/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "anv_private.h" #include "gen8_pack.h" #include "gen9_pack.h" #include "genX_pipeline_util.h" static void emit_ia_state(struct anv_pipeline *pipeline, const VkPipelineInputAssemblyStateCreateInfo *info, const struct anv_graphics_pipeline_create_info *extra) { anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_TOPOLOGY), .PrimitiveTopologyType = pipeline->topology); } static void emit_rs_state(struct anv_pipeline *pipeline, const VkPipelineRasterizationStateCreateInfo *info, const VkPipelineMultisampleStateCreateInfo *ms_info, const struct anv_graphics_pipeline_create_info *extra) { uint32_t samples = 1; if (ms_info) samples = ms_info->rasterizationSamples; struct GENX(3DSTATE_SF) sf = { GENX(3DSTATE_SF_header), .ViewportTransformEnable = !(extra && extra->disable_viewport), .TriangleStripListProvokingVertexSelect = 0, .LineStripListProvokingVertexSelect = 0, .TriangleFanProvokingVertexSelect = 0, .PointWidthSource = pipeline->writes_point_size ? Vertex : State, .PointWidth = 1.0, }; /* FINISHME: VkBool32 rasterizerDiscardEnable; */ GENX(3DSTATE_SF_pack)(NULL, pipeline->gen8.sf, &sf); struct GENX(3DSTATE_RASTER) raster = { GENX(3DSTATE_RASTER_header), /* For details on 3DSTATE_RASTER multisample state, see the BSpec table * "Multisample Modes State". */ .DXMultisampleRasterizationEnable = samples > 1, .ForcedSampleCount = FSC_NUMRASTSAMPLES_0, .ForceMultisampling = false, .FrontWinding = vk_to_gen_front_face[info->frontFace], .CullMode = vk_to_gen_cullmode[info->cullMode], .FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode], .BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode], .ScissorRectangleEnable = !(extra && extra->disable_scissor), #if ANV_GEN == 8 .ViewportZClipTestEnable = true, #else /* GEN9+ splits ViewportZClipTestEnable into near and far enable bits */ .ViewportZFarClipTestEnable = true, .ViewportZNearClipTestEnable = true, #endif }; GENX(3DSTATE_RASTER_pack)(NULL, pipeline->gen8.raster, &raster); } static void emit_cb_state(struct anv_pipeline *pipeline, const VkPipelineColorBlendStateCreateInfo *info, const VkPipelineMultisampleStateCreateInfo *ms_info) { struct anv_device *device = pipeline->device; uint32_t num_dwords = GENX(BLEND_STATE_length); pipeline->blend_state = anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64); struct GENX(BLEND_STATE) blend_state = { .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable, .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable, }; for (uint32_t i = 0; i < info->attachmentCount; i++) { const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[i]; if (a->srcColorBlendFactor != a->srcAlphaBlendFactor || a->dstColorBlendFactor != a->dstAlphaBlendFactor || a->colorBlendOp != a->alphaBlendOp) { blend_state.IndependentAlphaBlendEnable = true; } blend_state.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) { .LogicOpEnable = info->logicOpEnable, .LogicOpFunction = vk_to_gen_logic_op[info->logicOp], .ColorBufferBlendEnable = a->blendEnable, .PreBlendSourceOnlyClampEnable = false, .ColorClampRange = COLORCLAMP_RTFORMAT, .PreBlendColorClampEnable = true, .PostBlendColorClampEnable = true, .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor], .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor], .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp], .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor], .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor], .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp], .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT), .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT), .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT), .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT), }; /* Our hardware applies the blend factor prior to the blend function * regardless of what function is used. Technically, this means the * hardware can do MORE than GL or Vulkan specify. However, it also * means that, for MIN and MAX, we have to stomp the blend factor to * ONE to make it a no-op. */ if (a->colorBlendOp == VK_BLEND_OP_MIN || a->colorBlendOp == VK_BLEND_OP_MAX) { blend_state.Entry[i].SourceBlendFactor = BLENDFACTOR_ONE; blend_state.Entry[i].DestinationBlendFactor = BLENDFACTOR_ONE; } if (a->alphaBlendOp == VK_BLEND_OP_MIN || a->alphaBlendOp == VK_BLEND_OP_MAX) { blend_state.Entry[i].SourceAlphaBlendFactor = BLENDFACTOR_ONE; blend_state.Entry[i].DestinationAlphaBlendFactor = BLENDFACTOR_ONE; } } GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state); if (!device->info.has_llc) anv_state_clflush(pipeline->blend_state); anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), .BlendStatePointer = pipeline->blend_state.offset, .BlendStatePointerValid = true); } static void emit_ds_state(struct anv_pipeline *pipeline, const VkPipelineDepthStencilStateCreateInfo *info) { uint32_t *dw = ANV_GEN == 8 ? pipeline->gen8.wm_depth_stencil : pipeline->gen9.wm_depth_stencil; if (info == NULL) { /* We're going to OR this together with the dynamic state. We need * to make sure it's initialized to something useful. */ memset(pipeline->gen8.wm_depth_stencil, 0, sizeof(pipeline->gen8.wm_depth_stencil)); memset(pipeline->gen9.wm_depth_stencil, 0, sizeof(pipeline->gen9.wm_depth_stencil)); return; } /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */ struct GENX(3DSTATE_WM_DEPTH_STENCIL) wm_depth_stencil = { .DepthTestEnable = info->depthTestEnable, .DepthBufferWriteEnable = info->depthWriteEnable, .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp], .DoubleSidedStencilEnable = true, .StencilTestEnable = info->stencilTestEnable, .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp], .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp], .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp], .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp], .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp], .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp], .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.depthFailOp], .BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp], }; GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &wm_depth_stencil); } static void emit_ms_state(struct anv_pipeline *pipeline, const VkPipelineMultisampleStateCreateInfo *info) { uint32_t samples = 1; uint32_t log2_samples = 0; /* From the Vulkan 1.0 spec: * If pSampleMask is NULL, it is treated as if the mask has all bits * enabled, i.e. no coverage is removed from fragments. * * 3DSTATE_SAMPLE_MASK.SampleMask is 16 bits. */ uint32_t sample_mask = 0xffff; if (info) { samples = info->rasterizationSamples; log2_samples = __builtin_ffs(samples) - 1; } if (info && info->pSampleMask) sample_mask &= info->pSampleMask[0]; if (info && info->sampleShadingEnable) anv_finishme("VkPipelineMultisampleStateCreateInfo::sampleShadingEnable"); anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE), /* The PRM says that this bit is valid only for DX9: * * SW can choose to set this bit only for DX9 API. DX10/OGL API's * should not have any effect by setting or not setting this bit. */ .PixelPositionOffsetEnable = false, .PixelLocation = CENTER, .NumberofMultisamples = log2_samples); anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK), .SampleMask = sample_mask); } VkResult genX(graphics_pipeline_create)( VkDevice _device, struct anv_pipeline_cache * cache, const VkGraphicsPipelineCreateInfo* pCreateInfo, const struct anv_graphics_pipeline_create_info *extra, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipeline) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_pipeline *pipeline; VkResult result; uint32_t offset, length; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO); pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (pipeline == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); result = anv_pipeline_init(pipeline, device, cache, pCreateInfo, extra, pAllocator); if (result != VK_SUCCESS) { anv_free2(&device->alloc, pAllocator, pipeline); return result; } assert(pCreateInfo->pVertexInputState); emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra); assert(pCreateInfo->pInputAssemblyState); emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra); assert(pCreateInfo->pRasterizationState); emit_rs_state(pipeline, pCreateInfo->pRasterizationState, pCreateInfo->pMultisampleState, extra); emit_ms_state(pipeline, pCreateInfo->pMultisampleState); emit_ds_state(pipeline, pCreateInfo->pDepthStencilState); emit_cb_state(pipeline, pCreateInfo->pColorBlendState, pCreateInfo->pMultisampleState); emit_urb_setup(pipeline); anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP), .ClipEnable = true, .ViewportXYClipTestEnable = !(extra && extra->disable_viewport), .MinimumPointWidth = 0.125, .MaximumPointWidth = 255.875, .MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1); anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), .StatisticsEnable = true, .LineEndCapAntialiasingRegionWidth = _05pixels, .LineAntialiasingRegionWidth = _10pixels, .EarlyDepthStencilControl = NORMAL, .ForceThreadDispatchEnable = NORMAL, .PointRasterizationRule = RASTRULE_UPPER_RIGHT, .BarycentricInterpolationMode = pipeline->ps_ksp0 == NO_KERNEL ? 