/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "private.h" static int anv_env_get_int(const char *name) { const char *val = getenv(name); if (!val) return 0; return strtol(val, NULL, 0); } static VkResult fill_physical_device(struct anv_physical_device *device, struct anv_instance *instance, const char *path) { int fd; fd = open("/dev/dri/renderD128", O_RDWR | O_CLOEXEC); if (fd < 0) return vk_error(VK_ERROR_UNAVAILABLE); device->instance = instance; device->path = path; device->chipset_id = anv_env_get_int("INTEL_DEVID_OVERRIDE"); device->no_hw = false; if (device->chipset_id) { /* INTEL_DEVID_OVERRIDE implies INTEL_NO_HW. */ device->no_hw = true; } else { device->chipset_id = anv_gem_get_param(fd, I915_PARAM_CHIPSET_ID); } if (!device->chipset_id) goto fail; device->name = brw_get_device_name(device->chipset_id); device->info = brw_get_device_info(device->chipset_id, -1); if (!device->info) goto fail; if (!anv_gem_get_param(fd, I915_PARAM_HAS_WAIT_TIMEOUT)) goto fail; if (!anv_gem_get_param(fd, I915_PARAM_HAS_EXECBUF2)) goto fail; if (!anv_gem_get_param(fd, I915_PARAM_HAS_LLC)) goto fail; if (!anv_gem_get_param(fd, I915_PARAM_HAS_EXEC_CONSTANTS)) goto fail; close(fd); return VK_SUCCESS; fail: close(fd); return vk_error(VK_ERROR_UNAVAILABLE); } static void *default_alloc( void* pUserData, size_t size, size_t alignment, VkSystemAllocType allocType) { return malloc(size); } static void default_free( void* pUserData, void* pMem) { free(pMem); } static const VkAllocCallbacks default_alloc_callbacks = { .pUserData = NULL, .pfnAlloc = default_alloc, .pfnFree = default_free }; VkResult anv_CreateInstance( const VkInstanceCreateInfo* pCreateInfo, VkInstance* pInstance) { struct anv_instance *instance; const VkAllocCallbacks *alloc_callbacks = &default_alloc_callbacks; void *user_data = NULL; VkResult result; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO); if (pCreateInfo->pAllocCb) { alloc_callbacks = pCreateInfo->pAllocCb; user_data = pCreateInfo->pAllocCb->pUserData; } instance = alloc_callbacks->pfnAlloc(user_data, sizeof(*instance), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (!instance) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); instance->pAllocUserData = alloc_callbacks->pUserData; instance->pfnAlloc = alloc_callbacks->pfnAlloc; instance->pfnFree = alloc_callbacks->pfnFree; instance->apiVersion = pCreateInfo->pAppInfo->apiVersion; instance->physicalDeviceCount = 0; result = fill_physical_device(&instance->physicalDevice, instance, "/dev/dri/renderD128"); if (result != VK_SUCCESS) return result; instance->physicalDeviceCount++; *pInstance = (VkInstance) instance; return VK_SUCCESS; } VkResult anv_DestroyInstance( VkInstance _instance) { struct anv_instance *instance = (struct anv_instance *) _instance; instance->pfnFree(instance->pAllocUserData, instance); return VK_SUCCESS; } VkResult anv_EnumeratePhysicalDevices( VkInstance _instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices) { struct anv_instance *instance = (struct anv_instance *) _instance; if (*pPhysicalDeviceCount >= 1) pPhysicalDevices[0] = (VkPhysicalDevice) &instance->physicalDevice; *pPhysicalDeviceCount = instance->physicalDeviceCount; return VK_SUCCESS; } VkResult anv_GetPhysicalDeviceInfo( VkPhysicalDevice physicalDevice, VkPhysicalDeviceInfoType infoType, size_t* pDataSize, void* pData) { struct anv_physical_device *device = (struct anv_physical_device *) physicalDevice; VkPhysicalDeviceProperties *properties; VkPhysicalDevicePerformance *performance; VkPhysicalDeviceQueueProperties *queue_properties; VkPhysicalDeviceMemoryProperties *memory_properties; VkDisplayPropertiesWSI *display_properties; uint64_t ns_per_tick = 80; switch ((uint32_t) infoType) { case VK_PHYSICAL_DEVICE_INFO_TYPE_PROPERTIES: properties = pData; *pDataSize = sizeof(*properties); if (pData == NULL) return VK_SUCCESS; properties->apiVersion = 1; properties->driverVersion = 1; properties->vendorId = 0x8086; properties->deviceId = device->chipset_id; properties->deviceType = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU; strcpy(properties->deviceName, device->name); properties->maxInlineMemoryUpdateSize = 0; properties->maxBoundDescriptorSets = MAX_SETS; properties->maxThreadGroupSize = 512; properties->timestampFrequency = 1000 * 1000 * 1000 / ns_per_tick; properties->multiColorAttachmentClears = true; properties->maxDescriptorSets = 8; properties->maxViewports = 16; properties->maxColorAttachments = 8; return VK_SUCCESS; case VK_PHYSICAL_DEVICE_INFO_TYPE_PERFORMANCE: performance = pData; *pDataSize = sizeof(*performance); if (pData == NULL) return VK_SUCCESS; performance->maxDeviceClock = 1.0; performance->aluPerClock = 1.0; performance->texPerClock = 1.0; performance->primsPerClock = 1.0; performance->pixelsPerClock = 1.0; return VK_SUCCESS; case VK_PHYSICAL_DEVICE_INFO_TYPE_QUEUE_PROPERTIES: queue_properties = pData; *pDataSize = sizeof(*queue_properties); if (pData == NULL) return VK_SUCCESS; queue_properties->queueFlags = 0; queue_properties->queueCount = 1; queue_properties->maxAtomicCounters = 0; queue_properties->supportsTimestamps = true; queue_properties->maxMemReferences = 256; return VK_SUCCESS; case VK_PHYSICAL_DEVICE_INFO_TYPE_MEMORY_PROPERTIES: memory_properties = pData; *pDataSize = sizeof(*memory_properties); if (pData == NULL) return VK_SUCCESS; memory_properties->supportsMigration = false; memory_properties->supportsPinning = false; return VK_SUCCESS; case VK_PHYSICAL_DEVICE_INFO_TYPE_DISPLAY_PROPERTIES_WSI: anv_finishme("VK_PHYSICAL_DEVICE_INFO_TYPE_DISPLAY_PROPERTIES_WSI"); *pDataSize = sizeof(*display_properties); if (pData == NULL) return VK_SUCCESS; display_properties = pData; display_properties->display = 0; display_properties->physicalResolution = (VkExtent2D) { 0, 0 }; return VK_SUCCESS; case VK_PHYSICAL_DEVICE_INFO_TYPE_QUEUE_PRESENT_PROPERTIES_WSI: anv_finishme("VK_PHYSICAL_DEVICE_INFO_TYPE_QUEUE_PRESENT_PROPERTIES_WSI"); return VK_SUCCESS; default: return VK_UNSUPPORTED; } } void * vkGetProcAddr( VkPhysicalDevice physicalDevice, const char* pName) { return anv_lookup_entrypoint(pName); } static void parse_debug_flags(struct anv_device *device) { const char *debug, *p, *end; debug = getenv("INTEL_DEBUG"); device->dump_aub = false; if (debug) { for (p = debug; *p; p = end + 1) { end = strchrnul(p, ','); if (end - p == 3 && memcmp(p, "aub", 3) == 0) device->dump_aub = true; if (end - p == 5 && memcmp(p, "no_hw", 5) == 0) device->no_hw = true; if (*end == '\0') break; } } } static VkResult anv_queue_init(struct anv_device *device, struct anv_queue *queue) { queue->device = device; queue->pool = &device->surface_state_pool; queue->completed_serial = anv_state_pool_alloc(queue->pool, 4, 4); if (queue->completed_serial.map == NULL) return vk_error(VK_ERROR_OUT_OF_DEVICE_MEMORY); *(uint32_t *)queue->completed_serial.map = 0; queue->next_serial = 1; return VK_SUCCESS; } static void anv_queue_finish(struct anv_queue *queue) { #ifdef HAVE_VALGRIND /* This gets torn down with the device so we only need to do this if * valgrind is present. */ anv_state_pool_free(queue->pool, queue->completed_serial); #endif } static void anv_device_init_border_colors(struct anv_device *device) { float float_border_colors[][4] = { [VK_BORDER_COLOR_OPAQUE_WHITE] = { 1.0, 1.0, 1.0, 1.0 }, [VK_BORDER_COLOR_TRANSPARENT_BLACK] = { 0.0, 0.0, 0.0, 0.0 }, [VK_BORDER_COLOR_OPAQUE_BLACK] = { 0.0, 0.0, 0.0, 1.0 } }; uint32_t uint32_border_colors[][4] = { [VK_BORDER_COLOR_OPAQUE_WHITE] = { 1, 1, 1, 1 }, [VK_BORDER_COLOR_TRANSPARENT_BLACK] = { 0, 0, 0, 0 }, [VK_BORDER_COLOR_OPAQUE_BLACK] = { 0, 0, 0, 1 } }; device->float_border_colors = anv_state_pool_alloc(&device->dynamic_state_pool, sizeof(float_border_colors), 32); memcpy(device->float_border_colors.map, float_border_colors, sizeof(float_border_colors)); device->uint32_border_colors = anv_state_pool_alloc(&device->dynamic_state_pool, sizeof(uint32_border_colors), 32); memcpy(device->uint32_border_colors.map, uint32_border_colors, sizeof(uint32_border_colors)); } static const uint32_t BATCH_SIZE = 8192; VkResult anv_CreateDevice( VkPhysicalDevice _physicalDevice, const VkDeviceCreateInfo* pCreateInfo, VkDevice* pDevice) { struct anv_physical_device *physicalDevice = (struct anv_physical_device *) _physicalDevice; struct anv_instance *instance = physicalDevice->instance; struct anv_device *device; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO); device = instance->pfnAlloc(instance->pAllocUserData, sizeof(*device), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (!device) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); device->no_hw = physicalDevice->no_hw; parse_debug_flags(device); device->instance = physicalDevice->instance; device->fd = open("/dev/dri/renderD128", O_RDWR | O_CLOEXEC); if (device->fd == -1) goto fail_device; device->context_id = anv_gem_create_context(device); if (device->context_id == -1) goto fail_fd; anv_bo_pool_init(&device->batch_bo_pool, device, BATCH_SIZE); anv_block_pool_init(&device->dynamic_state_block_pool, device, 2048); anv_state_pool_init(&device->dynamic_state_pool, &device->dynamic_state_block_pool); anv_block_pool_init(&device->instruction_block_pool, device, 2048); anv_block_pool_init(&device->surface_state_block_pool, device, 2048); anv_state_pool_init(&device->surface_state_pool, &device->surface_state_block_pool); device->info = *physicalDevice->info; device->compiler = anv_compiler_create(device); device->aub_writer = NULL; pthread_mutex_init(&device->mutex, NULL); anv_queue_init(device, &device->queue); anv_device_init_meta(device); anv_device_init_border_colors(device); *pDevice = (VkDevice) device; return VK_SUCCESS; fail_fd: close(device->fd); fail_device: anv_device_free(device, device); return vk_error(VK_ERROR_UNAVAILABLE); } VkResult anv_DestroyDevice( VkDevice _device) { struct anv_device *device = (struct anv_device *) _device; anv_compiler_destroy(device->compiler); anv_queue_finish(&device->queue); anv_device_finish_meta(device); #ifdef HAVE_VALGRIND /* We only need to free these to prevent valgrind errors. The backing * BO will go away in a couple of lines so we don't actually leak. */ anv_state_pool_free(&device->dynamic_state_pool, device->float_border_colors); anv_state_pool_free(&device->dynamic_state_pool, device->uint32_border_colors); #endif anv_bo_pool_finish(&device->batch_bo_pool); anv_block_pool_finish(&device->dynamic_state_block_pool); anv_block_pool_finish(&device->instruction_block_pool); anv_block_pool_finish(&device->surface_state_block_pool); close(device->fd); if (device->aub_writer) anv_aub_writer_destroy(device->aub_writer); anv_device_free(device, device); return VK_SUCCESS; } VkResult anv_GetGlobalExtensionInfo( VkExtensionInfoType infoType, uint32_t extensionIndex, size_t* pDataSize, void* pData) { static const VkExtensionProperties extensions[] = { { .extName = "VK_WSI_LunarG", .version = 3 } }; uint32_t count = ARRAY_SIZE(extensions); switch (infoType) { case VK_EXTENSION_INFO_TYPE_COUNT: memcpy(pData, &count, sizeof(count)); *pDataSize = sizeof(count); return VK_SUCCESS; case VK_EXTENSION_INFO_TYPE_PROPERTIES: if (extensionIndex >= count) return vk_error(VK_ERROR_INVALID_EXTENSION); memcpy(pData, &extensions[extensionIndex], sizeof(extensions[0])); *pDataSize = sizeof(extensions[0]); return VK_SUCCESS; default: return VK_UNSUPPORTED; } } VkResult anv_GetPhysicalDeviceExtensionInfo( VkPhysicalDevice physicalDevice, VkExtensionInfoType infoType, uint32_t extensionIndex, size_t* pDataSize, void* pData) { uint32_t *count; switch (infoType) { case VK_EXTENSION_INFO_TYPE_COUNT: *pDataSize = 4; if (pData == NULL) return VK_SUCCESS; count = pData; *count = 0; return VK_SUCCESS; case VK_EXTENSION_INFO_TYPE_PROPERTIES: return vk_error(VK_ERROR_INVALID_EXTENSION); default: return VK_UNSUPPORTED; } } VkResult anv_EnumerateLayers( VkPhysicalDevice physicalDevice, size_t