/************************************************************************** * * Copyright 2020 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ vfmt->ArrayElement = NAME_AE(ArrayElement); vfmt->Begin = NAME(Begin); vfmt->End = NAME(End); vfmt->PrimitiveRestartNV = NAME(PrimitiveRestartNV); vfmt->CallList = NAME_CALLLIST(CallList); vfmt->CallLists = NAME_CALLLIST(CallLists); vfmt->EvalCoord1f = NAME(EvalCoord1f); vfmt->EvalCoord1fv = NAME(EvalCoord1fv); vfmt->EvalCoord2f = NAME(EvalCoord2f); vfmt->EvalCoord2fv = NAME(EvalCoord2fv); vfmt->EvalPoint1 = NAME(EvalPoint1); vfmt->EvalPoint2 = NAME(EvalPoint2); vfmt->Color3f = NAME(Color3f); vfmt->Color3fv = NAME(Color3fv); vfmt->Color4f = NAME(Color4f); vfmt->Color4fv = NAME(Color4fv); vfmt->FogCoordfEXT = NAME(FogCoordfEXT); vfmt->FogCoordfvEXT = NAME(FogCoordfvEXT); vfmt->MultiTexCoord1fARB = NAME(MultiTexCoord1f); vfmt->MultiTexCoord1fvARB = NAME(MultiTexCoord1fv); vfmt->MultiTexCoord2fARB = NAME(MultiTexCoord2f); vfmt->MultiTexCoord2fvARB = NAME(MultiTexCoord2fv); vfmt->MultiTexCoord3fARB = NAME(MultiTexCoord3f); vfmt->MultiTexCoord3fvARB = NAME(MultiTexCoord3fv); vfmt->MultiTexCoord4fARB = NAME(MultiTexCoord4f); vfmt->MultiTexCoord4fvARB = NAME(MultiTexCoord4fv); vfmt->Normal3f = NAME(Normal3f); vfmt->Normal3fv = NAME(Normal3fv); vfmt->SecondaryColor3fEXT = NAME(SecondaryColor3fEXT); vfmt->SecondaryColor3fvEXT = NAME(SecondaryColor3fvEXT); vfmt->TexCoord1f = NAME(TexCoord1f); vfmt->TexCoord1fv = NAME(TexCoord1fv); vfmt->TexCoord2f = NAME(TexCoord2f); vfmt->TexCoord2fv = NAME(TexCoord2fv); vfmt->TexCoord3f = NAME(TexCoord3f); vfmt->TexCoord3fv = NAME(TexCoord3fv); vfmt->TexCoord4f = NAME(TexCoord4f); vfmt->TexCoord4fv = NAME(TexCoord4fv); vfmt->Vertex2f = NAME(Vertex2f); vfmt->Vertex2fv = NAME(Vertex2fv); vfmt->Vertex3f = NAME(Vertex3f); vfmt->Vertex3fv = NAME(Vertex3fv); vfmt->Vertex4f = NAME(Vertex4f); vfmt->Vertex4fv = NAME(Vertex4fv); if (ctx->API == API_OPENGLES2) { vfmt->VertexAttrib1fARB = NAME_ES(VertexAttrib1f); vfmt->VertexAttrib1fvARB = NAME_ES(VertexAttrib1fv); vfmt->VertexAttrib2fARB = NAME_ES(VertexAttrib2f); vfmt->VertexAttrib2fvARB = NAME_ES(VertexAttrib2fv); vfmt->VertexAttrib3fARB = NAME_ES(VertexAttrib3f); vfmt->VertexAttrib3fvARB = NAME_ES(VertexAttrib3fv); vfmt->VertexAttrib4fARB = NAME_ES(VertexAttrib4f); vfmt->VertexAttrib4fvARB = NAME_ES(VertexAttrib4fv); } else { vfmt->VertexAttrib1fARB = NAME(VertexAttrib1fARB); vfmt->VertexAttrib1fvARB = NAME(VertexAttrib1fvARB); vfmt->VertexAttrib2fARB = NAME(VertexAttrib2fARB); vfmt->VertexAttrib2fvARB = NAME(VertexAttrib2fvARB); vfmt->VertexAttrib3fARB = NAME(VertexAttrib3fARB); vfmt->VertexAttrib3fvARB = NAME(VertexAttrib3fvARB); vfmt->VertexAttrib4fARB = NAME(VertexAttrib4fARB); vfmt->VertexAttrib4fvARB = NAME(VertexAttrib4fvARB); } /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so * they can have a single entrypoint for updating any of the legacy * attribs. */ vfmt->VertexAttrib1fNV = NAME(VertexAttrib1fNV); vfmt->VertexAttrib1fvNV = NAME(VertexAttrib1fvNV); vfmt->VertexAttrib2fNV = NAME(VertexAttrib2fNV); vfmt->VertexAttrib2fvNV = NAME(VertexAttrib2fvNV); vfmt->VertexAttrib3fNV = NAME(VertexAttrib3fNV); vfmt->VertexAttrib3fvNV = NAME(VertexAttrib3fvNV); vfmt->VertexAttrib4fNV = NAME(VertexAttrib4fNV); vfmt->VertexAttrib4fvNV = NAME(VertexAttrib4fvNV); /* integer-valued */ vfmt->VertexAttribI1i = NAME(VertexAttribI1i); vfmt->VertexAttribI2i = NAME(VertexAttribI2i); vfmt->VertexAttribI3i = NAME(VertexAttribI3i); vfmt->VertexAttribI4i = NAME(VertexAttribI4i); vfmt->VertexAttribI2iv = NAME(VertexAttribI2iv); vfmt->VertexAttribI3iv = NAME(VertexAttribI3iv); vfmt->VertexAttribI4iv = NAME(VertexAttribI4iv); /* unsigned integer-valued */ vfmt->VertexAttribI1ui = NAME(VertexAttribI1ui); vfmt->VertexAttribI2ui = NAME(VertexAttribI2ui); vfmt->VertexAttribI3ui = NAME(VertexAttribI3ui); vfmt->VertexAttribI4ui = NAME(VertexAttribI4ui); vfmt->VertexAttribI2uiv = NAME(VertexAttribI2uiv); vfmt->VertexAttribI3uiv = NAME(VertexAttribI3uiv); vfmt->VertexAttribI4uiv = NAME(VertexAttribI4uiv); vfmt->Materialfv = NAME(Materialfv); vfmt->EdgeFlag = NAME(EdgeFlag); vfmt->Indexf = NAME(Indexf); vfmt->Indexfv = NAME(Indexfv); /* ARB_vertex_type_2_10_10_10_rev */ vfmt->VertexP2ui = NAME(VertexP2ui); vfmt->VertexP2uiv = NAME(VertexP2uiv); vfmt->VertexP3ui = NAME(VertexP3ui); vfmt->VertexP3uiv = NAME(VertexP3uiv); vfmt->VertexP4ui = NAME(VertexP4ui); vfmt->VertexP4uiv = NAME(VertexP4uiv); vfmt->TexCoordP1ui = NAME(TexCoordP1ui); vfmt->TexCoordP1uiv = NAME(TexCoordP1uiv); vfmt->TexCoordP2ui = NAME(TexCoordP2ui); vfmt->TexCoordP2uiv = NAME(TexCoordP2uiv); vfmt->TexCoordP3ui = NAME(TexCoordP3ui); vfmt->TexCoordP3uiv = NAME(TexCoordP3uiv); vfmt->TexCoordP4ui = NAME(TexCoordP4ui); vfmt->TexCoordP4uiv = NAME(TexCoordP4uiv); vfmt->MultiTexCoordP1ui = NAME(MultiTexCoordP1ui); vfmt->MultiTexCoordP1uiv = NAME(MultiTexCoordP1uiv); vfmt->MultiTexCoordP2ui = NAME(MultiTexCoordP2ui); vfmt->MultiTexCoordP2uiv = NAME(MultiTexCoordP2uiv); vfmt->MultiTexCoordP3ui = NAME(MultiTexCoordP3ui); vfmt->MultiTexCoordP3uiv = NAME(MultiTexCoordP3uiv); vfmt->MultiTexCoordP4ui = NAME(MultiTexCoordP4ui); vfmt->MultiTexCoordP4uiv = NAME(MultiTexCoordP4uiv); vfmt->NormalP3ui = NAME(NormalP3ui); vfmt->NormalP3uiv = NAME(NormalP3uiv); vfmt->ColorP3ui = NAME(ColorP3ui); vfmt->ColorP3uiv = NAME(ColorP3uiv); vfmt->ColorP4ui = NAME(ColorP4ui); vfmt->ColorP4uiv = NAME(ColorP4uiv); vfmt->SecondaryColorP3ui = NAME(SecondaryColorP3ui); vfmt->SecondaryColorP3uiv = NAME(SecondaryColorP3uiv); vfmt->VertexAttribP1ui = NAME(VertexAttribP1ui); vfmt->VertexAttribP1uiv = NAME(VertexAttribP1uiv); vfmt->VertexAttribP2ui = NAME(VertexAttribP2ui); vfmt->VertexAttribP2uiv = NAME(VertexAttribP2uiv); vfmt->VertexAttribP3ui = NAME(VertexAttribP3ui); vfmt->VertexAttribP3uiv = NAME(VertexAttribP3uiv); vfmt->VertexAttribP4ui = NAME(VertexAttribP4ui); vfmt->VertexAttribP4uiv = NAME(VertexAttribP4uiv); vfmt->VertexAttribL1d = NAME(VertexAttribL1d); vfmt->VertexAttribL2d = NAME(VertexAttribL2d); vfmt->VertexAttribL3d = NAME(VertexAttribL3d); vfmt->VertexAttribL4d = NAME(VertexAttribL4d); vfmt->VertexAttribL1dv = NAME(VertexAttribL1dv); vfmt->VertexAttribL2dv = NAME(VertexAttribL2dv); vfmt->VertexAttribL3dv = NAME(VertexAttribL3dv); vfmt->VertexAttribL4dv = NAME(VertexAttribL4dv); vfmt->VertexAttribL1ui64ARB = NAME(VertexAttribL1ui64ARB); vfmt->VertexAttribL1ui64vARB = NAME(VertexAttribL1ui64vARB);