0 : pipeline->wm_prog_data.barycentric_interp_modes); const struct brw_gs_prog_data *gs_prog_data = &pipeline->gs_prog_data; offset = 1; length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset; if (pipeline->gs_kernel == NO_KERNEL) anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .Enable = false); else anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .SingleProgramFlow = false, .KernelStartPointer = pipeline->gs_kernel, .VectorMaskEnable = false, .SamplerCount = 0, .BindingTableEntryCount = 0, .ExpectedVertexCount = gs_prog_data->vertices_in, .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY], .PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base), .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1, .OutputTopology = gs_prog_data->output_topology, .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length, .IncludeVertexHandles = gs_prog_data->base.include_vue_handles, .DispatchGRFStartRegisterForURBData = gs_prog_data->base.base.dispatch_grf_start_reg, .MaximumNumberofThreads = device->info.max_gs_threads / 2 - 1, .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords, .DispatchMode = gs_prog_data->base.dispatch_mode, .StatisticsEnable = true, .IncludePrimitiveID = gs_prog_data->include_primitive_id, .ReorderMode = TRAILING, .Enable = true, .ControlDataFormat = gs_prog_data->control_data_format, .StaticOutput = gs_prog_data->static_vertex_count >= 0, .StaticOutputVertexCount = gs_prog_data->static_vertex_count >= 0 ? gs_prog_data->static_vertex_count : 0, /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled: * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v) * UserClipDistanceCullTestEnableBitmask(v) */ .VertexURBEntryOutputReadOffset = offset, .VertexURBEntryOutputLength = length); const struct brw_vue_prog_data *vue_prog_data = &pipeline->vs_prog_data.base; /* Skip the VUE header and position slots */ offset = 1; length = (vue_prog_data->vue_map.num_slots + 1) / 2 - offset; uint32_t vs_start = pipeline->vs_simd8 != NO_KERNEL ? pipeline->vs_simd8 : pipeline->vs_vec4; if (vs_start == NO_KERNEL || (extra && extra->disable_vs)) anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), .FunctionEnable = false, /* Even if VS is disabled, SBE still gets the amount of * vertex data to read from this field. */ .VertexURBEntryOutputReadOffset = offset, .VertexURBEntryOutputLength = length); else anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), .KernelStartPointer = vs_start, .SingleVertexDispatch = false, .VectorMaskEnable = false, .SamplerCount = 0, .BindingTableEntryCount = vue_prog_data->base.binding_table.size_bytes / 4, .ThreadDispatchPriority = false, .FloatingPointMode = IEEE754, .IllegalOpcodeExceptionEnable = false, .AccessesUAV = false, .SoftwareExceptionEnable = false, .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_VERTEX], .PerThreadScratchSpace = scratch_space(&vue_prog_data->base), .DispatchGRFStartRegisterForURBData = vue_prog_data->base.dispatch_grf_start_reg, .VertexURBEntryReadLength = vue_prog_data->urb_read_length, .VertexURBEntryReadOffset = 0, .MaximumNumberofThreads = device->info.max_vs_threads - 1, .StatisticsEnable = false, .SIMD8DispatchEnable = pipeline->vs_simd8 != NO_KERNEL, .VertexCacheDisable = false, .FunctionEnable = true, .VertexURBEntryOutputReadOffset = offset, .VertexURBEntryOutputLength = length, .UserClipDistanceClipTestEnableBitmask = 0, .UserClipDistanceCullTestEnableBitmask = 0); const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data; const int num_thread_bias = ANV_GEN == 8 ? 2 : 1; if (pipeline->ps_ksp0 == NO_KERNEL) { anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS)); anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), .PixelShaderValid = false); } else { /* TODO: We should clean this up. Among other things, this is mostly * shared with other gens. */ const struct brw_vue_map *fs_input_map; if (pipeline->gs_kernel == NO_KERNEL) fs_input_map = &vue_prog_data->vue_map; else fs_input_map = &gs_prog_data->base.vue_map; struct GENX(3DSTATE_SBE_SWIZ) swiz = { GENX(3DSTATE_SBE_SWIZ_header), }; int max_source_attr = 0; for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) { int input_index = wm_prog_data->urb_setup[attr]; if (input_index < 0) continue; int source_attr = fs_input_map->varying_to_slot[attr]; max_source_attr = MAX2(max_source_attr, source_attr); if (input_index >= 16) continue; if (source_attr == -1) { /* This attribute does not exist in the VUE--that