/* * Mesa 3-D graphics library * * Copyright 2003 VMware, Inc. * Copyright 2009 VMware, Inc. * All Rights Reserved. * Copyright (C) 2016 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "main/glheader.h" #include "main/context.h" #include "main/varray.h" #include "main/macros.h" #include "main/sse_minmax.h" #include "x86/common_x86_asm.h" /** * Compute min and max elements by scanning the index buffer for * glDraw[Range]Elements() calls. * If primitive restart is enabled, we need to ignore restart * indexes when computing min/max. */ static void vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, const struct _mesa_index_buffer *ib, GLuint *min_index, GLuint *max_index, const GLuint count) { const GLboolean restart = ctx->Array._PrimitiveRestart; const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type); const int index_size = vbo_sizeof_ib_type(ib->type); const char *indices; GLuint i; indices = (char *) ib->ptr + prim->start * index_size; if (_mesa_is_bufferobj(ib->obj)) { GLsizeiptr size = MIN2(count * index_size, ib->obj->Size); indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size, GL_MAP_READ_BIT, ib->obj, MAP_INTERNAL); } switch (ib->type) { case GL_UNSIGNED_INT: { const GLuint *ui_indices = (const GLuint *)indices; GLuint max_ui = 0; GLuint min_ui = ~0U; if (restart) { for (i = 0; i < count; i++) { if (ui_indices[i] != restartIndex) { if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; } } } else { #if defined(USE_SSE41) if (cpu_has_sse4_1) { _mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count); } else #endif for (i = 0; i < count; i++) { if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; } } *min_index = min_ui; *max_index = max_ui; break; } case GL_UNSIGNED_SHORT: { const GLushort *us_indices = (const GLushort *)indices; GLuint max_us = 0; GLuint min_us = ~0U; if (restart) { for (i = 0; i < count; i++) { if (us_indices[i] != restartIndex) { if (us_indices[i] > max_us) max_us = us_indices[i]; if (us_indices[i] < min_us) min_us = us_indices[i]; } } } else { for (i = 0; i < count; i++) { if (us_indices[i] > max_us) max_us = us_indices[i]; if (us_indices[i] < min_us) min_us = us_indices[i]; } } *min_index = min_us; *max_index = max_us; break; } case GL_UNSIGNED_BYTE: { const GLubyte *ub_indices = (const GLubyte *)indices; GLuint max_ub = 0; GLuint min_ub = ~0U; if (restart) { for (i = 0; i < count; i++) { if (ub_indices[i] != restartIndex) { if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; } } } else { for (i = 0; i < count; i++) { if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; } } *min_index = min_ub; *max_index = max_ub; break; } default: unreachable("not reached"); } if (_mesa_is_bufferobj(ib->obj)) { ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL); } } /** * Compute min and max elements for nr_prims */ void vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prims, const struct _mesa_index_buffer *ib, GLuint *min_index, GLuint *max_index, GLuint nr_prims) { GLuint tmp_min, tmp_max; GLuint i; GLuint count; *min_index = ~0; *max_index = 0; for (i = 0; i < nr_prims; i++) { const struct _mesa_prim *start_prim; start_prim = &prims[i]; count = start_prim->count; /* Do combination if possible to reduce map/unmap count */ while ((i + 1 < nr_prims) && (prims[i].start + prims[i].count == prims[i+1].start)) { count += prims[i+1].count; i++; } vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count); *min_index = MIN2(*min_index, tmp_min); *max_index = MAX2(*max_index, tmp_max); } }