/* * Copyright (C) 2019 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __MDG_QUIRKS_H #define __MDG_QUIRKS_H /* Model-specific quirks requiring compiler workarounds/etc. Quirks * may be errata requiring a workaround, or features. We're trying to be * quirk-positive here; quirky is the best! */ /* Whether an explicit LOD is required via textureLod in a vertex shader. If * set, vertex texturing will *always* textureLod. If unset, normal texture ops * may be emitted in a vertex shader */ #define MIDGARD_EXPLICIT_LOD (1 << 0) /* Whether output texture registers (normally r28/r29) overlap with work * registers r0/r1 and input texture registers (also normally r28/r29) overlap * with load/store registers r26/r27. This constrains register allocation * considerably but is a space-saving measure on small Midgards. It's worth * noting if you try to access r28/r29, it may still work, but you'll mess up * the interference. Corresponds to BASE_HW_FEATURE_INTERPIPE_REG_ALIASING in * kbase. */ #define MIDGARD_INTERPIPE_REG_ALIASING (1 << 1) /* Whether we should use old-style blend opcodes */ #define MIDGARD_OLD_BLEND (1 << 2) /* Errata causing the LOD clamps and bias in the sampler descriptor to be * ignored. This errata affects the command stream but uses a compiler * workaround (applying the clamps/bias manually in the shader. Corresponds in * BASE_HW_ISSUE_10471 in kbase, described as "TEXGRD doesn't honor Sampler * Descriptor LOD clamps nor bias". (I'm assuming TEXGRD is what we call * textureLod) */ #define MIDGARD_BROKEN_LOD (1 << 3) /* Don't use upper ALU tags for writeout (if you do, you'll get a * INSTR_INVALID_ENC). It's not clear to me what these tags are for. */ #define MIDGARD_NO_UPPER_ALU (1 << 4) static inline unsigned midgard_get_quirks(unsigned gpu_id) { switch (gpu_id) { case 0x600: case 0x620: return MIDGARD_OLD_BLEND | MIDGARD_BROKEN_LOD | MIDGARD_NO_UPPER_ALU; case 0x720: return MIDGARD_INTERPIPE_REG_ALIASING | MIDGARD_OLD_BLEND | MIDGARD_BROKEN_LOD | MIDGARD_NO_UPPER_ALU; case 0x820: case 0x830: return MIDGARD_INTERPIPE_REG_ALIASING; case 0x750: return MIDGARD_EXPLICIT_LOD | MIDGARD_NO_UPPER_ALU; case 0x860: case 0x880: return MIDGARD_EXPLICIT_LOD; default: unreachable("Invalid Midgard GPU ID"); } } #endif