maxStringSize, size_t* pLayerCount, char* const* pOutLayers, void* pReserved) { *pLayerCount = 0; return VK_SUCCESS; } VkResult anv_GetDeviceQueue( VkDevice _device, uint32_t queueNodeIndex, uint32_t queueIndex, VkQueue* pQueue) { struct anv_device *device = (struct anv_device *) _device; assert(queueIndex == 0); *pQueue = (VkQueue) &device->queue; return VK_SUCCESS; } VkResult anv_reloc_list_init(struct anv_reloc_list *list, struct anv_device *device) { list->num_relocs = 0; list->array_length = 256; list->relocs = anv_device_alloc(device, list->array_length * sizeof(*list->relocs), 8, VK_SYSTEM_ALLOC_TYPE_INTERNAL); if (list->relocs == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); list->reloc_bos = anv_device_alloc(device, list->array_length * sizeof(*list->reloc_bos), 8, VK_SYSTEM_ALLOC_TYPE_INTERNAL); if (list->relocs == NULL) { anv_device_free(device, list->relocs); return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); } return VK_SUCCESS; } void anv_reloc_list_finish(struct anv_reloc_list *list, struct anv_device *device) { anv_device_free(device, list->relocs); anv_device_free(device, list->reloc_bos); } static VkResult anv_reloc_list_grow(struct anv_reloc_list *list, struct anv_device *device, size_t num_additional_relocs) { if (list->num_relocs + num_additional_relocs <= list->array_length) return VK_SUCCESS; size_t new_length = list->array_length * 2; while (new_length < list->num_relocs + num_additional_relocs) new_length *= 2; struct drm_i915_gem_relocation_entry *new_relocs = anv_device_alloc(device, new_length * sizeof(*list->relocs), 8, VK_SYSTEM_ALLOC_TYPE_INTERNAL); if (new_relocs == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); struct anv_bo **new_reloc_bos = anv_device_alloc(device, new_length * sizeof(*list->reloc_bos), 8, VK_SYSTEM_ALLOC_TYPE_INTERNAL); if (new_relocs == NULL) { anv_device_free(device, new_relocs); return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); } memcpy(new_relocs, list->relocs, list->num_relocs * sizeof(*list->relocs)); memcpy(new_reloc_bos, list->reloc_bos, list->num_relocs * sizeof(*list->reloc_bos)); anv_device_free(device, list->relocs); anv_device_free(device, list->reloc_bos); list->relocs = new_relocs; list->reloc_bos = new_reloc_bos; return VK_SUCCESS; } static VkResult anv_batch_bo_create(struct anv_device *device, struct anv_batch_bo **bbo_out) { VkResult result; struct anv_batch_bo *bbo = anv_device_alloc(device, sizeof(*bbo), 8, VK_SYSTEM_ALLOC_TYPE_INTERNAL); if (bbo == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); bbo->num_relocs = 0; bbo->prev_batch_bo = NULL; result = anv_bo_pool_alloc(&device->batch_bo_pool, &bbo->bo); if (result != VK_SUCCESS) { anv_device_free(device, bbo); return result; } *bbo_out = bbo; return VK_SUCCESS; } static void anv_batch_bo_start(struct anv_batch_bo *bbo, struct anv_batch *batch, size_t batch_padding) { batch->next = batch->start = bbo->bo.map; batch->end = bbo->bo.map + bbo->bo.size - batch_padding; bbo->first_reloc = batch->relocs.num_relocs; } static void anv_batch_bo_finish(struct anv_batch_bo *bbo, struct anv_batch *batch) { assert(batch->start == bbo->bo.map); bbo->length = batch->next - batch->start; VG(VALGRIND_CHECK_MEM_IS_DEFINED(batch->start, bbo->length)); bbo->num_relocs = batch->relocs.num_relocs - bbo->first_reloc; } static void anv_batch_bo_destroy(struct anv_batch_bo *bbo, struct anv_device *device) { anv_bo_pool_free(&device->batch_bo_pool, &bbo->bo); anv_device_free(device, bbo); } void * anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords) { if (batch->next + num_dwords * 4 > batch->end) batch->extend_cb(batch, batch->user_data); void *p = batch->next; batch->next += num_dwords * 4; assert(batch->next <= batch->end); return p; } static void anv_reloc_list_append(struct anv_reloc_list *list, struct anv_device *device, struct anv_reloc_list *other, uint32_t offset) { anv_reloc_list_grow(list, device, other->num_relocs); /* TODO: Handle failure */ memcpy(&list->relocs[list->num_relocs], &other->relocs[0], other->num_relocs * sizeof(other->relocs[0])); memcpy(&list->reloc_bos[list->num_relocs], &other->reloc_bos[0], other->num_relocs * sizeof(other->reloc_bos[0])); for (uint32_t i = 0; i < other->num_relocs; i++) list->relocs[i + list->num_relocs].offset += offset; list->num_relocs += other->num_relocs; } static uint64_t anv_reloc_list_add(struct anv_reloc_list *list, struct anv_device *device, uint32_t offset, struct anv_bo *target_bo, uint32_t delta) { struct drm_i915_gem_relocation_entry *entry; int index; anv_reloc_list_grow(list, device, 1); /* TODO: Handle failure */ /* XXX: Can we use I915_EXEC_HANDLE_LUT? */ index = list->num_relocs++; list->reloc_bos[index] = target_bo; entry = &list->relocs[index]; entry->target_handle = target_bo->gem_handle; entry->delta = delta; entry->offset = offset; entry->presumed_offset = target_bo->offset; entry->read_domains = 0; entry->write_domain = 0; return target_bo->offset + delta; } void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other) { uint32_t size, offset; size = other->next - other->start; assert(size % 4 == 0); if (batch->next + size > batch->end) batch->extend_cb(batch, batch->user_data); assert(batch->next + size <= batch->end); memcpy(batch->next, other->start, size); offset = batch->next - batch->start; anv_reloc_list_append(&batch->relocs, batch->device, &other->relocs, offset); batch->next += size; } uint64_t anv_batch_emit_reloc(struct anv_batch *batch, void *location, struct anv_bo *bo, uint32_t delta) { return anv_reloc_list_add(&batch->relocs, batch->device, location - batch->start, bo, delta); } VkResult anv_QueueSubmit( VkQueue _queue, uint32_t cmdBufferCount, const VkCmdBuffer* pCmdBuffers, VkFence _fence) { struct anv_queue *queue = (struct anv_queue *) _queue; struct anv_device *device = queue->device; struct anv_fence *fence = (struct anv_fence *) _fence; int ret; for (uint32_t i = 0; i < cmdBufferCount; i++) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) pCmdBuffers[i]; if (device->dump_aub) anv_cmd_buffer_dump(cmd_buffer); if (!device->no_hw) { ret = anv_gem_execbuffer(device, &cmd_buffer->execbuf); if (ret != 0) return vk_error(VK_ERROR_UNKNOWN); if (fence) { ret = anv_gem_execbuffer(device, &fence->execbuf); if (ret != 0) return vk_error(VK_ERROR_UNKNOWN); } for (uint32_t i = 0; i < cmd_buffer->bo_count; i++) cmd_buffer->exec2_bos[i]->offset = cmd_buffer->exec2_objects[i].offset; } else { *(uint32_t *)queue->completed_serial.map = cmd_buffer->serial; } } return VK_SUCCESS; } VkResult anv_QueueAddMemReferences( VkQueue queue, uint32_t count, const VkDeviceMemory* pMems) { return VK_SUCCESS; } VkResult anv_QueueRemoveMemReferences( VkQueue queue, uint32_t count, const VkDeviceMemory* pMems) { return VK_SUCCESS; } VkResult anv_QueueWaitIdle( VkQueue _queue) { struct anv_queue *queue = (struct anv_queue *) _queue; return vkDeviceWaitIdle((VkDevice) queue->device); } VkResult anv_DeviceWaitIdle( VkDevice _device) { struct anv_device *device = (struct anv_device *) _device; struct anv_state state; struct anv_batch batch; struct drm_i915_gem_execbuffer2 execbuf; struct drm_i915_gem_exec_object2 exec2_objects[1]; struct anv_bo *bo = NULL; VkResult result; int64_t timeout; int ret; state = anv_state_pool_alloc(&device->dynamic_state_pool, 32, 32); bo = &device->dynamic_state_pool.block_pool->bo; batch.start = batch.next = state.map; batch.end = state.map + 32; anv_batch_emit(&batch, GEN8_MI_BATCH_BUFFER_END); anv_batch_emit(&batch, GEN8_MI_NOOP); exec2_objects[0].handle = bo->gem_handle; exec2_objects[0].relocation_count = 0; exec2_objects[0].relocs_ptr = 0; exec2_objects[0].alignment = 0; exec2_objects[0].offset = bo->offset; exec2_objects[0].flags = 0; exec2_objects[0].rsvd1 = 0; exec2_objects[0].rsvd2 = 0; execbuf.buffers_ptr = (uintptr_t) exec2_objects; execbuf.buffer_count = 1; execbuf.batch_start_offset = state.offset; execbuf.batch_len = batch.next - state.map; execbuf.cliprects_ptr = 0; execbuf.num_cliprects = 0; execbuf.DR1 = 0; execbuf.DR4 = 0; execbuf.flags = I915_EXEC_HANDLE_LUT | I915_EXEC_NO_RELOC | I915_EXEC_RENDER; execbuf.rsvd1 = device->context_id; execbuf.rsvd2 = 0; if (!device->no_hw) { ret = anv_gem_execbuffer(device, &execbuf); if (ret != 0) { result = vk_error(VK_ERROR_UNKNOWN); goto fail; } timeout = INT64_MAX; ret = anv_gem_wait(device, bo->gem_handle, &timeout); if (ret != 0) { result = vk_error(VK_ERROR_UNKNOWN); goto fail; } } anv_state_pool_free(&device->dynamic_state_pool, state); return VK_SUCCESS; fail: anv_state_pool_free(&device->dynamic_state_pool, state); return result; } void * anv_device_alloc(struct anv_device * device, size_t size, size_t alignment, VkSystemAllocType allocType) { return device->instance->pfnAlloc(device->instance->pAllocUserData, size, alignment, allocType); } void anv_device_free(struct anv_device * device, void * mem) { return device->instance->pfnFree(device->instance->pAllocUserData, mem); } VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size) { bo->gem_handle = anv_gem_create(device, size); if (!bo->gem_handle) return vk_error(VK_ERROR_OUT_OF_DEVICE_MEMORY); bo->map = NULL; bo->index = 0; bo->offset = 0; bo->size = size; return VK_SUCCESS; } VkResult anv_AllocMemory( VkDevice _device, const VkMemoryAllocInfo* pAllocInfo, VkDeviceMemory* pMem) { struct anv_device *device = (struct anv_device *) _device; struct anv_device_memory *mem; VkResult result; assert(pAllocInfo->sType == VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO); mem = anv_device_alloc(device, sizeof(*mem), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (mem == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); result = anv_bo_init_new(&mem->bo, device, pAllocInfo->allocationSize); if (result != VK_SUCCESS) goto fail; *pMem = (VkDeviceMemory) mem; return VK_SUCCESS; fail: anv_device_free(device, mem); return result; } VkResult anv_FreeMemory( VkDevice _device, VkDeviceMemory _mem) { struct anv_device *device = (struct anv_device *) _device; struct anv_device_memory *mem = (struct anv_device_memory *) _mem; if (mem->bo.map) anv_gem_munmap(mem->bo.map, mem->bo.size); if (mem->bo.gem_handle != 0) anv_gem_close(device, mem->bo.gem_handle); anv_device_free(device, mem); return VK_SUCCESS; } VkResult anv_SetMemoryPriority( VkDevice device, VkDeviceMemory mem, VkMemoryPriority priority) { return VK_SUCCESS; } VkResult anv_MapMemory( VkDevice _device, VkDeviceMemory _mem, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData) { struct anv_device *device = (struct anv_device *) _device; struct anv_device_memory *mem = (struct anv_device_memory *) _mem; /* FIXME: Is this supposed to be thread safe? Since vkUnmapMemory() only * takes a VkDeviceMemory pointer, it seems like only one map of the memory * at a time is valid. We could just mmap up front and return an offset * pointer here, but that may exhaust virtual memory on 32 bit * userspace. */ mem->map = anv_gem_mmap(device, mem->bo.gem_handle, offset, size); mem->map_size = size; *ppData = mem->map; return VK_SUCCESS; } VkResult anv_UnmapMemory( VkDevice _device, VkDeviceMemory _mem) { struct anv_device_memory *mem = (struct anv_device_memory *) _mem; anv_gem_munmap(mem->map, mem->map_size); return VK_SUCCESS; } VkResult anv_FlushMappedMemory( VkDevice device, VkDeviceMemory mem, VkDeviceSize offset, VkDeviceSize size) { /* clflush here for !llc platforms */ return VK_SUCCESS; } VkResult anv_PinSystemMemory( VkDevice device, const void* pSysMem, size_t memSize, VkDeviceMemory* pMem) { return VK_SUCCESS; } VkResult anv_GetMultiDeviceCompatibility( VkPhysicalDevice physicalDevice0, VkPhysicalDevice physicalDevice1, VkPhysicalDeviceCompatibilityInfo* pInfo) { return VK_UNSUPPORTED; } VkResult anv_OpenSharedMemory( VkDevice device, const VkMemoryOpenInfo* pOpenInfo, VkDeviceMemory* pMem) { return VK_UNSUPPORTED; } VkResult anv_OpenSharedSemaphore( VkDevice device, const