/* * Copyright (C) 2018-2019 Alyssa Rosenzweig * Copyright (C) 2019 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "compiler.h" #include "midgard_ops.h" #include "util/register_allocate.h" #include "util/u_math.h" /* For work registers, we can subdivide in various ways. So we create * classes for the various sizes and conflict accordingly, keeping in * mind that physical registers are divided along 128-bit boundaries. * The important part is that 128-bit boundaries are not crossed. * * For each 128-bit register, we can subdivide to 32-bits 10 ways * * vec4: xyzw * vec3: xyz, yzw * vec2: xy, yz, zw, * vec1: x, y, z, w * * For each 64-bit register, we can subdivide similarly to 16-bit * (TODO: half-float RA, not that we support fp16 yet) */ #define WORK_STRIDE 10 /* We have overlapping register classes for special registers, handled via * shadows */ #define SHADOW_R27 17 #define SHADOW_R28 18 #define SHADOW_R29 19 /* Prepacked masks/swizzles for virtual register types */ static unsigned reg_type_to_mask[WORK_STRIDE] = { 0xF, /* xyzw */ 0x7, 0x7 << 1, /* xyz */ 0x3, 0x3 << 1, 0x3 << 2, /* xy */ 0x1, 0x1 << 1, 0x1 << 2, 0x1 << 3 /* x */ }; static unsigned reg_type_to_swizzle[WORK_STRIDE] = { SWIZZLE(COMPONENT_X, COMPONENT_Y, COMPONENT_Z, COMPONENT_W), SWIZZLE(COMPONENT_X, COMPONENT_Y, COMPONENT_Z, COMPONENT_W), SWIZZLE(COMPONENT_Y, COMPONENT_Z, COMPONENT_W, COMPONENT_W), SWIZZLE(COMPONENT_X, COMPONENT_Y, COMPONENT_Z, COMPONENT_W), SWIZZLE(COMPONENT_Y, COMPONENT_Z, COMPONENT_Z, COMPONENT_W), SWIZZLE(COMPONENT_Z, COMPONENT_W, COMPONENT_Z, COMPONENT_W), SWIZZLE(COMPONENT_X, COMPONENT_Y, COMPONENT_Z, COMPONENT_W), SWIZZLE(COMPONENT_Y, COMPONENT_Y, COMPONENT_Z, COMPONENT_W), SWIZZLE(COMPONENT_Z, COMPONENT_Y, COMPONENT_Z, COMPONENT_W), SWIZZLE(COMPONENT_W, COMPONENT_Y, COMPONENT_Z, COMPONENT_W), }; struct phys_reg { unsigned reg; unsigned mask; unsigned swizzle; }; /* Given the mask/swizzle of both the register and the original source, * compose to find the actual mask/swizzle to give the hardware */ static unsigned compose_writemask(unsigned mask, struct phys_reg reg) { /* Note: the reg mask is guaranteed to be contiguous. So we shift * into the X place, compose via a simple AND, and shift back */ unsigned shift = __builtin_ctz(reg.mask); return ((reg.mask >> shift) & mask) << shift; } static unsigned compose_swizzle(unsigned swizzle, unsigned mask, struct phys_reg reg, struct phys_reg dst) { unsigned out = pan_compose_swizzle(swizzle, reg.swizzle); /* Based on the register mask, we need to adjust over. E.g if we're * writing to yz, a base swizzle of xy__ becomes _xy_. Save the * original first component (x). But to prevent duplicate shifting * (only applies to ALU -- mask param is set to xyzw out on L/S to * prevent changes), we have to account for the shift inherent to the * original writemask */ unsigned rep = out & 0x3; unsigned shift = __builtin_ctz(dst.mask) - __builtin_ctz(mask); unsigned shifted = out << (2*shift); /* ..but we fill in the gaps so it appears to replicate */ for (unsigned s = 0; s < shift; ++s) shifted |= rep << (2*s); return shifted; } /* Helper to return the default phys_reg for a given register */ static struct phys_reg default_phys_reg(int reg) { struct phys_reg r = { .reg = reg, .mask = 0xF, /* xyzw */ .swizzle = 0xE4 /* xyzw */ }; return r; } /* Determine which physical register, swizzle, and mask a virtual * register corresponds to */ static struct phys_reg index_to_reg(compiler_context *ctx, struct ra_graph *g, int reg) { /* Check for special cases */ if (reg >= SSA_FIXED_MINIMUM) return default_phys_reg(SSA_REG_FROM_FIXED(reg)); else if ((reg < 0) || !g) return default_phys_reg(REGISTER_UNUSED); /* Special cases