/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "anv_private.h" #include "anv_meta_spirv_autogen.h" static void anv_device_init_meta_clear_state(struct anv_device *device) { /* We don't use a vertex shader for clearing, but instead build and pass * the VUEs directly to the rasterization backend. */ VkShaderModule fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT, out vec4 f_color; flat in vec4 v_color; void main() { f_color = v_color; } ); VkShader fs; anv_CreateShader(anv_device_to_handle(device), &(VkShaderCreateInfo) { .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, .module = fsm, .pName = "main", }, &fs); /* We use instanced rendering to clear multiple render targets. We have two * vertex buffers: the first vertex buffer holds per-vertex data and * provides the vertices for the clear rectangle. The second one holds * per-instance data, which consists of the VUE header (which selects the * layer) and the color (Vulkan supports per-RT clear colors). */ VkPipelineVertexInputStateCreateInfo vi_create_info = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .bindingCount = 2, .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { { .binding = 0, .strideInBytes = 8, .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX }, { .binding = 1, .strideInBytes = 32, .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE }, }, .attributeCount = 3, .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { { /* VUE Header */ .location = 0, .binding = 1, .format = VK_FORMAT_R32G32B32A32_UINT, .offsetInBytes = 0 }, { /* Position */ .location = 1, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offsetInBytes = 0 }, { /* Color */ .location = 2, .binding = 1, .format = VK_FORMAT_R32G32B32A32_SFLOAT, .offsetInBytes = 16 } } }; anv_pipeline_create(anv_device_to_handle(device), &(VkGraphicsPipelineCreateInfo) { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = 1, .pStages = &(VkPipelineShaderStageCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT, .shader = fs, .pSpecializationInfo = NULL, }, .pVertexInputState = &vi_create_info, .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, .primitiveRestartEnable = false, }, .pRasterState = &(VkPipelineRasterStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO, .depthClipEnable = true, .rasterizerDiscardEnable = false, .fillMode = VK_FILL_MODE_SOLID, .cullMode = VK_CULL_MODE_NONE, .frontFace = VK_FRONT_FACE_CCW }, .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .attachmentCount = 1, .pAttachments = (VkPipelineColorBlendAttachmentState []) { { .channelWriteMask = VK_CHANNEL_A_BIT | VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT }, } }, .flags = 0, }, &(struct anv_pipeline_create_info) { .use_repclear = true, .disable_viewport = true, .use_rectlist = true }, &device->meta_state.clear.pipeline); anv_DestroyShaderModule(anv_device_to_handle(device), fsm); anv_DestroyShader(anv_device_to_handle(device), fs); } #define NUM_VB_USED 2 struct anv_saved_state { struct anv_vertex_binding old_vertex_bindings[NUM_VB_USED]; struct anv_descriptor_set *old_descriptor_set0; struct anv_pipeline *old_pipeline; VkDynamicColorBlendState cb_state; }; static void anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer, struct anv_saved_state *state) { state->old_pipeline = cmd_buffer->state.pipeline; state->old_descriptor_set0 = cmd_buffer->state.descriptors[0].set; memcpy(state->old_vertex_bindings, cmd_buffer->state.vertex_bindings, sizeof(state->old_vertex_bindings)); } static void anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer, const struct anv_saved_state *state) { cmd_buffer->state.pipeline = state->old_pipeline; cmd_buffer->state.descriptors[0].set = state->old_descriptor_set0; memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings, sizeof(state->old_vertex_bindings)); cmd_buffer->state.vb_dirty |= (1 << NUM_VB_USED) - 1; cmd_buffer->state.dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY; cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT; } struct vue_header { uint32_t Reserved; uint32_t RTAIndex; uint32_t ViewportIndex; float PointWidth; }; struct clear_instance_data { struct vue_header vue_header; VkClearColorValue color; }; static void meta_emit_clear(struct anv_cmd_buffer *cmd_buffer, int num_instances, struct clear_instance_data *instance_data) { struct anv_device *device = cmd_buffer->device; struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; struct anv_state state; uint32_t size; const float