/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "mtypes.h" #include "vbo_context.h" #include "imports.h" #include "api_arrayelt.h" /* Reach out and grab this to use as the default: */ extern void _tnl_draw_prims( GLcontext *ctx, const struct gl_client_array *arrays[], const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index ); #define NR_LEGACY_ATTRIBS 16 #define NR_GENERIC_ATTRIBS 16 #define NR_MAT_ATTRIBS 12 static void init_legacy_currval(GLcontext *ctx) { struct vbo_context *vbo = vbo_context(ctx); struct gl_client_array *arrays = vbo->legacy_currval; GLuint i; memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS); /* Set up a constant (StrideB == 0) array for each current * attribute: */ for (i = 0; i < NR_LEGACY_ATTRIBS; i++) { struct gl_client_array *cl = &arrays[i]; switch (i) { case VBO_ATTRIB_EDGEFLAG: cl->Type = GL_UNSIGNED_BYTE; cl->Ptr = (const void *)&ctx->Current.EdgeFlag; break; case VBO_ATTRIB_INDEX: cl->Type = GL_FLOAT; cl->Ptr = (const void *)&ctx->Current.Index; break; default: cl->Type = GL_FLOAT; cl->Ptr = (const void *)ctx->Current.Attrib[i]; break; } /* This will have to be determined at runtime: */ cl->Size = 1; cl->Stride = 0; cl->StrideB = 0; cl->Enabled = 1; cl->BufferObj = ctx->Array.NullBufferObj; } } static void init_generic_currval(GLcontext *ctx) { struct vbo_context *vbo = vbo_context(ctx); struct gl_client_array *arrays = vbo->generic_currval; GLuint i; memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS); for (i = 0; i < NR_GENERIC_ATTRIBS; i++) { struct gl_client_array *cl = &arrays[i]; /* This will have to be determined at runtime: */ cl->Size = 1; cl->Type = GL_FLOAT; cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; cl->Stride = 0; cl->StrideB = 0; cl->Enabled = 1; cl->BufferObj = ctx->Array.NullBufferObj; } } static void init_mat_currval(GLcontext *ctx) { struct vbo_context *vbo = vbo_context(ctx); struct gl_client_array *arrays = vbo->mat_currval; GLuint i; memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS); /* Set up a constant (StrideB == 0) array for each current * attribute: */ for (i = 0; i < NR_GENERIC_ATTRIBS; i++) { struct gl_client_array *cl = &arrays[i]; /* Size is fixed for the material attributes, for others will * be determined at runtime: */ switch (i - VERT_ATTRIB_GENERIC0) { case MAT_ATTRIB_FRONT_SHININESS: case MAT_ATTRIB_BACK_SHININESS: cl->Size = 1; break; case MAT_ATTRIB_FRONT_INDEXES: case MAT_ATTRIB_BACK_INDEXES: cl->Size = 3; break; default: cl->Size = 4; break; } if (i < MAT_ATTRIB_MAX) cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; else cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; cl->Type = GL_FLOAT; cl->Stride = 0; cl->StrideB = 0; cl->Enabled = 1; cl->BufferObj = ctx->Array.NullBufferObj; } } GLboolean _vbo_CreateContext( GLcontext *ctx ) { struct vbo_context *vbo = CALLOC_STRUCT(vbo_context); ctx->swtnl_im = (void *)vbo; /* Initialize the arrayelt helper */ if (!ctx->aelt_context && !_ae_create_context( ctx )) { return GL_FALSE; } /* Hook our functions into exec and compile dispatch tables. These * will pretty much be permanently installed, which means that the * vtxfmt mechanism can be removed now. */ vbo_exec_init( ctx ); vbo_save_init( ctx ); init_legacy_currval( ctx ); init_generic_currval( ctx ); init_mat_currval( ctx ); /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type * of vertex program active. */ { GLuint i; /* When no vertex program, pull in the material attributes in * the 16..32 generic range. */ for (i = 0; i < 16; i++) vbo->map_vp_none[i] = i; for (i = 0; i < 12; i++) vbo->map_vp_none[16+i] = VBO_ATTRIB_MAT_FRONT_AMBIENT + i; for (i = 0; i < 4; i++) vbo->map_vp_none[28+i] = i; for (i = 0; i < VERT_ATTRIB_MAX; i++) vbo->map_vp_arb[i] = i; } /* By default: */ vbo->draw_prims = _tnl_draw_prims; return GL_TRUE; } void vbo_save_invalidate_state( GLcontext *ctx, GLuint new_state ) { _ae_invalidate_state(ctx, new_state); } void _vbo_DestroyContext( GLcontext *ctx ) { if (ctx->aelt_context) { _ae_destroy_context( ctx ); ctx->aelt_context = NULL; } FREE(vbo_context(ctx)); ctx->swtnl_im = NULL; }