aside, we pick the underlying register */ int virt = ra_get_node_reg(g, reg); /* Divide out the register and classification */ int phys = virt / WORK_STRIDE; int type = virt % WORK_STRIDE; /* Apply shadow registers */ if (phys >= SHADOW_R27 && phys <= SHADOW_R29) phys += 27 - SHADOW_R27; struct phys_reg r = { .reg = phys, .mask = reg_type_to_mask[type], .swizzle = reg_type_to_swizzle[type] }; /* Report that we actually use this register, and return it */ if (phys < 16) ctx->work_registers = MAX2(ctx->work_registers, phys); return r; } /* This routine creates a register set. Should be called infrequently since * it's slow and can be cached. For legibility, variables are named in terms of * work registers, although it is also used to create the register set for * special register allocation */ static void add_shadow_conflicts (struct ra_regs *regs, unsigned base, unsigned shadow) { for (unsigned a = 0; a < WORK_STRIDE; ++a) { unsigned reg_a = (WORK_STRIDE * base) + a; for (unsigned b = 0; b < WORK_STRIDE; ++b) { unsigned reg_b = (WORK_STRIDE * shadow) + b; ra_add_reg_conflict(regs, reg_a, reg_b); ra_add_reg_conflict(regs, reg_b, reg_a); } } } static struct ra_regs * create_register_set(unsigned work_count, unsigned *classes) { int virtual_count = 32 * WORK_STRIDE; /* First, initialize the RA */ struct ra_regs *regs = ra_alloc_reg_set(NULL, virtual_count, true); for (unsigned c = 0; c < NR_REG_CLASSES; ++c) { int work_vec4 = ra_alloc_reg_class(regs); int work_vec3 = ra_alloc_reg_class(regs); int work_vec2 = ra_alloc_reg_class(regs); int work_vec1 = ra_alloc_reg_class(regs); classes[4*c + 0] = work_vec1; classes[4*c + 1] = work_vec2; classes[4*c + 2] = work_vec3; classes[4*c + 3] = work_vec4; /* Special register classes have other register counts */ unsigned count = (c == REG_CLASS_WORK) ? work_count : (c == REG_CLASS_LDST27) ? 1 : 2; /* We arbitraily pick r17 (RA unused) as the shadow for r27 */ unsigned first_reg = (c == REG_CLASS_LDST) ? 26 : (c == REG_CLASS_LDST27) ? SHADOW_R27 : (c == REG_CLASS_TEXR) ? 28 : (c == REG_CLASS_TEXW) ? SHADOW_R28 : 0; /* Add the full set of work registers */ for (unsigned i = first_reg; i < (first_reg + count); ++i) { int base = WORK_STRIDE * i; /* Build a full set of subdivisions */ ra_class_add_reg(regs, work_vec4, base); ra_class_add_reg(regs, work_vec3, base + 1); ra_class_add_reg(regs, work_vec3, base + 2); ra_class_add_reg(regs, work_vec2, base + 3); ra_class_add_reg(regs, work_vec2, base + 4); ra_class_add_reg(regs, work_vec2, base + 5); ra_class_add_reg(regs, work_vec1, base + 6); ra_class_add_reg(regs, work_vec1, base + 7); ra_class_add_reg(regs, work_vec1, base + 8); ra_class_add_reg(regs, work_vec1, base + 9); for (unsigned a = 0; a < 10; ++a) { unsigned mask1 = reg_type_to_mask[a]; for (unsigned b = 0; b < 10; ++b) { unsigned mask2 = reg_type_to_mask[b]; if (mask1 & mask2) ra_add_reg_conflict(regs, base + a, base + b); } } } } /* We have duplicate classes */ add_shadow_conflicts(regs, 27, SHADOW_R27); add_shadow_conflicts(regs, 28, SHADOW_R28); add_shadow_conflicts(regs, 29, SHADOW_R29); /* We're done setting up */ ra_set_finalize(regs, NULL); return regs; } /* This routine gets a precomputed register set off the screen if it's able, or * otherwise it computes one on the fly */ static struct ra_regs * get_register_set(struct midgard_screen *screen, unsigned work_count, unsigned **classes) { /* Bounds check */ assert(work_count >= 8); assert(work_count <= 16); /* Compute index */ unsigned index = work_count - 8; /* Find the reg set */ struct ra_regs *cached = screen->regs[index]; if (cached) { assert(screen->reg_classes[index]); *classes = screen->reg_classes[index]; return cached; } /* Otherwise, create