/* * XML DRI client-side driver configuration * Copyright (C) 2003 Felix Kuehling * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /** * \file t_options.h * \brief Templates of common options * \author Felix Kuehling * * This file defines macros for common options that can be used to * construct driConfigOptions in the drivers. This file is only a * template containing English descriptions for options wrapped in * gettext(). xgettext can be used to extract translatable * strings. These strings can then be translated by anyone familiar * with GNU gettext. gen_xmlpool.py takes this template and fills in * all the translations. The result (options.h) is included by * xmlpool.h which in turn can be included by drivers. * * The macros used to describe options in this file are defined in * src/util/xmlpool.h. */ /* This is needed for xgettext to extract translatable strings. * gen_xmlpool.py will discard this line. */ #include /* * predefined option sections and options with multi-lingual descriptions */ /** * \brief Debugging options */ #define DRI_CONF_SECTION_DEBUG \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,gettext("Debugging")) #define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \ DRI_CONF_OPT_BEGIN_B(always_flush_batch, def) \ DRI_CONF_DESC(en,gettext("Enable flushing batchbuffer after each draw call")) \ DRI_CONF_OPT_END #define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \ DRI_CONF_OPT_BEGIN_B(always_flush_cache, def) \ DRI_CONF_DESC(en,gettext("Enable flushing GPU caches with each draw call")) \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_THROTTLING(def) \ DRI_CONF_OPT_BEGIN_B(disable_throttling, def) \ DRI_CONF_DESC(en,gettext("Disable throttling on first batch after flush")) \ DRI_CONF_OPT_END #define DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(def) \ DRI_CONF_OPT_BEGIN_B(force_glsl_extensions_warn, def) \ DRI_CONF_DESC(en,gettext("Force GLSL extension default behavior to 'warn'")) \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(def) \ DRI_CONF_OPT_BEGIN_B(disable_blend_func_extended, def) \ DRI_CONF_DESC(en,gettext("Disable dual source blending")) \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_ARB_GPU_SHADER5(def) \ DRI_CONF_OPT_BEGIN_B(disable_arb_gpu_shader5, def) \ DRI_CONF_DESC(en,"Disable GL_ARB_gpu_shader5") \ DRI_CONF_OPT_END #define DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(def) \ DRI_CONF_OPT_BEGIN_B(dual_color_blend_by_location, def) \ DRI_CONF_DESC(en,gettext("Identify dual color blending sources by location rather than index")) \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(def) \ DRI_CONF_OPT_BEGIN_B(disable_glsl_line_continuations, def) \ DRI_CONF_DESC(en,gettext("Disable backslash-based line continuations in GLSL source")) \ DRI_CONF_OPT_END #define DRI_CONF_FORCE_GLSL_VERSION(def) \ DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \ DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_extension_directive_midshader, def) \ DRI_CONF_DESC(en,gettext("Allow GLSL #extension directives in the middle of shaders")) \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION(def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_const_expression, def) \ DRI_CONF_DESC(en,gettext("Allow builtins as part of constant expressions")) \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_GLSL_RELAXED_ES(def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_relaxed_es, def) \ DRI_CONF_DESC(en,gettext("Allow some relaxation of GLSL ES shader restrictions")) \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_variable_redeclaration, def) \ DRI_CONF_DESC(en,gettext("Allow GLSL built-in variables to be redeclared verbatim")) \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION(def) \ DRI_CONF_OPT_BEGIN_B(allow_higher_compat_version, def) \ DRI_CONF_DESC(en,gettext("Allow