VkSemaphoreOpenInfo* pOpenInfo, VkSemaphore* pSemaphore) { return VK_UNSUPPORTED; } VkResult anv_OpenPeerMemory( VkDevice device, const VkPeerMemoryOpenInfo* pOpenInfo, VkDeviceMemory* pMem) { return VK_UNSUPPORTED; } VkResult anv_OpenPeerImage( VkDevice device, const VkPeerImageOpenInfo* pOpenInfo, VkImage* pImage, VkDeviceMemory* pMem) { return VK_UNSUPPORTED; } VkResult anv_DestroyObject( VkDevice _device, VkObjectType objType, VkObject _object) { struct anv_device *device = (struct anv_device *) _device; struct anv_object *object = (struct anv_object *) _object; switch (objType) { case VK_OBJECT_TYPE_INSTANCE: return anv_DestroyInstance((VkInstance) _object); case VK_OBJECT_TYPE_PHYSICAL_DEVICE: /* We don't want to actually destroy physical devices */ return VK_SUCCESS; case VK_OBJECT_TYPE_DEVICE: assert(_device == (VkDevice) _object); return anv_DestroyDevice((VkDevice) _object); case VK_OBJECT_TYPE_QUEUE: /* TODO */ return VK_SUCCESS; case VK_OBJECT_TYPE_DEVICE_MEMORY: return anv_FreeMemory(_device, (VkDeviceMemory) _object); case VK_OBJECT_TYPE_DESCRIPTOR_POOL: /* These are just dummys anyway, so we don't need to destroy them */ return VK_SUCCESS; case VK_OBJECT_TYPE_BUFFER: case VK_OBJECT_TYPE_IMAGE: case VK_OBJECT_TYPE_DEPTH_STENCIL_VIEW: case VK_OBJECT_TYPE_SHADER: case VK_OBJECT_TYPE_PIPELINE_LAYOUT: case VK_OBJECT_TYPE_SAMPLER: case VK_OBJECT_TYPE_DESCRIPTOR_SET: case VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT: case VK_OBJECT_TYPE_DYNAMIC_RS_STATE: case VK_OBJECT_TYPE_DYNAMIC_CB_STATE: case VK_OBJECT_TYPE_DYNAMIC_DS_STATE: case VK_OBJECT_TYPE_RENDER_PASS: /* These are trivially destroyable */ anv_device_free(device, (void *) _object); return VK_SUCCESS; case VK_OBJECT_TYPE_COMMAND_BUFFER: case VK_OBJECT_TYPE_PIPELINE: case VK_OBJECT_TYPE_DYNAMIC_VP_STATE: case VK_OBJECT_TYPE_FENCE: case VK_OBJECT_TYPE_QUERY_POOL: case VK_OBJECT_TYPE_FRAMEBUFFER: case VK_OBJECT_TYPE_BUFFER_VIEW: case VK_OBJECT_TYPE_IMAGE_VIEW: case VK_OBJECT_TYPE_COLOR_ATTACHMENT_VIEW: (object->destructor)(device, object, objType); return VK_SUCCESS; case VK_OBJECT_TYPE_SEMAPHORE: case VK_OBJECT_TYPE_EVENT: stub_return(VK_UNSUPPORTED); default: unreachable("Invalid object type"); } } static void fill_memory_requirements( VkObjectType objType, VkObject object, VkMemoryRequirements * memory_requirements) { struct anv_buffer *buffer; struct anv_image *image; memory_requirements->memPropsAllowed = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_DEVICE_COHERENT_BIT | /* VK_MEMORY_PROPERTY_HOST_UNCACHED_BIT | */ VK_MEMORY_PROPERTY_HOST_WRITE_COMBINED_BIT | VK_MEMORY_PROPERTY_PREFER_HOST_LOCAL | VK_MEMORY_PROPERTY_SHAREABLE_BIT; memory_requirements->memPropsRequired = 0; switch (objType) { case VK_OBJECT_TYPE_BUFFER: buffer = (struct anv_buffer *) object; memory_requirements->size = buffer->size; memory_requirements->alignment = 16; break; case VK_OBJECT_TYPE_IMAGE: image = (struct anv_image *) object; memory_requirements->size = image->size; memory_requirements->alignment = image->alignment; break; default: memory_requirements->size = 0; break; } } static uint32_t get_allocation_count(VkObjectType objType) { switch (objType) { case VK_OBJECT_TYPE_BUFFER: case VK_OBJECT_TYPE_IMAGE: return 1; default: return 0; } } VkResult anv_GetObjectInfo( VkDevice _device, VkObjectType objType, VkObject object, VkObjectInfoType infoType, size_t* pDataSize, void* pData) { VkMemoryRequirements memory_requirements; uint32_t *count; switch (infoType) { case VK_OBJECT_INFO_TYPE_MEMORY_REQUIREMENTS: *pDataSize = sizeof(memory_requirements); if (pData == NULL) return VK_SUCCESS; fill_memory_requirements(objType, object, pData); return VK_SUCCESS; case VK_OBJECT_INFO_TYPE_MEMORY_ALLOCATION_COUNT: *pDataSize = sizeof(count); if (pData == NULL) return VK_SUCCESS; count = pData; *count = get_allocation_count(objType); return VK_SUCCESS; default: return VK_UNSUPPORTED; } } VkResult anv_QueueBindObjectMemory( VkQueue queue, VkObjectType objType, VkObject object, uint32_t allocationIdx, VkDeviceMemory _mem, VkDeviceSize memOffset) { struct anv_buffer *buffer; struct anv_image *image; struct anv_device_memory *mem = (struct anv_device_memory *) _mem; switch (objType) { case VK_OBJECT_TYPE_BUFFER: buffer = (struct anv_buffer *) object; buffer->bo = &mem->bo; buffer->offset = memOffset; break; case VK_OBJECT_TYPE_IMAGE: image = (struct anv_image *) object; image->bo = &mem->bo; image->offset = memOffset; break; default: break; } return VK_SUCCESS; } VkResult anv_QueueBindObjectMemoryRange( VkQueue queue, VkObjectType objType, VkObject object, uint32_t allocationIdx, VkDeviceSize rangeOffset, VkDeviceSize rangeSize, VkDeviceMemory mem, VkDeviceSize memOffset) { stub_return(VK_UNSUPPORTED); } VkResult anv_QueueBindImageMemoryRange( VkQueue queue, VkImage image, uint32_t allocationIdx, const VkImageMemoryBindInfo* pBindInfo, VkDeviceMemory mem, VkDeviceSize memOffset) { stub_return(VK_UNSUPPORTED); } static void anv_fence_destroy(struct anv_device *device, struct anv_object *object, VkObjectType obj_type) { struct anv_fence *fence = (struct anv_fence *) object; assert(obj_type == VK_OBJECT_TYPE_FENCE); anv_gem_munmap(fence->bo.map, fence->bo.size); anv_gem_close(device, fence->bo.gem_handle); anv_device_free(device, fence); } VkResult anv_CreateFence( VkDevice _device, const VkFenceCreateInfo* pCreateInfo, VkFence* pFence) { struct anv_device *device = (struct anv_device *) _device; struct anv_fence *fence; struct anv_batch batch; VkResult result; const uint32_t fence_size = 128; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_FENCE_CREATE_INFO); fence = anv_device_alloc(device, sizeof(*fence), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (fence == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); result = anv_bo_init_new(&fence->bo, device, fence_size); if (result != VK_SUCCESS) goto fail; fence->base.destructor = anv_fence_destroy; fence->bo.map = anv_gem_mmap(device, fence->bo.gem_handle, 0, fence->bo.size); batch.next = batch.start = fence->bo.map; batch.end = fence->bo.map + fence->bo.size; anv_batch_emit(&batch, GEN8_MI_BATCH_BUFFER_END); anv_batch_emit(&batch, GEN8_MI_NOOP); fence->exec2_objects[0].handle = fence->bo.gem_handle; fence->exec2_objects[0].relocation_count = 0; fence->exec2_objects[0].relocs_ptr = 0; fence->exec2_objects[0].alignment = 0; fence->exec2_objects[0].offset = fence->bo.offset; fence->exec2_objects[0].flags = 0; fence->exec2_objects[0].rsvd1 = 0; fence->exec2_objects[0].rsvd2 = 0; fence->execbuf.buffers_ptr = (uintptr_t) fence->exec2_objects; fence->execbuf.buffer_count = 1; fence->execbuf.batch_start_offset = 0; fence->execbuf.batch_len = batch.next - fence->bo.map; fence->execbuf.cliprects_ptr = 0; fence->execbuf.num_cliprects = 0; fence->execbuf.DR1 = 0; fence->execbuf.DR4 = 0; fence->execbuf.flags = I915_EXEC_HANDLE_LUT | I915_EXEC_NO_RELOC | I915_EXEC_RENDER; fence->execbuf.rsvd1 = device->context_id; fence->execbuf.rsvd2 = 0; *pFence = (VkFence) fence; return VK_SUCCESS; fail: anv_device_free(device, fence); return result; } VkResult anv_ResetFences( VkDevice _device, uint32_t fenceCount, VkFence* pFences) { struct anv_fence **fences = (struct anv_fence **) pFences; for (uint32_t i = 0; i < fenceCount; i++) fences[i]->ready = false; return VK_SUCCESS; } VkResult anv_GetFenceStatus( VkDevice _device, VkFence _fence) { struct anv_device *device = (struct anv_device *) _device; struct anv_fence *fence = (struct anv_fence *) _fence; int64_t t = 0; int ret; if (fence->ready) return VK_SUCCESS; ret = anv_gem_wait(device, fence->bo.gem_handle, &t); if (ret == 0) { fence->ready = true; return VK_SUCCESS; } return VK_NOT_READY; } VkResult anv_WaitForFences( VkDevice _device, uint32_t fenceCount, const VkFence* pFences, bool32_t waitAll, uint64_t timeout) { struct anv_device *device = (struct anv_device *) _device; struct anv_fence **fences = (struct anv_fence **) pFences; int64_t t = timeout; int ret; /* FIXME: handle !waitAll */ for (uint32_t i = 0; i < fenceCount; i++) { ret = anv_gem_wait(device, fences[i]->bo.gem_handle, &t); if (ret == -1 && errno == ETIME) return VK_TIMEOUT; else if (ret == -1) return vk_error(VK_ERROR_UNKNOWN); } return VK_SUCCESS; } // Queue semaphore functions VkResult anv_CreateSemaphore( VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, VkSemaphore* pSemaphore) { stub_return(VK_UNSUPPORTED); } VkResult anv_QueueSignalSemaphore( VkQueue queue, VkSemaphore semaphore) { stub_return(VK_UNSUPPORTED); } VkResult anv_QueueWaitSemaphore( VkQueue queue, VkSemaphore semaphore) { stub_return(VK_UNSUPPORTED); } // Event functions VkResult anv_CreateEvent( VkDevice device, const VkEventCreateInfo* pCreateInfo, VkEvent* pEvent) { stub_return(VK_UNSUPPORTED); } VkResult anv_GetEventStatus( VkDevice device, VkEvent event) { stub_return(VK_UNSUPPORTED); } VkResult anv_SetEvent( VkDevice device, VkEvent event) { stub_return(VK_UNSUPPORTED); } VkResult anv_ResetEvent( VkDevice device, VkEvent event) { stub_return(VK_UNSUPPORTED); } // Buffer functions VkResult anv_CreateBuffer( VkDevice _device, const VkBufferCreateInfo* pCreateInfo, VkBuffer* pBuffer) { struct anv_device *device = (struct anv_device *) _device; struct anv_buffer *buffer; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO); buffer = anv_device_alloc(device, sizeof(*buffer), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (buffer == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); buffer->size = pCreateInfo->size; buffer->bo = NULL; buffer->offset = 0; *pBuffer = (VkBuffer) buffer; return VK_SUCCESS; } // Buffer view functions static void fill_buffer_surface_state(void *state, VkFormat format, uint32_t offset, uint32_t range) { const struct anv_format *info; info = anv_format_for_vk_format(format); /* This assumes RGBA float format. */ uint32_t stride = 4; uint32_t num_elements = range / stride; struct GEN8_RENDER_SURFACE_STATE surface_state = { .SurfaceType = SURFTYPE_BUFFER, .SurfaceArray = false, .SurfaceFormat = info->format, .SurfaceVerticalAlignment = VALIGN4, .SurfaceHorizontalAlignment = HALIGN4, .TileMode = LINEAR, .VerticalLineStride = 0, .VerticalLineStrideOffset = 0, .SamplerL2BypassModeDisable = true, .RenderCacheReadWriteMode = WriteOnlyCache, .MemoryObjectControlState = GEN8_MOCS, .BaseMipLevel = 0, .SurfaceQPitch = 0, .Height = (num_elements >> 7) & 0x3fff, .Width = num_elements & 0x7f, .Depth = (num_elements >> 21) & 0x3f, .SurfacePitch = stride - 1, .MinimumArrayElement = 0, .NumberofMultisamples = MULTISAMPLECOUNT_1, .XOffset = 0, .YOffset = 0, .SurfaceMinLOD = 0, .MIPCountLOD = 0, .AuxiliarySurfaceMode = AUX_NONE, .RedClearColor = 0, .GreenClearColor = 0, .BlueClearColor = 0, .AlphaClearColor = 0, .ShaderChannelSelectRed = SCS_RED, .ShaderChannelSelectGreen = SCS_GREEN, .ShaderChannelSelectBlue = SCS_BLUE, .ShaderChannelSelectAlpha = SCS_ALPHA, .ResourceMinLOD = 0, /* FIXME: We assume that the image must be bound at this time. */ .SurfaceBaseAddress = { NULL, offset }, }; GEN8_RENDER_SURFACE_STATE_pack(NULL, state, &surface_state); } VkResult anv_CreateBufferView( VkDevice _device, const VkBufferViewCreateInfo* pCreateInfo, VkBufferView* pView) { struct anv_device *device = (struct anv_device *) _device; struct anv_buffer *buffer = (struct anv_buffer *) pCreateInfo->buffer; struct anv_surface_view *view; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO); view = anv_device_alloc(device, sizeof(*view), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (view == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); view->base.destructor = anv_surface_view_destroy; view->bo = buffer->bo; view->offset = buffer->offset + pCreateInfo->offset; view->surface_state = anv_state_pool_alloc(&device->surface_state_pool, 64, 64); view->format = pCreateInfo->format; view->range = pCreateInfo->range; fill_buffer_surface_state(view->surface_state.map, pCreateInfo->format, view->offset, pCreateInfo->range); *pView = (VkBufferView) view; return VK_SUCCESS; } // Sampler functions VkResult anv_CreateSampler( VkDevice _device, const VkSamplerCreateInfo* pCreateInfo, VkSampler* pSampler) { struct anv_device *device = (struct anv_device *) _device; struct anv_sampler *sampler; uint32_t mag_filter, min_filter, max_anisotropy; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO); sampler = anv_device_alloc(device, sizeof(*sampler), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (!sampler) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); static const uint32_t vk_to_gen_tex_filter[] = { [VK_TEX_FILTER_NEAREST] = MAPFILTER_NEAREST, [VK_TEX_FILTER_LINEAR] = MAPFILTER_LINEAR }; static const uint32_t vk_to_gen_mipmap_mode[] = { [VK_TEX_MIPMAP_MODE_BASE] = MIPFILTER_NONE, [VK_TEX_MIPMAP_MODE_NEAREST] = MIPFILTER_NEAREST, [VK_TEX_MIPMAP_MODE_LINEAR] = MIPFILTER_LINEAR }; static const uint32_t vk_to_gen_tex_address[] = { [VK_TEX_ADDRESS_WRAP] = TCM_WRAP, [VK_TEX_ADDRESS_MIRROR] = TCM_MIRROR, [VK_TEX_ADDRESS_CLAMP] = TCM_CLAMP, [VK_TEX_ADDRESS_MIRROR_ONCE] = TCM_MIRROR_ONCE, [VK_TEX_ADDRESS_CLAMP_BORDER] = TCM_CLAMP_BORDER, }; static const uint32_t vk_to_gen_compare_op[] = { [VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER, [VK_COMPARE_OP_LESS] = PREFILTEROPLESS, [VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL, [VK_COMPARE_OP_LESS_EQUAL] = PREFILTEROPLEQUAL, [VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER, [VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL, [VK_COMPARE_OP_GREATER_EQUAL] = PREFILTEROPGEQUAL, [VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS, }; if (pCreateInfo->maxAnisotropy > 1) { mag_filter = MAPFILTER_ANISOTROPIC; min_filter = MAPFILTER_ANISOTROPIC; max_anisotropy = (pCreateInfo->maxAnisotropy - 2) / 2; } else { mag_filter = vk_to_gen_tex_filter[pCreateInfo->magFilter]; min_filter = vk_to_gen_tex_filter[pCreateInfo->minFilter]; max_anisotropy = RATIO21; } struct GEN8_SAMPLER_STATE sampler_state = { .SamplerDisable = false, .TextureBorderColorMode = DX10OGL, .LODPreClampMode = 0, .BaseMipLevel = 0, .MipModeFilter = vk_to_gen_mipmap_mode[pCreateInfo->mipMode], .MagModeFilter = mag_filter, .MinModeFilter = min_filter, .TextureLODBias = pCreateInfo->mipLodBias * 256, .AnisotropicAlgorithm = EWAApproximation, .MinLOD = pCreateInfo->minLod * 256, .MaxLOD = pCreateInfo->maxLod * 256, .ChromaKeyEnable = 0, .ChromaKeyIndex = 0, .ChromaKeyMode = 0, .ShadowFunction = vk_to_gen_compare_op[pCreateInfo->compareOp], .CubeSurfaceControlMode = 0, .IndirectStatePointer = device->float_border_colors.offset + pCreateInfo->borderColor * sizeof(float) * 4, .LODClampMagnificationMode = MIPNONE, .MaximumAnisotropy = max_anisotropy, .RAddressMinFilterRoundingEnable = 0, .RAddressMagFilterRoundingEnable = 0, .VAddressMinFilterRoundingEnable = 0, .VAddressMagFilterRoundingEnable = 0, .UAddressMinFilterRoundingEnable = 0, .UAddressMagFilterRoundingEnable = 0, .TrilinearFilterQuality = 0, .NonnormalizedCoordinateEnable = 0, .TCXAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressU], .TCYAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressV], .TCZAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressW], }; GEN8_SAMPLER_STATE_pack(NULL, sampler->state, &sampler_state); *pSampler = (VkSampler) sampler; return VK_SUCCESS; } // Descriptor set functions VkResult anv_CreateDescriptorSetLayout( VkDevice _device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayout* pSetLayout) { struct anv_device *device = (struct anv_device *) _device; struct anv_descriptor_set_layout *set_layout; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO); uint32_t sampler_count[VK_NUM_SHADER_STAGE] = { 0, }; uint32_t surface_count[VK_NUM_SHADER_STAGE] = { 0, }; uint32_t num_dynamic_buffers = 0; uint32_t count = 0; uint32_t stages = 0; uint32_t s; for (uint32_t i = 0; i < pCreateInfo->count; i++) { switch (pCreateInfo->pBinding[i].descriptorType) { case VK_DESCRIPTOR_TYPE_SAMPLER: case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: for_each_bit(s, pCreateInfo->pBinding[i].stageFlags) sampler_count[s] += pCreateInfo->pBinding[i].count; break; default: break; } switch (pCreateInfo->pBinding[i].descriptorType) { case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: for_each_bit(s, pCreateInfo->pBinding[i].stageFlags) surface_count[s] += pCreateInfo->pBinding[i].count; break; default: break; } switch (pCreateInfo->pBinding[i].descriptorType) { case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: num_dynamic_buffers += pCreateInfo->pBinding[i].count; break; default: break; } stages |= pCreateInfo->pBinding[i].stageFlags; count += pCreateInfo->pBinding[i].count; } uint32_t sampler_total = 0; uint32_t surface_total = 0; for (uint32_t s = 0; s < VK_NUM_SHADER_STAGE; s++) { sampler_total += sampler_count[s]; surface_total += surface_count[s]; } size_t size = sizeof(*set_layout) + (sampler_total + surface_total) * sizeof(set_layout->entries[0]); set_layout = anv_device_alloc(device, size, 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (!set_layout) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); set_layout->num_dynamic_buffers = num_dynamic_buffers; set_layout->count = count; set_layout->shader_stages = stages; struct anv_descriptor_slot *p = set_layout->entries; struct anv_descriptor_slot *sampler[VK_NUM_SHADER_STAGE]; struct anv_descriptor_slot *surface[VK_NUM_SHADER_STAGE]; for (uint32_t s = 0; s < VK_NUM_SHADER_STAGE; s++) { set_layout->stage[s].surface_count = surface_count[s]; set_layout->stage[s].surface_start = surface[s] = p; p += surface_count[s]; set_layout->stage[s].sampler_count = sampler_count[s]; set_layout->stage[s].sampler_start = sampler[s] = p; p += sampler_count[s]; } uint32_t descriptor = 0; int8_t dynamic_slot = 0; bool is_dynamic; for (uint32_t i = 0; i < pCreateInfo->count; i++) { switch (pCreateInfo->pBinding[i].descriptorType) { case VK_DESCRIPTOR_TYPE_SAMPLER: case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: for_each_bit(s, pCreateInfo->pBinding[i].stageFlags) for (uint32_t j = 0; j < pCreateInfo->pBinding[i].count; j++) { sampler[s]->index = descriptor + j; sampler[s]->dynamic_slot = -1; sampler[s]++; } break; default: break; } switch (pCreateInfo->pBinding[i].descriptorType) { case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: is_dynamic = true; break; default: is_dynamic = false; break; } switch (pCreateInfo->pBinding[i].descriptorType) { case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: for_each_bit(s, pCreateInfo->pBinding[i].stageFlags) for (uint32_t j = 0; j < pCreateInfo->pBinding[i].count; j++) { surface[s]->index = descriptor + j; if (is_dynamic) surface[s]->dynamic_slot = dynamic_slot + j; else surface[s]->dynamic_slot = -1; surface[s]++; } break; default: break; } if (is_dynamic) dynamic_slot += pCreateInfo->pBinding[i].count; descriptor += pCreateInfo->pBinding[i].count; } *pSetLayout = (VkDescriptorSetLayout) set_layout; return VK_SUCCESS; } VkResult anv_BeginDescriptorPoolUpdate( VkDevice device, VkDescriptorUpdateMode updateMode) { return VK_SUCCESS; } VkResult anv_EndDescriptorPoolUpdate( VkDevice device, VkCmdBuffer cmd) { return VK_SUCCESS; } VkResult anv_CreateDescriptorPool( VkDevice device, VkDescriptorPoolUsage poolUsage, uint32_t maxSets, const VkDescriptorPoolCreateInfo* pCreateInfo, VkDescriptorPool* pDescriptorPool) { *pDescriptorPool = 1; return VK_SUCCESS; } VkResult anv_ResetDescriptorPool( VkDevice device, VkDescriptorPool descriptorPool) { return VK_SUCCESS; } VkResult anv_AllocDescriptorSets( VkDevice _device, VkDescriptorPool descriptorPool, VkDescriptorSetUsage setUsage, uint32_t count, const VkDescriptorSetLayout* pSetLayouts, VkDescriptorSet* pDescriptorSets, uint32_t* pCount) { struct anv_device *device = (struct anv_device *) _device; const struct anv_descriptor_set_layout *layout; struct anv_descriptor_set *set; size_t size; for (uint32_t i = 0; i < count; i++) { layout = (struct anv_descriptor_set_layout *) pSetLayouts[i]; size = sizeof(*set) + layout->count * sizeof(set->descriptors[0]); set = anv_device_alloc(device, size, 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (!set) { *pCount = i; return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); } /* Descriptor sets may not be 100% filled out so we need to memset to * ensure that we can properly detect and handle holes. */ memset(set, 0, size); pDescriptorSets[i] = (VkDescriptorSet) set; } *pCount = count; return VK_SUCCESS; } void anv_ClearDescriptorSets( VkDevice device, VkDescriptorPool descriptorPool, uint32_t count, const VkDescriptorSet* pDescriptorSets) { } void anv_UpdateDescriptors( VkDevice _device, VkDescriptorSet descriptorSet, uint32_t updateCount, const void** ppUpdateArray) { struct anv_descriptor_set *set = (struct anv_descriptor_set *) descriptorSet; VkUpdateSamplers *update_samplers; VkUpdateSamplerTextures *update_sampler_textures; VkUpdateImages *update_images; VkUpdateBuffers *update_buffers; VkUpdateAsCopy *update_as_copy; for (uint32_t i = 0; i < updateCount; i++) { const struct anv_common *common = ppUpdateArray[i]; switch (common->sType) { case VK_STRUCTURE_TYPE_UPDATE_SAMPLERS: update_samplers = (VkUpdateSamplers *) common; for (uint32_t j = 0; j < update_samplers->count; j++) { set->descriptors[update_samplers->binding + j].sampler = (struct anv_sampler *) update_samplers->pSamplers[j]; } break; case VK_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES: /* FIXME: Shouldn't this be *_UPDATE_SAMPLER_IMAGES? */ update_sampler_textures = (VkUpdateSamplerTextures *) common; for (uint32_t j = 0; j < update_sampler_textures->count; j++) { set->descriptors[update_sampler_textures->binding + j].view = (struct anv_surface_view *) update_sampler_textures->pSamplerImageViews[j].pImageView->view; set->descriptors[update_sampler_textures->binding + j].sampler = (struct anv_sampler *) update_sampler_textures->pSamplerImageViews[j].sampler; } break; case VK_STRUCTURE_TYPE_UPDATE_IMAGES: update_images = (VkUpdateImages *) common; for (uint32_t j = 0; j < update_images->count; j++) { set->descriptors[update_images->binding + j].view = (struct anv_surface_view *) update_images->pImageViews[j].view; } break; case VK_STRUCTURE_TYPE_UPDATE_BUFFERS: update_buffers = (VkUpdateBuffers *) common; for (uint32_t j = 0; j < update_buffers->count; j++) { set->descriptors[update_buffers->binding + j].view = (struct anv_surface_view *) update_buffers->pBufferViews[j].view; } /* FIXME: descriptor arrays? */ break; case VK_STRUCTURE_TYPE_UPDATE_AS_COPY: update_as_copy = (VkUpdateAsCopy *) common; (void) update_as_copy; break; default: break; } } } // State object functions static inline int64_t clamp_int64(int64_t x, int64_t min, int64_t max) { if (x < min) return min; else if (x < max) return x; else return max; } static void anv_dynamic_vp_state_destroy(struct anv_device *device, struct anv_object *object, VkObjectType obj_type) { struct anv_dynamic_vp_state *state = (void *)object; assert(obj_type == VK_OBJECT_TYPE_DYNAMIC_VP_STATE); anv_state_pool_free(&device->dynamic_state_pool, state->sf_clip_vp); anv_state_pool_free(&device->dynamic_state_pool, state->cc_vp); anv_state_pool_free(&device->dynamic_state_pool, state->scissor); anv_device_free(device, state); } VkResult anv_CreateDynamicViewportState( VkDevice _device, const VkDynamicVpStateCreateInfo* pCreateInfo, VkDynamicVpState* pState) { struct anv_device *device = (struct anv_device *) _device; struct anv_dynamic_vp_state *state; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO); state = anv_device_alloc(device, sizeof(*state), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (state == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); state->base.destructor = anv_dynamic_vp_state_destroy; unsigned count = pCreateInfo->viewportAndScissorCount; state->sf_clip_vp = anv_state_pool_alloc(&device->dynamic_state_pool, count * 64, 64); state->cc_vp = anv_state_pool_alloc(&device->dynamic_state_pool, count * 8, 32); state->scissor = anv_state_pool_alloc(&device->dynamic_state_pool, count * 32, 32); for (uint32_t i = 0; i < pCreateInfo->viewportAndScissorCount; i++) { const VkViewport *vp = &pCreateInfo->pViewports[i]; const VkRect *s = &pCreateInfo->pScissors[i]; struct GEN8_SF_CLIP_VIEWPORT sf_clip_viewport = { .ViewportMatrixElementm00 = vp->width / 2, .ViewportMatrixElementm11 = vp->height / 2, .ViewportMatrixElementm22 = (vp->maxDepth - vp->minDepth) / 2, .ViewportMatrixElementm30 = vp->originX + vp->width / 2, .ViewportMatrixElementm31 = vp->originY + vp->height / 2, .ViewportMatrixElementm32 = (vp->maxDepth + vp->minDepth) / 2, .XMinClipGuardband = -1.0f, .XMaxClipGuardband = 1.0f, .YMinClipGuardband = -1.0f, .YMaxClipGuardband = 1.0f, .XMinViewPort = vp->originX, .XMaxViewPort = vp->originX + vp->width - 1, .YMinViewPort = vp->originY, .YMaxViewPort = vp->originY + vp->height - 1, }; struct GEN8_CC_VIEWPORT cc_viewport = { .MinimumDepth = vp->minDepth, .MaximumDepth = vp->maxDepth }; /* Since xmax and ymax are inclusive, we have to have xmax < xmin or * ymax < ymin for empty clips. In case clip x, y, width height are all * 0, the clamps below produce 0 for xmin, ymin, xmax, ymax, which isn't * what we want. Just special case empty clips and produce a canonical * empty clip. */ static const struct GEN8_SCISSOR_RECT empty_scissor = { .ScissorRectangleYMin = 1, .ScissorRectangleXMin = 1, .ScissorRectangleYMax = 0, .ScissorRectangleXMax = 0 }; const int max = 0xffff; struct GEN8_SCISSOR_RECT scissor = { /* Do this math using int64_t so overflow gets clamped correctly. */ .ScissorRectangleYMin = clamp_int64(s->offset.y, 0, max), .ScissorRectangleXMin = clamp_int64(s->offset.x, 0, max), .ScissorRectangleYMax = clamp_int64((uint64_t) s->offset.y + s->extent.height - 1, 0, max), .ScissorRectangleXMax = clamp_int64((uint64_t) s->offset.x + s->extent.width - 1, 0, max) }; GEN8_SF_CLIP_VIEWPORT_pack(NULL, state->sf_clip_vp.map + i * 64, &sf_clip_viewport); GEN8_CC_VIEWPORT_pack(NULL, state->cc_vp.map + i * 32, &cc_viewport); if (s->extent.width <= 0 || s->extent.height <= 0) { GEN8_SCISSOR_RECT_pack(NULL, state->scissor.map + i * 32, &empty_scissor); } else { GEN8_SCISSOR_RECT_pack(NULL, state->scissor.map + i * 32, &scissor); } } *pState = (VkDynamicVpState) state; return VK_SUCCESS; } VkResult anv_CreateDynamicRasterState( VkDevice _device, const VkDynamicRsStateCreateInfo* pCreateInfo, VkDynamicRsState* pState) { struct anv_device *device = (struct anv_device *) _device; struct anv_dynamic_rs_state *state; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO); state = anv_device_alloc(device, sizeof(*state), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (state == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); /* Missing these: * float pointFadeThreshold; * // optional (GL45) - Size of point fade threshold */ struct GEN8_3DSTATE_SF sf = { GEN8_3DSTATE_SF_header, .LineWidth = pCreateInfo->lineWidth, .PointWidth = pCreateInfo->pointSize, }; GEN8_3DSTATE_SF_pack(NULL, state->state_sf, &sf); bool enable_bias = pCreateInfo->depthBias != 0.0f || pCreateInfo->slopeScaledDepthBias != 0.0f; struct GEN8_3DSTATE_RASTER raster = { .GlobalDepthOffsetEnableSolid = enable_bias, .GlobalDepthOffsetEnableWireframe = enable_bias, .GlobalDepthOffsetEnablePoint = enable_bias, .GlobalDepthOffsetConstant = pCreateInfo->depthBias, .GlobalDepthOffsetScale = pCreateInfo->slopeScaledDepthBias, .GlobalDepthOffsetClamp = pCreateInfo->depthBiasClamp }; GEN8_3DSTATE_RASTER_pack(NULL, state->state_raster, &raster); *pState = (VkDynamicRsState) state; return VK_SUCCESS; } VkResult anv_CreateDynamicColorBlendState( VkDevice _device, const VkDynamicCbStateCreateInfo* pCreateInfo, VkDynamicCbState* pState) { struct anv_device *device = (struct anv_device *) _device; struct anv_dynamic_cb_state *state; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO); state = anv_device_alloc(device, sizeof(*state), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (state == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); struct GEN8_COLOR_CALC_STATE color_calc_state = { .BlendConstantColorRed = pCreateInfo->blendConst[0], .BlendConstantColorGreen = pCreateInfo->blendConst[1], .BlendConstantColorBlue = pCreateInfo->blendConst[2], .BlendConstantColorAlpha = pCreateInfo->blendConst[3] }; GEN8_COLOR_CALC_STATE_pack(NULL, state->state_color_calc, &color_calc_state); *pState = (VkDynamicCbState) state; return VK_SUCCESS; } VkResult anv_CreateDynamicDepthStencilState( VkDevice _device, const VkDynamicDsStateCreateInfo* pCreateInfo, VkDynamicDsState* pState) { struct anv_device *device = (struct anv_device *) _device; struct anv_dynamic_ds_state *state; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO); state = anv_device_alloc(device, sizeof(*state), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (state == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = { GEN8_3DSTATE_WM_DEPTH_STENCIL_header, /* Is this what we need to do? */ .StencilBufferWriteEnable = pCreateInfo->stencilWriteMask != 0, .StencilTestMask = pCreateInfo->stencilReadMask & 0xff, .StencilWriteMask = pCreateInfo->stencilWriteMask & 0xff, .BackfaceStencilTestMask = pCreateInfo->stencilReadMask & 0xff, .BackfaceStencilWriteMask = pCreateInfo->stencilWriteMask & 0xff, }; GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, state->state_wm_depth_stencil, &wm_depth_stencil); struct GEN8_COLOR_CALC_STATE color_calc_state = { .StencilReferenceValue = pCreateInfo->stencilFrontRef, .BackFaceStencilReferenceValue = pCreateInfo->stencilBackRef }; GEN8_COLOR_CALC_STATE_pack(NULL, state->state_color_calc, &color_calc_state); *pState = (VkDynamicDsState) state; return VK_SUCCESS; } // Command buffer functions static void anv_cmd_buffer_destroy(struct anv_device *device, struct anv_object *object, VkObjectType obj_type) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) object; assert(obj_type == VK_OBJECT_TYPE_COMMAND_BUFFER); /* Destroy all of the batch buffers */ struct anv_batch_bo *bbo = cmd_buffer->last_batch_bo; while (bbo) { struct anv_batch_bo *prev = bbo->prev_batch_bo; anv_batch_bo_destroy(bbo, device); bbo = prev; } anv_reloc_list_finish(&cmd_buffer->batch.relocs, device); /* Destroy all of the surface state buffers */ bbo = cmd_buffer->surface_batch_bo; while (bbo) { struct anv_batch_bo *prev = bbo->prev_batch_bo; anv_batch_bo_destroy(bbo, device); bbo = prev; } anv_reloc_list_finish(&cmd_buffer->surface_relocs, device); anv_state_stream_finish(&cmd_buffer->surface_state_stream); anv_state_stream_finish(&cmd_buffer->dynamic_state_stream); anv_device_free(device, cmd_buffer->exec2_objects); anv_device_free(device, cmd_buffer->exec2_bos); anv_device_free(device, cmd_buffer); } static VkResult anv_cmd_buffer_chain_batch(struct anv_batch *batch, void *_data) { struct anv_cmd_buffer *cmd_buffer = _data; struct anv_batch_bo *new_bbo, *old_bbo = cmd_buffer->last_batch_bo; VkResult result = anv_batch_bo_create(cmd_buffer->device, &new_bbo); if (result != VK_SUCCESS) return result; /* We set the end of the batch a little short so we would be sure we * have room for the chaining command. Since we're about to emit the * chaining command, let's set it back where it should go. */ batch->end += GEN8_MI_BATCH_BUFFER_START_length * 4; assert(batch->end == old_bbo->bo.map + old_bbo->bo.size); anv_batch_emit(batch, GEN8_MI_BATCH_BUFFER_START, GEN8_MI_BATCH_BUFFER_START_header, ._2ndLevelBatchBuffer = _1stlevelbatch, .AddressSpaceIndicator = ASI_PPGTT, .BatchBufferStartAddress = { &new_bbo->bo, 0 }, ); /* Pad out to a 2-dword aligned boundary with zeros */ if ((uintptr_t)batch->next % 8 != 0) { *(uint32_t *)batch->next = 0; batch->next += 4; } anv_batch_bo_finish(cmd_buffer->last_batch_bo, batch); new_bbo->prev_batch_bo = old_bbo; cmd_buffer->last_batch_bo = new_bbo; anv_batch_bo_start(new_bbo, batch, GEN8_MI_BATCH_BUFFER_START_length * 4); return VK_SUCCESS; } VkResult anv_CreateCommandBuffer( VkDevice _device, const VkCmdBufferCreateInfo* pCreateInfo, VkCmdBuffer* pCmdBuffer) { struct anv_device *device = (struct anv_device *) _device; struct anv_cmd_buffer *cmd_buffer; VkResult result; cmd_buffer = anv_device_alloc(device, sizeof(*cmd_buffer), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (cmd_buffer == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); cmd_buffer->base.destructor = anv_cmd_buffer_destroy; cmd_buffer->device = device; cmd_buffer->rs_state = NULL; cmd_buffer->vp_state = NULL; cmd_buffer->cb_state = NULL; cmd_buffer->ds_state = NULL; memset(&cmd_buffer->descriptors, 0, sizeof(cmd_buffer->descriptors)); result = anv_batch_bo_create(device, &cmd_buffer->last_batch_bo); if (result != VK_SUCCESS) goto fail; result = anv_reloc_list_init(&cmd_buffer->batch.relocs, device); if (result != VK_SUCCESS) goto fail_batch_bo; cmd_buffer->batch.device = device; cmd_buffer->batch.extend_cb = anv_cmd_buffer_chain_batch; cmd_buffer->batch.user_data = cmd_buffer; anv_batch_bo_start(cmd_buffer->last_batch_bo, &cmd_buffer->batch, GEN8_MI_BATCH_BUFFER_START_length * 4); result = anv_batch_bo_create(device, &cmd_buffer->surface_batch_bo); if (result != VK_SUCCESS) goto fail_batch_relocs; cmd_buffer->surface_batch_bo->first_reloc = 0; result = anv_reloc_list_init(&cmd_buffer->surface_relocs, device); if (result != VK_SUCCESS) goto fail_ss_batch_bo; /* Start surface_next at 1 so surface offset 0 is invalid. */ cmd_buffer->surface_next = 1; cmd_buffer->exec2_objects = NULL; cmd_buffer->exec2_bos = NULL; cmd_buffer->exec2_array_length = 0; anv_state_stream_init(&cmd_buffer->surface_state_stream, &device->surface_state_block_pool); anv_state_stream_init(&cmd_buffer->dynamic_state_stream, &device->dynamic_state_block_pool); cmd_buffer->dirty = 0; cmd_buffer->vb_dirty = 0; cmd_buffer->descriptors_dirty = 0; cmd_buffer->pipeline = NULL; cmd_buffer->vp_state = NULL; cmd_buffer->rs_state = NULL; cmd_buffer->ds_state = NULL; *pCmdBuffer = (VkCmdBuffer) cmd_buffer; return VK_SUCCESS; fail_ss_batch_bo: anv_batch_bo_destroy(cmd_buffer->surface_batch_bo, device); fail_batch_relocs: anv_reloc_list_finish(&cmd_buffer->batch.relocs, device); fail_batch_bo: anv_batch_bo_destroy(cmd_buffer->last_batch_bo, device); fail: anv_device_free(device, cmd_buffer); return result; } static void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer) { struct anv_device *device = cmd_buffer->device; anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_BASE_ADDRESS, .GeneralStateBaseAddress = { NULL, 0 }, .GeneralStateMemoryObjectControlState = GEN8_MOCS, .GeneralStateBaseAddressModifyEnable = true, .GeneralStateBufferSize = 0xfffff, .GeneralStateBufferSizeModifyEnable = true, .SurfaceStateBaseAddress = { &cmd_buffer->surface_batch_bo->bo, 0 }, .SurfaceStateMemoryObjectControlState = GEN8_MOCS, .SurfaceStateBaseAddressModifyEnable = true, .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 }, .DynamicStateMemoryObjectControlState = GEN8_MOCS, .DynamicStateBaseAddressModifyEnable = true, .DynamicStateBufferSize = 0xfffff, .DynamicStateBufferSizeModifyEnable = true, .IndirectObjectBaseAddress = { NULL, 0 }, .IndirectObjectMemoryObjectControlState = GEN8_MOCS, .IndirectObjectBaseAddressModifyEnable = true, .IndirectObjectBufferSize = 0xfffff, .IndirectObjectBufferSizeModifyEnable = true, .