one */ struct ra_regs *created = create_register_set(work_count, screen->reg_classes[index]); /* Cache it and use it */ screen->regs[index] = created; *classes = screen->reg_classes[index]; return created; } /* Assign a (special) class, ensuring that it is compatible with whatever class * was already set */ static void set_class(unsigned *classes, unsigned node, unsigned class) { /* Check that we're even a node */ if ((node < 0) || (node >= SSA_FIXED_MINIMUM)) return; /* First 4 are work, next 4 are load/store.. */ unsigned current_class = classes[node] >> 2; /* Nothing to do */ if (class == current_class) return; if ((current_class == REG_CLASS_LDST27) && (class == REG_CLASS_LDST)) return; /* If we're changing, we must not have already assigned a special class */ bool compat = current_class == REG_CLASS_WORK; compat |= (current_class == REG_CLASS_LDST) && (class == REG_CLASS_LDST27); assert(compat); classes[node] &= 0x3; classes[node] |= (class << 2); } static void force_vec4(unsigned *classes, unsigned node) { if ((node < 0) || (node >= SSA_FIXED_MINIMUM)) return; /* Force vec4 = 3 */ classes[node] |= 0x3; } /* Special register classes impose special constraints on who can read their * values, so check that */ static bool check_read_class(unsigned *classes, unsigned tag, unsigned node) { /* Non-nodes are implicitly ok */ if ((node < 0) || (node >= SSA_FIXED_MINIMUM)) return true; unsigned current_class = classes[node] >> 2; switch (current_class) { case REG_CLASS_LDST: case REG_CLASS_LDST27: return (tag == TAG_LOAD_STORE_4); case REG_CLASS_TEXR: return (tag == TAG_TEXTURE_4); case REG_CLASS_TEXW: return (tag != TAG_LOAD_STORE_4); case REG_CLASS_WORK: return (tag == TAG_ALU_4); default: unreachable("Invalid class"); } } static bool check_write_class(unsigned *classes, unsigned tag, unsigned node) { /* Non-nodes are implicitly ok */ if ((node < 0) || (node >= SSA_FIXED_MINIMUM)) return true; unsigned current_class = classes[node] >> 2; switch (current_class) { case REG_CLASS_TEXR: return true; case REG_CLASS_TEXW: return (tag == TAG_TEXTURE_4); case REG_CLASS_LDST: case REG_CLASS_LDST27: case REG_CLASS_WORK: return (tag == TAG_ALU_4) || (tag == TAG_LOAD_STORE_4); default: unreachable("Invalid class"); } } /* Prepass before RA to ensure special class restrictions are met. The idea is * to create a bit field of types of instructions that read a particular index. * Later, we'll add moves as appropriate and rewrite to specialize by type. */ static void mark_node_class (unsigned *bitfield, unsigned node) { if ((node >= 0) && (node < SSA_FIXED_MINIMUM)) BITSET_SET(bitfield, node); } void mir_lower_special_reads(compiler_context *ctx) { size_t sz = BITSET_WORDS(ctx->temp_count) * sizeof(BITSET_WORD); /* Bitfields for the various types of registers we could have */ unsigned *alur = calloc(sz, 1); unsigned *aluw = calloc(sz, 1); unsigned *ldst = calloc(sz, 1); unsigned *texr = calloc(sz, 1); unsigned *texw = calloc(sz, 1); /* Pass #1 is analysis, a linear scan to fill out the bitfields */ mir_foreach_instr_global(ctx, ins) { if (ins->compact_branch) continue; switch (ins->type) { case TAG_ALU_4: mark_node_class(aluw, ins->ssa_args.dest); mark_node_class(alur, ins->ssa_args.src0); if (!ins->ssa_args.inline_constant) mark_node_class(alur, ins->ssa_args.src1); break; case TAG_LOAD_STORE_4: mark_node_class(ldst, ins->ssa_args.src0); mark_node_class(ldst, ins->ssa_args.src1); break; case TAG_TEXTURE_4: mark_node_class(texr, ins->ssa_args.src0); mark_node_class(texr, ins->ssa_args.src1); mark_node_class(texw, ins->ssa_args.dest); break; } } /* Pass #2 is lowering now that we've analyzed all the classes. * Conceptually, if an index is only marked for a single