vertex_data[] = { /* Rect-list coordinates */ 0.0, 0.0, fb->width, 0.0, fb->width, fb->height, /* Align to 16 bytes */ 0.0, 0.0, }; size = sizeof(vertex_data) + num_instances * sizeof(*instance_data); state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, size, 16); /* Copy in the vertex and instance data */ memcpy(state.map, vertex_data, sizeof(vertex_data)); memcpy(state.map + sizeof(vertex_data), instance_data, num_instances * sizeof(*instance_data)); struct anv_buffer vertex_buffer = { .device = cmd_buffer->device, .size = size, .bo = &device->surface_state_block_pool.bo, .offset = state.offset }; anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2, (VkBuffer[]) { anv_buffer_to_handle(&vertex_buffer), anv_buffer_to_handle(&vertex_buffer) }, (VkDeviceSize[]) { 0, sizeof(vertex_data) }); if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.clear.pipeline)) anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS, device->meta_state.clear.pipeline); /* We don't need anything here, only set if not already set. */ if (cmd_buffer->state.rs_state == NULL) anv_CmdBindDynamicRasterState(anv_cmd_buffer_to_handle(cmd_buffer), device->meta_state.shared.rs_state); if (cmd_buffer->state.vp_state == NULL) anv_CmdBindDynamicViewportState(anv_cmd_buffer_to_handle(cmd_buffer), cmd_buffer->state.framebuffer->vp_state); if (cmd_buffer->state.ds_state == NULL) anv_CmdBindDynamicDepthStencilState(anv_cmd_buffer_to_handle(cmd_buffer), device->meta_state.shared.ds_state); if (cmd_buffer->state.cb_state == NULL) anv_CmdBindDynamicColorBlendState(anv_cmd_buffer_to_handle(cmd_buffer), device->meta_state.shared.cb_state); anv_CmdDraw(anv_cmd_buffer_to_handle(cmd_buffer), 0, 3, 0, num_instances); } void anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer, struct anv_render_pass *pass, const VkClearValue *clear_values) { struct anv_saved_state saved_state; int num_clear_layers = 0; for (uint32_t i = 0; i < pass->attachment_count; i++) { if (pass->attachments[i].load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { if (anv_format_is_depth_or_stencil(pass->attachments[i].format)) { anv_finishme("Can't clear depth-stencil yet"); continue; } num_clear_layers++; } } if (num_clear_layers == 0) return; struct clear_instance_data instance_data[num_clear_layers]; uint32_t color_attachments[num_clear_layers]; int layer = 0; for (uint32_t i = 0; i < pass->attachment_count; i++) { if (pass->attachments[i].load_op == VK_ATTACHMENT_LOAD_OP_CLEAR && !anv_format_is_depth_or_stencil(pass->attachments[i].format)) { instance_data[layer] = (struct clear_instance_data) { .vue_header = { .RTAIndex = i, .ViewportIndex = 0, .PointWidth = 0.0 }, .color = clear_values[i].color, }; color_attachments[layer] = i; layer++; } } anv_cmd_buffer_save(cmd_buffer, &saved_state); struct anv_subpass subpass = { .input_count = 0, .color_count = num_clear_layers, .color_attachments = color_attachments, .depth_stencil_attachment = VK_ATTACHMENT_UNUSED, }; anv_cmd_buffer_begin_subpass(cmd_buffer, &subpass); meta_emit_clear(cmd_buffer, num_clear_layers, instance_data); /* Restore API state */ anv_cmd_buffer_restore(cmd_buffer, &saved_state); } static void anv_device_init_meta_blit_state(struct anv_device *device) { /* We don't use a vertex shader for clearing, but instead build and pass * the VUEs directly to the rasterization backend. However, we do need * to provide GLSL source for the vertex shader so that the compiler * does not dead-code our inputs. */ VkShaderModule vsm = GLSL_VK_SHADER_MODULE(device, VERTEX, in vec2 a_pos; in vec2 a_tex_coord; out vec4 v_tex_coord; void main() { v_tex_coord = vec4(a_tex_coord, 0, 1); gl_Position = vec4(a_pos, 0, 1); } ); VkShaderModule fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT, out vec4 f_color; in vec4 v_tex_coord; layout(set = 0, binding = 0) uniform sampler2D u_tex; void main() { f_color = texture(u_tex, v_tex_coord.xy); } ); VkShader vs; anv_CreateShader(anv_device_to_handle(device), &(VkShaderCreateInfo) { .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, .module = vsm, .pName = "main", }, &vs); VkShader fs; anv_CreateShader(anv_device_to_handle(device), &(VkShaderCreateInfo) { .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, .module = fsm, .pName = "main", }, &fs); VkPipelineVertexInputStateCreateInfo vi_create_info = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .bindingCount = 2, .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { { .binding = 0, .strideInBytes = 0, .