/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* * u_vector is a vector based queue for storing arbitrary * sized arrays of objects without using a linked list. */ #ifndef U_VECTOR_H #define U_VECTOR_H #include #include #include "util/u_math.h" #include "util/macros.h" /* TODO - move to u_math.h - name it better etc */ static inline uint32_t u_align_u32(uint32_t v, uint32_t a) { assert(a != 0 && a == (a & -((int32_t) a))); return (v + a - 1) & ~(a - 1); } struct u_vector { uint32_t head; uint32_t tail; uint32_t element_size; uint32_t size; void *data; }; int u_vector_init(struct u_vector *queue, uint32_t element_size, uint32_t size); void *u_vector_add(struct u_vector *queue); void *u_vector_remove(struct u_vector *queue); static inline int u_vector_length(struct u_vector *queue) { return (queue->head - queue->tail) / queue->element_size; } static inline void * u_vector_head(struct u_vector *vector) { assert(vector->tail < vector->head); return (void *)((char *)vector->data + ((vector->head - vector->element_size) & (vector->size - 1))); } static inline void * u_vector_tail(struct u_vector *vector) { return (void *)((char *)vector->data + (vector->tail & (vector->size - 1))); } static inline void u_vector_finish(struct u_vector *queue) { free(queue->data); } #define u_vector_foreach(elem, queue) \ STATIC_ASSERT(__builtin_types_compatible_p(__typeof__(queue), struct u_vector *)); \ for (uint32_t __u_vector_offset = (queue)->tail; \ elem = (queue)->data + (__u_vector_offset & ((queue)->size - 1)), __u_vector_offset < (queue)->head; \ __u_vector_offset += (queue)->element_size) #endif