/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "anv_private.h" static void gen7_emit_vertex_input(struct anv_pipeline *pipeline, const VkPipelineVertexInputStateCreateInfo *info) { const bool sgvs = pipeline->vs_prog_data.uses_vertexid || pipeline->vs_prog_data.uses_instanceid; const uint32_t element_count = info->attributeCount + (sgvs ? 1 : 0); const uint32_t num_dwords = 1 + element_count * 2; uint32_t *p; if (info->attributeCount > 0) { p = anv_batch_emitn(&pipeline->batch, num_dwords, GEN7_3DSTATE_VERTEX_ELEMENTS); } for (uint32_t i = 0; i < info->attributeCount; i++) { const VkVertexInputAttributeDescription *desc = &info->pVertexAttributeDescriptions[i]; const struct anv_format *format = anv_format_for_vk_format(desc->format); struct GEN7_VERTEX_ELEMENT_STATE element = { .VertexBufferIndex = desc->binding, .Valid = true, .SourceElementFormat = format->surface_format, .EdgeFlagEnable = false, .SourceElementOffset = desc->offsetInBytes, .Component0Control = VFCOMP_STORE_SRC, .Component1Control = format->num_channels >= 2 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0, .Component2Control = format->num_channels >= 3 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0, .Component3Control = format->num_channels >= 4 ? VFCOMP_STORE_SRC : VFCOMP_STORE_1_FP }; GEN7_VERTEX_ELEMENT_STATE_pack(NULL, &p[1 + i * 2], &element); } if (sgvs) { struct GEN7_VERTEX_ELEMENT_STATE element = { .Valid = true, /* FIXME: Do we need to provide the base vertex as component 0 here * to support the correct base vertex ID? */ .Component0Control = VFCOMP_STORE_0, .Component1Control = VFCOMP_STORE_0, .Component2Control = VFCOMP_STORE_VID, .Component3Control = VFCOMP_STORE_IID }; GEN7_VERTEX_ELEMENT_STATE_pack(NULL, &p[1 + info->attributeCount * 2], &element); } } static const uint32_t vk_to_gen_cullmode[] = { [VK_CULL_MODE_NONE] = CULLMODE_NONE, [VK_CULL_MODE_FRONT] = CULLMODE_FRONT, [VK_CULL_MODE_BACK] = CULLMODE_BACK, [VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH }; static const uint32_t vk_to_gen_fillmode[] = { [VK_FILL_MODE_POINTS] = RASTER_POINT, [VK_FILL_MODE_WIREFRAME] = RASTER_WIREFRAME, [VK_FILL_MODE_SOLID] = RASTER_SOLID }; static const uint32_t vk_to_gen_front_face[] = { [VK_FRONT_FACE_CCW] = CounterClockwise, [VK_FRONT_FACE_CW] = Clockwise }; static void gen7_emit_rs_state(struct anv_pipeline *pipeline, const VkPipelineRasterStateCreateInfo *info, const struct anv_graphics_pipeline_create_info *extra) { struct GEN7_3DSTATE_SF sf = { GEN7_3DSTATE_SF_header, /* FIXME: Get this from pass info */ .DepthBufferSurfaceFormat = D24_UNORM_X8_UINT, /* LegacyGlobalDepthBiasEnable */ .StatisticsEnable = true, .FrontFaceFillMode = vk_to_gen_fillmode[info->fillMode], .BackFaceFillMode = vk_to_gen_fillmode[info->fillMode], .ViewTransformEnable = !(extra && extra->disable_viewport), .FrontWinding = vk_to_gen_front_face[info->frontFace], /* bool AntiAliasingEnable; */ .CullMode = vk_to_gen_cullmode[info->cullMode], /* uint32_t LineEndCapAntialiasingRegionWidth; */ .ScissorRectangleEnable = !(extra && extra->disable_scissor), /* uint32_t MultisampleRasterizationMode; */ /* bool LastPixelEnable; */ .TriangleStripListProvokingVertexSelect = 0, .LineStripListProvokingVertexSelect = 0, .TriangleFanProvokingVertexSelect = 0, /* uint32_t AALineDistanceMode; */ /* uint32_t VertexSubPixelPrecisionSelect; */ .UsePointWidthState = !pipeline->writes_point_size, .PointWidth = 1.0, }; GEN7_3DSTATE_SF_pack(NULL, &pipeline->gen7.sf, &sf); } static const uint32_t vk_to_gen_compare_op[] = { [VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER, [VK_COMPARE_OP_LESS] = PREFILTEROPLESS, [VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL, [VK_COMPARE_OP_LESS_EQUAL] = PREFILTEROPLEQUAL, [VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER, [VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL, [VK_COMPARE_OP_GREATER_EQUAL] = PREFILTEROPGEQUAL, [VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS, }; static