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 }, .InstructionMemoryObjectControlState = GEN8_MOCS, .InstructionBaseAddressModifyEnable = true, .InstructionBufferSize = 0xfffff, .InstructionBuffersizeModifyEnable = true); } VkResult anv_BeginCommandBuffer( VkCmdBuffer cmdBuffer, const VkCmdBufferBeginInfo* pBeginInfo) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT, .PipelineSelection = _3D); anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_SIP); anv_cmd_buffer_emit_state_base_address(cmd_buffer); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VF_STATISTICS, .StatisticsEnable = true); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_HS, .Enable = false); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_TE, .TEEnable = false); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DS, .FunctionEnable = false); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STREAMOUT, .SOFunctionEnable = false); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_VS, .ConstantBufferOffset = 0, .ConstantBufferSize = 4); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS, .ConstantBufferOffset = 4, .ConstantBufferSize = 4); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_PS, .ConstantBufferOffset = 8, .ConstantBufferSize = 4); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_WM_CHROMAKEY, .ChromaKeyKillEnable = false); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SBE_SWIZ); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_AA_LINE_PARAMETERS); return VK_SUCCESS; } static VkResult anv_cmd_buffer_add_bo(struct anv_cmd_buffer *cmd_buffer, struct anv_bo *bo, struct drm_i915_gem_relocation_entry *relocs, size_t num_relocs) { struct drm_i915_gem_exec_object2 *obj; if (bo->index < cmd_buffer->bo_count && cmd_buffer->exec2_bos[bo->index] == bo) return VK_SUCCESS; if (cmd_buffer->bo_count >= cmd_buffer->exec2_array_length) { uint32_t new_len = cmd_buffer->exec2_objects ? cmd_buffer->exec2_array_length * 2 : 64; struct drm_i915_gem_exec_object2 *new_objects = anv_device_alloc(cmd_buffer->device, new_len * sizeof(*new_objects), 8, VK_SYSTEM_ALLOC_TYPE_INTERNAL); if (new_objects == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); struct anv_bo **new_bos = anv_device_alloc(cmd_buffer->device, new_len * sizeof(*new_bos), 8, VK_SYSTEM_ALLOC_TYPE_INTERNAL); if (new_objects == NULL) { anv_device_free(cmd_buffer->device, new_objects); return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); } if (cmd_buffer->exec2_objects) { memcpy(new_objects, cmd_buffer->exec2_objects, cmd_buffer->bo_count * sizeof(*new_objects)); memcpy(new_bos, cmd_buffer->exec2_bos, cmd_buffer->bo_count * sizeof(*new_bos)); } cmd_buffer->exec2_objects = new_objects; cmd_buffer->exec2_bos = new_bos; cmd_buffer->exec2_array_length = new_len; } assert(cmd_buffer->bo_count < cmd_buffer->exec2_array_length); bo->index = cmd_buffer->bo_count++; obj = &cmd_buffer->exec2_objects[bo->index]; cmd_buffer->exec2_bos[bo->index] = bo; obj->handle = bo->gem_handle; obj->relocation_count = 0; obj->relocs_ptr = 0; obj->alignment = 0; obj->offset = bo->offset; obj->flags = 0; obj->rsvd1 = 0; obj->rsvd2 = 0; if (relocs) { obj->relocation_count = num_relocs; obj->relocs_ptr = (uintptr_t) relocs; } return VK_SUCCESS; } static void anv_cmd_buffer_add_validate_bos(struct anv_cmd_buffer *cmd_buffer, struct anv_reloc_list *list) { for (size_t i = 0; i < list->num_relocs; i++) anv_cmd_buffer_add_bo(cmd_buffer, list->reloc_bos[i], NULL, 0); } static void anv_cmd_buffer_process_relocs(struct anv_cmd_buffer *cmd_buffer, struct anv_reloc_list *list) { struct anv_bo *bo; /* If the kernel supports I915_EXEC_NO_RELOC, it will compare offset in * struct drm_i915_gem_exec_object2 against the bos current offset and if * all bos haven't moved it will skip relocation processing alltogether. * If I915_EXEC_NO_RELOC is not supported, the kernel ignores the incoming * value of offset so we can set it either way. For that to work we need * to make sure all relocs use the same presumed offset. */ for (size_t i = 0; i < list->num_relocs; i++) { bo = list->reloc_bos[i]; if (bo->offset != list->relocs[i].presumed_offset) cmd_buffer->need_reloc = true; list->relocs[i].target_handle = bo->index; } } VkResult anv_EndCommandBuffer( VkCmdBuffer cmdBuffer) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; struct anv_device *device = cmd_buffer->device; struct anv_batch *batch = &cmd_buffer->batch; anv_batch_emit(batch, GEN8_MI_BATCH_BUFFER_END); /* Round batch up to an even number of dwords. */ if ((batch->next - batch->start) & 4) anv_batch_emit(batch, GEN8_MI_NOOP); anv_batch_bo_finish(cmd_buffer->last_batch_bo, &cmd_buffer->batch); cmd_buffer->surface_batch_bo->num_relocs = cmd_buffer->surface_relocs.num_relocs - cmd_buffer->surface_batch_bo->first_reloc; cmd_buffer->surface_batch_bo->length = cmd_buffer->surface_next; cmd_buffer->bo_count = 0; cmd_buffer->need_reloc = false; /* Lock for access to bo->index. */ pthread_mutex_lock(&device->mutex); /* Add surface state bos first so we can add them with their relocs. */ for (struct anv_batch_bo *bbo = cmd_buffer->surface_batch_bo; bbo != NULL; bbo = bbo->prev_batch_bo) { anv_cmd_buffer_add_bo(cmd_buffer, &bbo->bo, &cmd_buffer->surface_relocs.relocs[bbo->first_reloc], bbo->num_relocs); } /* Add all of the BOs referenced by surface state */ anv_cmd_buffer_add_validate_bos(cmd_buffer, &cmd_buffer->surface_relocs); /* Add all but the first batch BO */ struct anv_batch_bo *batch_bo = cmd_buffer->last_batch_bo; while (batch_bo->prev_batch_bo) { anv_cmd_buffer_add_bo(cmd_buffer, &batch_bo->bo, &batch->relocs.relocs[batch_bo->first_reloc], batch_bo->num_relocs); batch_bo = batch_bo->prev_batch_bo; } /* Add everything referenced by the batches */ anv_cmd_buffer_add_validate_bos(cmd_buffer, &batch->relocs); /* Add the first batch bo last */ assert(batch_bo->prev_batch_bo == NULL && batch_bo->first_reloc == 0); anv_cmd_buffer_add_bo(cmd_buffer, &batch_bo->bo, &batch->relocs.relocs[batch_bo->first_reloc], batch_bo->num_relocs); assert(batch_bo->bo.index == cmd_buffer->bo_count - 1); anv_cmd_buffer_process_relocs(cmd_buffer, &cmd_buffer->surface_relocs); anv_cmd_buffer_process_relocs(cmd_buffer, &batch->relocs); cmd_buffer->execbuf.buffers_ptr = (uintptr_t) cmd_buffer->exec2_objects; cmd_buffer->execbuf.buffer_count = cmd_buffer->bo_count; cmd_buffer->execbuf.batch_start_offset = 0; cmd_buffer->execbuf.batch_len = batch->next - batch->start; cmd_buffer->execbuf.cliprects_ptr = 0; cmd_buffer->execbuf.num_cliprects = 0; cmd_buffer->execbuf.DR1 = 0; cmd_buffer->execbuf.DR4 = 0; cmd_buffer->execbuf.flags = I915_EXEC_HANDLE_LUT; if (!cmd_buffer->need_reloc) cmd_buffer->execbuf.flags |= I915_EXEC_NO_RELOC; cmd_buffer->execbuf.flags |= I915_EXEC_RENDER; cmd_buffer->execbuf.rsvd1 = device->context_id; cmd_buffer->execbuf.rsvd2 = 0; pthread_mutex_unlock(&device->mutex); return VK_SUCCESS; } VkResult anv_ResetCommandBuffer( VkCmdBuffer cmdBuffer) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; /* Delete all but the first batch bo */ while (cmd_buffer->last_batch_bo->prev_batch_bo) { struct anv_batch_bo *prev = cmd_buffer->last_batch_bo->prev_batch_bo; anv_batch_bo_destroy(cmd_buffer->last_batch_bo, cmd_buffer->device); cmd_buffer->last_batch_bo = prev; } assert(cmd_buffer->last_batch_bo->prev_batch_bo == NULL); cmd_buffer->batch.relocs.num_relocs = 0; anv_batch_bo_start(cmd_buffer->last_batch_bo, &cmd_buffer->batch, GEN8_MI_BATCH_BUFFER_START_length * 4); /* Delete all but the first batch bo */ while (cmd_buffer->surface_batch_bo->prev_batch_bo) { struct anv_batch_bo *prev = cmd_buffer->surface_batch_bo->prev_batch_bo; anv_batch_bo_destroy(cmd_buffer->surface_batch_bo, cmd_buffer->device); cmd_buffer->surface_batch_bo = prev; } assert(cmd_buffer->surface_batch_bo->prev_batch_bo == NULL); cmd_buffer->surface_next = 1; cmd_buffer->surface_relocs.num_relocs = 0; cmd_buffer->rs_state = NULL; cmd_buffer->vp_state = NULL; cmd_buffer->cb_state = NULL; cmd_buffer->ds_state = NULL; return VK_SUCCESS; } // Command buffer building functions void anv_CmdBindPipeline( VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline _pipeline) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; struct anv_pipeline *pipeline = (struct anv_pipeline *) _pipeline; cmd_buffer->pipeline = pipeline; cmd_buffer->vb_dirty |= pipeline->vb_used; cmd_buffer->dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY; } void anv_CmdBindDynamicStateObject( VkCmdBuffer cmdBuffer, VkStateBindPoint stateBindPoint, VkDynamicStateObject dynamicState) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; struct anv_dynamic_vp_state *vp_state; switch (stateBindPoint) { case VK_STATE_BIND_POINT_VIEWPORT: vp_state = (struct anv_dynamic_vp_state *) dynamicState; /* We emit state immediately, but set cmd_buffer->vp_state to indicate * that vp state has been set in this command buffer. */ cmd_buffer->vp_state = vp_state; anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SCISSOR_STATE_POINTERS, .ScissorRectPointer = vp_state->scissor.offset); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_CC, .CCViewportPointer = vp_state->cc_vp.offset); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, .SFClipViewportPointer = vp_state->sf_clip_vp.offset); break; case VK_STATE_BIND_POINT_RASTER: cmd_buffer->rs_state = (struct anv_dynamic_rs_state *) dynamicState; cmd_buffer->dirty |= ANV_CMD_BUFFER_RS_DIRTY; break; case VK_STATE_BIND_POINT_COLOR_BLEND: cmd_buffer->cb_state = (struct anv_dynamic_cb_state *) dynamicState; cmd_buffer->dirty |= ANV_CMD_BUFFER_CB_DIRTY; break; case VK_STATE_BIND_POINT_DEPTH_STENCIL: cmd_buffer->ds_state = (struct anv_dynamic_ds_state *) dynamicState; cmd_buffer->dirty |= ANV_CMD_BUFFER_DS_DIRTY; break; default: break; }; } static struct anv_state anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer, uint32_t size, uint32_t alignment) { struct anv_state state; state.offset = ALIGN_U32(cmd_buffer->surface_next, alignment); if (state.offset + size > cmd_buffer->surface_batch_bo->bo.size) return (struct anv_state) { 0 }; state.map = cmd_buffer->surface_batch_bo->bo.map + state.offset; state.alloc_size = size; cmd_buffer->surface_next = state.offset + size; assert(state.offset + size <= cmd_buffer->surface_batch_bo->bo.size); return state; } static VkResult anv_cmd_buffer_new_surface_state_bo(struct anv_cmd_buffer *cmd_buffer) { struct anv_batch_bo *new_bbo, *old_bbo = cmd_buffer->surface_batch_bo; /* Finish off the old buffer */ old_bbo->num_relocs = cmd_buffer->surface_relocs.num_relocs - old_bbo->first_reloc; old_bbo->length = cmd_buffer->surface_next; VkResult result = anv_batch_bo_create(cmd_buffer->device, &new_bbo); if (result != VK_SUCCESS) return result; new_bbo->first_reloc = cmd_buffer->surface_relocs.num_relocs; cmd_buffer->surface_next = 1; new_bbo->prev_batch_bo = old_bbo; cmd_buffer->surface_batch_bo = new_bbo; /* Re-emit state base addresses so we get the new surface state base * address before we start emitting binding tables etc. */ anv_cmd_buffer_emit_state_base_address(cmd_buffer); /* It seems like just changing the state base addresses isn't enough. * Invalidating the cache seems to be enough to cause things to * propagate. However, I'm not 100% sure what we're supposed to do. */ anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, .TextureCacheInvalidationEnable = true); return VK_SUCCESS; } void anv_CmdBindDescriptorSets( VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t firstSet, uint32_t setCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; struct anv_pipeline_layout *layout = cmd_buffer->pipeline->layout; struct anv_descriptor_set *set; struct anv_descriptor_set_layout *set_layout; assert(firstSet + setCount < MAX_SETS); uint32_t dynamic_slot = 0; for (uint32_t i = 0; i < setCount; i++) { set = (struct anv_descriptor_set *) pDescriptorSets[i]; set_layout = layout->set[firstSet + i].layout; cmd_buffer->descriptors[firstSet + i].set = set; assert(set_layout->num_dynamic_buffers < ARRAY_SIZE(cmd_buffer->descriptors[0].dynamic_offsets)); memcpy(cmd_buffer->descriptors[firstSet + i].dynamic_offsets, pDynamicOffsets + dynamic_slot, set_layout->num_dynamic_buffers * sizeof(*pDynamicOffsets)); cmd_buffer->descriptors_dirty |= set_layout->shader_stages; dynamic_slot += set_layout->num_dynamic_buffers; } } void anv_CmdBindIndexBuffer( VkCmdBuffer cmdBuffer, VkBuffer _buffer, VkDeviceSize offset, VkIndexType indexType) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; struct anv_buffer *buffer = (struct anv_buffer *) _buffer; static const uint32_t vk_to_gen_index_type[] = { [VK_INDEX_TYPE_UINT8] = INDEX_BYTE, [VK_INDEX_TYPE_UINT16] = INDEX_WORD, [VK_INDEX_TYPE_UINT32] = INDEX_DWORD, }; anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_INDEX_BUFFER, .IndexFormat = vk_to_gen_index_type[indexType], .MemoryObjectControlState = GEN8_MOCS, .