type of use, * there is nothing to lower. If it is marked for different uses, we * split up based on the number of types of uses. To do so, we divide * into N distinct classes of use (where N>1 by definition), emit N-1 * moves from the index to copies of the index, and finally rewrite N-1 * of the types of uses to use the corresponding move */ unsigned spill_idx = ctx->temp_count; for (unsigned i = 0; i < ctx->temp_count; ++i) { bool is_alur = BITSET_TEST(alur, i); bool is_aluw = BITSET_TEST(aluw, i); bool is_ldst = BITSET_TEST(ldst, i); bool is_texr = BITSET_TEST(texr, i); bool is_texw = BITSET_TEST(texw, i); /* Analyse to check how many distinct uses there are. ALU ops * (alur) can read the results of the texture pipeline (texw) * but not ldst or texr. Load/store ops (ldst) cannot read * anything but load/store inputs. Texture pipeline cannot read * anything but texture inputs. TODO: Simplify. */ bool collision = (is_alur && (is_ldst || is_texr)) || (is_ldst && (is_alur || is_texr || is_texw)) || (is_texr && (is_alur || is_ldst)) || (is_texw && (is_aluw || is_ldst)); if (!collision) continue; /* Use the index as-is as the work copy. Emit copies for * special uses */ unsigned classes[] = { TAG_LOAD_STORE_4, TAG_TEXTURE_4, TAG_TEXTURE_4 }; bool collisions[] = { is_ldst, is_texr, is_texw && is_aluw }; for (unsigned j = 0; j < ARRAY_SIZE(collisions); ++j) { if (!collisions[j]) continue; /* When the hazard is from reading, we move and rewrite * sources (typical case). When it's from writing, we * flip the move and rewrite destinations (obscure, * only from control flow -- impossible in SSA) */ bool hazard_write = (j == 2); unsigned idx = spill_idx++; midgard_instruction m = hazard_write ? v_mov(idx, blank_alu_src, i) : v_mov(i, blank_alu_src, idx); /* Insert move after each write */ mir_foreach_instr_global_safe(ctx, pre_use) { if (pre_use->compact_branch) continue; if (pre_use->ssa_args.dest != i) continue; /* If the hazard is writing, we need to * specific insert moves for the contentious * class. If the hazard is reading, we insert * moves whenever it is written */ if (hazard_write && pre_use->type != classes[j]) continue; midgard_instruction *use = mir_next_op(pre_use); assert(use); mir_insert_instruction_before(use, m); } /* Rewrite to use */ if (hazard_write) mir_rewrite_index_dst_tag(ctx, i, idx, classes[j]); else mir_rewrite_index_src_tag(ctx, i, idx, classes[j]); } } free(alur); free(aluw); free(ldst); free(texr); free(texw); } /* This routine performs the actual register allocation. It should be succeeded * by install_registers */ struct ra_graph * allocate_registers(compiler_context *ctx, bool *spilled) { /* The number of vec4 work registers available depends on when the * uniforms start, so compute that first */ int work_count = 16 - MAX2((ctx->uniform_cutoff - 8), 0); unsigned *classes = NULL; struct ra_regs *regs = get_register_set(ctx->screen, work_count, &classes); assert(regs != NULL); assert(classes != NULL); /* No register allocation to do with no SSA */ if (!ctx->temp_count) return NULL; /* Let's actually do register allocation */ int nodes = ctx->temp_count; struct ra_graph *g = ra_alloc_interference_graph(regs, nodes); /* Register class (as known to the Mesa register allocator) is actually * the product of both semantic class (work, load/store, texture..) and * size (vec2/vec3..). First, we'll go through and determine the * minimum size needed to hold values */ unsigned *found_class = calloc(sizeof(unsigned), ctx->temp_count); mir_foreach_instr_global(ctx, ins) { if (ins->compact_branch) continue; if (ins->ssa_args.dest < 0) continue; if (ins->ssa_args.dest >= SSA_FIXED_MINIMUM) continue; /* 0 for x, 1 for xy, 2 for xyz, 3 for