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX }, { .binding = 1, .strideInBytes = 16, .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX }, }, .attributeCount = 3, .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { { /* VUE Header */ .location = 0, .binding = 0, .format = VK_FORMAT_R32G32B32A32_UINT, .offsetInBytes = 0 }, { /* Position */ .location = 1, .binding = 1, .format = VK_FORMAT_R32G32_SFLOAT, .offsetInBytes = 0 }, { /* Texture Coordinate */ .location = 2, .binding = 1, .format = VK_FORMAT_R32G32_SFLOAT, .offsetInBytes = 8 } } }; VkDescriptorSetLayoutCreateInfo ds_layout_info = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .count = 1, .pBinding = (VkDescriptorSetLayoutBinding[]) { { .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .arraySize = 1, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, .pImmutableSamplers = NULL }, } }; anv_CreateDescriptorSetLayout(anv_device_to_handle(device), &ds_layout_info, &device->meta_state.blit.ds_layout); anv_CreatePipelineLayout(anv_device_to_handle(device), &(VkPipelineLayoutCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .descriptorSetCount = 1, .pSetLayouts = &device->meta_state.blit.ds_layout, }, &device->meta_state.blit.pipeline_layout); anv_pipeline_create(anv_device_to_handle(device), &(VkGraphicsPipelineCreateInfo) { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = 2, .pStages = (VkPipelineShaderStageCreateInfo[]) { { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX, .shader = vs, .pSpecializationInfo = NULL }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT, .shader = fs, .pSpecializationInfo = NULL }, }, .pVertexInputState = &vi_create_info, .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, .primitiveRestartEnable = false, }, .pRasterState = &(VkPipelineRasterStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO, .depthClipEnable = true, .rasterizerDiscardEnable = false, .fillMode = VK_FILL_MODE_SOLID, .cullMode = VK_CULL_MODE_NONE, .frontFace = VK_FRONT_FACE_CCW }, .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .attachmentCount = 1, .pAttachments = (VkPipelineColorBlendAttachmentState []) { { .channelWriteMask = VK_CHANNEL_A_BIT | VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT }, } }, .flags = 0, .layout = device->meta_state.blit.pipeline_layout, }, &(struct anv_pipeline_create_info) { .use_repclear = false, .disable_viewport = true, .disable_scissor = true, .disable_vs = true, .use_rectlist = true }, &device->meta_state.blit.pipeline); anv_DestroyShaderModule(anv_device_to_handle(device), vsm); anv_DestroyShader(anv_device_to_handle(device), vs); anv_DestroyShaderModule(anv_device_to_handle(device), fsm); anv_DestroyShader(anv_device_to_handle(device), fs); } static void meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer, struct anv_saved_state *saved_state) { struct anv_device *device = cmd_buffer->device; anv_cmd_buffer_save(cmd_buffer, saved_state); if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.blit.pipeline)) anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS, device->meta_state.blit.pipeline); /* We don't need anything here, only set if not already set. */ if (cmd_buffer->state.rs_state == NULL) anv_CmdBindDynamicRasterState(anv_cmd_buffer_to_handle(cmd_buffer), device->meta_state.shared.rs_state); if (cmd_buffer->state.ds_state == NULL) anv_CmdBindDynamicDepthStencilState(anv_cmd_buffer_to_handle(cmd_buffer), device->meta_state.shared.ds_state); saved_state->cb_state = anv_dynamic_cb_state_to_handle(cmd_buffer->state.cb_state); anv_CmdBindDynamicColorBlendState(anv_cmd_buffer_to_handle(cmd_buffer), device->meta_state.shared.cb_state); } struct blit_region { VkOffset3D src_offset; VkExtent3D src_extent; VkOffset3D dest_offset; VkExtent3D dest_extent; }; static void meta_emit_blit(struct anv_cmd_buffer *cmd_buffer, struct anv_image_view *src, VkOffset3D src_offset, VkExtent3D src_extent, struct anv_color_attachment_view *dest, VkOffset3D dest_offset, VkExtent3D dest_extent) { struct anv_device *device = cmd_buffer->device; VkDescriptorPool dummy_desc_pool = { .handle = 1 }; struct blit_vb_data { float pos[2]; float tex_coord[2]; } *vb_data; unsigned vb_size = sizeof(struct vue_header) + 3 * sizeof(*vb_data); struct anv_state vb_state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, vb_size, 16); memset(vb_state.map, 0, sizeof(struct vue_header)); vb_data = vb_state.map + sizeof(struct vue_header); vb_data[0] = (struct blit_vb_data) { .pos = { dest_offset.x + dest_extent.width, dest_offset.y + dest_extent.height, }, .tex_coord = { (float)(src_offset.x + src_extent.width) / (float)src->extent.width, (float)(src_offset.y + src_extent.height) / (float)src->extent.height, }, }; vb_data[1] = (struct blit_vb_data) { .pos = { dest_offset.x, dest_offset.y + dest_extent.height, }, .tex_coord = { (float)src_offset.x / (float)src->extent.width, (float)(src_offset.y + src_extent.height) / (float)src->extent.height, }, }; vb_data[2] = (struct blit_vb_data) { .pos = { dest_offset.x, dest_offset.y, }, .tex_coord = { (float)src_offset.x / (float)src->extent.width, (float)src_offset.y / (float)src->extent.height, }, }; struct anv_buffer vertex_buffer = { .device = device, .size = vb_size, .bo = &device->surface_state_block_pool.bo, .offset = vb_state.offset, }; anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2, (VkBuffer[]) { anv_buffer_to_handle(&vertex_buffer), anv_buffer_to_handle(&vertex_buffer) }, (VkDeviceSize[]) { 0, sizeof(struct vue_header), }); uint32_t count; VkDescriptorSet set; anv_AllocDescriptorSets(anv_device_to_handle(device), dummy_desc_pool, VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, 1, &device->meta_state.blit.ds_layout, &set, &count); anv_UpdateDescriptorSets(anv_device_to_handle(device), 1, /* writeCount */ (VkWriteDescriptorSet[]) { { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .destSet = set, .destBinding = 0, .destArrayElement = 0, .count = 1, .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .pDescriptors = (VkDescriptorInfo[]) { { .imageView = anv_image_view_to_handle(src), .imageLayout = VK_IMAGE_LAYOUT_GENERAL }, } } }, 0, NULL); VkFramebuffer fb; anv_CreateFramebuffer(anv_device_to_handle(device), &(VkFramebufferCreateInfo) { .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .attachmentCount = 1, .pAttachments = (VkAttachmentBindInfo[]) { { .view = anv_attachment_view_to_handle(&dest->base), .layout = VK_IMAGE_LAYOUT_GENERAL } }, .width = dest->base.extent.width, .height = dest->base.extent.height, .layers = 1 }, &fb); VkRenderPass pass; anv_CreateRenderPass(anv_device_to_handle(device), &(VkRenderPassCreateInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = 1, .pAttachments = &(VkAttachmentDescription) { .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION, .format = dest->view.format->vk_format, .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .initialLayout = VK_IMAGE_LAYOUT_GENERAL, .finalLayout = VK_IMAGE_LAYOUT_GENERAL, }, .subpassCount = 1, .pSubpasses = &(VkSubpassDescription) { .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION, .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .inputCount = 0, .colorCount = 1, .colorAttachments = &(VkAttachmentReference) { .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .resolveAttachments = NULL, .depthStencilAttachment = (VkAttachmentReference) { .attachment = VK_ATTACHMENT_UNUSED, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .preserveCount = 1, .preserveAttachments = &(VkAttachmentReference) { .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }, }, .dependencyCount = 0, }, &pass); anv_CmdBeginRenderPass(anv_cmd_buffer_to_handle(cmd_buffer), &(VkRenderPassBeginInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderPass = pass, .framebuffer = fb, .renderArea = { .offset = { dest_offset.x, dest_offset.y }, .extent = { dest_extent.width, dest_extent.height }, }, .attachmentCount = 1, .pAttachmentClearValues = NULL, }, VK_RENDER_PASS_CONTENTS_INLINE); anv_CmdBindDynamicViewportState(anv_cmd_buffer_to_handle(cmd_buffer), anv_framebuffer_from_handle(fb)->vp_state); anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS, device->meta_state.blit.pipeline_layout, 0, 1, &set, 0, NULL); anv_CmdDraw(anv_cmd_buffer_to_handle(cmd_buffer), 0, 3, 0, 1); anv_CmdEndRenderPass(anv_cmd_buffer_to_handle(cmd_buffer)); /* At the point where we emit the draw call, all data from the * descriptor sets, etc. has been used. We are free to delete it. */ anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set)); anv_DestroyFramebuffer(anv_device_to_handle(device), fb); anv_DestroyRenderPass(anv_device_to_handle(device), pass); } static void meta_finish_blit(struct anv_cmd_buffer *cmd_buffer, const struct anv_saved_state *saved_state) { anv_cmd_buffer_restore(cmd_buffer, saved_state); anv_CmdBindDynamicColorBlendState(anv_cmd_buffer_to_handle(cmd_buffer), saved_state->cb_state); } static VkFormat vk_format_for_cpp(int cpp) { switch (cpp) { case 1: return VK_FORMAT_R8_UINT; case 2: return VK_FORMAT_R8G8_UINT; case 3: return VK_FORMAT_R8G8B8_UINT; case 4: return VK_FORMAT_R8G8B8A8_UINT; case 6: return VK_FORMAT_R16G16B16_UINT; case 8: return VK_FORMAT_R16G16B16A16_UINT; case 12: return VK_FORMAT_R32G32B32_UINT; case 16: return VK_FORMAT_R32G32B32A32_UINT; default: unreachable("Invalid format cpp"); } } static void do_buffer_copy(struct anv_cmd_buffer *cmd_buffer, struct anv_bo *src, uint64_t src_offset, struct anv_bo *dest, uint64_t dest_offset, int width, int height, VkFormat copy_format) { VkDevice vk_device = anv_device_to_handle(cmd_buffer->device); VkImageCreateInfo image_info = { .