/* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * Copyright (C) 2011 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * GLvertexformat no-op functions. Used in out-of-memory situations. */ #include "main/glheader.h" #include "main/context.h" #include "main/dispatch.h" #include "main/dlist.h" #include "main/eval.h" #include "vbo/vbo_noop.h" #include "vbo_attrib.h" static void GLAPIENTRY _mesa_noop_Materialfv(GLenum face, GLenum pname, const GLfloat * params) { } static void GLAPIENTRY _mesa_noop_EvalCoord1f(GLfloat a) { } static void GLAPIENTRY _mesa_noop_EvalCoord1fv(const GLfloat * v) { } static void GLAPIENTRY _mesa_noop_EvalCoord2f(GLfloat a, GLfloat b) { } static void GLAPIENTRY _mesa_noop_EvalCoord2fv(const GLfloat * v) { } static void GLAPIENTRY _mesa_noop_EvalPoint1(GLint a) { } static void GLAPIENTRY _mesa_noop_EvalPoint2(GLint a, GLint b) { } static void GLAPIENTRY _mesa_noop_ArrayElement(GLint elem) { } static void GLAPIENTRY _mesa_noop_Begin(GLenum mode) { } static void GLAPIENTRY _mesa_noop_End(void) { } static void GLAPIENTRY _mesa_noop_PrimitiveRestartNV(void) { } /** * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex? * It depends on a few things, including whether we're inside or outside * of glBegin/glEnd. */ static inline bool is_vertex_position(const struct gl_context *ctx, GLuint index) { return false; /* it doesn't matter for noop */ } #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) do { (void)ctx; (void)(A); } while(0) #define ERROR(err) _mesa_error(ctx, err, __func__) #define TAG(x) _mesa_noop_##x #include "vbo_attrib_tmp.h" /** * Build a vertexformat of functions that are no-ops. * These are used in out-of-memory situations when we have no VBO * to put the vertex data into. */ void _mesa_noop_vtxfmt_init(struct gl_context *ctx, GLvertexformat * vfmt) { #define NAME_AE(x) _mesa_noop_##x #define NAME_CALLLIST(x) _mesa_##x #define NAME(x) _mesa_noop_##x #define NAME_ES(x) _mesa_noop_##x##ARB #include "vbo_init_tmp.h" } /** * Is the given dispatch table using the no-op functions? */ GLboolean _mesa_using_noop_vtxfmt(const struct _glapi_table *dispatch) { return GET_Begin((struct _glapi_table *) dispatch) == _mesa_noop_Begin; }