/* * Copyright (C) 2019 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Alyssa Rosenzweig */ #include "pan_texture.h" /* Arm FrameBuffer Compression (AFBC) is a lossless compression scheme natively * implemented in Mali GPUs (as well as many display controllers paired with * Mali GPUs, etc). Where possible, Panfrost prefers to use AFBC for both * rendering and texturing. In most cases, this is a performance-win due to a * dramatic reduction in memory bandwidth and cache locality compared to a * linear resources. * * AFBC divides the framebuffer into 16x16 tiles (other sizes possible, TODO: * do we need to support this?). So, the width and height each must be aligned * up to 16 pixels. This is inherently good for performance; note that for a 4 * byte-per-pixel format like RGBA8888, that means that rows are 16*4=64 byte * aligned, which is the cache-line size. * * For each AFBC-compressed resource, there is a single contiguous * (CPU/GPU-shared) buffer. This buffer itself is divided into two parts: * header and body, placed immediately after each other. * * The AFBC header contains 16 bytes of metadata per tile. * * The AFBC body is the same size as the original linear resource (padded to * the nearest tile). Although the body comes immediately after the header, it * must also be cache-line aligned, so there can sometimes be a bit of padding * between the header and body. * * As an example, a 64x64 RGBA framebuffer contains 64/16 = 4 tiles horizontally and * 4 tiles vertically. There are 4*4=16 tiles in total, each containing 16 * bytes of metadata, so there is a 16*16=256 byte header. 64x64 is already * tile aligned, so the body is 64*64 * 4 bytes per pixel = 16384 bytes of * body. * * From userspace, Panfrost needs to be able to calculate these sizes. It * explicitly does not and can not know the format of the data contained within * this header and body. The GPU has native support for AFBC encode/decode. For * an internal FBO or a framebuffer used for scanout with an AFBC-compatible * winsys/display-controller, the buffer is maintained AFBC throughout flight, * and the driver never needs to know the internal data. For edge cases where * the driver really does need to read/write from the AFBC resource, we * generate a linear staging buffer and use the GPU to blit AFBC<--->linear. * TODO: Implement me. */ #define AFBC_TILE_WIDTH 16 #define AFBC_TILE_HEIGHT 16 #define AFBC_HEADER_BYTES_PER_TILE 16 #define AFBC_CACHE_ALIGN 64 /* Is it possible to AFBC compress a particular format? Common formats (and * YUV) are compressible. Some obscure formats are not and fallback on linear, * at a performance hit. Also, if you need to disable AFBC entirely in the * driver for debug/profiling, just always return false here. */ bool panfrost_format_supports_afbc(enum pipe_format format) { const struct util_format_description *desc = util_format_description(format); /* sRGB cannot be AFBC, but it can be tiled. TODO: Verify. The blob * does not do AFBC for SRGB8_ALPHA8, but it's not clear why it * shouldn't be able to. */ if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) return false; if (util_format_is_rgba8_variant(desc)) return true; /* Z32/Z16/S8 are all compressible as well, but they are implemented as * Z24S8 with wasted bits. So Z24S8 is the only format we actually need * to handle compressed, and we can make the state tracker deal with * the rest. */ if (format == PIPE_FORMAT_Z24_UNORM_S8_UINT) return true; /* TODO: AFBC of other formats */ return false; } unsigned panfrost_afbc_header_size(unsigned width, unsigned height) { /* Align to tile */ unsigned aligned_width = ALIGN_POT(width, AFBC_TILE_WIDTH); unsigned aligned_height = ALIGN_POT(height, AFBC_TILE_HEIGHT); /* Compute size in tiles, rather than pixels */ unsigned tile_count_x = aligned_width / AFBC_TILE_WIDTH; unsigned tile_count_y = aligned_height / AFBC_TILE_HEIGHT; unsigned tile_count = tile_count_x * tile_count_y; /* Multiply to find the header size */ unsigned header_bytes = tile_count * AFBC_HEADER_BYTES_PER_TILE; /* Align and go */ return ALIGN_POT(header_bytes, AFBC_CACHE_ALIGN); }