const uint32_t vk_to_gen_stencil_op[] = { [VK_STENCIL_OP_KEEP] = STENCILOP_KEEP, [VK_STENCIL_OP_ZERO] = STENCILOP_ZERO, [VK_STENCIL_OP_REPLACE] = STENCILOP_REPLACE, [VK_STENCIL_OP_INC_CLAMP] = STENCILOP_INCRSAT, [VK_STENCIL_OP_DEC_CLAMP] = STENCILOP_DECRSAT, [VK_STENCIL_OP_INVERT] = STENCILOP_INVERT, [VK_STENCIL_OP_INC_WRAP] = STENCILOP_INCR, [VK_STENCIL_OP_DEC_WRAP] = STENCILOP_DECR, }; static const uint32_t vk_to_gen_blend_op[] = { [VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD, [VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT, [VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT, [VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN, [VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX, }; static const uint32_t vk_to_gen_logic_op[] = { [VK_LOGIC_OP_COPY] = LOGICOP_COPY, [VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR, [VK_LOGIC_OP_AND] = LOGICOP_AND, [VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE, [VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED, [VK_LOGIC_OP_NOOP] = LOGICOP_NOOP, [VK_LOGIC_OP_XOR] = LOGICOP_XOR, [VK_LOGIC_OP_OR] = LOGICOP_OR, [VK_LOGIC_OP_NOR] = LOGICOP_NOR, [VK_LOGIC_OP_EQUIV] = LOGICOP_EQUIV, [VK_LOGIC_OP_INVERT] = LOGICOP_INVERT, [VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE, [VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED, [VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED, [VK_LOGIC_OP_NAND] = LOGICOP_NAND, [VK_LOGIC_OP_SET] = LOGICOP_SET, }; static const uint32_t vk_to_gen_blend[] = { [VK_BLEND_ZERO] = BLENDFACTOR_ZERO, [VK_BLEND_ONE] = BLENDFACTOR_ONE, [VK_BLEND_SRC_COLOR] = BLENDFACTOR_SRC_COLOR, [VK_BLEND_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR, [VK_BLEND_DEST_COLOR] = BLENDFACTOR_DST_COLOR, [VK_BLEND_ONE_MINUS_DEST_COLOR] = BLENDFACTOR_INV_DST_COLOR, [VK_BLEND_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA, [VK_BLEND_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA, [VK_BLEND_DEST_ALPHA] = BLENDFACTOR_DST_ALPHA, [VK_BLEND_ONE_MINUS_DEST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA, [VK_BLEND_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR, [VK_BLEND_ONE_MINUS_CONSTANT_COLOR] = BLENDFACTOR_INV_CONST_COLOR, [VK_BLEND_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA, [VK_BLEND_ONE_MINUS_CONSTANT_ALPHA] = BLENDFACTOR_INV_CONST_ALPHA, [VK_BLEND_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE, [VK_BLEND_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR, [VK_BLEND_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR, [VK_BLEND_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA, [VK_BLEND_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA, }; static void gen7_emit_ds_state(struct anv_pipeline *pipeline, const VkPipelineDepthStencilStateCreateInfo *info) { if (info == NULL) { /* We're going to OR this together with the dynamic state. We need * to make sure it's initialized to something useful. */ memset(pipeline->gen7.depth_stencil_state, 0, sizeof(pipeline->gen7.depth_stencil_state)); return; } bool has_stencil = false; /* enable if subpass has stencil? */ struct GEN7_DEPTH_STENCIL_STATE state = { /* Is this what we need to do? */ .StencilBufferWriteEnable = has_stencil, .StencilTestEnable = info->stencilTestEnable, .StencilTestFunction = vk_to_gen_compare_op[info->front.stencilCompareOp], .StencilFailOp = vk_to_gen_stencil_op[info->front.stencilFailOp], .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.stencilDepthFailOp], .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.stencilPassOp], .DoubleSidedStencilEnable = true, .BackFaceStencilTestFunction = vk_to_gen_compare_op[info->back.stencilCompareOp], .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.stencilFailOp], .BackfaceStencilPassDepthFailOp = vk_to_gen_stencil_op[info->back.stencilDepthFailOp], .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.stencilPassOp], .DepthTestEnable = info->depthTestEnable, .