/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "anv_meta.h" #include "anv_meta_clear.h" #include "anv_nir_builder.h" #include "anv_private.h" /** Vertex attributes for color clears. */ struct color_clear_vattrs { struct anv_vue_header vue_header; float position[2]; /**< 3DPRIM_RECTLIST */ VkClearColorValue color; }; /** Vertex attributes for depthstencil clears. */ struct depthstencil_clear_vattrs { struct anv_vue_header vue_header; float position[2]; /*<< 3DPRIM_RECTLIST */ }; static void meta_clear_begin(struct anv_meta_saved_state *saved_state, struct anv_cmd_buffer *cmd_buffer) { anv_meta_save(saved_state, cmd_buffer, (1 << VK_DYNAMIC_STATE_VIEWPORT) | (1 << VK_DYNAMIC_STATE_SCISSOR) | (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE)); cmd_buffer->state.dynamic.viewport.count = 0; cmd_buffer->state.dynamic.scissor.count = 0; } static void meta_clear_end(struct anv_meta_saved_state *saved_state, struct anv_cmd_buffer *cmd_buffer) { anv_meta_restore(saved_state, cmd_buffer); } static void build_color_shaders(struct nir_shader **out_vs, struct nir_shader **out_fs) { nir_builder vs_b; nir_builder fs_b; nir_builder_init_simple_shader(&vs_b, MESA_SHADER_VERTEX); nir_builder_init_simple_shader(&fs_b, MESA_SHADER_FRAGMENT); const struct glsl_type *position_type = glsl_vec4_type(); const struct glsl_type *color_type = glsl_vec4_type(); nir_variable *vs_in_pos = nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, "a_position"); vs_in_pos->data.location = VERT_ATTRIB_GENERIC0; nir_variable *vs_out_pos = nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, "gl_Position"); vs_out_pos->data.location = VARYING_SLOT_POS; nir_variable *vs_in_color = nir_variable_create(vs_b.shader, nir_var_shader_in, color_type, "a_color"); vs_in_color->data.location = VERT_ATTRIB_GENERIC1; nir_variable *vs_out_color = nir_variable_create(vs_b.shader, nir_var_shader_out, color_type, "v_color"); vs_out_color->data.location = VARYING_SLOT_VAR0; vs_out_color->data.interpolation = INTERP_QUALIFIER_FLAT; nir_variable *fs_in_color = nir_variable_create(fs_b.shader, nir_var_shader_in, color_type, "v_color"); fs_in_color->data.location = vs_out_color->data.location; fs_in_color->data.interpolation = vs_out_color->data.interpolation; nir_variable *fs_out_color = nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, "f_color"); fs_out_color->data.location = FRAG_RESULT_DATA0; nir_copy_var(&vs_b, vs_out_pos, vs_in_pos); nir_copy_var(&vs_b, vs_out_color, vs_in_color); nir_copy_var(&fs_b, fs_out_color, fs_in_color); *out_vs = vs_b.shader; *out_fs = fs_b.shader; } static struct anv_pipeline * create_pipeline(struct anv_device *device, struct nir_shader *vs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkAllocationCallbacks *alloc) { VkDevice device_h = anv_device_to_handle(device); struct anv_shader_module vs_m = { .nir = vs_nir }; struct anv_shader_module fs_m = { .nir = fs_nir }; VkPipeline pipeline_h; anv_graphics_pipeline_create(device_h, &(VkGraphicsPipelineCreateInfo) { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = 2, .pStages = (VkPipelineShaderStageCreateInfo[]) { { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = anv_shader_module_to_handle(&vs_m), .pName = "main", }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = anv_shader_module_to_handle(&fs_m), .pName = "main", }, }, .pVertexInputState = vi_state, .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, .primitiveRestartEnable = false, }, .pViewportState = &(VkPipelineViewportStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .viewportCount = 1, .pViewports = NULL, /* dynamic */ .scissorCount = 1, .pScissors = NULL, /* dynamic */ }, .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .rasterizerDiscardEnable = false, .polygonMode = VK_POLYGON_MODE_FILL, .cullMode = VK_CULL_MODE_NONE, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, .depthBiasEnable = false, }, .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .rasterizationSamples = 1, /* FINISHME: Multisampling */ .sampleShadingEnable = false, .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, .alphaToCoverageEnable = false, .alphaToOneEnable = false, }, .pDepthStencilState = ds_state, .pColorBlendState = cb_state, .