/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "main/mtypes.h" #include "main/arrayobj.h" #include "main/bufferobj.h" #include "vbo_private.h" /** * Called at context creation time. */ void vbo_save_init( struct gl_context *ctx ) { struct vbo_context *vbo = vbo_context(ctx); struct vbo_save_context *save = &vbo->save; save->ctx = ctx; vbo_save_api_init( save ); for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) save->VAO[vpm] = NULL; ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; } void vbo_save_destroy( struct gl_context *ctx ) { struct vbo_context *vbo = vbo_context(ctx); struct vbo_save_context *save = &vbo->save; for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) _mesa_reference_vao(ctx, &save->VAO[vpm], NULL); if (save->prim_store) { if ( --save->prim_store->refcount == 0 ) { free(save->prim_store); save->prim_store = NULL; } } if (save->vertex_store) { _mesa_reference_buffer_object(ctx, &save->vertex_store->bufferobj, NULL); free(save->vertex_store); save->vertex_store = NULL; } } /* Note that this can occur during the playback of a display list: */ void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback ) { struct vbo_save_context *save = &vbo_context(ctx)->save; if (fallback) save->replay_flags |= VBO_SAVE_FALLBACK; else save->replay_flags &= ~VBO_SAVE_FALLBACK; }