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, .BufferSize = buffer->size - offset); } void anv_CmdBindVertexBuffers( VkCmdBuffer cmdBuffer, uint32_t startBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; struct anv_vertex_binding *vb = cmd_buffer->vertex_bindings; /* We have to defer setting up vertex buffer since we need the buffer * stride from the pipeline. */ assert(startBinding + bindingCount < MAX_VBS); for (uint32_t i = 0; i < bindingCount; i++) { vb[startBinding + i].buffer = (struct anv_buffer *) pBuffers[i]; vb[startBinding + i].offset = pOffsets[i]; cmd_buffer->vb_dirty |= 1 << (startBinding + i); } } static VkResult cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer, unsigned stage) { struct anv_pipeline_layout *layout = cmd_buffer->pipeline->layout; uint32_t color_attachments, bias, size; struct anv_state bt_state; if (stage == VK_SHADER_STAGE_FRAGMENT) { bias = MAX_RTS; color_attachments = cmd_buffer->framebuffer->color_attachment_count; } else { bias = 0; color_attachments = 0; } /* This is a little awkward: layout can be NULL but we still have to * allocate and set a binding table for the PS stage for render * targets. */ uint32_t surface_count = layout ? layout->stage[stage].surface_count : 0; if (color_attachments + surface_count == 0) return VK_SUCCESS; size = (bias + surface_count) * sizeof(uint32_t); bt_state = anv_cmd_buffer_alloc_surface_state(cmd_buffer, size, 32); uint32_t *bt_map = bt_state.map; if (bt_state.map == NULL) return VK_ERROR_OUT_OF_DEVICE_MEMORY; static const uint32_t binding_table_opcodes[] = { [VK_SHADER_STAGE_VERTEX] = 38, [VK_SHADER_STAGE_TESS_CONTROL] = 39, [VK_SHADER_STAGE_TESS_EVALUATION] = 40, [VK_SHADER_STAGE_GEOMETRY] = 41, [VK_SHADER_STAGE_FRAGMENT] = 42, [VK_SHADER_STAGE_COMPUTE] = 0, }; anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_BINDING_TABLE_POINTERS_VS, ._3DCommandSubOpcode = binding_table_opcodes[stage], .PointertoVSBindingTable = bt_state.offset); for (uint32_t ca = 0; ca < color_attachments; ca++) { const struct anv_surface_view *view = cmd_buffer->framebuffer->color_attachments[ca]; struct anv_state state = anv_cmd_buffer_alloc_surface_state(cmd_buffer, 64, 64); if (state.map == NULL) return VK_ERROR_OUT_OF_DEVICE_MEMORY; memcpy(state.map, view->surface_state.map, 64); /* The address goes in dwords 8 and 9 of the SURFACE_STATE */ *(uint64_t *)(state.map + 8 * 4) = anv_reloc_list_add(&cmd_buffer->surface_relocs, cmd_buffer->device, state.offset + 8 * 4, view->bo, view->offset); bt_map[ca] = state.offset; } if (layout == NULL) return VK_SUCCESS; for (uint32_t set = 0; set < layout->num_sets; set++) { struct anv_descriptor_set_binding *d = &cmd_buffer->descriptors[set]; struct anv_descriptor_set_layout *set_layout = layout->set[set].layout; struct anv_descriptor_slot *surface_slots = set_layout->stage[stage].surface_start; uint32_t start = bias + layout->set[set].surface_start[stage]; for (uint32_t b = 0; b < set_layout->stage[stage].surface_count; b++) { struct anv_surface_view *view = d->set->descriptors[surface_slots[b].index].view; if (!view) continue; struct anv_state state = anv_cmd_buffer_alloc_surface_state(cmd_buffer, 64, 64); if (state.map == NULL) return VK_ERROR_OUT_OF_DEVICE_MEMORY; uint32_t offset; if (surface_slots[b].dynamic_slot >= 0) { uint32_t dynamic_offset = d->dynamic_offsets[surface_slots[b].dynamic_slot]; offset = view->offset + dynamic_offset; fill_buffer_surface_state(state.map, view->format, offset, view->range - dynamic_offset); } else { offset = view->offset; memcpy(state.map, view->surface_state.map, 64); } /* The address goes in dwords 8 and 9 of the SURFACE_STATE */ *(uint64_t *)(state.map + 8 * 4) = anv_reloc_list_add(&cmd_buffer->surface_relocs, cmd_buffer->device, state.offset + 8 * 4, view->bo, offset); bt_map[start + b] = state.offset; } } return VK_SUCCESS; } static VkResult cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer, unsigned stage) { struct anv_pipeline_layout *layout = cmd_buffer->pipeline->layout; struct anv_state state; if (!layout) return VK_SUCCESS; uint32_t sampler_count = layout->stage[stage].sampler_count; if (sampler_count == 0) return VK_SUCCESS; uint32_t size = sampler_count * 16; state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream, size, 32); if (state.map == NULL) return VK_ERROR_OUT_OF_DEVICE_MEMORY; static const uint32_t sampler_state_opcodes[] = { [VK_SHADER_STAGE_VERTEX] = 43, [VK_SHADER_STAGE_TESS_CONTROL] = 44, /* HS */ [VK_SHADER_STAGE_TESS_EVALUATION] = 45, /* DS */ [VK_SHADER_STAGE_GEOMETRY] = 46, [VK_SHADER_STAGE_FRAGMENT] = 47, [VK_SHADER_STAGE_COMPUTE] = 0, }; anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SAMPLER_STATE_POINTERS_VS, ._3DCommandSubOpcode = sampler_state_opcodes[stage], .PointertoVSSamplerState = state.offset); for (uint32_t set = 0; set < layout->num_sets; set++) { struct anv_descriptor_set_binding *d = &cmd_buffer->descriptors[set]; struct anv_descriptor_set_layout *set_layout = layout->set[set].layout; struct anv_descriptor_slot *sampler_slots = set_layout->stage[stage].sampler_start; uint32_t start = layout->set[set].sampler_start[stage]; for (uint32_t b = 0; b < set_layout->stage[stage].sampler_count; b++) { struct anv_sampler *sampler = d->set->descriptors[sampler_slots[b].index].sampler; if (!sampler) continue; memcpy(state.map + (start + b) * 16, sampler->state, sizeof(sampler->state)); } } return VK_SUCCESS; } static void flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer) { uint32_t s, dirty = cmd_buffer->descriptors_dirty & cmd_buffer->pipeline->active_stages; VkResult result; for_each_bit(s, dirty) { result = cmd_buffer_emit_binding_table(cmd_buffer, s); if (result != VK_SUCCESS) break; result = cmd_buffer_emit_samplers(cmd_buffer, s); if (result != VK_SUCCESS) break; } if (result != VK_SUCCESS) { assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY); result = anv_cmd_buffer_new_surface_state_bo(cmd_buffer); assert(result == VK_SUCCESS); /* Re-emit all active binding tables */ for_each_bit(s, cmd_buffer->pipeline->active_stages) { result = cmd_buffer_emit_binding_table(cmd_buffer, s); result = cmd_buffer_emit_samplers(cmd_buffer, s); } /* It had better succeed this time */ assert(result == VK_SUCCESS); } cmd_buffer->descriptors_dirty &= ~cmd_buffer->pipeline->active_stages; } static struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer, uint32_t *a, uint32_t dwords, uint32_t alignment) { struct anv_state state; state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream, dwords * 4, alignment); memcpy(state.map, a, dwords * 4); VG(VALGRIND_CHECK_MEM_IS_DEFINED(state.map, dwords * 4)); return state; } static struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer, uint32_t *a, uint32_t *b, uint32_t dwords, uint32_t alignment) { struct anv_state state; uint32_t *p; state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream, dwords * 4, alignment); p = state.map; for (uint32_t i = 0; i < dwords; i++) p[i] = a[i] | b[i]; VG(VALGRIND_CHECK_MEM_IS_DEFINED(p, dwords * 4)); return state; } static void anv_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer) { struct anv_pipeline *pipeline = cmd_buffer->pipeline; uint32_t *p; uint32_t vb_emit = cmd_buffer->vb_dirty & pipeline->vb_used; if (vb_emit) { const uint32_t num_buffers = __builtin_popcount(vb_emit); const uint32_t num_dwords = 1 + num_buffers * 4; p = anv_batch_emitn(&cmd_buffer->batch, num_dwords, GEN8_3DSTATE_VERTEX_BUFFERS); uint32_t vb, i = 0; for_each_bit(vb, vb_emit) { struct anv_buffer *buffer = cmd_buffer->vertex_bindings[vb].buffer; uint32_t offset = cmd_buffer->vertex_bindings[vb].offset; struct GEN8_VERTEX_BUFFER_STATE state = { .VertexBufferIndex = vb, .MemoryObjectControlState = GEN8_MOCS, .AddressModifyEnable = true, .BufferPitch = pipeline->binding_stride[vb], .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, .BufferSize = buffer->size - offset }; GEN8_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state); i++; } } if (cmd_buffer->dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); if (cmd_buffer->descriptors_dirty) flush_descriptor_sets(cmd_buffer); if (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_RS_DIRTY)) { anv_batch_emit_merge(&cmd_buffer->batch, cmd_buffer->rs_state->state_sf, pipeline->state_sf); anv_batch_emit_merge(&cmd_buffer->batch, cmd_buffer->rs_state->state_raster, pipeline->state_raster); } if (cmd_buffer->ds_state && (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_DS_DIRTY))) anv_batch_emit_merge(&cmd_buffer->batch, cmd_buffer->ds_state->state_wm_depth_stencil, pipeline->state_wm_depth_stencil); if (cmd_buffer->dirty & (ANV_CMD_BUFFER_CB_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)) { struct anv_state state; if (cmd_buffer->ds_state == NULL) state = anv_cmd_buffer_emit_dynamic(cmd_buffer, cmd_buffer->cb_state->state_color_calc, GEN8_COLOR_CALC_STATE_length, 64); else if (cmd_buffer->cb_state == NULL) state = anv_cmd_buffer_emit_dynamic(cmd_buffer, cmd_buffer->ds_state->state_color_calc, GEN8_COLOR_CALC_STATE_length, 64); else state = anv_cmd_buffer_merge_dynamic(cmd_buffer, cmd_buffer->ds_state->state_color_calc, cmd_buffer->cb_state->state_color_calc, GEN8_COLOR_CALC_STATE_length, 64); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CC_STATE_POINTERS, .ColorCalcStatePointer = state.offset, .ColorCalcStatePointerValid = true); } cmd_buffer->vb_dirty &= ~vb_emit; cmd_buffer->dirty = 0; } void anv_CmdDraw( VkCmdBuffer cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; anv_cmd_buffer_flush_state(cmd_buffer); anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, .VertexAccessType = SEQUENTIAL, .VertexCountPerInstance = vertexCount, .StartVertexLocation = firstVertex, .InstanceCount = instanceCount, .StartInstanceLocation = firstInstance, .BaseVertexLocation = 0); } void anv_CmdDrawIndexed( VkCmdBuffer cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; anv_cmd_buffer_flush_state(cmd_buffer); anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, .VertexAccessType = RANDOM, .VertexCountPerInstance = indexCount, .StartVertexLocation = firstIndex, .InstanceCount = instanceCount, .StartInstanceLocation = firstInstance, .BaseVertexLocation = vertexOffset); } static void anv_batch_lrm(struct anv_batch *batch, uint32_t reg, struct anv_bo *bo, uint32_t offset) { anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM, .RegisterAddress = reg, .MemoryAddress = { bo, offset }); } static void anv_batch_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm) { anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_IMM, .RegisterOffset = reg, .DataDWord = imm); } /* Auto-Draw / Indirect Registers */ #define GEN7_3DPRIM_END_OFFSET 0x2420 #define GEN7_3DPRIM_START_VERTEX 0x2430 #define GEN7_3DPRIM_VERTEX_COUNT 0x2434 #define GEN7_3DPRIM_INSTANCE_COUNT 0x2438 #define GEN7_3DPRIM_START_INSTANCE 0x243C #define GEN7_3DPRIM_BASE_VERTEX 0x2440 void anv_CmdDrawIndirect( VkCmdBuffer cmdBuffer, VkBuffer _buffer, VkDeviceSize offset, uint32_t count, uint32_t stride) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; struct anv_buffer *buffer = (struct anv_buffer *) _buffer; struct anv_bo *bo = buffer->bo; uint32_t bo_offset = buffer->offset + offset; anv_cmd_buffer_flush_state(cmd_buffer); anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12); anv_batch_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0); anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, .IndirectParameterEnable = true, .VertexAccessType = SEQUENTIAL); } void