/* * Copyright © 2016 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. */ #include "u_queue.h" #include #include "util/os_time.h" #include "util/u_string.h" #include "util/u_thread.h" #include "process.h" static void util_queue_killall_and_wait(struct util_queue *queue); /**************************************************************************** * Wait for all queues to assert idle when exit() is called. * * Otherwise, C++ static variable destructors can be called while threads * are using the static variables. */ static once_flag atexit_once_flag = ONCE_FLAG_INIT; static struct list_head queue_list; static mtx_t exit_mutex = _MTX_INITIALIZER_NP; static void atexit_handler(void) { struct util_queue *iter; mtx_lock(&exit_mutex); /* Wait for all queues to assert idle. */ LIST_FOR_EACH_ENTRY(iter, &queue_list, head) { util_queue_killall_and_wait(iter); } mtx_unlock(&exit_mutex); } static void global_init(void) { LIST_INITHEAD(&queue_list); atexit(atexit_handler); } static void add_to_atexit_list(struct util_queue *queue) { call_once(&atexit_once_flag, global_init); mtx_lock(&exit_mutex); LIST_ADD(&queue->head, &queue_list); mtx_unlock(&exit_mutex); } static void remove_from_atexit_list(struct util_queue *queue) { struct util_queue *iter, *tmp; mtx_lock(&exit_mutex); LIST_FOR_EACH_ENTRY_SAFE(iter, tmp, &queue_list, head) { if (iter == queue) { LIST_DEL(&iter->head); break; } } mtx_unlock(&exit_mutex); } /**************************************************************************** * util_queue_fence */ #ifdef UTIL_QUEUE_FENCE_FUTEX static bool do_futex_fence_wait(struct util_queue_fence *fence, bool timeout, int64_t abs_timeout) { uint32_t v = fence->val; struct timespec ts; ts.tv_sec = abs_timeout / (1000*1000*1000); ts.tv_nsec = abs_timeout % (1000*1000*1000); while (v != 0) { if (v != 2) { v = p_atomic_cmpxchg(&fence->val, 1, 2); if (v == 0) return true; } int r = futex_wait(&fence->val, 2, timeout ? &ts : NULL); if (timeout && r < 0) { if (errno == ETIMEDOUT) return false; } v = fence->val; } return true; } void _util_queue_fence_wait(struct util_queue_fence *fence) { do_futex_fence_wait(fence, false, 0); } bool _util_queue_fence_wait_timeout(struct util_queue_fence *fence, int64_t abs_timeout) { return do_futex_fence_wait(fence, true, abs_timeout); } #endif #ifdef UTIL_QUEUE_FENCE_STANDARD void util_queue_fence_signal(struct util_queue_fence *fence) { mtx_lock(&fence->mutex); fence->signalled = true; cnd_broadcast(&fence->cond); mtx_unlock(&fence->mutex); } void _util_queue_fence_wait(struct util_queue_fence *fence) { mtx_lock(&fence->mutex); while (!fence->signalled) cnd_wait(&fence->cond, &fence->mutex); mtx_unlock(&fence->mutex); } bool _util_queue_fence_wait_timeout(struct util_queue_fence *fence, int64_t abs_timeout) { /* This terrible hack is made necessary by the fact that we really want an * internal interface consistent with os_time_*, but cnd_timedwait is spec'd * to be relative to the TIME_UTC clock. */ int64_t rel = abs_timeout - os_time_get_nano(); if (rel > 0) { struct timespec ts; timespec_get(&ts, TIME_UTC); ts.tv_sec += abs_timeout / (1000*1000*1000); ts.tv_nsec += abs_timeout % (1000*1000*1000); if (ts.tv_nsec >= (1000*1000*1000)) { ts.tv_sec++; ts.tv_nsec -= (1000*1000*1000); } mtx_lock(&fence->mutex); while (!fence->signalled) { if (cnd_timedwait(&fence->cond, &fence->mutex, &ts) != thrd_success) break; } mtx_unlock(&fence->mutex); } return fence->signalled; } void util_queue_fence_init(struct util_queue_fence *fence) { memset(fence, 0, sizeof(*fence)); (void) mtx_init(&fence->mutex, mtx_plain); cnd_init(&fence->cond); fence->signalled = true; } void util_queue_fence_destroy(struct util_queue_fence *fence) { assert(fence->signalled); /* Ensure that another thread is not in the middle of * util_queue_fence_signal (having set the fence to signalled but still * holding the fence mutex). * * A common contract between threads is that as soon as a fence is signalled * by thread A, thread B is allowed to destroy it. Since * util_queue_fence_is_signalled does not lock the fence mutex (for * performance reasons), we must do so here. */ mtx_lock(&fence->mutex); mtx_unlock(&fence->mutex); cnd_destroy(&fence->cond); mtx_destroy(&fence->mutex); } #endif /**************************************************************************** * util_queue implementation */ struct thread_input { struct util_queue *queue; int thread_index; }; static int util_queue_thread_func(void *input) { struct util_queue *queue = ((struct thread_input*)input)->queue; int thread_index = ((struct thread_input*)input)->thread_index; free(input); if (strlen(queue->name) > 0) { char name[16]; util_snprintf(name, sizeof(name), "%s%i", queue->name, thread_index); u_thread_setname(name); } while (1) { struct util_queue_job job; mtx_lock(&queue->lock); assert(queue->num_queued >= 0 && queue->num_queued <= queue->max_jobs); /* wait if the queue is empty */ while (!queue->kill_threads && queue->num_queued == 0) cnd_wait(&queue->has_queued_cond, &queue->lock); if (queue->kill_threads) { mtx_unlock(&queue->lock); break; } job = queue->jobs[queue->read_idx]; memset(&queue->jobs[queue->read_idx], 0, sizeof(struct util_queue_job)); queue->read_idx = (queue->read_idx + 1) % queue->max_jobs; queue->num_queued--; cnd_signal(&queue->has_space_cond); mtx_unlock(&queue->lock); if (job.job) { job.execute(job.job, thread_index); util_queue_fence_signal(job.fence); if (job.cleanup) job.cleanup(job.job, thread_index); } } /* signal remaining jobs before terminating */ mtx_lock(&queue->lock); for (unsigned i = queue->read_idx; i != queue->write_idx; i = (i + 1) % queue->max_jobs) { if (queue->jobs[i].job) { util_queue_fence_signal(queue->jobs[i].fence); queue->jobs[i].job = NULL; } } queue->read_idx = queue->write_idx; queue->num_queued = 0; mtx_unlock(&queue->lock); return 0; } bool util_queue_init(struct util_queue *queue, const char *name, unsigned max_jobs, unsigned num_threads, unsigned flags) { unsigned i; /* Form the thread name from process_name and name, limited to 13 * characters. Characters 14-15 are reserved for the thread number. * Character 16 should be 0. Final form: "process:name12" * * If name is too long, it's truncated. If any space is left, the process * name fills it. */ const char *process_name = util_get_process_name(); int process_len = process_name ? strlen(process_name) : 0; int name_len = strlen(name); const int max_chars = sizeof(queue->name) - 1; name_len = MIN2(name_len, max_chars); /* See if there is any space left for the process name, reserve 1 for * the colon. */ process_len = MIN2(process_len, max_chars - name_len - 1); process_len = MAX2(process_len, 0); memset(queue, 0, sizeof(*queue)); if (process_len) { snprintf(queue->name, sizeof(queue->name), "%.*s:%s", process_len, process_name, name); } else { snprintf(queue->name, sizeof(queue->name), "%s", name); } queue->flags = flags; queue->num_threads = num_threads; queue->max_jobs = max_jobs; queue->jobs = (struct util_queue_job*) calloc(max_jobs, sizeof(struct util_queue_job)); if (!queue->jobs) goto fail; (void) mtx_init(&queue->lock, mtx_plain); (void) mtx_init(&queue->finish_lock, mtx_plain); queue->num_queued = 0; cnd_init(&queue->has_queued_cond); cnd_init(&queue->has_space_cond); queue->threads = (thrd_t*) calloc(num_threads, sizeof(thrd_t)); if (!queue->threads) goto fail; /* start threads */ for (i = 0; i < num_threads; i++) { struct thread_input *input = (struct thread_input *) malloc(sizeof(struct thread_input)); input->queue = queue; input->thread_index = i; queue->threads[i] = u_thread_create(util_queue_thread_func, input); if (!queue->threads[i]) { free(input); if (i == 0) { /* no threads created, fail */ goto fail; } else { /* at least one thread created, so use it */ queue->num_threads = i; break; } } if (flags & UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY) { #if defined(__linux__) && defined(SCHED_IDLE) struct sched_param sched_param = {0}; /* The nice() function can only set a maximum of 19. * SCHED_IDLE is the same as nice = 20. * * Note that Linux only allows decreasing the priority. The original * priority can't be restored. */ pthread_setschedparam(queue->threads[i], SCHED_IDLE, &sched_param); #endif } } add_to_atexit_list(queue); return true; fail: free(queue->threads); if (queue->jobs) { cnd_destroy(&queue->has_space_cond); cnd_destroy(&queue->has_queued_cond); mtx_destroy(&queue->lock); free(queue->jobs); } /* also util_queue_is_initialized can be used to check for success */ memset(queue, 0, sizeof(*queue)); return false; } static void util_queue_killall_and_wait(struct util_queue *queue) { unsigned i; /* Signal all threads to terminate. */ mtx_lock(&queue->lock); queue->kill_threads = 1; cnd_broadcast(&queue->has_queued_cond); mtx_unlock(&queue->lock); for (i = 0; i < queue->num_threads; i++) thrd_join(queue->threads[i], NULL); queue->num_threads = 0; } void util_queue_destroy(struct util_queue *queue) { util_queue_killall_and_wait(queue); remove_from_atexit_list(queue); cnd_destroy(&queue->has_space_cond); cnd_destroy(&queue->has_queued_cond); mtx_destroy(&queue->finish_lock); mtx_destroy(&queue->lock); free(queue->jobs); free(queue->threads); } void util_queue_add_job(struct util_queue *queue, void *job, struct util_queue_fence *fence, util_queue_execute_func execute, util_queue_execute_func cleanup) { struct util_queue_job *ptr; mtx_lock(&queue->lock); if (queue->kill_threads) { mtx_unlock(&queue->lock); /* well no good option here, but any leaks will be * short-lived as things are shutting down.. */ return; } util_queue_fence_reset(fence); assert(queue->num_queued >= 0 && queue->num_queued <= queue->max_jobs); if (queue->num_queued == queue->max_jobs) { if (queue->flags & UTIL_QUEUE_INIT_RESIZE_IF_FULL) { /* If the queue is full, make it larger to avoid waiting for a free * slot. */ unsigned new_max_jobs = queue->max_jobs + 8; struct util_queue_job *jobs = (struct util_queue_job*)calloc(new_max_jobs, sizeof(struct util_queue_job)); assert(jobs); /* Copy all queued jobs into the new list. */ unsigned num_jobs = 0; unsigned i = queue->read_idx; do { jobs[num_jobs++] = queue->jobs[i]; i = (i + 1) % queue->max_jobs; } while (i != queue->write_idx); assert(num_jobs == queue->num_queued); free(queue->jobs); queue->jobs = jobs; queue->read_idx = 0; queue->write_idx = num_jobs; queue->max_jobs = new_max_jobs; } else { /* Wait until there is a free slot. */ while (queue->num_queued == queue->max_jobs) cnd_wait(&queue->has_space_cond, &queue->lock); } } ptr = &queue->jobs[queue->write_idx]; assert(ptr->job == NULL); ptr->job = job; ptr->fence = fence; ptr->execute = execute; ptr->cleanup = cleanup; queue->write_idx = (queue->write_idx + 1) % queue->max_jobs; queue->num_queued++; cnd_signal(&queue->has_queued_cond); mtx_unlock(&queue->lock); } /** * Remove a queued job. If the job hasn't started execution, it's removed from * the queue. If the job has started execution, the function waits for it to * complete. * * In all cases, the fence is signalled when the function returns. * * The function can be used when destroying an object associated with the job * when you don't care about the job completion state. */ void util_queue_drop_job(struct util_queue *queue, struct util_queue_fence *fence) { bool removed = false; if (util_queue_fence_is_signalled(fence)) return; mtx_lock(&queue->lock); for (unsigned i = queue->read_idx; i != queue->write_idx; i = (i + 1) % queue->max_jobs) { if (queue->jobs[i].fence == fence) { if (queue->jobs[i].cleanup) queue->jobs[i].cleanup(queue->jobs[i].job, -1); /* Just clear it. The threads will treat as a no-op job. */ memset(&queue->jobs[i], 0, sizeof(queue->jobs[i])); removed = true; break; } } mtx_unlock(&queue->lock); if (removed) util_queue_fence_signal(fence); else util_queue_fence_wait(fence); } static void util_queue_finish_execute(void *data, int num_thread) { util_barrier *barrier = data; util_barrier_wait(barrier); } /** * Wait until all previously added jobs have completed. */ void util_queue_finish(struct util_queue *queue) { util_barrier barrier; struct util_queue_fence *fences = malloc(queue->num_threads * sizeof(*fences)); util_barrier_init(&barrier, queue->num_threads); /* If 2 threads were adding jobs for 2 different barries at the same time, * a deadlock would happen, because 1 barrier requires that all threads * wait for it exclusively. */ mtx_lock(&queue->finish_lock); for (unsigned i = 0; i < queue->num_threads; ++i) { util_queue_fence_init(&fences[i]); util_queue_add_job(queue, &barrier, &fences[i], util_queue_finish_execute, NULL); } for (unsigned i = 0; i < queue->num_threads; ++i) { util_queue_fence_wait(&fences[i]); util_queue_fence_destroy(&fences[i]); } mtx_unlock(&queue->finish_lock); util_barrier_destroy(&barrier); free(fences); } int64_t util_queue_get_thread_time_nano(struct util_queue *queue, unsigned thread_index) { /* Allow some flexibility by not raising an error. */ if (thread_index >= queue->num_threads) return 0; return u_thread_get_time_nano(queue->threads[thread_index]); }