/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #pragma once #include #include #include #include #include #include #ifdef HAVE_VALGRIND #include #include #define VG(x) x #define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x)) #else #define VG(x) #endif #include "brw_device_info.h" #include "util/macros.h" #include "util/list.h" #define VK_PROTOTYPES #include #include #include #include "anv_entrypoints.h" #include "brw_context.h" #ifdef __cplusplus extern "C" { #endif #define anv_noreturn __attribute__((__noreturn__)) #define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b))) #define MIN(a, b) ((a) < (b) ? (a) : (b)) #define MAX(a, b) ((a) > (b) ? (a) : (b)) static inline uint32_t align_u32(uint32_t v, uint32_t a) { return (v + a - 1) & ~(a - 1); } static inline int32_t align_i32(int32_t v, int32_t a) { return (v + a - 1) & ~(a - 1); } /** Alignment must be a power of 2. */ static inline bool anv_is_aligned(uintmax_t n, uintmax_t a) { assert(a == (a & -a)); return (n & (a - 1)) == 0; } static inline uint32_t anv_minify(uint32_t n, uint32_t levels) { if (unlikely(n == 0)) return 0; else return MAX(n >> levels, 1); } static inline bool anv_clear_mask(uint32_t *inout_mask, uint32_t clear_mask) { if (*inout_mask & clear_mask) { *inout_mask &= ~clear_mask; return true; } else { return false; } } #define for_each_bit(b, dword) \ for (uint32_t __dword = (dword); \ (b) = __builtin_ffs(__dword) - 1, __dword; \ __dword &= ~(1 << (b))) /* Define no kernel as 1, since that's an illegal offset for a kernel */ #define NO_KERNEL 1 struct anv_common { VkStructureType sType; const void* pNext; }; /* Whenever we generate an error, pass it through this function. Useful for * debugging, where we can break on it. Only call at error site, not when * propagating errors. Might be useful to plug in a stack trace here. */ static inline VkResult vk_error(VkResult error) { #ifdef DEBUG fprintf(stderr, "vk_error: %x\n", error); #endif return error; } void __anv_finishme(const char *file, int line, const char *format, ...) anv_printflike(3, 4); void anv_loge(const char *format, ...) anv_printflike(1, 2); void anv_loge_v(const char *format, va_list va); /** * Print a FINISHME message, including its source location. */ #define anv_finishme(format, ...) \ __anv_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__); /* A non-fatal assert. Useful for debugging. */ #ifdef DEBUG #define anv_assert(x) ({ \ if (unlikely(!(x))) \ fprintf(stderr, "%s:%d ASSERT: %s\n", __FILE__, __LINE__, #x); \ }) #else #define anv_assert(x) #endif void anv_abortf(const char *format, ...) anv_noreturn anv_printflike(1, 2); void anv_abortfv(const char *format, va_list va) anv_noreturn; #define stub_return(v) \ do { \ anv_finishme("stub %s", __func__); \ return (v); \ } while (0) #define stub() \ do { \ anv_finishme("stub %s", __func__); \ return; \ } while (0) /** * A dynamically growable, circular buffer. Elements are added at head and * removed from tail. head and tail are free-running uint32_t indices and we * only compute the modulo with size when accessing the array. This way, * number of bytes in the queue is always head - tail, even in case of * wraparound. */ struct anv_vector { uint32_t head; uint32_t tail; uint32_t element_size; uint32_t size; void *data; }; int anv_vector_init(struct anv_vector *queue, uint32_t element_size, uint32_t size); void *anv_vector_add(struct anv_vector *queue); void *anv_vector_remove(struct anv_vector *queue); static inline int anv_vector_length(struct anv_vector *queue) { return (queue->head - queue->tail) / queue->element_size; } static inline void anv_vector_finish(struct anv_vector *queue) { free(queue->data); } #define anv_vector_foreach(elem, queue) \ static_assert(__builtin_types_compatible_p(__typeof__(queue), struct anv_vector *), ""); \ for (uint32_t __anv_vector_offset = (queue)->tail; \ elem = (queue)->data + (__anv_vector_offset & ((queue)->size - 