/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include "util/u_math.h" #include "util/u_vector.h" /** @file u_vector.c * * A dynamically growable, circular buffer. Elements are added at head and * removed from tail. head and tail are free-running uint32_t indices and we * only compute the modulo with size when accessing the array. This way, * number of bytes in the queue is always head - tail, even in case of * wraparound. */ int u_vector_init(struct u_vector *vector, uint32_t element_size, uint32_t size) { assert(util_is_power_of_two_or_zero(size)); assert(element_size < size && util_is_power_of_two_or_zero(element_size)); vector->head = 0; vector->tail = 0; vector->element_size = element_size; vector->size = size; vector->data = malloc(size); return vector->data != NULL; } void * u_vector_add(struct u_vector *vector) { uint32_t offset, size, split, src_tail, dst_tail; void *data; if (vector->head - vector->tail == vector->size) { size = vector->size * 2; data = malloc(size); if (data == NULL) return NULL; src_tail = vector->tail & (vector->size - 1); dst_tail = vector->tail & (size - 1); if (src_tail == 0) { /* Since we know that the vector is full, this means that it's * linear from start to end so we can do one copy. */ memcpy((char *)data + dst_tail, vector->data, vector->size); } else { /* In this case, the vector is split into two pieces and we have * to do two copies. We have to be careful to make sure each * piece goes to the right locations. Thanks to the change in * size, it may or may not still wrap around. */ split = u_align_u32(vector->tail, vector->size); assert(vector->tail <= split && split < vector->head); memcpy((char *)data + dst_tail, (char *)vector->data + src_tail, split - vector->tail); memcpy((char *)data + (split & (size - 1)), vector->data, vector->head - split); } free(vector->data); vector->data = data; vector->size = size; } assert(vector->head - vector->tail < vector->size); offset = vector->head & (vector->size - 1); vector->head += vector->element_size; return (char *)vector->data + offset; } void * u_vector_remove(struct u_vector *vector) { uint32_t offset; if (vector->head == vector->tail) return NULL; assert(vector->head - vector->tail <= vector->size); offset = vector->tail & (vector->size - 1); vector->tail += vector->element_size; return (char *)vector->data + offset; }