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .imageType = VK_IMAGE_TYPE_2D, .format = copy_format, .extent = { .width = width, .height = height, .depth = 1, }, .mipLevels = 1, .arraySize = 1, .samples = 1, .tiling = VK_IMAGE_TILING_LINEAR, .usage = VK_IMAGE_USAGE_SAMPLED_BIT, .flags = 0, }; VkImage src_image, dest_image; anv_CreateImage(vk_device, &image_info, &src_image); anv_CreateImage(vk_device, &image_info, &dest_image); /* We could use a vk call to bind memory, but that would require * creating a dummy memory object etc. so there's really no point. */ anv_image_from_handle(src_image)->bo = src; anv_image_from_handle(src_image)->offset = src_offset; anv_image_from_handle(dest_image)->bo = dest; anv_image_from_handle(dest_image)->offset = dest_offset; struct anv_image_view src_view; anv_image_view_init(&src_view, cmd_buffer->device, &(VkImageViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = src_image, .viewType = VK_IMAGE_VIEW_TYPE_2D, .format = copy_format, .channels = { VK_CHANNEL_SWIZZLE_R, VK_CHANNEL_SWIZZLE_G, VK_CHANNEL_SWIZZLE_B, VK_CHANNEL_SWIZZLE_A }, .subresourceRange = { .aspect = VK_IMAGE_ASPECT_COLOR, .baseMipLevel = 0, .mipLevels = 1, .baseArraySlice = 0, .arraySize = 1 }, }, cmd_buffer); struct anv_color_attachment_view dest_view; anv_color_attachment_view_init(&dest_view, cmd_buffer->device, &(VkAttachmentViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO, .image = dest_image, .format = copy_format, .mipLevel = 0, .baseArraySlice = 0, .arraySize = 1, }, cmd_buffer); meta_emit_blit(cmd_buffer, &src_view, (VkOffset3D) { 0, 0, 0 }, (VkExtent3D) { width, height, 1 }, &dest_view, (VkOffset3D) { 0, 0, 0 }, (VkExtent3D) { width, height, 1 }); anv_DestroyImage(vk_device, src_image); anv_DestroyImage(vk_device, dest_image); } void anv_CmdCopyBuffer( VkCmdBuffer cmdBuffer, VkBuffer srcBuffer, VkBuffer destBuffer, uint32_t regionCount, const VkBufferCopy* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer); ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer); struct anv_saved_state saved_state; meta_prepare_blit(cmd_buffer, &saved_state); for (unsigned r = 0; r < regionCount; r++) { uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset; uint64_t dest_offset = dest_buffer->offset + pRegions[r].destOffset; uint64_t copy_size = pRegions[r].copySize; /* First, we compute the biggest format that can be used with the * given offsets and size. */ int cpp = 16; int fs = ffs(src_offset) - 1; if (fs != -1) cpp = MIN2(cpp, 1 << fs); assert(src_offset % cpp == 0); fs = ffs(dest_offset) - 1; if (fs != -1) cpp = MIN2(cpp, 1 << fs); assert(dest_offset % cpp == 0); fs = ffs(pRegions[r].copySize) - 1; if (fs != -1) cpp = MIN2(cpp, 1 << fs); assert(pRegions[r].copySize % cpp == 0); VkFormat copy_format = vk_format_for_cpp(cpp); /* This is maximum possible width/height our HW can handle */ uint64_t max_surface_dim = 1 << 14; /* First, we make a bunch of max-sized copies */ uint64_t max_copy_size = max_surface_dim * max_surface_dim * cpp; while (copy_size > max_copy_size) { do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset, dest_buffer->bo, dest_offset, max_surface_dim, max_surface_dim, copy_format); copy_size -= max_copy_size; src_offset += max_copy_size; dest_offset += max_copy_size; } uint64_t height = copy_size / (max_surface_dim * cpp); assert(height < max_surface_dim); if (height != 0) { uint64_t rect_copy_size = height * max_surface_dim * cpp; do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset, dest_buffer->bo, dest_offset, max_surface_dim, height, copy_format); copy_size -= rect_copy_size; src_offset += rect_copy_size; dest_offset += rect_copy_size; } if (copy_size != 0) { do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset, dest_buffer->bo, dest_offset, copy_size / cpp, 1, copy_format); } } meta_finish_blit(cmd_buffer, &saved_state); } void