1)), __anv_vector_offset < (queue)->head; \ __anv_vector_offset += (queue)->element_size) struct anv_bo { int gem_handle; uint32_t index; uint64_t offset; uint64_t size; void *map; }; /* Represents a lock-free linked list of "free" things. This is used by * both the block pool and the state pools. Unfortunately, in order to * solve the ABA problem, we can't use a single uint32_t head. */ union anv_free_list { struct { uint32_t offset; /* A simple count that is incremented every time the head changes. */ uint32_t count; }; uint64_t u64; }; #define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { 1, 0 } }) struct anv_block_state { union { struct { uint32_t next; uint32_t end; }; uint64_t u64; }; }; struct anv_block_pool { struct anv_device *device; struct anv_bo bo; void *map; int fd; /** * Array of mmaps and gem handles owned by the block pool, reclaimed when * the block pool is destroyed. */ struct anv_vector mmap_cleanups; uint32_t block_size; union anv_free_list free_list; struct anv_block_state state; }; static inline uint32_t anv_block_pool_size(struct anv_block_pool *pool) { return pool->state.end; } struct anv_state { uint32_t offset; uint32_t alloc_size; void *map; }; struct anv_fixed_size_state_pool { size_t state_size; union anv_free_list free_list; struct anv_block_state block; }; #define ANV_MIN_STATE_SIZE_LOG2 6 #define ANV_MAX_STATE_SIZE_LOG2 10 #define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2) struct anv_state_pool { struct anv_block_pool *block_pool; struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS]; }; struct anv_state_stream { struct anv_block_pool *block_pool; uint32_t next; uint32_t current_block; uint32_t end; }; void anv_block_pool_init(struct anv_block_pool *pool, struct anv_device *device, uint32_t block_size); void anv_block_pool_finish(struct anv_block_pool *pool); uint32_t anv_block_pool_alloc(struct anv_block_pool *pool); void anv_block_pool_free(struct anv_block_pool *pool, uint32_t offset); void anv_state_pool_init(struct anv_state_pool *pool, struct anv_block_pool *block_pool); void anv_state_pool_finish(struct anv_state_pool *pool); struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool, size_t state_size, size_t alignment); void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state); void anv_state_stream_init(struct anv_state_stream *stream, struct anv_block_pool *block_pool); void anv_state_stream_finish(struct anv_state_stream *stream); struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream, uint32_t size, uint32_t alignment); /** * Implements a pool of re-usable BOs. The interface is identical to that * of block_pool except that each block is its own BO. */ struct anv_bo_pool { struct anv_device *device; uint32_t bo_size; void *free_list; }; void anv_bo_pool_init(struct anv_bo_pool *pool, struct anv_device *device, uint32_t block_size); void anv_bo_pool_finish(struct anv_bo_pool *pool); VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo); void anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo); struct anv_physical_device { struct anv_instance * instance; uint32_t chipset_id; const char * path; const char * name; const struct brw_device_info * info; uint64_t aperture_size; }; struct anv_instance { void * pAllocUserData; PFN_vkAllocFunction pfnAlloc; PFN_vkFreeFunction pfnFree; uint32_t apiVersion; uint32_t physicalDeviceCount; struct anv_physical_device physicalDevice; }; struct anv_meta_state { struct { VkPipeline pipeline; } clear; struct { VkPipeline pipeline; VkPipelineLayout pipeline_layout; VkDescriptorSetLayout ds_layout; } blit; struct { VkDynamicRasterState rs_state; VkDynamicColorBlendState cb_state; VkDynamicDepthStencilState ds_state; } shared; }; struct anv_queue { struct anv_device * device; struct anv_state_pool * pool; /** * Serial number of the most recently completed batch executed on the * engine. */ struct anv_state completed_serial; /** * The next batch submitted to the