means that the * vertex shader did not write to it. It could be that it's a * regular varying read by the fragment shader but not written by * the vertex shader or it's gl_PrimitiveID. In the first case the * value is undefined, in the second it needs to be * gl_PrimitiveID. */ swiz.Attribute[input_index].ConstantSource = PRIM_ID; swiz.Attribute[input_index].ComponentOverrideX = true; swiz.Attribute[input_index].ComponentOverrideY = true; swiz.Attribute[input_index].ComponentOverrideZ = true; swiz.Attribute[input_index].ComponentOverrideW = true; } else { /* We have to subtract two slots to accout for the URB entry output * read offset in the VS and GS stages. */ swiz.Attribute[input_index].SourceAttribute = source_attr - 2; } } anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE), .AttributeSwizzleEnable = true, .ForceVertexURBEntryReadLength = false, .ForceVertexURBEntryReadOffset = false, .VertexURBEntryReadLength = DIV_ROUND_UP(max_source_attr + 1, 2), .PointSpriteTextureCoordinateOrigin = UPPERLEFT, .NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs, #if ANV_GEN >= 9 .Attribute0ActiveComponentFormat = ACF_XYZW, .Attribute1ActiveComponentFormat = ACF_XYZW, .Attribute2ActiveComponentFormat = ACF_XYZW, .Attribute3ActiveComponentFormat = ACF_XYZW, .Attribute4ActiveComponentFormat = ACF_XYZW, .Attribute5ActiveComponentFormat = ACF_XYZW, .Attribute6ActiveComponentFormat = ACF_XYZW, .Attribute7ActiveComponentFormat = ACF_XYZW, .Attribute8ActiveComponentFormat = ACF_XYZW, .Attribute9ActiveComponentFormat = ACF_XYZW, .Attribute10ActiveComponentFormat = ACF_XYZW, .Attribute11ActiveComponentFormat = ACF_XYZW, .Attribute12ActiveComponentFormat = ACF_XYZW, .Attribute13ActiveComponentFormat = ACF_XYZW, .Attribute14ActiveComponentFormat = ACF_XYZW, .Attribute15ActiveComponentFormat = ACF_XYZW, /* wow, much field, very attribute */ .Attribute16ActiveComponentFormat = ACF_XYZW, .Attribute17ActiveComponentFormat = ACF_XYZW, .Attribute18ActiveComponentFormat = ACF_XYZW, .Attribute19ActiveComponentFormat = ACF_XYZW, .Attribute20ActiveComponentFormat = ACF_XYZW, .Attribute21ActiveComponentFormat = ACF_XYZW, .Attribute22ActiveComponentFormat = ACF_XYZW, .Attribute23ActiveComponentFormat = ACF_XYZW, .Attribute24ActiveComponentFormat = ACF_XYZW, .Attribute25ActiveComponentFormat = ACF_XYZW, .Attribute26ActiveComponentFormat = ACF_XYZW, .Attribute27ActiveComponentFormat = ACF_XYZW, .Attribute28ActiveComponentFormat = ACF_XYZW, .Attribute29ActiveComponentFormat = ACF_XYZW, .Attribute28ActiveComponentFormat = ACF_XYZW, .Attribute29ActiveComponentFormat = ACF_XYZW, .Attribute30ActiveComponentFormat = ACF_XYZW, #endif ); uint32_t *dw = anv_batch_emit_dwords(&pipeline->batch, GENX(3DSTATE_SBE_SWIZ_length)); GENX(3DSTATE_SBE_SWIZ_pack)(&pipeline->batch, dw, &swiz); anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), .KernelStartPointer0 = pipeline->ps_ksp0, .SingleProgramFlow = false, .VectorMaskEnable = true, .SamplerCount = 1, .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT], .PerThreadScratchSpace = scratch_space(&wm_prog_data->base), .MaximumNumberofThreadsPerPSD = 64 - num_thread_bias, .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE: POSOFFSET_NONE, .PushConstantEnable = wm_prog_data->base.nr_params > 0, ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL, ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL, ._32PixelDispatchEnable = false, .DispatchGRFStartRegisterForConstantSetupData0 = pipeline->ps_grf_start0, .DispatchGRFStartRegisterForConstantSetupData1 = 0, .DispatchGRFStartRegisterForConstantSetupData2 = pipeline->ps_grf_start2, .KernelStartPointer1 = 0, .KernelStartPointer2 = pipeline->ps_ksp2); bool per_sample_ps = pCreateInfo->pMultisampleState && pCreateInfo->pMultisampleState->sampleShadingEnable; anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), .PixelShaderValid = true, .PixelShaderKillsPixel = wm_prog_data->uses_kill, .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode, .AttributeEnable = wm_prog_data->num_varying_inputs > 0, .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask, .PixelShaderIsPerSample = per_sample_ps, .PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth, .PixelShaderUsesSourceW = wm_prog_data->uses_src_w, #if ANV_GEN >= 9 .PixelShaderPullsBary = wm_prog_data->pulls_bary, .InputCoverageMaskState = wm_prog_data->uses_sample_mask ? ICMS_INNER_CONSERVATIVE : ICMS_NONE, #else .PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask, #endif ); } *pPipeline = anv_pipeline_to_handle(pipeline); return VK_SUCCESS; }