/* * Copyright (C) 2019 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors (Collabora): * Alyssa Rosenzweig * */ #include #include "util/u_math.h" #include "pan_encoder.h" /* Compute shaders are invoked with a gl_NumWorkGroups X/Y/Z triplet. Vertex * shaders, it turns out, are invoked with the same mechanism, with the triplet * (1, vertex_count, instance_count). * * Alongside this triplet is the gl_WorkGroupSize X/Y/Z triplet. * * Unfortunately, the packing for these triplet into the * mali_vertex_tiler_prefix is a little funky, using a dynamic bitfield. The * routines here exist to pack this */ void panfrost_pack_work_groups_compute( struct mali_vertex_tiler_prefix *out, unsigned num_x, unsigned num_y, unsigned num_z, unsigned size_x, unsigned size_y, unsigned size_z, bool quirk_graphics) { /* First of all, all 6 values are off-by-one (strictly positive). */ num_x = MALI_POSITIVE(num_x); num_y = MALI_POSITIVE(num_y); num_z = MALI_POSITIVE(num_z); size_x = MALI_POSITIVE(size_x); size_y = MALI_POSITIVE(size_y); size_z = MALI_POSITIVE(size_z); /* Next up is to pack in order */ uint32_t packed = 0; /* The values needing packing, in order, and the corresponding shifts. * Indicies into shift are off-by-one to make the logic easier */ unsigned shifts[7] = { 0 }; unsigned values[6] = { size_x, size_y, size_z, num_x, num_y, num_z }; for (unsigned i = 0; i < 6; ++i) { /* OR it in, shifting as required */ packed |= (values[i] << shifts[i]); /* How many bits did we use? */ unsigned bit_count = util_logbase2_ceil(values[i] + 1); /* Set the next shift accordingly */ shifts[i + 1] = shifts[i] + bit_count; } /* Quirk: for non-instanced graphics, the blob sets workgroups_z_shift * = 32. This doesn't appear to matter to the hardware, but it's good * to be bit-identical. */ if (quirk_graphics && (num_z <= 1)) shifts[5] = 32; /* Quirk: for graphics, workgroups_x_shift_2 must be at least 2, * whereas for OpenCL it is simply equal to workgroups_x_shift. For GL * compute, it seems it might *always* be 2, but this is suspicious and * needs further investigation. (I'm probably just using GL wrong). */ unsigned shift_2 = shifts[3]; if (quirk_graphics) shift_2 = MAX2(shift_2, 2); /* Pack them in */ uint32_t packed_shifts = (shifts[1] << 0) | (shifts[2] << 5) | (shifts[3] << 10) | (shifts[4] << 16) | (shifts[5] << 22) | (shift_2 << 28); /* Upload the packed bitfields */ out->invocation_count = packed; out->invocation_shifts = packed_shifts; /* TODO: Compute workgroups_x_shift_3 */ out->workgroups_x_shift_3 = shift_2; } /* Packs vertex/tiler descriptors simultaneously */ void panfrost_pack_work_groups_fused( struct mali_vertex_tiler_prefix *vertex, struct mali_vertex_tiler_prefix *tiler, unsigned num_x, unsigned num_y, unsigned num_z, unsigned size_x, unsigned size_y, unsigned size_z) { panfrost_pack_work_groups_compute(vertex, num_x, num_y, num_z, size_x, size_y, size_z, true); /* Copy results over */ tiler->invocation_count = vertex->invocation_count; tiler->invocation_shifts = vertex->invocation_shifts; /* Set special fields for each */ vertex->workgroups_x_shift_3 = 5; tiler->workgroups_x_shift_3 = 6; }