engine will be assigned this serial * number. */ uint32_t next_serial; uint32_t last_collected_serial; }; struct anv_device { struct anv_instance * instance; uint32_t chipset_id; struct brw_device_info info; int context_id; int fd; struct anv_bo_pool batch_bo_pool; struct anv_block_pool dynamic_state_block_pool; struct anv_state_pool dynamic_state_pool; struct anv_block_pool instruction_block_pool; struct anv_block_pool surface_state_block_pool; struct anv_state_pool surface_state_pool; struct anv_meta_state meta_state; struct anv_state border_colors; struct anv_queue queue; struct anv_block_pool scratch_block_pool; struct anv_compiler * compiler; pthread_mutex_t mutex; }; void * anv_device_alloc(struct anv_device * device, size_t size, size_t alignment, VkSystemAllocType allocType); void anv_device_free(struct anv_device * device, void * mem); void* anv_gem_mmap(struct anv_device *device, uint32_t gem_handle, uint64_t offset, uint64_t size); void anv_gem_munmap(void *p, uint64_t size); uint32_t anv_gem_create(struct anv_device *device, size_t size); void anv_gem_close(struct anv_device *device, int gem_handle); int anv_gem_userptr(struct anv_device *device, void *mem, size_t size); int anv_gem_wait(struct anv_device *device, int gem_handle, int64_t *timeout_ns); int anv_gem_execbuffer(struct anv_device *device, struct drm_i915_gem_execbuffer2 *execbuf); int anv_gem_set_tiling(struct anv_device *device, int gem_handle, uint32_t stride, uint32_t tiling); int anv_gem_create_context(struct anv_device *device); int anv_gem_destroy_context(struct anv_device *device, int context); int anv_gem_get_param(int fd, uint32_t param); int anv_gem_get_aperture(int fd, uint64_t *size); int anv_gem_handle_to_fd(struct anv_device *device, int gem_handle); int anv_gem_fd_to_handle(struct anv_device *device, int fd); int anv_gem_userptr(struct anv_device *device, void *mem, size_t size); VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size); struct anv_reloc_list { size_t num_relocs; size_t array_length; struct drm_i915_gem_relocation_entry * relocs; struct anv_bo ** reloc_bos; }; VkResult anv_reloc_list_init(struct anv_reloc_list *list, struct anv_device *device); void anv_reloc_list_finish(struct anv_reloc_list *list, struct anv_device *device); uint64_t anv_reloc_list_add(struct anv_reloc_list *list, struct anv_device *device, uint32_t offset, struct anv_bo *target_bo, uint32_t delta); struct anv_batch_bo { /* Link in the anv_cmd_buffer.owned_batch_bos list */ struct list_head link; struct anv_bo bo; /* Bytes actually consumed in this batch BO */ size_t length; struct anv_reloc_list relocs; }; struct anv_batch { struct anv_device * device; void * start; void * end; void * next; struct anv_reloc_list * relocs; /* This callback is called (with the associated user data) in the event * that the batch runs out of space. */ VkResult (*extend_cb)(struct anv_batch *, void *); void * user_data; }; void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords); void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other); uint64_t anv_batch_emit_reloc(struct anv_batch *batch, void *location, struct anv_bo *bo, uint32_t offset); struct anv_address { struct anv_bo *bo; uint32_t offset; }; #define __gen_address_type struct anv_address #define __gen_user_data struct anv_batch static inline uint64_t __gen_combine_address(struct anv_batch *batch, void *location, const struct anv_address address, uint32_t delta) { if (address.bo == NULL) { return delta; } else { assert(batch->start <= location && location < batch->end); return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta); } } #include "gen7_pack.h" #include "gen75_pack.h" #undef GEN8_3DSTATE_MULTISAMPLE #include "gen8_pack.h" #define anv_batch_emit(batch, cmd, ...) do { \ void *__dst = anv_batch_emit_dwords(batch, cmd ## _length); \ struct cmd __template = { \ cmd ## _header, \ __VA_ARGS__ \ }; \ cmd ## _pack(batch, __dst, &__template); \ VG(VALGRIND_CHECK_MEM_IS_DEFINED(__dst, cmd ## _length * 4)); \ } while (0) #define anv_batch_emitn(batch, n, cmd, ...) ({ \ void *__dst = anv_batch_emit_dwords(batch, n); \ struct cmd __template = { \ cmd ## _header, \ .DwordLength = n - cmd ## _length_bias, \ __VA_ARGS__ \ }; \ cmd ## _pack(batch, __dst, &__template); \ __dst; \ }) #define anv_batch_emit_merge(batch, dwords0, dwords1) \ do { \ uint32_t *dw; \ \ assert(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1)); \ dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0)); \ for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++) \ dw[i] = (dwords0)[i] | (dwords1)[i]; \ VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, ARRAY_SIZE(dwords0) * 4));\ } while (0) #define GEN8_MOCS { \ .MemoryTypeLLCeLLCCacheabilityControl = WB, \ .TargetCache = L3DefertoPATforLLCeLLCselection, \ .AgeforQUADLRU = 0 \ } struct anv_device_memory { struct anv_bo bo; VkDeviceSize map_size; void * map; }; struct anv_dynamic_vp_state { struct anv_state sf_clip_vp; struct anv_state cc_vp; struct anv_state scissor; }; struct anv_dynamic_rs_state { uint32_t state_sf[GEN8_3DSTATE_SF_length]; uint32_t state_raster[GEN8_3DSTATE_RASTER_length]; }; struct anv_dynamic_ds_state { uint32_t state_wm_depth_stencil[GEN8_3DSTATE_WM_DEPTH_STENCIL_length]; uint32_t state_color_calc[GEN8_COLOR_CALC_STATE_length]; }; struct anv_dynamic_cb_state { uint32_t state_color_calc[GEN8_COLOR_CALC_STATE_length]; }; struct anv_descriptor_slot { int8_t dynamic_slot; uint8_t index; }; struct anv_descriptor_set_layout { struct { uint32_t surface_count; struct anv_descriptor_slot *surface_start; uint32_t sampler_count; struct anv_descriptor_slot *sampler_start; } stage[VK_SHADER_STAGE_NUM]; uint32_t count; uint32_t num_dynamic_buffers; uint32_t shader_stages; struct anv_descriptor_slot entries[0]; }; struct anv_descriptor { struct anv_sampler *sampler; struct anv_surface_view *view; }; struct anv_descriptor_set { struct anv_descriptor descriptors[0]; }; VkResult anv_descriptor_set_create(struct anv_device *device, const struct anv_descriptor_set_layout *layout, struct anv_descriptor_set **out_set); void anv_descriptor_set_destroy(struct anv_device *device, struct anv_descriptor_set *set); #define MAX_VBS 32 #define MAX_SETS 8 #define MAX_RTS 8 struct anv_pipeline_layout { struct { struct anv_descriptor_set_layout *layout; uint32_t surface_start[VK_SHADER_STAGE_NUM]; uint32_t sampler_start[VK_SHADER_STAGE_NUM]; } set[MAX_SETS]; uint32_t num_sets; struct { uint32_t surface_count; uint32_t sampler_count; } stage[VK_SHADER_STAGE_NUM]; }; struct anv_buffer { struct anv_device * device; VkDeviceSize size; /* Set when bound */ struct anv_bo * bo; VkDeviceSize offset; }; #define ANV_CMD_BUFFER_PIPELINE_DIRTY (1 << 0) #define ANV_CMD_BUFFER_RS_DIRTY (1 << 2) #define ANV_CMD_BUFFER_DS_DIRTY (1 << 3) #define ANV_CMD_BUFFER_CB_DIRTY (1 << 4) #define ANV_CMD_BUFFER_VP_DIRTY (1 << 5) #define ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY (1 << 6) struct anv_vertex_binding { struct anv_buffer * buffer; VkDeviceSize offset; }; struct anv_descriptor_set_binding { struct anv_descriptor_set * set; uint32_t dynamic_offsets[128]; }; /** State required while building cmd buffer */ struct anv_cmd_state { uint32_t current_pipeline; uint32_t vb_dirty; uint32_t dirty; uint32_t compute_dirty; uint32_t descriptors_dirty; uint32_t scratch_size; struct anv_pipeline * pipeline; struct anv_pipeline * compute_pipeline; struct anv_framebuffer * framebuffer; struct anv_render_pass * pass; struct anv_subpass * subpass; struct anv_dynamic_rs_state * rs_state; struct anv_dynamic_ds_state * ds_state; struct anv_dynamic_vp_state * vp_state; struct anv_dynamic_cb_state * cb_state; uint32_t state_vf[GEN8_3DSTATE_VF_length]; struct anv_vertex_binding vertex_bindings[MAX_VBS]; struct anv_descriptor_set_binding descriptors[MAX_SETS]; }; struct anv_cmd_pool { struct list_head cmd_buffers; }; #define