySize > 0); anv_assert(pCreateInfo->mipLevel < image->levels); anv_assert(pCreateInfo->baseArraySlice + pCreateInfo->arraySize <= image->array_size); view->bo = image->bo; view->offset = image->offset + surface->offset; view->format = anv_format_for_vk_format(pCreateInfo->format); aview->base.extent = (VkExtent3D) { .width = anv_minify(image->extent.width, pCreateInfo->mipLevel), .height = anv_minify(image->extent.height, pCreateInfo->mipLevel), .depth = anv_minify(image->extent.depth, pCreateInfo->mipLevel), }; switch (image->type) { case VK_IMAGE_TYPE_1D: case VK_IMAGE_TYPE_2D: /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: * * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced * by one for each increase from zero of Minimum Array Element. For * example, if Minimum Array Element is set to 1024 on a 2D surface, * the range of this field is reduced to [0,1023]. */ depth = pCreateInfo->arraySize; /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: * * For Render Target and Typed Dataport 1D and 2D Surfaces: * This field must be set to the same value as the Depth field. */ rt_view_extent = depth; break; case VK_IMAGE_TYPE_3D: /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: * * If the volume texture is MIP-mapped, this field specifies the * depth of the base MIP level. */ depth = image->extent.depth; /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: * * For Render Target and Typed Dataport 3D Surfaces: This field * indicates the extent of the accessible 'R' coordinates minus 1 on * the LOD currently being rendered to. */ rt_view_extent = aview->base.extent.depth; break; default: unreachable(!"bad VkImageType"); } if (cmd_buffer) { view->surface_state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64); } else { view->surface_state = anv_state_pool_alloc(&device->surface_state_pool, 64, 64); } struct GEN8_RENDER_SURFACE_STATE surface_state = { .SurfaceType = image->type, .SurfaceArray = image->array_size > 1, .SurfaceFormat = format_info->surface_format, .SurfaceVerticalAlignment = anv_valign[surface->v_align], .SurfaceHorizontalAlignment = anv_halign[surface->h_align], .TileMode = surface->tile_mode, .VerticalLineStride = 0, .VerticalLineStrideOffset = 0, .SamplerL2BypassModeDisable = true, .RenderCacheReadWriteMode = WriteOnlyCache, .MemoryObjectControlState = GEN8_MOCS, /* The driver sets BaseMipLevel in SAMPLER_STATE, not here in * RENDER_SURFACE_STATE. The Broadwell PRM says "it is illegal to have * both Base Mip Level fields nonzero". */ .BaseMipLevel = 0.0, .SurfaceQPitch = surface->qpitch >> 2, .Height = image->extent.height - 1, .Width = image->extent.width - 1, .Depth = depth - 1, .SurfacePitch = surface->stride - 1, .RenderTargetViewExtent = rt_view_extent - 1, .MinimumArrayElement = pCreateInfo->baseArraySlice, .NumberofMultisamples = MULTISAMPLECOUNT_1, .XOffset = 0, .YOffset = 0, /* For render target surfaces, the hardware interprets field MIPCount/LOD as * LOD. The Broadwell PRM says: * * MIPCountLOD defines the LOD that will be rendered into. * SurfaceMinLOD is ignored. */ .SurfaceMinLOD = 0, .MIPCountLOD = pCreateInfo->mipLevel, .AuxiliarySurfaceMode = AUX_NONE, .RedClearColor = 0, .GreenClearColor = 0, .BlueClearColor = 0, .AlphaClearColor = 0, .ShaderChannelSelectRed = SCS_RED, .ShaderChannelSelectGreen = SCS_GREEN, .ShaderChannelSelectBlue = SCS_BLUE, .ShaderChannelSelectAlpha = SCS_ALPHA, .ResourceMinLOD = 0.0, .SurfaceBaseAddress = { NULL, view->offset }, }; GEN8_RENDER_SURFACE_STATE_pack(NULL, view->surface_state.map, &surface_state); } VkResult gen8_CreateSampler( VkDevice _device, const VkSamplerCreateInfo* pCreateInfo, VkSampler* pSampler) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_sampler *sampler; uint32_t mag_filter, min_filter, max_anisotropy; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO); sampler = anv_device_alloc(device, sizeof(*sampler), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (!sampler) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); static const uint32_t