anv_CmdCopyImage( VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageCopy* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); ANV_FROM_HANDLE(anv_image, src_image, srcImage); struct anv_saved_state saved_state; meta_prepare_blit(cmd_buffer, &saved_state); for (unsigned r = 0; r < regionCount; r++) { struct anv_image_view src_view; anv_image_view_init(&src_view, cmd_buffer->device, &(VkImageViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = srcImage, .viewType = VK_IMAGE_VIEW_TYPE_2D, .format = src_image->format->vk_format, .channels = { VK_CHANNEL_SWIZZLE_R, VK_CHANNEL_SWIZZLE_G, VK_CHANNEL_SWIZZLE_B, VK_CHANNEL_SWIZZLE_A }, .subresourceRange = { .aspect = pRegions[r].srcSubresource.aspect, .baseMipLevel = pRegions[r].srcSubresource.mipLevel, .mipLevels = 1, .baseArraySlice = pRegions[r].srcSubresource.arraySlice, .arraySize = 1 }, }, cmd_buffer); struct anv_color_attachment_view dest_view; anv_color_attachment_view_init(&dest_view, cmd_buffer->device, &(VkAttachmentViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO, .image = destImage, .format = src_image->format->vk_format, .mipLevel = pRegions[r].destSubresource.mipLevel, .baseArraySlice = pRegions[r].destSubresource.arraySlice, .arraySize = 1, }, cmd_buffer); meta_emit_blit(cmd_buffer, &src_view, pRegions[r].srcOffset, pRegions[r].extent, &dest_view, pRegions[r].destOffset, pRegions[r].extent); } meta_finish_blit(cmd_buffer, &saved_state); } void anv_CmdBlitImage( VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkTexFilter filter) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); ANV_FROM_HANDLE(anv_image, src_image, srcImage); ANV_FROM_HANDLE(anv_image, dest_image, destImage); struct anv_saved_state saved_state; anv_finishme("respect VkTexFilter"); meta_prepare_blit(cmd_buffer, &saved_state); for (unsigned r = 0; r < regionCount; r++) { struct anv_image_view src_view; anv_image_view_init(&src_view, cmd_buffer->device, &(VkImageViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = srcImage, .viewType = VK_IMAGE_VIEW_TYPE_2D, .format = src_image->format->vk_format, .channels = { VK_CHANNEL_SWIZZLE_R, VK_CHANNEL_SWIZZLE_G, VK_CHANNEL_SWIZZLE_B, VK_CHANNEL_SWIZZLE_A }, .subresourceRange = { .aspect = pRegions[r].srcSubresource.aspect, .baseMipLevel = pRegions[r].srcSubresource.mipLevel, .mipLevels = 1, .baseArraySlice = pRegions[r].srcSubresource.arraySlice, .arraySize = 1 }, }, cmd_buffer); struct anv_color_attachment_view dest_view; anv_color_attachment_view_init(&dest_view, cmd_buffer->device, &(VkAttachmentViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO, .image = destImage, .format = dest_image->format->vk_format, .mipLevel = pRegions[r].destSubresource.mipLevel, .baseArraySlice = pRegions[r].destSubresource.arraySlice, .arraySize = 1, }, cmd_buffer); meta_emit_blit(cmd_buffer, &src_view, pRegions[r].srcOffset, pRegions[r].srcExtent, &dest_view, pRegions[r].destOffset, pRegions[r].destExtent); } meta_finish_blit(cmd_buffer, &saved_state); } void anv_CmdCopyBufferToImage( VkCmdBuffer cmdBuffer, VkBuffer srcBuffer, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer); ANV_FROM_HANDLE(anv_image, dest_image, destImage); VkDevice vk_device = anv_device_to_handle(cmd_buffer->device); struct anv_saved_state saved_state; meta_prepare_blit(cmd_buffer, &saved_state); for (unsigned r = 0; r < regionCount; r++) { if (pRegions[r].bufferRowLength != 0) anv_finishme("bufferRowLength not supported in CopyBufferToImage"); if (pRegions[r].bufferImageHeight != 0) anv_finishme("bufferImageHeight not supported in CopyBufferToImage"); VkImage srcImage; anv_CreateImage(vk_device, &(VkImageCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .imageType = VK_IMAGE_TYPE_2D, .format = dest_image->format->vk_format, .extent = { .width = pRegions[r].imageExtent.width, .height = pRegions[r].imageExtent.height, .depth = 1, }, .mipLevels = 1, .arraySize = 1, .samples = 1, .tiling = VK_IMAGE_TILING_LINEAR, .usage = VK_IMAGE_USAGE_SAMPLED_BIT, .flags = 0, }, &srcImage); ANV_FROM_HANDLE(anv_image, src_image, srcImage); /* We could use a vk call to bind memory, but that would require * creating a dummy memory object etc. so there's really no point. */ src_image->bo = src_buffer->bo; src_image->offset = src_buffer->offset + pRegions[r].bufferOffset; struct anv_image_view src_view; anv_image_view_init(&src_view, cmd_buffer->device, &(VkImageViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = anv_image_to_handle(src_image), .viewType = VK_IMAGE_VIEW_TYPE_2D, .format = dest_image->format->vk_format, .channels = { VK_CHANNEL_SWIZZLE_R, VK_CHANNEL_SWIZZLE_G, VK_CHANNEL_SWIZZLE_B, VK_CHANNEL_SWIZZLE_A }, .subresourceRange = { .aspect = pRegions[r].imageSubresource.aspect, .baseMipLevel = 0, .mipLevels = 1, .baseArraySlice = 0, .arraySize = 1 }, }, cmd_buffer); struct anv_color_attachment_view dest_view; anv_color_attachment_view_init(&dest_view, cmd_buffer->device, &(VkAttachmentViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO, .image = anv_image_to_handle(dest_image), .format = dest_image->format->vk_format, .mipLevel = pRegions[r].imageSubresource.mipLevel, .baseArraySlice = pRegions[r].imageSubresource.arraySlice, .arraySize = 1, }, cmd_buffer); meta_emit_blit(cmd_buffer, &src_view, (VkOffset3D) { 0, 0, 0 }, pRegions[r].imageExtent, &dest_view, pRegions[r].imageOffset, pRegions[r].imageExtent); anv_DestroyImage(vk_device, srcImage); } meta_finish_blit(cmd_buffer, &saved_state); } void anv_CmdCopyImageToBuffer( VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer destBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); ANV_FROM_HANDLE(anv_image, src_image, srcImage); ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer); VkDevice vk_device = anv_device_to_handle(cmd_buffer->device); struct anv_saved_state saved_state; meta_prepare_blit(cmd_buffer, &saved_state); for (unsigned r = 0; r < regionCount; r++) { if (pRegions[r].bufferRowLength != 0) anv_finishme("bufferRowLength not supported in CopyBufferToImage"); if (pRegions[r].bufferImageHeight != 0) anv_finishme("bufferImageHeight not supported in CopyBufferToImage"); struct anv_image_view src_view; anv_image_view_init(&src_view, cmd_buffer->device, &(VkImageViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = srcImage, .viewType = VK_IMAGE_VIEW_TYPE_2D, .format = src_image->format->vk_format, .channels = { VK_CHANNEL_SWIZZLE_R, VK_CHANNEL_SWIZZLE_G, VK_CHANNEL_SWIZZLE_B, VK_CHANNEL_SWIZZLE_A }, .subresourceRange = { .aspect = pRegions[r].imageSubresource.aspect, .baseMipLevel = pRegions[r].imageSubresource.mipLevel, .mipLevels = 1, .baseArraySlice = pRegions[r].imageSubresource.arraySlice, .arraySize = 1 }, }, cmd_buffer); VkImage destImage; anv_CreateImage(vk_device, &(VkImageCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .imageType = VK_IMAGE_TYPE_2D, .format = src_image->format->vk_format, .extent = { .width = pRegions[r].imageExtent.width, .height = pRegions[r].imageExtent.height, .depth = 1, }, .mipLevels = 1, .arraySize = 1, .samples = 1, .tiling = VK_IMAGE_TILING_LINEAR, .usage = VK_IMAGE_USAGE_SAMPLED_BIT, .flags = 0, }, &destImage); ANV_FROM_HANDLE(anv_image, dest_image, destImage); /* We could use a vk call to bind memory, but that would require * creating a dummy memory object etc. so there's really no point. */ dest_image->bo = dest_buffer->bo; dest_image->offset = dest_buffer->offset + pRegions[r].bufferOffset; struct anv_color_attachment_view dest_view; anv_color_attachment_view_init(&dest_view, cmd_buffer->device, &(VkAttachmentViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO, .image = destImage, .format = src_image->format->vk_format, .mipLevel = 0, .baseArraySlice = 0, .arraySize = 1, }, cmd_buffer); meta_emit_blit(cmd_buffer, &src_view, pRegions[r].imageOffset, pRegions[r].imageExtent, &dest_view, (VkOffset3D) { 0, 0, 0 }, pRegions[r].imageExtent); anv_DestroyImage(vk_device, destImage); } meta_finish_blit(cmd_buffer, &saved_state); } void anv_CmdUpdateBuffer( VkCmdBuffer cmdBuffer, VkBuffer destBuffer, VkDeviceSize destOffset, VkDeviceSize dataSize, const uint32_t* pData) { stub(); } void anv_CmdFillBuffer( VkCmdBuffer cmdBuffer, VkBuffer destBuffer, VkDeviceSize destOffset, VkDeviceSize fillSize, uint32_t data) { stub(); } void anv_CmdClearColorImage( VkCmdBuffer cmdBuffer, VkImage _image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); ANV_FROM_HANDLE(anv_image, image, _image); struct anv_saved_state saved_state; anv_cmd_buffer_save(cmd_buffer, &saved_state); for (uint32_t r = 0; r < rangeCount; r++) { for (uint32_t l = 0; l < pRanges[r].mipLevels; l++) { for (uint32_t s = 0; s < pRanges[r].arraySize; s++) { struct anv_color_attachment_view view; anv_color_attachment_view_init(&view, cmd_buffer->device, &(VkAttachmentViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO, .image = _image, .format = image->format->vk_format, .mipLevel = pRanges[r].baseMipLevel + l, .baseArraySlice = pRanges[r].baseArraySlice + s, .arraySize = 1, }, cmd_buffer); VkFramebuffer fb; anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device), &(VkFramebufferCreateInfo) { .