ANV_CMD_BUFFER_BATCH_SIZE 8192 enum anv_cmd_buffer_exec_mode { ANV_CMD_BUFFER_EXEC_MODE_PRIMARY, ANV_CMD_BUFFER_EXEC_MODE_EMIT, ANV_CMD_BUFFER_EXEC_MODE_CHAIN, ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN, }; struct anv_cmd_buffer { struct anv_device * device; struct list_head pool_link; struct anv_batch batch; /* Fields required for the actual chain of anv_batch_bo's. * * These fields are initialized by anv_cmd_buffer_init_batch_bo_chain(). */ struct list_head batch_bos; struct list_head surface_bos; uint32_t surface_next; enum anv_cmd_buffer_exec_mode exec_mode; /* A vector of anv_batch_bo pointers for every batch or surface buffer * referenced by this command buffer * * initialized by anv_cmd_buffer_init_batch_bo_chain() */ struct anv_vector seen_bbos; /* Information needed for execbuf * * These fields are generated by anv_cmd_buffer_prepare_execbuf(). */ struct { struct drm_i915_gem_execbuffer2 execbuf; struct drm_i915_gem_exec_object2 * objects; uint32_t bo_count; struct anv_bo ** bos; /* Allocated length of the 'objects' and 'bos' arrays */ uint32_t array_length; bool need_reloc; } execbuf2; /* Serial for tracking buffer completion */ uint32_t serial; /* Stream objects for storing temporary data */ struct anv_state_stream surface_state_stream; struct anv_state_stream dynamic_state_stream; VkCmdBufferOptimizeFlags opt_flags; VkCmdBufferLevel level; struct anv_cmd_state state; }; VkResult anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary, struct anv_cmd_buffer *secondary); void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer); struct anv_bo * anv_cmd_buffer_current_surface_bo(struct anv_cmd_buffer *cmd_buffer); struct anv_reloc_list * anv_cmd_buffer_current_surface_relocs(struct anv_cmd_buffer *cmd_buffer); struct anv_state anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer, uint32_t size, uint32_t alignment); struct anv_state anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer, uint32_t size, uint32_t alignment); VkResult anv_cmd_buffer_new_surface_state_bo(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, struct anv_subpass *subpass); void anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer, struct anv_render_pass *pass, const VkClearValue *clear_values); void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer); struct anv_fence { struct anv_bo bo; struct drm_i915_gem_execbuffer2 execbuf; struct drm_i915_gem_exec_object2 exec2_objects[1]; bool ready; }; struct anv_shader_module { uint32_t size; char data[0]; }; struct anv_shader { struct anv_shader_module * module; char entrypoint[0]; }; struct anv_pipeline { struct anv_device * device; struct anv_batch batch; uint32_t batch_data[256]; struct anv_reloc_list batch_relocs; struct anv_shader * shaders[VK_SHADER_STAGE_NUM]; struct anv_pipeline_layout * layout; bool use_repclear; struct brw_vs_prog_data vs_prog_data; struct brw_wm_prog_data wm_prog_data; struct brw_gs_prog_data gs_prog_data; struct brw_cs_prog_data cs_prog_data; bool writes_point_size; struct brw_stage_prog_data * prog_data[VK_SHADER_STAGE_NUM]; uint32_t scratch_start[VK_SHADER_STAGE_NUM]; uint32_t total_scratch; struct { uint32_t vs_start; uint32_t vs_size; uint32_t nr_vs_entries; uint32_t gs_start; uint32_t gs_size; uint32_t nr_gs_entries; } urb; uint32_t active_stages; struct anv_state_stream program_stream; struct anv_state blend_state; uint32_t vs_simd8; uint32_t ps_simd8; uint32_t ps_simd16; uint32_t gs_vec4; uint32_t gs_vertex_count; uint32_t cs_simd; uint32_t vb_used; uint32_t binding_stride[MAX_VBS]; uint32_t state_sf[GEN8_3DSTATE_SF_length]; uint32_t state_vf[GEN8_3DSTATE_VF_length]; uint32_t state_raster[GEN8_3DSTATE_RASTER_length]; uint32_t state_wm_depth_stencil[GEN8_3DSTATE_WM_DEPTH_STENCIL_length]; uint32_t cs_thread_width_max; uint32_t cs_right_mask; }; struct anv_pipeline_create_info { bool use_repclear; bool disable_viewport; bool disable_scissor; bool disable_vs; bool