/* * Copyright © 2018 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include "util/u_math.h" #include "util/vma.h" struct util_vma_hole { struct list_head link; uint64_t offset; uint64_t size; }; #define util_vma_foreach_hole(_hole, _heap) \ list_for_each_entry(struct util_vma_hole, _hole, &(_heap)->holes, link) #define util_vma_foreach_hole_safe(_hole, _heap) \ list_for_each_entry_safe(struct util_vma_hole, _hole, &(_heap)->holes, link) void util_vma_heap_init(struct util_vma_heap *heap, uint64_t start, uint64_t size) { list_inithead(&heap->holes); util_vma_heap_free(heap, start, size); } void util_vma_heap_finish(struct util_vma_heap *heap) { util_vma_foreach_hole_safe(hole, heap) free(hole); } #ifndef NDEBUG static void util_vma_heap_validate(struct util_vma_heap *heap) { uint64_t prev_offset = 0; util_vma_foreach_hole(hole, heap) { assert(hole->offset > 0); assert(hole->size > 0); if (&hole->link == heap->holes.next) { /* This must be the top-most hole. Assert that, if it overflows, it * overflows to 0, i.e. 2^64. */ assert(hole->size + hole->offset == 0 || hole->size + hole->offset > hole->offset); } else { /* This is not the top-most hole so it must not overflow and, in * fact, must be strictly lower than the top-most hole. If * hole->size + hole->offset == prev_offset, then we failed to join * holes during a util_vma_heap_free. */ assert(hole->size + hole->offset > hole->offset && hole->size + hole->offset < prev_offset); } prev_offset = hole->offset; } } #else #define util_vma_heap_validate(heap) #endif static void util_vma_hole_alloc(struct util_vma_hole *hole, uint64_t offset, uint64_t size) { assert(hole->offset <= offset); assert(hole->size >= offset - hole->offset + size); if (offset == hole->offset && size == hole->size) { /* Just get rid of the hole. */ list_del(&hole->link); free(hole); return; } assert(offset - hole->offset <= hole->size - size); uint64_t waste = (hole->size - size) - (offset - hole->offset); if (waste == 0) { /* We allocated at the top. Shrink the hole down. */ hole->size -= size; return; } if (offset == hole->offset) { /* We allocated at the bottom. Shrink the hole up. */ hole->offset += size; hole->size -= size; return; } /* We allocated in the middle. We need to split the old hole into two * holes, one high and one low. */ struct util_vma_hole *high_hole = calloc(1, sizeof(*hole)); high_hole->offset = offset + size; high_hole->size = waste; /* Adjust the hole to be the amount of space left at he bottom of the * original hole. */ hole->size = offset - hole->offset; /* Place the new hole before the old hole so that the list is in order * from high to low. */ list_addtail(&high_hole->link, &hole->link); } uint64_t util_vma_heap_alloc(struct util_vma_heap *heap, uint64_t size, uint64_t alignment) { /* The caller is expected to reject zero-size allocations */ assert(size > 0); assert(alignment > 0); util_vma_heap_validate(heap); util_vma_foreach_hole_safe(hole, heap) { if (size > hole->size) continue; /* Compute the offset as the highest address where a chunk of the given * size can be without going over the top of the hole. * * This calculation is known to not overflow because we know that * hole->size + hole->offset can only overflow to 0 and size > 0. */ uint64_t offset = (hole->size - size) + hole->offset; /* Align the offset. We align down and not up because we are allocating * from the top of the hole and not the bottom. */ offset = (offset / alignment) * alignment; if (offset < hole->offset) continue; util_vma_hole_alloc(hole, offset, size); util_vma_heap_validate(heap); return offset; } /* Failed to allocate */ return 0; } bool util_vma_heap_alloc_addr(struct util_vma_heap *heap, uint64_t offset, uint64_t size) { /* An offset of 0 is reserved for allocation failure. It is not a valid * address and cannot be allocated. */ assert(offset > 0); /* Allocating something with a size of 0 is also not valid. */ assert(size > 0); /* It's possible for offset + size to wrap around if we touch the top of * the 64-bit address space, but we cannot go any higher than 2^64. */ assert(offset + size == 0 || offset + size > offset); /* Find the hole if one exists. */ util_vma_foreach_hole_safe(hole, heap) { if (hole->offset > offset) continue; /* Holes are ordered high-to-low so the first hole we find with * hole->offset <= is our hole. If it's not big enough to contain the * requested range, then the allocation fails. */ assert(hole->offset <= offset); if (hole->size < offset - hole->offset + size) return false; util_vma_hole_alloc(hole, offset, size); return true; } /* We didn't find a suitable hole */ return false; } void util_vma_heap_free(struct util_vma_heap *heap, uint64_t offset, uint64_t size) { /* An offset of 0 is reserved for allocation failure. It is not a valid * address and cannot be freed. */ assert(offset > 0); /* Freeing something with a size of 0 is also not valid. */ assert(size > 0); /* It's possible for offset + size to wrap around if we touch the top of * the 64-bit address space, but we cannot go any higher than 2^64. */ assert(offset + size == 0 || offset + size > offset); util_vma_heap_validate(heap); /* Find immediately higher and lower holes if they exist. */ struct util_vma_hole *high_hole = NULL, *low_hole = NULL; util_vma_foreach_hole(hole, heap) { if (hole->offset <= offset) { low_hole = hole; break; } high_hole = hole; } if (high_hole) assert(offset + size <= high_hole->offset); bool high_adjacent = high_hole && offset + size == high_hole->offset; if (low_hole) { assert(low_hole->offset + low_hole->size > low_hole->offset); assert(low_hole->offset + low_hole->size <= offset); } bool low_adjacent = low_hole && low_hole->offset + low_hole->size == offset; if (low_adjacent && high_adjacent) { /* Merge the two holes */ low_hole->size += size + high_hole->size; list_del(&high_hole->link); free(high_hole); } else if (low_adjacent) { /* Merge into the low hole */ low_hole->size += size; } else if (high_adjacent) { /* Merge into the high hole */ high_hole->offset = offset; high_hole->size += size; } else { /* Neither hole is adjacent; make a new one */ struct util_vma_hole *hole = calloc(1, sizeof(*hole)); hole->offset = offset; hole->size = size; /* Add it after the high hole so we maintain high-to-low ordering */ if (high_hole) list_add(&hole->link, &high_hole->link); else list_add(&hole->link, &heap->holes); } util_vma_heap_validate(heap); }