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .attachmentCount = 1, .pAttachments = (VkAttachmentBindInfo[]) { { .view = anv_attachment_view_to_handle(&view.base), .layout = VK_IMAGE_LAYOUT_GENERAL } }, .width = view.base.extent.width, .height = view.base.extent.height, .layers = 1 }, &fb); VkRenderPass pass; anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device), &(VkRenderPassCreateInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = 1, .pAttachments = &(VkAttachmentDescription) { .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION, .format = view.view.format->vk_format, .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .initialLayout = VK_IMAGE_LAYOUT_GENERAL, .finalLayout = VK_IMAGE_LAYOUT_GENERAL, }, .subpassCount = 1, .pSubpasses = &(VkSubpassDescription) { .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION, .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .inputCount = 0, .colorCount = 1, .colorAttachments = &(VkAttachmentReference) { .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .resolveAttachments = NULL, .depthStencilAttachment = (VkAttachmentReference) { .attachment = VK_ATTACHMENT_UNUSED, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .preserveCount = 1, .preserveAttachments = &(VkAttachmentReference) { .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }, }, .dependencyCount = 0, }, &pass); anv_CmdBeginRenderPass(anv_cmd_buffer_to_handle(cmd_buffer), &(VkRenderPassBeginInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderArea = { .offset = { 0, 0, }, .extent = { .width = view.base.extent.width, .height = view.base.extent.height, }, }, .renderPass = pass, .framebuffer = fb, .attachmentCount = 1, .pAttachmentClearValues = NULL, }, VK_RENDER_PASS_CONTENTS_INLINE); struct clear_instance_data instance_data = { .vue_header = { .RTAIndex = 0, .ViewportIndex = 0, .PointWidth = 0.0 }, .color = *pColor, }; meta_emit_clear(cmd_buffer, 1, &instance_data); anv_CmdEndRenderPass(anv_cmd_buffer_to_handle(cmd_buffer)); } } } /* Restore API state */ anv_cmd_buffer_restore(cmd_buffer, &saved_state); } void anv_CmdClearDepthStencilImage( VkCmdBuffer cmdBuffer, VkImage image, VkImageLayout imageLayout, float depth, uint32_t stencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges) { stub(); } void anv_CmdClearColorAttachment( VkCmdBuffer cmdBuffer, uint32_t colorAttachment, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rectCount, const VkRect3D* pRects) { stub(); } void anv_CmdClearDepthStencilAttachment( VkCmdBuffer cmdBuffer, VkImageAspectFlags imageAspectMask, VkImageLayout imageLayout, float depth, uint32_t stencil, uint32_t rectCount, const VkRect3D* pRects) { stub(); } void anv_CmdResolveImage( VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageResolve* pRegions) { stub(); } void anv_device_init_meta(struct anv_device *device) { anv_device_init_meta_clear_state(device); anv_device_init_meta_blit_state(device); anv_CreateDynamicRasterState(anv_device_to_handle(device), &(VkDynamicRasterStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_DYNAMIC_RASTER_STATE_CREATE_INFO, }, &device->meta_state.shared.rs_state); anv_CreateDynamicColorBlendState(anv_device_to_handle(device), &(VkDynamicColorBlendStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_DYNAMIC_COLOR_BLEND_STATE_CREATE_INFO }, &device->meta_state.shared.cb_state); anv_CreateDynamicDepthStencilState(anv_device_to_handle(device), &(VkDynamicDepthStencilStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_DYNAMIC_DEPTH_STENCIL_STATE_CREATE_INFO }, &device->meta_state.shared.ds_state); } void anv_device_finish_meta(struct anv_device *device) { /* Clear */ anv_DestroyPipeline(anv_device_to_handle(device), device->meta_state.clear.pipeline); /* Blit */ anv_DestroyPipeline(anv_device_to_handle(device), device->meta_state.blit.pipeline); anv_DestroyPipelineLayout(anv_device_to_handle(device), device->meta_state.blit.pipeline_layout); anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), device->meta_state.blit.ds_layout); /* Shared */ anv_DestroyDynamicRasterState(anv_device_to_handle(device), device->meta_state.shared.rs_state); anv_DestroyDynamicColorBlendState(anv_device_to_handle(device), device->meta_state.shared.cb_state); anv_DestroyDynamicDepthStencilState(anv_device_to_handle(device), device->meta_state.shared.ds_state); }