use_rectlist; }; VkResult anv_pipeline_create(VkDevice device, const VkGraphicsPipelineCreateInfo *pCreateInfo, const struct anv_pipeline_create_info *extra, VkPipeline *pPipeline); struct anv_compiler *anv_compiler_create(struct anv_device *device); void anv_compiler_destroy(struct anv_compiler *compiler); int anv_compiler_run(struct anv_compiler *compiler, struct anv_pipeline *pipeline); void anv_compiler_free(struct anv_pipeline *pipeline); struct anv_format { const char *name; uint16_t surface_format; /**< RENDER_SURFACE_STATE.SurfaceFormat */ uint8_t cpp; /**< Bytes-per-pixel of anv_format::surface_format. */ uint8_t num_channels; uint16_t depth_format; /**< 3DSTATE_DEPTH_BUFFER.SurfaceFormat */ bool has_stencil; }; const struct anv_format * anv_format_for_vk_format(VkFormat format); bool anv_is_vk_format_depth_or_stencil(VkFormat format); /** * A proxy for the color surfaces, depth surfaces, and stencil surfaces. */ struct anv_surface { /** * Offset from VkImage's base address, as bound by vkBindImageMemory(). */ uint32_t offset; uint32_t stride; /**< RENDER_SURFACE_STATE.SurfacePitch */ uint16_t qpitch; /**< RENDER_SURFACE_STATE.QPitch */ /** * \name Alignment of miptree images, in units of pixels. * * These fields contain the real alignment values, not the values to be * given to the GPU. For example, if h_align is 4, then program the GPU * with HALIGN_4. * \{ */ uint8_t h_align; /**< RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */ uint8_t v_align; /**< RENDER_SURFACE_STATE.SurfaceVerticalAlignment */ /** \} */ uint8_t tile_mode; /**< RENDER_SURFACE_STATE.TileMode */ }; struct anv_image { VkImageType type; VkExtent3D extent; VkFormat format; uint32_t levels; uint32_t array_size; VkDeviceSize size; uint32_t alignment; /* Set when bound */ struct anv_bo *bo; VkDeviceSize offset; struct anv_swap_chain *swap_chain; /** RENDER_SURFACE_STATE.SurfaceType */ uint8_t surf_type; /** Primary surface is either color or depth. */ struct anv_surface primary_surface; /** Stencil surface is optional. */ struct anv_surface stencil_surface; }; struct anv_surface_view { struct anv_state surface_state; /**< RENDER_SURFACE_STATE */ struct anv_bo *bo; uint32_t offset; /**< VkBufferCreateInfo::offset */ uint32_t range; /**< VkBufferCreateInfo::range */ VkFormat format; /**< VkBufferCreateInfo::format */ }; struct anv_buffer_view { struct anv_surface_view view; }; struct anv_image_view { struct anv_surface_view view; VkExtent3D extent; }; enum anv_attachment_view_type { ANV_ATTACHMENT_VIEW_TYPE_COLOR, ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL, }; struct anv_attachment_view { enum anv_attachment_view_type attachment_type; VkExtent3D extent; }; struct anv_color_attachment_view { struct anv_attachment_view base; struct anv_surface_view view; }; struct anv_depth_stencil_view { struct anv_attachment_view base; struct anv_bo *bo; uint32_t depth_offset; /**< Offset into bo. */ uint32_t depth_stride; /**< 3DSTATE_DEPTH_BUFFER.SurfacePitch */ uint32_t depth_format; /**< 3DSTATE_DEPTH_BUFFER.SurfaceFormat */ uint16_t depth_qpitch; /**< 3DSTATE_DEPTH_BUFFER.SurfaceQPitch */ uint32_t stencil_offset; /**< Offset into bo. */ uint32_t stencil_stride; /**< 3DSTATE_STENCIL_BUFFER.SurfacePitch */ uint16_t stencil_qpitch; /**< 3DSTATE_STENCIL_BUFFER.SurfaceQPitch */ }; struct anv_image_create_info { const VkImageCreateInfo *vk_info; bool force_tile_mode; uint8_t tile_mode; uint32_t stride; }; VkResult anv_image_create(VkDevice _device, const struct anv_image_create_info *info, VkImage *pImage); void anv_image_view_init(struct anv_image_view *view, struct anv_device *device, const VkImageViewCreateInfo* pCreateInfo, struct anv_cmd_buffer *cmd_buffer); void anv_color_attachment_view_init(struct anv_color_attachment_view *view, struct anv_device *device, const VkAttachmentViewCreateInfo* pCreateInfo, struct anv_cmd_buffer *cmd_buffer); void anv_fill_buffer_surface_state(void *state, VkFormat