xyzw */ int class = util_logbase2(ins->mask); /* Use the largest class if there's ambiguity, this * handles partial writes */ int dest = ins->ssa_args.dest; found_class[dest] = MAX2(found_class[dest], class); } /* Next, we'll determine semantic class. We default to zero (work). * But, if we're used with a special operation, that will force us to a * particular class. Each node must be assigned to exactly one class; a * prepass before RA should have lowered what-would-have-been * multiclass nodes into a series of moves to break it up into multiple * nodes (TODO) */ mir_foreach_instr_global(ctx, ins) { if (ins->compact_branch) continue; /* Check if this operation imposes any classes */ if (ins->type == TAG_LOAD_STORE_4) { bool force_r27 = OP_IS_R27_ONLY(ins->load_store.op); unsigned class = force_r27 ? REG_CLASS_LDST27 : REG_CLASS_LDST; set_class(found_class, ins->ssa_args.src0, class); set_class(found_class, ins->ssa_args.src1, class); if (force_r27) { force_vec4(found_class, ins->ssa_args.dest); force_vec4(found_class, ins->ssa_args.src0); force_vec4(found_class, ins->ssa_args.src1); } } else if (ins->type == TAG_TEXTURE_4) { set_class(found_class, ins->ssa_args.dest, REG_CLASS_TEXW); set_class(found_class, ins->ssa_args.src0, REG_CLASS_TEXR); set_class(found_class, ins->ssa_args.src1, REG_CLASS_TEXR); } } /* Check that the semantics of the class are respected */ mir_foreach_instr_global(ctx, ins) { if (ins->compact_branch) continue; assert(check_write_class(found_class, ins->type, ins->ssa_args.dest)); assert(check_read_class(found_class, ins->type, ins->ssa_args.src0)); if (!ins->ssa_args.inline_constant) assert(check_read_class(found_class, ins->type, ins->ssa_args.src1)); } for (unsigned i = 0; i < ctx->temp_count; ++i) { unsigned class = found_class[i]; ra_set_node_class(g, i, classes[class]); } /* Determine liveness */ int *live_start = malloc(nodes * sizeof(int)); int *live_end = malloc(nodes * sizeof(int)); /* Initialize as non-existent */ for (int i = 0; i < nodes; ++i) { live_start[i] = live_end[i] = -1; } int d = 0; mir_foreach_block(ctx, block) { mir_foreach_instr_in_block(block, ins) { if (ins->compact_branch) continue; if (ins->ssa_args.dest < SSA_FIXED_MINIMUM) { /* If this destination is not yet live, it is * now since we just wrote it */ int dest = ins->ssa_args.dest; if (dest >= 0 && live_start[dest] == -1) live_start[dest] = d; } /* Since we just used a source, the source might be * dead now. Scan the rest of the block for * invocations, and if there are none, the source dies * */ int sources[2] = { ins->ssa_args.src0, ins->ssa_args.src1 }; for (int src = 0; src < 2; ++src) { int s = sources[src]; if (ins->ssa_args.inline_constant && src == 1) continue; if (s < 0) continue; if (s >= SSA_FIXED_MINIMUM) continue; if (!mir_is_live_after(ctx, block, ins, s)) { live_end[s] = d; } } ++d; } } /* If a node still hasn't been killed, kill it now */ for (int i = 0; i < nodes; ++i) { /* live_start == -1 most likely indicates a pinned output */ if (live_end[i] == -1) live_end[i] = d; } /* Setup interference between nodes that are live at the same time */ for (int i = 0; i < nodes; ++i) { for (int j = i + 1; j < nodes; ++j) { bool j_overlaps_i = live_start[j] < live_end[i]; bool i_overlaps_j = live_end[j] < live_start[i]; if (i_overlaps_j || j_overlaps_i) ra_add_node_interference(g, i, j); } } /* Cleanup */ free(live_start); free(live_end); if (!ra_allocate(g)) { *spilled = true; } else { *spilled = false; } /* Whether we were successful or not, report the graph so we can * compute spill nodes */ return g; } /* Once registers have been decided via register allocation * (allocate_registers), we need to rewrite the MIR to use registers