a higher compat profile (version 3.1+) for apps that request it")) \ DRI_CONF_OPT_END #define DRI_CONF_FORCE_GLSL_ABS_SQRT(def) \ DRI_CONF_OPT_BEGIN_B(force_glsl_abs_sqrt, def) \ DRI_CONF_DESC(en,gettext("Force computing the absolute value for sqrt() and inversesqrt()")) \ DRI_CONF_OPT_END #define DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD(def) \ DRI_CONF_OPT_BEGIN_B(glsl_correct_derivatives_after_discard, def) \ DRI_CONF_DESC(en,gettext("Implicit and explicit derivatives after a discard behave as if the discard didn't happen")) \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH(def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_cross_stage_interpolation_mismatch, def) \ DRI_CONF_DESC(en,gettext("Allow interpolation qualifier mismatch across shader stages")) \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_GLSL_LAYOUT_QUALIFIER_ON_FUNCTION_PARAMETERS(def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_layout_qualifier_on_function_parameters, def) \ DRI_CONF_DESC(en,gettext("Allow layout qualifiers on function parameters.")) \ DRI_CONF_OPT_END #define DRI_CONF_FORCE_GL_VENDOR(def) \ DRI_CONF_OPT_BEGIN(force_gl_vendor, string, def) \ DRI_CONF_DESC(en,gettext("Allow GPU vendor to be overridden.")) \ DRI_CONF_OPT_END #define DRI_CONF_FORCE_COMPAT_PROFILE(def) \ DRI_CONF_OPT_BEGIN_B(force_compat_profile, def) \ DRI_CONF_DESC(en,gettext("Force an OpenGL compatibility context")) \ DRI_CONF_OPT_END /** * \brief Image quality-related options */ #define DRI_CONF_SECTION_QUALITY \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,gettext("Image Quality")) #define DRI_CONF_PRECISE_TRIG(def) \ DRI_CONF_OPT_BEGIN_B(precise_trig, def) \ DRI_CONF_DESC(en,gettext("Prefer accuracy over performance in trig functions")) \ DRI_CONF_OPT_END #define DRI_CONF_PP_CELSHADE(def) \ DRI_CONF_OPT_BEGIN_V(pp_celshade,enum,def,"0:1") \ DRI_CONF_DESC(en,gettext("A post-processing filter to cel-shade the output")) \ DRI_CONF_OPT_END #define DRI_CONF_PP_NORED(def) \ DRI_CONF_OPT_BEGIN_V(pp_nored,enum,def,"0:1") \ DRI_CONF_DESC(en,gettext("A post-processing filter to remove the red channel")) \ DRI_CONF_OPT_END #define DRI_CONF_PP_NOGREEN(def) \ DRI_CONF_OPT_BEGIN_V(pp_nogreen,enum,def,"0:1") \ DRI_CONF_DESC(en,gettext("A post-processing filter to remove the green channel")) \ DRI_CONF_OPT_END #define DRI_CONF_PP_NOBLUE(def) \ DRI_CONF_OPT_BEGIN_V(pp_noblue,enum,def,"0:1") \ DRI_CONF_DESC(en,gettext("A post-processing filter to remove the blue channel")) \ DRI_CONF_OPT_END #define DRI_CONF_PP_JIMENEZMLAA(def,min,max) \ DRI_CONF_OPT_BEGIN_V(pp_jimenezmlaa,int,def, # min ":" # max ) \ DRI_CONF_DESC(en,gettext("Morphological anti-aliasing based on Jimenez\\\' MLAA. 0 to disable, 8 for default quality")) \ DRI_CONF_OPT_END #define DRI_CONF_PP_JIMENEZMLAA_COLOR(def,min,max) \ DRI_CONF_OPT_BEGIN_V(pp_jimenezmlaa_color,int,def, # min ":" # max ) \ DRI_CONF_DESC(en,gettext("Morphological anti-aliasing based on Jimenez\\\' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps")) \ DRI_CONF_OPT_END /** * \brief Performance-related options */ #define DRI_CONF_SECTION_PERFORMANCE \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,gettext("Performance")) #define DRI_CONF_VBLANK_NEVER 0 #define DRI_CONF_VBLANK_DEF_INTERVAL_0 1 #define DRI_CONF_VBLANK_DEF_INTERVAL_1 2 #define DRI_CONF_VBLANK_ALWAYS_SYNC 3 #define DRI_CONF_VBLANK_MODE(def) \ DRI_CONF_OPT_BEGIN_V(vblank_mode,enum,def,"0:3") \ DRI_CONF_DESC_BEGIN(en,gettext("Synchronization with vertical refresh (swap intervals)")) \ DRI_CONF_ENUM(0,gettext("Never synchronize with vertical refresh, ignore application's choice")) \ DRI_CONF_ENUM(1,gettext("Initial swap interval 0, obey application's choice")) \ DRI_CONF_ENUM(2,gettext("Initial swap interval 1, obey application's choice")) \ DRI_CONF_ENUM(3,gettext("Always