format, uint32_t offset, uint32_t range); void anv_surface_view_fini(struct anv_device *device, struct anv_surface_view *view); struct anv_sampler { uint32_t state[4]; }; struct anv_framebuffer { uint32_t width; uint32_t height; uint32_t layers; /* Viewport for clears */ VkDynamicViewportState vp_state; uint32_t attachment_count; const struct anv_attachment_view * attachments[0]; }; struct anv_subpass { uint32_t input_count; uint32_t * input_attachments; uint32_t color_count; uint32_t * color_attachments; uint32_t * resolve_attachments; uint32_t depth_stencil_attachment; }; struct anv_render_pass_attachment { VkFormat format; uint32_t samples; VkAttachmentLoadOp load_op; VkAttachmentLoadOp stencil_load_op; }; struct anv_render_pass { uint32_t attachment_count; uint32_t subpass_count; struct anv_render_pass_attachment * attachments; struct anv_subpass subpasses[0]; }; void anv_device_init_meta(struct anv_device *device); void anv_device_finish_meta(struct anv_device *device); void *anv_lookup_entrypoint(const char *name); #define ANV_DEFINE_HANDLE_CASTS(__anv_type, __VkType) \ \ static inline struct __anv_type * \ __anv_type ## _from_handle(__VkType _handle) \ { \ return (struct __anv_type *) _handle; \ } \ \ static inline __VkType \ __anv_type ## _to_handle(struct __anv_type *_obj) \ { \ return (__VkType) _obj; \ } #define ANV_DEFINE_NONDISP_HANDLE_CASTS(__anv_type, __VkType) \ \ static inline struct __anv_type * \ __anv_type ## _from_handle(__VkType _handle) \ { \ return (struct __anv_type *) _handle.handle; \ } \ \ static inline __VkType \ __anv_type ## _to_handle(struct __anv_type *_obj) \ { \ return (__VkType) { .handle = (uint64_t) _obj }; \ } #define ANV_FROM_HANDLE(__anv_type, __name, __handle) \ struct __anv_type *__name = __anv_type ## _from_handle(__handle) ANV_DEFINE_HANDLE_CASTS(anv_cmd_buffer, VkCmdBuffer) ANV_DEFINE_HANDLE_CASTS(anv_device, VkDevice) ANV_DEFINE_HANDLE_CASTS(anv_instance, VkInstance) ANV_DEFINE_HANDLE_CASTS(anv_physical_device, VkPhysicalDevice) ANV_DEFINE_HANDLE_CASTS(anv_queue, VkQueue) ANV_DEFINE_HANDLE_CASTS(anv_swap_chain, VkSwapChainWSI); ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_cmd_pool, VkCmdPool) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_attachment_view, VkAttachmentView) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, VkBuffer) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, VkBufferView); ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, VkDescriptorSet) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, VkDeviceMemory) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_dynamic_cb_state, VkDynamicColorBlendState) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_dynamic_ds_state, VkDynamicDepthStencilState) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_dynamic_rs_state, VkDynamicRasterState) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_dynamic_vp_state, VkDynamicViewportState) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_fence, VkFence) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_framebuffer, VkFramebuffer) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image, VkImage) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, VkImageView); ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, VkPipeline) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader, VkShader) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule) #define ANV_DEFINE_STRUCT_CASTS(__anv_type, __VkType) \ \ static inline const __VkType * \ __anv_type ## _to_ ## __VkType(const struct __anv_type *__anv_obj) \ { \ return (const __VkType *) __anv_obj; \ } #define ANV_COMMON_TO_STRUCT(__VkType, __vk_name, __common_name) \ const __VkType *__vk_name = anv_common_to_ ## __VkType(__common_name) ANV_DEFINE_STRUCT_CASTS(anv_common, VkMemoryBarrier) ANV_DEFINE_STRUCT_CASTS(anv_common, VkBufferMemoryBarrier) ANV_DEFINE_STRUCT_CASTS(anv_common, VkImageMemoryBarrier) #ifdef __cplusplus } #endif