/* * Copyright (C) 2018 Ryan Houdek * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __bifrost_compile_h__ #define __bifrost_compile_h__ #include "compiler/nir/nir.h" #include "util/u_dynarray.h" struct bifrost_program { struct util_dynarray compiled; }; int bifrost_compile_shader_nir(nir_shader *nir, struct bifrost_program *program); static const nir_shader_compiler_options bifrost_nir_options = { .fuse_ffma = true, .lower_flrp16 = true, .lower_flrp32 = true, .lower_flrp64 = true, .lower_fmod = true, .lower_bitfield_extract = true, .lower_bitfield_extract_to_shifts = true, .lower_bitfield_insert = true, .lower_bitfield_insert_to_shifts = true, .lower_bitfield_reverse = true, .lower_idiv = true, .lower_isign = true, .lower_fsign = true, .lower_ffract = true, .lower_fdph = true, .lower_pack_half_2x16 = true, .lower_pack_unorm_2x16 = true, .lower_pack_snorm_2x16 = true, .lower_pack_unorm_4x8 = true, .lower_pack_snorm_4x8 = true, .lower_unpack_half_2x16 = true, .lower_unpack_unorm_2x16 = true, .lower_unpack_snorm_2x16 = true, .lower_unpack_unorm_4x8 = true, .lower_unpack_snorm_4x8 = true, .lower_extract_byte = true, .lower_extract_word = true, .lower_all_io_to_temps = true, .lower_all_io_to_elements = true, .vertex_id_zero_based = true, }; #endif