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp], .DepthBufferWriteEnable = info->depthWriteEnable, }; GEN7_DEPTH_STENCIL_STATE_pack(NULL, &pipeline->gen7.depth_stencil_state, &state); } static void gen7_emit_cb_state(struct anv_pipeline *pipeline, const VkPipelineColorBlendStateCreateInfo *info) { struct anv_device *device = pipeline->device; /* FIXME-GEN7: All render targets share blend state settings on gen7, we * can't implement this. */ const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[0]; uint32_t num_dwords = GEN7_BLEND_STATE_length; pipeline->blend_state = anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64); struct GEN7_BLEND_STATE blend_state = { .ColorBufferBlendEnable = a->blendEnable, .IndependentAlphaBlendEnable = true, /* FIXME: yes? */ .AlphaBlendFunction = vk_to_gen_blend_op[a->blendOpAlpha], .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcBlendAlpha], .DestinationAlphaBlendFactor = vk_to_gen_blend[a->destBlendAlpha], .ColorBlendFunction = vk_to_gen_blend_op[a->blendOpColor], .SourceBlendFactor = vk_to_gen_blend[a->srcBlendColor], .DestinationBlendFactor = vk_to_gen_blend[a->destBlendColor], .AlphaToCoverageEnable = info->alphaToCoverageEnable, #if 0 bool AlphaToOneEnable; bool AlphaToCoverageDitherEnable; #endif .WriteDisableAlpha = !(a->channelWriteMask & VK_CHANNEL_A_BIT), .WriteDisableRed = !(a->channelWriteMask & VK_CHANNEL_R_BIT), .WriteDisableGreen = !(a->channelWriteMask & VK_CHANNEL_G_BIT), .WriteDisableBlue = !(a->channelWriteMask & VK_CHANNEL_B_BIT), .LogicOpEnable = info->logicOpEnable, .LogicOpFunction = vk_to_gen_logic_op[info->logicOp], #if 0 bool AlphaTestEnable; uint32_t AlphaTestFunction; bool ColorDitherEnable; uint32_t XDitherOffset; uint32_t YDitherOffset; uint32_t ColorClampRange; bool PreBlendColorClampEnable; bool PostBlendColorClampEnable; #endif }; GEN7_BLEND_STATE_pack(NULL, pipeline->blend_state.map, &blend_state); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_BLEND_STATE_POINTERS, .BlendStatePointer = pipeline->blend_state.offset); } static const uint32_t vk_to_gen_primitive_type[] = { [VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST, [VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST, [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP, [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST, [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP, [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN, [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ] = _3DPRIM_LINELIST_ADJ, [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ] = _3DPRIM_LINESTRIP_ADJ, [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ] = _3DPRIM_TRILIST_ADJ, [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ] = _3DPRIM_TRISTRIP_ADJ, [VK_PRIMITIVE_TOPOLOGY_PATCH] = _3DPRIM_PATCHLIST_1 }; static inline uint32_t scratch_space(const struct brw_stage_prog_data *prog_data) { return ffs(prog_data->total_scratch / 1024); } VkResult gen7_graphics_pipeline_create( VkDevice _device, const VkGraphicsPipelineCreateInfo* pCreateInfo, const struct anv_graphics_pipeline_create_info *extra, VkPipeline* pPipeline) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_pipeline *pipeline; VkResult result; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO); pipeline = anv_device_alloc(device, sizeof(*pipeline), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (pipeline == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); result = anv_pipeline_init(pipeline, device, pCreateInfo, extra); if (result != VK_SUCCESS) { anv_device_free(device, pipeline); return result; } assert(pCreateInfo->pVertexInputState); gen7_emit_vertex_input(pipeline, pCreateInfo->pVertexInputState); assert(pCreateInfo->pRasterState); gen7_emit_rs_state(pipeline, pCreateInfo->pRasterState, extra); gen7_emit_ds_state(pipeline, pCreateInfo->pDepthStencilState); gen7_emit_cb_state(pipeline, pCreateInfo->pColorBlendState); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_VF_STATISTICS, .StatisticsEnable = true); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_HS, .Enable = false); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_TE, .TEEnable = false); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_DS, .DSFunctionEnable = false); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_STREAMOUT, .SOFunctionEnable = false); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS, .ConstantBufferOffset = 0, .ConstantBufferSize = 4); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS, .ConstantBufferOffset = 4, .ConstantBufferSize = 4); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS, .ConstantBufferOffset = 8, .ConstantBufferSize = 4); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_AA_LINE_PARAMETERS); const VkPipelineRasterStateCreateInfo *rs_info = pCreateInfo->pRasterState; anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_CLIP, .FrontWinding = vk_to_gen_front_face[rs_info->frontFace], .CullMode = vk_to_gen_cullmode[rs_info->cullMode], .ClipEnable = true, .APIMode = APIMODE_OGL, .ViewportXYClipTestEnable = !(extra && extra->disable_viewport), .ClipMode = CLIPMODE_NORMAL, .TriangleStripListProvokingVertexSelect = 0, .LineStripListProvokingVertexSelect = 0, .TriangleFanProvokingVertexSelect = 0, .MinimumPointWidth = 0.125, .MaximumPointWidth = 255.875); uint32_t samples = 1; uint32_t log2_samples = __builtin_ffs(samples) - 1; anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_MULTISAMPLE, .PixelLocation = PIXLOC_CENTER, .NumberofMultisamples = log2_samples); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_SAMPLE_MASK, .SampleMask = 0xff); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_URB_VS, .VSURBStartingAddress = pipeline->urb.vs_start, .VSURBEntryAllocationSize = pipeline->urb.vs_size - 1, .VSNumberofURBEntries = pipeline->urb.nr_vs_entries); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_URB_GS, .GSURBStartingAddress = pipeline->urb.gs_start, .GSURBEntryAllocationSize = pipeline->urb.gs_size - 1, .GSNumberofURBEntries = pipeline->urb.nr_gs_entries); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_URB_HS, .HSURBStartingAddress = pipeline->urb.vs_start, .HSURBEntryAllocationSize = 0, .HSNumberofURBEntries = 0); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_URB_DS, .DSURBStartingAddress = pipeline->urb.vs_start, .DSURBEntryAllocationSize = 0, .DSNumberofURBEntries = 0); const struct brw_vue_prog_data *vue_prog_data = &pipeline->vs_prog_data.base; /* The last geometry producing stage will set urb_offset and urb_length, * which we use in 3DSTATE_SBE. Skip the VUE header and position slots. */ uint32_t urb_offset = 1; uint32_t urb_length = (vue_prog_data->vue_map.num_slots + 1) / 2 - urb_offset; #if 0 /* From gen7_vs_state.c */ /** * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages > * Geometry > Geometry Shader > State: * * "Note: Because of corruption in IVB:GT2, software needs to flush the * whole fixed function pipeline when the GS enable changes value in * the 3DSTATE_GS." * * The hardware architects have clarified that in this context "flush the * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS * Stall" bit set. */ if (!brw->is_haswell && !brw->is_baytrail) gen7_emit_vs_workaround_flush(brw); #endif if (pipeline->vs_vec4 == NO_KERNEL || (extra && extra->disable_vs)) anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_VS, .VSFunctionEnable = false); else anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_VS, .KernelStartPointer = pipeline->vs_vec4, .ScratchSpaceBaseOffset = pipeline->scratch_start[VK_SHADER_STAGE_VERTEX], .PerThreadScratchSpace = scratch_space(&vue_prog_data->base), .DispatchGRFStartRegisterforURBData = vue_prog_data->base.dispatch_grf_start_reg, .VertexURBEntryReadLength = vue_prog_data->urb_read_length, .VertexURBEntryReadOffset = 0, .MaximumNumberofThreads = device->info.max_vs_threads - 1, .StatisticsEnable = true, .VSFunctionEnable = true); const struct brw_gs_prog_data *gs_prog_data = &pipeline->gs_prog_data; if (pipeline->gs_vec4 == NO_KERNEL || (extra && extra->disable_vs)) { anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_GS, .GSEnable = false); } else { urb_offset = 1; urb_length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - urb_offset; anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_GS, .KernelStartPointer = pipeline->gs_vec4, .