/* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "main/mtypes.h" #include "main/macros.h" #include "main/enums.h" #include "vbo_split.h" #define MAX_PRIM 32 /* Used for splitting without copying. No attempt is made to handle * too large indexed vertex buffers: In general you need to copy to do * that. */ struct split_context { struct gl_context *ctx; const struct gl_vertex_array **array; const struct _mesa_prim *prim; GLuint nr_prims; const struct _mesa_index_buffer *ib; GLuint min_index; GLuint max_index; vbo_draw_func draw; const struct split_limits *limits; GLuint limit; struct _mesa_prim dstprim[MAX_PRIM]; GLuint dstprim_nr; }; static void flush_vertex( struct split_context *split) { struct gl_context *ctx = split->ctx; const struct gl_vertex_array **saved_arrays = ctx->Array._DrawArrays; struct _mesa_index_buffer ib; GLuint i; if (!split->dstprim_nr) return; if (split->ib) { ib = *split->ib; ib.count = split->max_index - split->min_index + 1; ib.ptr = (const void *)((const char *)ib.ptr + split->min_index * ib.index_size); /* Rebase the primitives to save index buffer entries. */ for (i = 0; i < split->dstprim_nr; i++) split->dstprim[i].start -= split->min_index; } assert(split->max_index >= split->min_index); ctx->Array._DrawArrays = split->array; ctx->NewDriverState |= ctx->DriverFlags.NewArray; split->draw(ctx, split->dstprim, split->dstprim_nr, split->ib ? &ib : NULL, !split->ib, split->min_index, split->max_index, NULL, 0, NULL); ctx->Array._DrawArrays = saved_arrays; ctx->NewDriverState |= ctx->DriverFlags.NewArray; split->dstprim_nr = 0; split->min_index = ~0; split->max_index = 0; } static struct _mesa_prim * next_outprim(struct split_context *split) { if (split->dstprim_nr == MAX_PRIM-1) { flush_vertex(split); } { struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++]; memset(prim, 0, sizeof(*prim)); return prim; } } static void update_index_bounds(struct split_context *split, const struct _mesa_prim *prim) { split->min_index = MIN2(split->min_index, prim->start); split->max_index = MAX2(split->max_index, prim->start + prim->count - 1); } /* Return the maximum amount of vertices that can be emitted for a * primitive starting at 'prim->start', depending on the previous * index bounds. */ static GLuint get_max_vertices(struct split_context *split, const struct _mesa_prim *prim) { if ((prim->start > split->min_index && prim->start - split->min_index >= split->limit) || (prim->start < split->max_index && split->max_index - prim->start >= split->limit)) /* "prim" starts too far away from the old range. */ return 0; return MIN2(split->min_index, prim->start) + split->limit - prim->start; } /* Break large primitives into smaller ones. If not possible, convert * the primitive to indexed and pass to split_elts(). */ static void split_prims(struct split_context *split) { GLuint i; for (i = 0; i < split->nr_prims; i++) { const struct _mesa_prim *prim = &split->prim[i]; GLuint first, incr; GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr); GLuint available = get_max_vertices(split, prim); GLuint count = prim->count - (prim->count - first) % incr; if (prim->count < first) continue; if ((available < count && !split_inplace) || (available < first && split_inplace)) { flush_vertex(split); available = get_max_vertices(split, prim); } if (available >= count) { struct _mesa_prim *outprim = next_outprim(split); *outprim = *prim; update_index_bounds(split, outprim); } else if (split_inplace) { GLuint j, nr; for (j = 0 ; j < count ;) { GLuint remaining = count - j; struct _mesa_prim *outprim = next_outprim(split); nr = MIN2(available, remaining); nr -= (nr - first) % incr; outprim->mode = prim->mode; outprim->begin = (j == 0 && prim->begin); outprim->end = (nr == remaining && prim->end); outprim->start = prim->start + j; outprim->count = nr; outprim->num_instances = prim->num_instances; outprim->base_instance = prim->base_instance; update_index_bounds(split, outprim); if (nr == remaining) { /* Finished */ j += nr; } else { /* Wrapped the primitive */ j += nr - (first - incr); flush_vertex(split); available = get_max_vertices(split, prim); } } } else if (split->ib == NULL) { /* XXX: could at least send the first max_verts off from the * inplace buffers. */ /* else convert to indexed primitive and pass to split_elts, * which will do the necessary copying and turn it back into a * vertex primitive for rendering... */ struct _mesa_index_buffer ib; struct _mesa_prim tmpprim; GLuint *elts = malloc(count * sizeof(GLuint)); GLuint j; for (j = 0; j < count; j++) elts[j] = prim->start + j; ib.count = count; ib.index_size = 4; ib.obj = split->ctx->Shared->NullBufferObj; ib.ptr = elts; tmpprim = *prim; tmpprim.indexed = 1; tmpprim.start = 0; tmpprim.count = count; tmpprim.num_instances = 1; tmpprim.base_instance = 0; flush_vertex(split); vbo_split_copy(split->ctx, split->array, &tmpprim, 1, &ib, split->draw, split->limits); free(elts); } else { flush_vertex(split); vbo_split_copy(split->ctx, split->array, prim, 1, split->ib, split->draw, split->limits); } } flush_vertex(split); } void vbo_split_inplace(struct gl_context *ctx, const struct gl_vertex_array *arrays[], const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index, vbo_draw_func draw, const struct split_limits *limits) { struct split_context split; memset(&split, 0, sizeof(split)); split.ctx = ctx; split.array = arrays; split.prim = prim; split.nr_prims = nr_prims; split.ib = ib; /* Empty interval, makes calculations simpler. */ split.min_index = ~0; split.max_index = 0; split.draw = draw; split.limits = limits; split.limit = ib ? limits->max_indices : limits->max_verts; split_prims(&split); }