instead of * indices */ static void install_registers_instr( compiler_context *ctx, struct ra_graph *g, midgard_instruction *ins) { ssa_args args = ins->ssa_args; switch (ins->type) { case TAG_ALU_4: { int adjusted_src = args.inline_constant ? -1 : args.src1; struct phys_reg src1 = index_to_reg(ctx, g, args.src0); struct phys_reg src2 = index_to_reg(ctx, g, adjusted_src); struct phys_reg dest = index_to_reg(ctx, g, args.dest); unsigned uncomposed_mask = ins->mask; ins->mask = compose_writemask(uncomposed_mask, dest); /* Adjust the dest mask if necessary. Mostly this is a no-op * but it matters for dot products */ dest.mask = effective_writemask(&ins->alu, ins->mask); midgard_vector_alu_src mod1 = vector_alu_from_unsigned(ins->alu.src1); mod1.swizzle = compose_swizzle(mod1.swizzle, uncomposed_mask, src1, dest); ins->alu.src1 = vector_alu_srco_unsigned(mod1); ins->registers.src1_reg = src1.reg; ins->registers.src2_imm = args.inline_constant; if (args.inline_constant) { /* Encode inline 16-bit constant. See disassembler for * where the algorithm is from */ ins->registers.src2_reg = ins->inline_constant >> 11; int lower_11 = ins->inline_constant & ((1 << 12) - 1); uint16_t imm = ((lower_11 >> 8) & 0x7) | ((lower_11 & 0xFF) << 3); ins->alu.src2 = imm << 2; } else { midgard_vector_alu_src mod2 = vector_alu_from_unsigned(ins->alu.src2); mod2.swizzle = compose_swizzle( mod2.swizzle, uncomposed_mask, src2, dest); ins->alu.src2 = vector_alu_srco_unsigned(mod2); ins->registers.src2_reg = src2.reg; } ins->registers.out_reg = dest.reg; break; } case TAG_LOAD_STORE_4: { bool fixed = args.src0 >= SSA_FIXED_MINIMUM; if (OP_IS_STORE_R26(ins->load_store.op) && fixed) { ins->load_store.reg = SSA_REG_FROM_FIXED(args.src0); } else if (OP_IS_STORE_VARY(ins->load_store.op)) { struct phys_reg src = index_to_reg(ctx, g, args.src0); assert(src.reg == 26 || src.reg == 27); ins->load_store.reg = src.reg - 26; /* TODO: swizzle/mask */ } else { /* Which physical register we read off depends on * whether we are loading or storing -- think about the * logical dataflow */ bool encodes_src = OP_IS_STORE(ins->load_store.op) && ins->load_store.op != midgard_op_st_cubemap_coords; unsigned r = encodes_src ? args.src0 : args.dest; struct phys_reg src = index_to_reg(ctx, g, r); ins->load_store.reg = src.reg; ins->load_store.swizzle = compose_swizzle( ins->load_store.swizzle, 0xF, default_phys_reg(0), src); ins->mask = compose_writemask( ins->mask, src); } break; } case TAG_TEXTURE_4: { /* Grab RA results */ struct phys_reg dest = index_to_reg(ctx, g, args.dest); struct phys_reg coord = index_to_reg(ctx, g, args.src0); struct phys_reg lod = index_to_reg(ctx, g, args.src1); assert(dest.reg == 28 || dest.reg == 29); assert(coord.reg == 28 || coord.reg == 29); /* First, install the texture coordinate */ ins->texture.in_reg_full = 1; ins->texture.in_reg_upper = 0; ins->texture.in_reg_select = coord.reg - 28; ins->texture.in_reg_swizzle = compose_swizzle(ins->texture.in_reg_swizzle, 0xF, coord, dest); /* Next, install the destination */ ins->texture.out_full = 1; ins->texture.out_upper = 0; ins->texture.out_reg_select = dest.reg - 28; ins->texture.swizzle = dest.swizzle; ins->texture.mask = dest.mask; /* If there is a register LOD/bias, use it */ if (args.src1 > -1) { midgard_tex_register_select sel = { .select = lod.reg, .full = 1, .component = lod.swizzle & 3, }; uint8_t packed; memcpy(&packed, &sel, sizeof(packed)); ins->texture.bias = packed; } break; } default: break; } } void install_registers(compiler_context *ctx, struct ra_graph *g) { mir_foreach_block(ctx, block) { mir_foreach_instr_in_block(block, ins) { if (ins->compact_branch) continue; install_registers_instr(ctx, g, ins); } } }