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_GEOMETRY], .PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base), .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1, .OutputTopology = gs_prog_data->output_topology, .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length, .DispatchGRFStartRegisterforURBData = gs_prog_data->base.base.dispatch_grf_start_reg, .MaximumNumberofThreads = device->info.max_gs_threads - 1, /* This in the next dword on HSW. */ .ControlDataFormat = gs_prog_data->control_data_format, .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords, .InstanceControl = gs_prog_data->invocations - 1, .DispatchMode = gs_prog_data->base.dispatch_mode, .GSStatisticsEnable = true, .IncludePrimitiveID = gs_prog_data->include_primitive_id, .ReorderEnable = true, .GSEnable = true); } const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data; if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 || wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1) anv_finishme("two-sided color needs sbe swizzling setup"); if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1) anv_finishme("primitive_id needs sbe swizzling setup"); /* FIXME: generated header doesn't emit attr swizzle fields */ anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_SBE, .NumberofSFOutputAttributes = pipeline->wm_prog_data.num_varying_inputs, .VertexURBEntryReadLength = urb_length, .VertexURBEntryReadOffset = urb_offset, .PointSpriteTextureCoordinateOrigin = UPPERLEFT); anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_PS, .KernelStartPointer0 = pipeline->ps_ksp0, .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_FRAGMENT], .PerThreadScratchSpace = scratch_space(&wm_prog_data->base), .MaximumNumberofThreads = device->info.max_wm_threads - 1, .PushConstantEnable = wm_prog_data->base.nr_params > 0, .AttributeEnable = wm_prog_data->num_varying_inputs > 0, .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask, .RenderTargetFastClearEnable = false, .DualSourceBlendEnable = false, .RenderTargetResolveEnable = false, .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE, ._32PixelDispatchEnable = false, ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL, ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL, .DispatchGRFStartRegisterforConstantSetupData0 = pipeline->ps_grf_start0, .DispatchGRFStartRegisterforConstantSetupData1 = 0, .DispatchGRFStartRegisterforConstantSetupData2 = pipeline->ps_grf_start2, #if 0 /* Haswell requires the sample mask to be set in this packet as well as * in 3DSTATE_SAMPLE_MASK; the values should match. */ /* _NEW_BUFFERS, _NEW_MULTISAMPLE */ #endif .KernelStartPointer1 = 0, .KernelStartPointer2 = pipeline->ps_ksp2); /* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */ anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_WM, .StatisticsEnable = true, .ThreadDispatchEnable = true, .LineEndCapAntialiasingRegionWidth = _05pixels, .LineAntialiasingRegionWidth = _10pixels, .EarlyDepthStencilControl = NORMAL, .PointRasterizationRule = RASTRULE_UPPER_RIGHT, .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode, .BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes); *pPipeline = anv_pipeline_to_handle(pipeline); return VK_SUCCESS; } VkResult gen7_compute_pipeline_create( VkDevice _device, const VkComputePipelineCreateInfo* pCreateInfo, VkPipeline* pPipeline) { anv_finishme("primitive_id needs sbe swizzling setup"); return vk_error(VK_ERROR_UNAVAILABLE); }