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { /* The meta clear pipeline declares all state as dynamic. * As a consequence, vkCmdBindPipeline writes no dynamic state * to the cmd buffer. Therefore, at the end of the meta clear, * we need only restore dynamic state was vkCmdSet. */ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .dynamicStateCount = 9, .pDynamicStates = (VkDynamicState[]) { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_LINE_WIDTH, VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS, VK_DYNAMIC_STATE_DEPTH_BOUNDS, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE, }, }, .flags = 0, .renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass), .subpass = 0, }, &(struct anv_graphics_pipeline_create_info) { .use_repclear = true, .disable_viewport = true, .disable_vs = true, .use_rectlist = true }, alloc, &pipeline_h); ralloc_free(vs_nir); ralloc_free(fs_nir); return anv_pipeline_from_handle(pipeline_h); } static void init_color_pipeline(struct anv_device *device) { struct nir_shader *vs_nir; struct nir_shader *fs_nir; build_color_shaders(&vs_nir, &fs_nir); const VkPipelineVertexInputStateCreateInfo vi_state = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = 1, .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { { .binding = 0, .stride = sizeof(struct color_clear_vattrs), .inputRate = VK_VERTEX_INPUT_RATE_VERTEX }, }, .vertexAttributeDescriptionCount = 3, .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { { /* VUE Header */ .location = 0, .binding = 0, .format = VK_FORMAT_R32G32B32A32_UINT, .offset = offsetof(struct color_clear_vattrs, vue_header), }, { /* Position */ .location = 1, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = offsetof(struct color_clear_vattrs, position), }, { /* Color */ .location = 2, .binding = 0, .format = VK_FORMAT_R32G32B32A32_SFLOAT, .offset = offsetof(struct color_clear_vattrs, color), }, }, }; const VkPipelineDepthStencilStateCreateInfo ds_state = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .depthTestEnable = false, .depthWriteEnable = false, .depthBoundsTestEnable = false, .stencilTestEnable = false, }; const VkPipelineColorBlendStateCreateInfo cb_state = { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .logicOpEnable = false, .attachmentCount = 1, .pAttachments = (VkPipelineColorBlendAttachmentState []) { { .blendEnable = false, .colorWriteMask = VK_COLOR_COMPONENT_A_BIT | VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT, }, }, }; device->meta_state.clear.color_pipeline = create_pipeline(device, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, NULL); } static void emit_load_color_clear(struct anv_cmd_buffer *cmd_buffer, uint32_t attachment, VkClearColorValue clear_value) { struct anv_device *device = cmd_buffer->device; VkCommandBuffer cmd_buffer_h = anv_cmd_buffer_to_handle(cmd_buffer); const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; VkPipeline pipeline_h = anv_pipeline_to_handle(device->meta_state.clear.color_pipeline); const struct color_clear_vattrs vertex_data[3] = { { .vue_header = { 0 }, .position = { 0.0, 0.0 }, .color = clear_value, }, { .vue_header = { 0 }, .position = { fb->width, 0.0 }, .color = clear_value, }, { .vue_header = { 0 }, .position = { fb->width, fb->height }, .color = clear_value, }, }; struct anv_state state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, sizeof(vertex_data), 16); memcpy(state.map, vertex_data, sizeof(vertex_data)); struct anv_buffer vertex_buffer = { .device = device, .size = sizeof(vertex_data), .bo = &device->dynamic_state_block_pool.bo, .offset = state.offset, }; anv_cmd_buffer_begin_subpass(cmd_buffer, &(struct anv_subpass) { .color_count = 1, .color_attachments = (uint32_t[]) { attachment }, .depth_stencil_attachment = VK_ATTACHMENT_UNUSED, }); ANV_CALL(CmdSetViewport)(cmd_buffer_h, 1, (VkViewport[]) { { .x = 0, .y = 0, .width = fb->width, .height = fb->height, .minDepth = 0.0, .maxDepth = 1.0, }, }); ANV_CALL(CmdSetScissor)(cmd_buffer_h, 1, (VkRect2D[]) { { .offset = { 0, 0 }, .extent = { fb->width, fb->height }, } }); ANV_CALL(CmdBindVertexBuffers)(cmd_buffer_h, 0, 1, (VkBuffer[]) { anv_buffer_to_handle(&vertex_buffer) }, (VkDeviceSize[]) { 0 }); if (cmd_buffer->state.pipeline != device->meta_state.clear.color_pipeline) { ANV_CALL(CmdBindPipeline)(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_h); } ANV_CALL(CmdDraw)(cmd_buffer_h, 3, 1, 0, 0); } static void build_depthstencil_shaders(struct nir_shader **out_vs, struct nir_shader **out_fs) { nir_builder vs_b; nir_builder fs_b; nir_builder_init_simple_shader(&vs_b, MESA_SHADER_VERTEX); nir_builder_init_simple_shader(&fs_b, MESA_SHADER_FRAGMENT); const struct glsl_type *position_type = glsl_vec4_type(); nir_variable *vs_in_pos = nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, "a_position"); vs_in_pos->data.location = VERT_ATTRIB_GENERIC0; nir_variable *vs_out_pos = nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, "gl_Position"); vs_out_pos->data.location = VARYING_SLOT_POS; nir_copy_var(&vs_b, vs_out_pos, vs_in_pos); *out_vs = vs_b.shader; *out_fs = fs_b.shader; } static struct anv_pipeline * create_depthstencil_pipeline(struct anv_device *device, VkImageAspectFlags aspects) { struct nir_shader *vs_nir; struct nir_shader *fs_nir; build_depthstencil_shaders(&vs_nir, &fs_nir); const VkPipelineVertexInputStateCreateInfo vi_state = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = 1, .