/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef DISK_CACHE_H #define DISK_CACHE_H #ifdef HAVE_DLFCN_H #include #endif #include #include #include #include #ifdef __cplusplus extern "C" { #endif /* Size of cache keys in bytes. */ #define CACHE_KEY_SIZE 20 #define CACHE_DIR_NAME "mesa_shader_cache" typedef uint8_t cache_key[CACHE_KEY_SIZE]; /* WARNING: 3rd party applications might be reading the cache item metadata. * Do not change these values without making the change widely known. * Please contact Valve developers and make them aware of this change. */ #define CACHE_ITEM_TYPE_UNKNOWN 0x0 #define CACHE_ITEM_TYPE_GLSL 0x1 typedef void (*disk_cache_put_cb) (const void *key, signed long keySize, const void *value, signed long valueSize); typedef signed long (*disk_cache_get_cb) (const void *key, signed long keySize, void *value, signed long valueSize); struct cache_item_metadata { /** * The cache item type. This could be used to identify a GLSL cache item, * a certain type of IR (tgsi, nir, etc), or signal that it is the final * binary form of the shader. */ uint32_t type; /** GLSL cache item metadata */ cache_key *keys; /* sha1 list of shaders that make up the cache item */ uint32_t num_keys; }; struct disk_cache; static inline char * disk_cache_format_hex_id(char *buf, const uint8_t *hex_id, unsigned size) { static const char hex_digits[] = "0123456789abcdef"; unsigned i; for (i = 0; i < size; i += 2) { buf[i] = hex_digits[hex_id[i >> 1] >> 4]; buf[i + 1] = hex_digits[hex_id[i >> 1] & 0x0f]; } buf[i] = '\0'; return buf; } #ifdef HAVE_DLFCN_H static inline bool disk_cache_get_function_timestamp(void *ptr, uint32_t* timestamp) { Dl_info info; struct stat st; if (!dladdr(ptr, &info) || !info.dli_fname) { return false; } if (stat(info.dli_fname, &st)) { return false; } *timestamp = st.st_mtime; return true; } #endif /* Provide inlined stub functions if the shader cache is disabled. */ #ifdef ENABLE_SHADER_CACHE /** * Create a new cache object. * * This function creates the handle necessary for all subsequent cache_* * functions. * * This cache provides two distinct operations: * * o Storage and retrieval of arbitrary objects by cryptographic * name (or "key"). This is provided via disk_cache_put() and * disk_cache_get(). * * o The ability to store a key alone and check later whether the * key was previously stored. This is provided via disk_cache_put_key() * and disk_cache_has_key(). * * The put_key()/has_key() operations are conceptually identical to * put()/get() with no data, but are provided separately to allow for * a more efficient implementation. * * In all cases, the keys are sequences of 20 bytes. It is anticipated * that callers will compute appropriate SHA-1 signatures for keys, * (though nothing in this implementation directly relies on how the * names are computed). See mesa-sha1.h and _mesa_sha1_compute for * assistance in computing SHA-1 signatures. */ struct disk_cache * disk_cache_create(const char *gpu_name, const char *timestamp, uint64_t driver_flags); /** * Destroy a cache object, (freeing all associated resources). */ void disk_cache_destroy(struct disk_cache *cache); /** * Remove the item in the cache under the name \key. */ void disk_cache_remove(struct disk_cache *cache, const cache_key key); /** * Store an item in the cache under the name \key. * * The item can be retrieved later with disk_cache_get(), (unless the item has * been evicted in the interim). * * Any call to disk_cache_put() may cause an existing, random item to be * evicted from the cache. */ void disk_cache_put(struct disk_cache *cache, const cache_key key, const void *data, size_t size, struct cache_item_metadata *cache_item_metadata); /** * Retrieve an item previously stored in the cache with the name . * * The item must have been previously stored with a call to disk_cache_put(). * * If \size is non-NULL, then, on successful return, it will be set to the * size of the object. * * \return A pointer to the stored object if found. NULL if the object * is not found, or if any error occurs, (memory allocation failure, * filesystem error, etc.). The returned data is malloc'ed so the * caller should call free() it when finished. */ void * disk_cache_get(struct disk_cache *cache, const cache_key key, size_t *size); /** * Store the name \key within the cache, (without any associated data). * * Later this key can be checked with disk_cache_has_key(), (unless the key * has been evicted in the interim). * * Any call to disk_cache_put_key() may cause an existing, random key to be * evicted from the cache. */ void disk_cache_put_key(struct disk_cache *cache, const cache_key key); /** * Test whether the name \key was previously recorded in the cache. * * Return value: True if disk_cache_put_key() was previously called with * \key, (and the key was not evicted in the interim). * * Note: disk_cache_has_key() will only return true for keys passed to * disk_cache_put_key(). Specifically, a call to disk_cache_put() will not cause * disk_cache_has_key() to return true for the same key. */ bool disk_cache_has_key(struct disk_cache *cache, const cache_key key); /** * Compute the name \key from \data of given \size. */ void disk_cache_compute_key(struct disk_cache *cache, const void *data, size_t size, cache_key key); void disk_cache_set_callbacks(struct disk_cache *cache, disk_cache_put_cb put, disk_cache_get_cb get); #else static inline struct disk_cache * disk_cache_create(const char *gpu_name, const char *timestamp, uint64_t driver_flags) { return NULL; } static inline void disk_cache_destroy(struct disk_cache *cache) { return; } static inline void disk_cache_put(struct disk_cache *cache, const cache_key key, const void *data, size_t size, struct cache_item_metadata *cache_item_metadata) { return; } static inline void disk_cache_remove(struct disk_cache *cache, const cache_key key) { return; } static inline uint8_t * disk_cache_get(struct disk_cache *cache, const cache_key key, size_t *size) { return NULL; } static inline void disk_cache_put_key(struct disk_cache *cache, const cache_key key) { return; } static inline bool disk_cache_has_key(struct disk_cache *cache, const cache_key key) { return false; } static inline void disk_cache_compute_key(struct disk_cache *cache, const void *data, size_t size, const cache_key key) { return; } static inline void disk_cache_set_callbacks(struct disk_cache *cache, disk_cache_put_cb put, disk_cache_get_cb get) { return; } #endif /* ENABLE_SHADER_CACHE */ #ifdef __cplusplus } #endif #endif /* CACHE_H */