/* * mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \brief Public interface to the VBO module * \author Keith Whitwell */ #ifndef _VBO_H #define _VBO_H #include #include "main/glheader.h" #include "main/draw.h" #ifdef __cplusplus extern "C" { #endif struct gl_context; GLboolean _vbo_CreateContext(struct gl_context *ctx, bool use_buffer_objects); void _vbo_DestroyContext(struct gl_context *ctx); void vbo_exec_invalidate_state(struct gl_context *ctx); void _vbo_install_exec_vtxfmt(struct gl_context *ctx); void vbo_initialize_exec_dispatch(const struct gl_context *ctx, struct _glapi_table *exec); void vbo_initialize_save_dispatch(const struct gl_context *ctx, struct _glapi_table *exec); void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags); void vbo_save_SaveFlushVertices(struct gl_context *ctx); void vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode, bool no_current_update); void vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode); void vbo_save_EndList(struct gl_context *ctx); void vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list); void vbo_save_EndCallList(struct gl_context *ctx); void vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj); void vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim, const struct _mesa_index_buffer *ib, GLuint *min_index, GLuint *max_index, GLuint nr_prims); void vbo_sw_primitive_restart(struct gl_context *ctx, const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint num_instances, GLuint base_instance, struct gl_buffer_object *indirect, GLsizeiptr indirect_offset); const struct gl_array_attributes* _vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr); const struct gl_vertex_buffer_binding* _vbo_current_binding(const struct gl_context *ctx); void GLAPIENTRY _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); void GLAPIENTRY _es_Normal3f(GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void GLAPIENTRY _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params); void GLAPIENTRY _es_Materialf(GLenum face, GLenum pname, GLfloat param); void GLAPIENTRY _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void GLAPIENTRY _es_VertexAttrib1f(GLuint indx, GLfloat x); void GLAPIENTRY _es_VertexAttrib1fv(GLuint indx, const GLfloat* values); void GLAPIENTRY _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); void GLAPIENTRY _es_VertexAttrib2fv(GLuint indx, const GLfloat* values); void GLAPIENTRY _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY _es_VertexAttrib3fv(GLuint indx, const GLfloat* values); void GLAPIENTRY _es_VertexAttrib4fv(GLuint indx, const GLfloat* values); #ifdef __cplusplus } // extern "C" #endif #endif