synchronize with vertical refresh, application chooses the minimum swap interval")) \ DRI_CONF_DESC_END \ DRI_CONF_OPT_END #define DRI_CONF_ADAPTIVE_SYNC(def) \ DRI_CONF_OPT_BEGIN_B(adaptive_sync,def) \ DRI_CONF_DESC(en,gettext("Adapt the monitor sync to the application performance (when possible)")) \ DRI_CONF_OPT_END #define DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(def) \ DRI_CONF_OPT_BEGIN_V(vk_x11_override_min_image_count, int, def, "0:999") \ DRI_CONF_DESC(en,gettext("Override the VkSurfaceCapabilitiesKHR::minImageCount (0 = no override)")) \ DRI_CONF_OPT_END #define DRI_CONF_VK_X11_STRICT_IMAGE_COUNT(def) \ DRI_CONF_OPT_BEGIN_B(vk_x11_strict_image_count, def) \ DRI_CONF_DESC(en,gettext("Force the X11 WSI to create exactly the number of image specified by the application in VkSwapchainCreateInfoKHR::minImageCount")) \ DRI_CONF_OPT_END #define DRI_CONF_MESA_GLTHREAD(def) \ DRI_CONF_OPT_BEGIN_B(mesa_glthread, def) \ DRI_CONF_DESC(en,gettext("Enable offloading GL driver work to a separate thread")) \ DRI_CONF_OPT_END #define DRI_CONF_MESA_NO_ERROR(def) \ DRI_CONF_OPT_BEGIN_B(mesa_no_error, def) \ DRI_CONF_DESC(en,gettext("Disable GL driver error checking")) \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_EXT_BUFFER_AGE(def) \ DRI_CONF_OPT_BEGIN_B(glx_disable_ext_buffer_age, def) \ DRI_CONF_DESC(en, gettext("Disable the GLX_EXT_buffer_age extension")) \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_OML_SYNC_CONTROL(def) \ DRI_CONF_OPT_BEGIN_B(glx_disable_oml_sync_control, def) \ DRI_CONF_DESC(en, gettext("Disable the GLX_OML_sync_control extension")) \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_SGI_VIDEO_SYNC(def) \ DRI_CONF_OPT_BEGIN_B(glx_disable_sgi_video_sync, def) \ DRI_CONF_DESC(en, gettext("Disable the GLX_SGI_video_sync extension")) \ DRI_CONF_OPT_END /** * \brief Miscellaneous configuration options */ #define DRI_CONF_SECTION_MISCELLANEOUS \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,gettext("Miscellaneous")) #define DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER(def) \ DRI_CONF_OPT_BEGIN_B(always_have_depth_buffer, def) \ DRI_CONF_DESC(en,gettext("Create all visuals with a depth buffer")) \ DRI_CONF_OPT_END #define DRI_CONF_GLSL_ZERO_INIT(def) \ DRI_CONF_OPT_BEGIN_B(glsl_zero_init, def) \ DRI_CONF_DESC(en,gettext("Force uninitialized variables to default to zero")) \ DRI_CONF_OPT_END #define DRI_CONF_VS_POSITION_ALWAYS_INVARIANT(def) \ DRI_CONF_OPT_BEGIN_B(vs_position_always_invariant, def) \ DRI_CONF_DESC(en,gettext("Force the vertex shader's gl_Position output to be considered 'invariant'")) \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_RGB10_CONFIGS(def) \ DRI_CONF_OPT_BEGIN_B(allow_rgb10_configs, def) \ DRI_CONF_DESC(en,gettext("Allow exposure of visuals and fbconfigs with rgb10a2 formats")) \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_RGB565_CONFIGS(def) \ DRI_CONF_OPT_BEGIN_B(allow_rgb565_configs, def) \ DRI_CONF_DESC(en,gettext("Allow exposure of visuals and fbconfigs with rgb565 formats")) \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_FP16_CONFIGS(def) \ DRI_CONF_OPT_BEGIN_B(allow_fp16_configs, def) \ DRI_CONF_DESC(en,gettext("Allow exposure of visuals and fbconfigs with fp16 formats")) \ DRI_CONF_OPT_END /** * \brief Initialization configuration options */ #define DRI_CONF_SECTION_INITIALIZATION \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,gettext("Initialization")) #define DRI_CONF_DEVICE_ID_PATH_TAG(def) \ DRI_CONF_OPT_BEGIN(device_id, string, def) \ DRI_CONF_DESC(en,gettext("Define the graphic device to use if possible")) \ DRI_CONF_OPT_END #define DRI_CONF_DRI_DRIVER(def) \ DRI_CONF_OPT_BEGIN(dri_driver, string, def) \ DRI_CONF_DESC(en,gettext("Override the DRI driver to load")) \ DRI_CONF_OPT_END /** * \brief Gallium-Nine specific configuration options */ #define DRI_CONF_SECTION_NINE \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,gettext("Gallium Nine")) #define DRI_CONF_NINE_THROTTLE(def) \ DRI_CONF_OPT_BEGIN(throttle_value, int, def) \ DRI_CONF_DESC(en,gettext("Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0 for glfinish behaviour")) \ DRI_CONF_OPT_END #define DRI_CONF_NINE_THREADSUBMIT(def) \ DRI_CONF_OPT_BEGIN_B(thread_submit, def) \ DRI_CONF_DESC(en,gettext("Use an additional thread to submit buffers.")) \ DRI_CONF_OPT_END #define DRI_CONF_NINE_OVERRIDEVENDOR(def) \ DRI_CONF_OPT_BEGIN(override_vendorid, int, def) \ DRI_CONF_DESC(en,gettext("Define the vendor_id to report. This allows faking another hardware vendor.")) \ DRI_CONF_OPT_END #define DRI_CONF_NINE_ALLOWDISCARDDELAYEDRELEASE(def) \ DRI_CONF_OPT_BEGIN_B(discard_delayed_release, def) \ DRI_CONF_DESC(en,gettext("Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).")) \ DRI_CONF_OPT_END #define DRI_CONF_NINE_TEARFREEDISCARD(def) \ DRI_CONF_OPT_BEGIN_B(tearfree_discard, def) \ DRI_CONF_DESC(en,gettext("Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. false by default.")) \ DRI_CONF_OPT_END #define DRI_CONF_NINE_CSMT(def) \ DRI_CONF_OPT_BEGIN(csmt_force, int, def) \ DRI_CONF_DESC(en,gettext("If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.")) \ DRI_CONF_OPT_END #define DRI_CONF_NINE_DYNAMICTEXTUREWORKAROUND(def) \ DRI_CONF_OPT_BEGIN_B(dynamic_texture_workaround, def) \ DRI_CONF_DESC(en,gettext("If set to true, use a ram intermediate buffer for dynamic textures. Increases ram usage, which can cause out of memory issues, but can fix glitches for some games.")) \ DRI_CONF_OPT_END #define DRI_CONF_NINE_SHADERINLINECONSTANTS(def) \ DRI_CONF_OPT_BEGIN_B(shader_inline_constants, def) \ DRI_CONF_DESC(en,gettext("If set to true, recompile shaders with integer or boolean constants when the values are known. Can cause stutter, but can increase slightly performance.")) \ DRI_CONF_OPT_END /** * \brief radeonsi specific configuration options */ #define DRI_CONF_RADEONSI_ENABLE_SISCHED(def) \ DRI_CONF_OPT_BEGIN_B(radeonsi_enable_sisched, def) \ DRI_CONF_DESC(en,gettext("Use the LLVM sisched option for shader compiles")) \ DRI_CONF_OPT_END #define DRI_CONF_RADEONSI_ASSUME_NO_Z_FIGHTS(def) \ DRI_CONF_OPT_BEGIN_B(radeonsi_assume_no_z_fights, def) \ DRI_CONF_DESC(en,gettext("Assume no Z fights (enables aggressive out-of-order rasterization to improve performance; may cause rendering errors)")) \ DRI_CONF_OPT_END #define DRI_CONF_RADEONSI_COMMUTATIVE_BLEND_ADD(def) \ DRI_CONF_OPT_BEGIN_B(radeonsi_commutative_blend_add, def) \ DRI_CONF_DESC(en,gettext("Commutative additive blending optimizations (may cause rendering errors)")) \ DRI_CONF_OPT_END #define DRI_CONF_RADEONSI_ZERO_ALL_VRAM_ALLOCS(def) \ DRI_CONF_OPT_BEGIN_B(radeonsi_zerovram, def) \ DRI_CONF_DESC(en,"Zero all vram allocations") \ DRI_CONF_OPT_END #define DRI_CONF_V3D_NONMSAA_TEXTURE_SIZE_LIMIT(def) \ DRI_CONF_OPT_BEGIN_B(v3d_nonmsaa_texture_size_limit, def) \ DRI_CONF_DESC(en,"Report the non-MSAA-only texture size limit") \ DRI_CONF_OPT_END /** * \brief virgl specific configuration options */ #define DRI_CONF_GLES_EMULATE_BGRA(def) \ DRI_CONF_OPT_BEGIN_B(gles_emulate_bgra, def) \ DRI_CONF_DESC(en,gettext("On GLES emulate BGRA formats by using a swizzled RGBA format")) \ DRI_CONF_OPT_END #define DRI_CONF_GLES_APPLY_BGRA_DEST_SWIZZLE(def) \ DRI_CONF_OPT_BEGIN_B(gles_apply_bgra_dest_swizzle, def) \ DRI_CONF_DESC(en,gettext("When the BGRA formats are emulated by using swizzled RGBA formats on GLES apply the swizzle when writing")) \ DRI_CONF_OPT_END #define DRI_CONF_GLES_SAMPLES_PASSED_VALUE(def, minimum, maximum) \ DRI_CONF_OPT_BEGIN_V(gles_samples_passed_value, def, minimum, maximum) \ DRI_CONF_DESC(en,gettext("GL_SAMPLES_PASSED value when emulated by GL_ANY_SAMPLES_PASSED")) \ DRI_CONF_OPT_END