vk_to_gen_tex_filter[] = { [VK_TEX_FILTER_NEAREST] = MAPFILTER_NEAREST, [VK_TEX_FILTER_LINEAR] = MAPFILTER_LINEAR }; static const uint32_t vk_to_gen_mipmap_mode[] = { [VK_TEX_MIPMAP_MODE_BASE] = MIPFILTER_NONE, [VK_TEX_MIPMAP_MODE_NEAREST] = MIPFILTER_NEAREST, [VK_TEX_MIPMAP_MODE_LINEAR] = MIPFILTER_LINEAR }; static const uint32_t vk_to_gen_tex_address[] = { [VK_TEX_ADDRESS_WRAP] = TCM_WRAP, [VK_TEX_ADDRESS_MIRROR] = TCM_MIRROR, [VK_TEX_ADDRESS_CLAMP] = TCM_CLAMP, [VK_TEX_ADDRESS_MIRROR_ONCE] = TCM_MIRROR_ONCE, [VK_TEX_ADDRESS_CLAMP_BORDER] = TCM_CLAMP_BORDER, }; static const uint32_t vk_to_gen_compare_op[] = { [VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER, [VK_COMPARE_OP_LESS] = PREFILTEROPLESS, [VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL, [VK_COMPARE_OP_LESS_EQUAL] = PREFILTEROPLEQUAL, [VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER, [VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL, [VK_COMPARE_OP_GREATER_EQUAL] = PREFILTEROPGEQUAL, [VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS, }; if (pCreateInfo->maxAnisotropy > 1) { mag_filter = MAPFILTER_ANISOTROPIC; min_filter = MAPFILTER_ANISOTROPIC; max_anisotropy = (pCreateInfo->maxAnisotropy - 2) / 2; } else { mag_filter = vk_to_gen_tex_filter[pCreateInfo->magFilter]; min_filter = vk_to_gen_tex_filter[pCreateInfo->minFilter]; max_anisotropy = RATIO21; } struct GEN8_SAMPLER_STATE sampler_state = { .SamplerDisable = false, .TextureBorderColorMode = DX10OGL, .LODPreClampMode = 0, .BaseMipLevel = 0.0, .MipModeFilter = vk_to_gen_mipmap_mode[pCreateInfo->mipMode], .MagModeFilter = mag_filter, .MinModeFilter = min_filter, .TextureLODBias = pCreateInfo->mipLodBias * 256, .AnisotropicAlgorithm = EWAApproximation, .MinLOD = pCreateInfo->minLod, .MaxLOD = pCreateInfo->maxLod, .ChromaKeyEnable = 0, .ChromaKeyIndex = 0, .ChromaKeyMode = 0, .ShadowFunction = vk_to_gen_compare_op[pCreateInfo->compareOp], .CubeSurfaceControlMode = 0, .IndirectStatePointer = device->border_colors.offset + pCreateInfo->borderColor * sizeof(float) * 4, .LODClampMagnificationMode = MIPNONE, .MaximumAnisotropy = max_anisotropy, .RAddressMinFilterRoundingEnable = 0, .RAddressMagFilterRoundingEnable = 0, .VAddressMinFilterRoundingEnable = 0, .VAddressMagFilterRoundingEnable = 0, .UAddressMinFilterRoundingEnable = 0, .UAddressMagFilterRoundingEnable = 0, .TrilinearFilterQuality = 0, .NonnormalizedCoordinateEnable = 0, .TCXAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressU], .TCYAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressV], .TCZAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressW], }; GEN8_SAMPLER_STATE_pack(NULL, sampler->state, &sampler_state); *pSampler = anv_sampler_to_handle(sampler); return VK_SUCCESS; } VkResult gen8_CreateDynamicDepthStencilState( VkDevice _device, const VkDynamicDepthStencilStateCreateInfo* pCreateInfo, VkDynamicDepthStencilState* pState) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_dynamic_ds_state *state; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_DEPTH_STENCIL_STATE_CREATE_INFO); state = anv_device_alloc(device, sizeof(*state), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (state == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = { GEN8_3DSTATE_WM_DEPTH_STENCIL_header, /* Is this what we need to do? */ .StencilBufferWriteEnable = pCreateInfo->stencilWriteMask != 0, .StencilTestMask = pCreateInfo->stencilReadMask & 0xff, .StencilWriteMask = pCreateInfo->stencilWriteMask & 0xff, .BackfaceStencilTestMask = pCreateInfo->stencilReadMask & 0xff, .BackfaceStencilWriteMask = pCreateInfo->stencilWriteMask & 0xff, }; GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, state->gen8.wm_depth_stencil, &wm_depth_stencil); struct GEN8_COLOR_CALC_STATE color_calc_state = { .StencilReferenceValue = pCreateInfo->stencilFrontRef, .BackFaceStencilReferenceValue = pCreateInfo->stencilBackRef }; GEN8_COLOR_CALC_STATE_pack(NULL, state->gen8.color_calc_state, &color_calc_state); *pState = anv_dynamic_ds_state_to_handle(state); return VK_SUCCESS; }