/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "anv_nir.h" #include "glsl/nir/nir_builder.h" #include "util/ralloc.h" /* This file includes NIR helpers used by meta shaders in the Vulkan * driver. Eventually, these will all be merged into nir_builder. * However, for now, keeping them in their own file helps to prevent merge * conflicts. */ static inline void nir_builder_init_simple_shader(nir_builder *b, gl_shader_stage stage) { b->shader = nir_shader_create(NULL, stage, NULL); nir_function *func = nir_function_create(b->shader, ralloc_strdup(b->shader, "main")); nir_function_overload *overload = nir_function_overload_create(func); overload->num_params = 0; b->impl = nir_function_impl_create(overload); b->cursor = nir_after_cf_list(&b->impl->body); } static inline void nir_copy_var(nir_builder *build, nir_variable *dest, nir_variable *src) { nir_intrinsic_instr *copy = nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var); copy->variables[0] = nir_deref_var_create(copy, dest); copy->variables[1] = nir_deref_var_create(copy, src); nir_builder_instr_insert(build, ©->instr); } static inline nir_variable * nir_variable_create(nir_shader *shader, const char *name, const struct glsl_type *type, nir_variable_mode mode) { nir_variable *var = rzalloc(shader, nir_variable); var->name = ralloc_strdup(var, name); var->type = type; var->data.mode = mode; if ((mode == nir_var_shader_in && shader->stage != MESA_SHADER_VERTEX) || (mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT)) var->data.interpolation = INTERP_QUALIFIER_SMOOTH; switch (var->data.mode) { case nir_var_local: assert(!"nir_variable_create cannot be used for local variables"); break; case nir_var_global: exec_list_push_tail(&shader->globals, &var->node); break; case nir_var_shader_in: exec_list_push_tail(&shader->inputs, &var->node); break; case nir_var_shader_out: exec_list_push_tail(&shader->outputs, &var->node); break; case nir_var_uniform: case nir_var_shader_storage: exec_list_push_tail(&shader->uniforms, &var->node); break; case nir_var_system_value: exec_list_push_tail(&shader->system_values, &var->node); break; default: unreachable("not reached"); } return var; }