/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Transform function interface for assembly code. Simply define * FRAME_OFFSET to the number of bytes pushed onto the stack before * using the ARG_* argument macros. * * Gareth Hughes */ #ifndef __XFORM_ARGS_H__ #define __XFORM_ARGS_H__ /* Offsets for transform_func arguments * * typedef void (*transform_func)( GLvector4f *to_vec, * const GLfloat m[16], * const GLvector4f *from_vec ); */ #define OFFSET_DEST 4 #define OFFSET_MATRIX 8 #define OFFSET_SOURCE 12 #define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP) #define ARG_MATRIX REGOFF(FRAME_OFFSET+OFFSET_MATRIX, ESP) #define ARG_SOURCE REGOFF(FRAME_OFFSET+OFFSET_SOURCE, ESP) #endif