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { { .binding = 0, .stride = sizeof(struct depthstencil_clear_vattrs), .inputRate = VK_VERTEX_INPUT_RATE_VERTEX }, }, .vertexAttributeDescriptionCount = 2, .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { { /* VUE Header */ .location = 0, .binding = 0, .format = VK_FORMAT_R32G32B32A32_UINT, .offset = offsetof(struct depthstencil_clear_vattrs, vue_header), }, { /* Position */ .location = 1, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = offsetof(struct depthstencil_clear_vattrs, position), }, }, }; const VkPipelineDepthStencilStateCreateInfo ds_state = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .depthTestEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT), .depthCompareOp = VK_COMPARE_OP_ALWAYS, .depthWriteEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT), .depthBoundsTestEnable = false, .stencilTestEnable = (aspects & VK_IMAGE_ASPECT_STENCIL_BIT), .front = { .passOp = VK_STENCIL_OP_REPLACE, .compareOp = VK_COMPARE_OP_ALWAYS, .writeMask = UINT32_MAX, .reference = 0, /* dynamic */ }, .back = { 0 /* dont care */ }, }; const VkPipelineColorBlendStateCreateInfo cb_state = { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .logicOpEnable = false, .attachmentCount = 0, .pAttachments = NULL, }; return create_pipeline(device, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, NULL); } static void emit_load_depthstencil_clear(struct anv_cmd_buffer *cmd_buffer, uint32_t attachment, VkImageAspectFlags aspects, VkClearDepthStencilValue clear_value) { struct anv_device *device = cmd_buffer->device; VkCommandBuffer cmd_buffer_h = anv_cmd_buffer_to_handle(cmd_buffer); const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; const struct depthstencil_clear_vattrs vertex_data[3] = { { .vue_header = { 0 }, .position = { 0.0, 0.0 }, }, { .vue_header = { 0 }, .position = { fb->width, 0.0 }, }, { .vue_header = { 0 }, .position = { fb->width, fb->height }, }, }; struct anv_state state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, sizeof(vertex_data), 16); memcpy(state.map, vertex_data, sizeof(vertex_data)); struct anv_buffer vertex_buffer = { .device = device, .size = sizeof(vertex_data), .bo = &device->dynamic_state_block_pool.bo, .offset = state.offset, }; anv_cmd_buffer_begin_subpass(cmd_buffer, &(struct anv_subpass) { .color_count = 0, .depth_stencil_attachment = attachment, }); ANV_CALL(CmdSetViewport)(cmd_buffer_h, 1, (VkViewport[]) { { .x = 0, .y = 0, .width = fb->width, .height = fb->height, /* Ignored when clearing only stencil. */ .minDepth = clear_value.depth, .maxDepth = clear_value.depth, }, }); ANV_CALL(CmdSetScissor)(cmd_buffer_h, 1, (VkRect2D[]) { { .offset = { 0, 0 }, .extent = { fb->width, fb->height }, } }); if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) { ANV_CALL(CmdSetStencilReference)(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT, clear_value.stencil); } ANV_CALL(CmdBindVertexBuffers)(cmd_buffer_h, 0, 1, (VkBuffer[]) { anv_buffer_to_handle(&vertex_buffer) }, (VkDeviceSize[]) { 0 }); struct anv_pipeline *pipeline; switch (aspects) { case VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT: pipeline = device->meta_state.clear.depthstencil_pipeline; break; case VK_IMAGE_ASPECT_DEPTH_BIT: pipeline = device->meta_state.clear.depth_only_pipeline; break; case VK_IMAGE_ASPECT_STENCIL_BIT: pipeline = device->meta_state.clear.stencil_only_pipeline; break; default: unreachable("expected depth or stencil aspect"); } if (cmd_buffer->state.pipeline != pipeline) { ANV_CALL(CmdBindPipeline)(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS, anv_pipeline_to_handle(pipeline)); } ANV_CALL(CmdDraw)(cmd_buffer_h, 3, 1, 0, 0); } static void init_depthstencil_pipelines(struct anv_device *device) { device->meta_state.clear.depth_only_pipeline = create_depthstencil_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT); device->meta_state.clear.stencil_only_pipeline = create_depthstencil_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT); device->meta_state.clear.depthstencil_pipeline = create_depthstencil_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT); } void anv_device_init_meta_clear_state(struct anv_device *device) { init_color_pipeline(device); init_depthstencil_pipelines(device); } void anv_device_finish_meta_clear_state(struct anv_device *device) { VkDevice device_h = anv_device_to_handle(device); ANV_CALL(DestroyPipeline)(device_h, anv_pipeline_to_handle(device->meta_state.clear.color_pipeline), NULL); ANV_CALL(DestroyPipeline)(device_h, anv_pipeline_to_handle(device->meta_state.clear.depth_only_pipeline), NULL); ANV_CALL(DestroyPipeline)(device_h, anv_pipeline_to_handle(device->meta_state.clear.stencil_only_pipeline), NULL); ANV_CALL(DestroyPipeline)(device_h, anv_pipeline_to_handle(device->meta_state.clear.depthstencil_pipeline), NULL); } void anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer, struct anv_render_pass *pass, const VkClearValue *clear_values) { struct anv_meta_saved_state saved_state; /* Figure out whether or not we actually need to clear anything to avoid * trashing state when clearing is a no-op. */ bool needs_clear = false; for (uint32_t a = 0; a < pass->attachment_count; ++a) { struct anv_render_pass_attachment *att = &pass->attachments[a]; if (anv_format_is_color(att->format)) { if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { needs_clear = true; break; } } else { if ((att->format->depth_format && att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) || (att->format->has_stencil && att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)) { needs_clear = true; break; } } } if (!needs_clear) return; meta_clear_begin(&saved_state, cmd_buffer); for (uint32_t a = 0; a < pass->attachment_count; ++a) { struct anv_render_pass_attachment *att = &pass->attachments[a]; if (anv_format_is_color(att->format)) { if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { emit_load_color_clear(cmd_buffer, a, clear_values[a].color); } } else { VkImageAspectFlags clear_aspects = 0; if (att->format->depth_format && att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT; } if (att->format->has_stencil && att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT; } if (clear_aspects) { emit_load_depthstencil_clear(cmd_buffer, a, clear_aspects, clear_values[a].depthStencil); } } } meta_clear_end(&saved_state, cmd_buffer); } void anv_CmdClearColorImage( VkCommandBuffer commandBuffer, VkImage _image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_image, image, _image); struct anv_meta_saved_state saved_state; meta_clear_begin(&saved_state, cmd_buffer); for (uint32_t r = 0; r < rangeCount; r++) { for (uint32_t l = 0; l < pRanges[r].levelCount; l++) { for (uint32_t s = 0; s < pRanges[r].layerCount; s++) { struct anv_image_view iview; anv_image_view_init(&iview, cmd_buffer->device, &(VkImageViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = _image, .viewType = VK_IMAGE_VIEW_TYPE_2D, .format = image->format->vk_format, .subresourceRange = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = pRanges[r].baseMipLevel + l, .levelCount = 1, .baseArrayLayer = pRanges[r].baseArrayLayer + s, .layerCount = 1 }, }, cmd_buffer); VkFramebuffer fb; anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device), &(VkFramebufferCreateInfo) { .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .attachmentCount = 1, .pAttachments = (VkImageView[]) { anv_image_view_to_handle(&iview), }, .width = iview.extent.width, .height = iview.extent.height, .layers = 1 }, &cmd_buffer->pool->alloc, &fb); VkRenderPass pass; anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device), &(VkRenderPassCreateInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = 1, .pAttachments = &(VkAttachmentDescription) { .format = iview.format->vk_format, .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .initialLayout = VK_IMAGE_LAYOUT_GENERAL, .finalLayout = VK_IMAGE_LAYOUT_GENERAL, }, .subpassCount = 1, .pSubpasses = &(VkSubpassDescription) { .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .inputAttachmentCount = 0, .colorAttachmentCount = 1, .pColorAttachments = &(VkAttachmentReference) { .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .pResolveAttachments = NULL, .pDepthStencilAttachment = &(VkAttachmentReference) { .attachment = VK_ATTACHMENT_UNUSED, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .preserveAttachmentCount = 1, .pPreserveAttachments = &(VkAttachmentReference) { .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }, }, .dependencyCount = 0, }, &cmd_buffer->pool->alloc, &pass); ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer), &(VkRenderPassBeginInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderArea = { .offset = { 0, 0, }, .extent = { .width = iview.extent.width, .height = iview.extent.height, }, }, .renderPass = pass, .framebuffer = fb, .clearValueCount = 1, .pClearValues = (VkClearValue[]) { { .color = *pColor }, }, }, VK_SUBPASS_CONTENTS_INLINE); ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer)); /* XXX: We're leaking the render pass and framebuffer */ } } } meta_clear_end(&saved_state, cmd_buffer); } void anv_CmdClearDepthStencilImage( VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges) { stub(); } void anv_CmdClearAttachments( VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects) { stub(); }