anv_CmdDrawIndexedIndirect( VkCmdBuffer cmdBuffer, VkBuffer _buffer, VkDeviceSize offset, uint32_t count, uint32_t stride) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; struct anv_buffer *buffer = (struct anv_buffer *) _buffer; struct anv_bo *bo = buffer->bo; uint32_t bo_offset = buffer->offset + offset; anv_cmd_buffer_flush_state(cmd_buffer); anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12); anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16); anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, .IndirectParameterEnable = true, .VertexAccessType = RANDOM); } void anv_CmdDispatch( VkCmdBuffer cmdBuffer, uint32_t x, uint32_t y, uint32_t z) { stub(); } void anv_CmdDispatchIndirect( VkCmdBuffer cmdBuffer, VkBuffer buffer, VkDeviceSize offset) { stub(); } void anv_CmdSetEvent( VkCmdBuffer cmdBuffer, VkEvent event, VkPipeEvent pipeEvent) { stub(); } void anv_CmdResetEvent( VkCmdBuffer cmdBuffer, VkEvent event, VkPipeEvent pipeEvent) { stub(); } void anv_CmdWaitEvents( VkCmdBuffer cmdBuffer, VkWaitEvent waitEvent, uint32_t eventCount, const VkEvent* pEvents, uint32_t memBarrierCount, const void** ppMemBarriers) { stub(); } void anv_CmdPipelineBarrier( VkCmdBuffer cmdBuffer, VkWaitEvent waitEvent, uint32_t pipeEventCount, const VkPipeEvent* pPipeEvents, uint32_t memBarrierCount, const void** ppMemBarriers) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer; uint32_t b, *dw; struct GEN8_PIPE_CONTROL cmd = { GEN8_PIPE_CONTROL_header, .PostSyncOperation = NoWrite, }; /* XXX: I think waitEvent is a no-op on our HW. We should verify that. */ for (uint32_t i = 0; i < pipeEventCount; i++) { switch (pPipeEvents[i]) { case VK_PIPE_EVENT_TOP_OF_PIPE: /* This is just what PIPE_CONTROL does */ break; case VK_PIPE_EVENT_VERTEX_PROCESSING_COMPLETE: case VK_PIPE_EVENT_LOCAL_FRAGMENT_PROCESSING_COMPLETE: case VK_PIPE_EVENT_FRAGMENT_PROCESSING_COMPLETE: cmd.StallAtPixelScoreboard = true; break; case VK_PIPE_EVENT_GRAPHICS_PIPELINE_COMPLETE: case VK_PIPE_EVENT_COMPUTE_PIPELINE_COMPLETE: case VK_PIPE_EVENT_TRANSFER_COMPLETE: case VK_PIPE_EVENT_COMMANDS_COMPLETE: cmd.CommandStreamerStallEnable = true; break; default: unreachable("Invalid VkPipeEvent"); } } /* XXX: Right now, we're really dumb and just flush whatever categories * the app asks for. One of these days we may make this a bit better * but right now that's all the hardware allows for in most areas. */ VkMemoryOutputFlags out_flags = 0; VkMemoryInputFlags in_flags = 0; for (uint32_t i = 0; i < memBarrierCount; i++) { const struct anv_common *common = ppMemBarriers[i]; switch (common->sType) { case VK_STRUCTURE_TYPE_MEMORY_BARRIER: { const VkMemoryBarrier *barrier = (VkMemoryBarrier *)common; out_flags |= barrier->outputMask; in_flags |= barrier->inputMask; break; } case VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER: { const VkBufferMemoryBarrier *barrier = (VkBufferMemoryBarrier *)common; out_flags |= barrier->outputMask; in_flags |= barrier->inputMask; break; } case VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER: { const VkImageMemoryBarrier *barrier = (VkImageMemoryBarrier *)common; out_flags |= barrier->outputMask; in_flags |= barrier->inputMask; break; } default: unreachable("Invalid memory barrier type"); } } for_each_bit(b, out_flags) { switch ((VkMemoryOutputFlags)(1 << b)) { case VK_MEMORY_OUTPUT_CPU_WRITE_BIT: break; /* FIXME: Little-core systems */ case VK_MEMORY_OUTPUT_SHADER_WRITE_BIT: cmd.DCFlushEnable = true; break; case VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT: cmd.RenderTargetCacheFlushEnable = true; break; case VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT: cmd.DepthCacheFlushEnable = true; break; case VK_MEMORY_OUTPUT_TRANSFER_BIT: cmd.RenderTargetCacheFlushEnable = true; cmd.DepthCacheFlushEnable = true; break; default: unreachable("Invalid memory output flag"); } } for_each_bit(b, out_flags) { switch ((VkMemoryInputFlags)(1 << b)) { case VK_MEMORY_INPUT_CPU_READ_BIT: break; /* FIXME: Little-core systems */ case VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT: case VK_MEMORY_INPUT_INDEX_FETCH_BIT: case VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT: cmd.VFCacheInvalidationEnable = true; break; case VK_MEMORY_INPUT_UNIFORM_READ_BIT: cmd.ConstantCacheInvalidationEnable = true; /* fallthrough */ case VK_MEMORY_INPUT_SHADER_READ_BIT: cmd.DCFlushEnable = true; cmd.TextureCacheInvalidationEnable = true; break; case VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT: case VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT: break; /* XXX: Hunh? */ case VK_MEMORY_INPUT_TRANSFER_BIT: cmd.TextureCacheInvalidationEnable = true; break; } } dw = anv_batch_emit_dwords(&cmd_buffer->batch, GEN8_PIPE_CONTROL_length); GEN8_PIPE_CONTROL_pack(&cmd_buffer->batch, dw, &cmd); } void anv_CmdInitAtomicCounters( VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData) { stub(); } void anv_CmdLoadAtomicCounters( VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VkBuffer srcBuffer, VkDeviceSize srcOffset) { stub(); } void anv_CmdSaveAtomicCounters( VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VkBuffer destBuffer, VkDeviceSize destOffset) { stub(); } static void anv_framebuffer_destroy(struct anv_device *device, struct anv_object *object, VkObjectType obj_type) { struct anv_framebuffer *fb = (struct anv_framebuffer *)object; assert(obj_type == VK_OBJECT_TYPE_FRAMEBUFFER); anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_DYNAMIC_VP_STATE, fb->vp_state); anv_device_free(device, fb); } VkResult anv_CreateFramebuffer( VkDevice _device, const VkFramebufferCreateInfo* pCreateInfo, VkFramebuffer* pFramebuffer) { struct anv_device *device = (struct anv_device *) _device; struct anv_framebuffer *framebuffer; static const struct anv_depth_stencil_view null_view = { .depth_format = D16_UNORM, .depth_stride = 0, .stencil_stride = 0 }; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO); framebuffer = anv_device_alloc(device, sizeof(*framebuffer), 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (framebuffer == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); framebuffer->base.destructor = anv_framebuffer_destroy; framebuffer->color_attachment_count = pCreateInfo->colorAttachmentCount; for (uint32_t i = 0; i < pCreateInfo->colorAttachmentCount; i++) { framebuffer->color_attachments[i] = (struct anv_surface_view *) pCreateInfo->pColorAttachments[i].view; } if (pCreateInfo->pDepthStencilAttachment) { framebuffer->depth_stencil = (struct anv_depth_stencil_view *) pCreateInfo->pDepthStencilAttachment->view; } else { framebuffer->depth_stencil = &null_view; } framebuffer->sample_count = pCreateInfo->sampleCount; framebuffer->width = pCreateInfo->width; framebuffer->height = pCreateInfo->height; framebuffer->layers = pCreateInfo->layers; anv_CreateDynamicViewportState((VkDevice) device, &(VkDynamicVpStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO, .viewportAndScissorCount = 1, .pViewports = (VkViewport[]) { { .originX = 0, .originY = 0, .width = pCreateInfo->width, .height = pCreateInfo->height, .minDepth = 0, .maxDepth = 1 }, }, .pScissors = (VkRect[]) { { { 0, 0 }, { pCreateInfo->width, pCreateInfo->height } }, } }, &framebuffer->vp_state); *pFramebuffer = (VkFramebuffer) framebuffer; return VK_SUCCESS; } VkResult anv_CreateRenderPass( VkDevice _device, const VkRenderPassCreateInfo* pCreateInfo, VkRenderPass* pRenderPass) { struct anv_device *device = (struct anv_device *) _device; struct anv_render_pass *pass; size_t size; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO); size = sizeof(*pass) + pCreateInfo->layers * sizeof(struct anv_render_pass_layer); pass = anv_device_alloc(device, size, 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT); if (pass == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); pass->render_area = pCreateInfo->renderArea; pass->num_layers = pCreateInfo->layers; pass->num_clear_layers = 0; for (uint32_t i = 0; i < pCreateInfo->layers; i++) { pass->layers[i].color_load_op = pCreateInfo->pColorLoadOps[i]; pass->layers[i].clear_color = pCreateInfo->pColorLoadClearValues[i]; if (pass->layers[i].color_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) pass->num_clear_layers++; } *pRenderPass = (VkRenderPass) pass; return VK_SUCCESS; } static void anv_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer, struct anv_render_pass *pass) { const struct anv_depth_stencil_view *view = cmd_buffer->framebuffer->depth_stencil; /* FIXME: Implement the PMA stall W/A */ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER, .SurfaceType = SURFTYPE_2D, .DepthWriteEnable = view->depth_stride > 0, .StencilWriteEnable = view->stencil_stride > 0, .HierarchicalDepthBufferEnable = false, .SurfaceFormat = view->depth_format, .SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0, .SurfaceBaseAddress = { view->bo, view->depth_offset }, .Height = pass->render_area.extent.height - 1, .Width = pass->render_area.extent.width - 1, .LOD = 0, .Depth = 1 - 1, .MinimumArrayElement = 0, .DepthBufferObjectControlState = GEN8_MOCS, .RenderTargetViewExtent = 1 - 1, .SurfaceQPitch = 0); /* Disable hierarchial depth buffers. */ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_HIER_DEPTH_BUFFER); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STENCIL_BUFFER, .StencilBufferEnable = view->stencil_stride > 0, .StencilBufferObjectControlState = GEN8_MOCS, .SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0, .SurfaceBaseAddress = { view->bo, view->stencil_offset }, .SurfaceQPitch = 0); /* Clear the clear params. */ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CLEAR_PARAMS); } void anv_CmdBeginRenderPass( VkCmdBuffer cmdBuffer, const VkRenderPassBegin* pRenderPassBegin) { struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *) cmdBuffer; struct anv_render_pass *pass = (struct anv_render_pass *) pRenderPassBegin->renderPass; struct anv_framebuffer *framebuffer = (struct anv_framebuffer *) pRenderPassBegin->framebuffer; cmd_buffer->framebuffer = framebuffer; cmd_buffer->descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT; anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DRAWING_RECTANGLE, .ClippedDrawingRectangleYMin = pass->render_area.offset.y, .ClippedDrawingRectangleXMin = pass->render_area.offset.x, .ClippedDrawingRectangleYMax = pass->render_area.offset.y + pass->render_area.extent.height - 1, .ClippedDrawingRectangleXMax = pass->render_area.offset.x + pass->render_area.extent.width - 1, .DrawingRectangleOriginY = 0, .DrawingRectangleOriginX = 0); anv_cmd_buffer_emit_depth_stencil(cmd_buffer, pass); anv_cmd_buffer_clear(cmd_buffer, pass); } void anv_CmdEndRenderPass( VkCmdBuffer cmdBuffer, VkRenderPass renderPass) { /* Emit a flushing pipe control at the end of a pass. This is kind of a * hack but it ensures that render targets always actually get written. * Eventually, we should do flushing based on image format transitions * or something of that nature. */ struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer; anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, .PostSyncOperation = NoWrite, .RenderTargetCacheFlushEnable = true, .InstructionCacheInvalidateEnable = true, .DepthCacheFlushEnable = true, .VFCacheInvalidationEnable = true, .TextureCacheInvalidationEnable = true, .CommandStreamerStallEnable = true); } void vkCmdDbgMarkerBegin( VkCmdBuffer cmdBuffer, const char* pMarker) __attribute__ ((visibility ("default"))); void vkCmdDbgMarkerEnd( VkCmdBuffer cmdBuffer) __attribute__ ((visibility ("default"))); VkResult vkDbgSetObjectTag( VkDevice device, VkObject object, size_t tagSize, const void* pTag) __attribute__ ((visibility ("default"))); void vkCmdDbgMarkerBegin( VkCmdBuffer cmdBuffer, const char* pMarker) { } void vkCmdDbgMarkerEnd( VkCmdBuffer cmdBuffer) { } VkResult vkDbgSetObjectTag( VkDevice device, VkObject object, size_t tagSize, const void* pTag) { return VK_SUCCESS; }