/* * Mesa 3-D graphics library * Version: 5.0.1 * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ /* Unlike the other templates here, this assumes quite a bit about the * underlying hardware. Specifically it assumes a d3d-like vertex * format, with a layout more or less constrained to look like the * following: * * union { * struct { * float x, y, z, w; * struct { char r, g, b, a; } color; * struct { char r, g, b, fog; } spec; * float u0, v0; * float u1, v1; * float u2, v2; * float u3, v3; * } v; * struct { * float x, y, z, w; * struct { char r, g, b, a; } color; * struct { char r, g, b, fog; } spec; * float u0, v0, q0; * float u1, v1, q1; * float u2, v2, q2; * float u3, v3, q3; * } pv; * struct { * float x, y, z; * struct { char r, g, b, a; } color; * } tv; * float f[16]; * unsigned int ui[16]; * unsigned char ub4[4][16]; * } * * VERTEX: hw vertex type as above * VERTEX_COLOR: hw color struct type in VERTEX * * DO_XYZW: Emit xyz and maybe w coordinates. * DO_RGBA: Emit color. * DO_SPEC: Emit specular color. * DO_FOG: Emit fog coordinate in specular alpha. * DO_TEX0: Emit tex0 u,v coordinates. * DO_TEX1: Emit tex1 u,v coordinates. * DO_TEX2: Emit tex2 u,v coordinates. * DO_TEX3: Emit tex3 u,v coordinates. * DO_PTEX: Emit tex0,1,2,3 q coordinates where possible. * * HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra). * * HAVE_HW_VIEWPORT: Hardware performs viewport transform. * HAVE_HW_DIVIDE: Hardware performs perspective divide. * * HAVE_TINY_VERTICES: Hardware understands v.tv format. * HAVE_PTEX_VERTICES: Hardware understands v.pv format. * HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0. * * Additionally, this template assumes it is emitting *transformed* * vertices; the modifications to emit untransformed vertices (ie. to * t&l hardware) are probably too great to cooexist with the code * already in this file. * * NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if * only TEX0 is enabled, in order to maintain a vertex size which is * an exact number of quadwords. */ #if (HAVE_HW_VIEWPORT) #define VIEWPORT_X(dst,x) dst = x #define VIEWPORT_Y(dst,y) dst = y #define VIEWPORT_Z(dst,z) dst = z #else #define VIEWPORT_X(dst,x) dst = s[0] * x + s[12] #define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13] #define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14] #endif #if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES) #error "can't cope with this combination" #endif #ifndef LOCALVARS #define LOCALVARS #endif #ifndef CHECK_HW_DIVIDE #define CHECK_HW_DIVIDE 1 #endif #if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES) static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride ) { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4]; GLfloat (*tc2)[4], (*tc3)[4]; GLfloat (*col)[4], (*spec)[4]; GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride; GLuint tc2_stride, tc3_stride; GLuint tc0_size, tc1_size, col_size; GLuint tc2_size, tc3_size; GLfloat (*coord)[4]; GLuint coord_stride; VERTEX *v = (VERTEX *)dest; const GLfloat *s = GET_VIEWPORT_MAT(); const GLubyte *mask = VB->ClipMask; int i; /* fprintf(stderr, "%s(big) importable %d %d..%d\n", */ /* __FUNCTION__, VB->importable_data, start, end); */ if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { (void) s; coord = VB->ClipPtr->data; coord_stride = VB->ClipPtr->stride; } else { coord = VB->NdcPtr->data; coord_stride = VB->NdcPtr->stride; } if (DO_TEX3) { const GLuint t3 = GET_TEXSOURCE(3); tc3 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t3]->data; tc3_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t3]->stride; if (DO_PTEX) tc3_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t3]->size; } if (DO_TEX2) { const GLuint t2 = GET_TEXSOURCE(2); tc2 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t2]->data; tc2_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t2]->stride; if (DO_PTEX) tc2_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t2]->size; } if (DO_TEX1) { const GLuint t1 = GET_TEXSOURCE(1); tc1 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t1]->data; tc1_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t1]->stride; if (DO_PTEX) tc1_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t1]->size; } if (DO_TEX0) { const GLuint t0 = GET_TEXSOURCE(0); tc0_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t0]->stride; tc0 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t0]->data; if (DO_PTEX) tc0_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t0]->size; } if (DO_RGBA) { col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; col_size = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size; } if (DO_SPEC) { if (VB->AttribPtr[_TNL_ATTRIB_COLOR1]) { spec_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->stride; spec = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->data; } else { spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; spec_stride = 0; } } if (DO_FOG) { if (VB->AttribPtr[_TNL_ATTRIB_FOG]) { fog = VB->AttribPtr[_TNL_ATTRIB_FOG]->data; fog_stride = VB->AttribPtr[_TNL_ATTRIB_FOG]->stride; } else { static GLfloat tmp[4] = {0, 0, 0, 0}; fog = &tmp; fog_stride = 0; } } /* May have nonstandard strides: */ if (start) { STRIDE_4F(coord, start * coord_stride); if (DO_TEX0) STRIDE_4F(tc0, start * tc0_stride); if (DO_TEX1) STRIDE_4F(tc1, start * tc1_stride); if (DO_TEX2) STRIDE_4F(tc2, start * tc2_stride); if (DO_TEX3) STRIDE_4F(tc3, start * tc3_stride); if (DO_RGBA) STRIDE_4F(col, start * col_stride); if (DO_SPEC) STRIDE_4F(spec, start * spec_stride); if (DO_FOG) STRIDE_4F(fog, start * fog_stride); } for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { if (DO_XYZW) { if (HAVE_HW_VIEWPORT || mask[i] == 0) { VIEWPORT_X(v->v.x, coord[0][0]); VIEWPORT_Y(v->v.y, coord[0][1]); VIEWPORT_Z(v->v.z, coord[0][2]); v->v.w = coord[0][3]; } STRIDE_4F(coord, coord_stride); } if (DO_RGBA) { UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.red, col[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.green, col[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.blue, col[0][2]); if (col_size == 4) { UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.alpha, col[0][3]); } else { v->v.color.alpha = CHAN_MAX; } STRIDE_4F(col, col_stride); } if (DO_SPEC) { UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.red, spec[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.green, spec[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.blue, spec[0][2]); STRIDE_4F(spec, spec_stride); } if (DO_FOG) { UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.alpha, fog[0][0]); STRIDE_4F(fog, fog_stride); } if (DO_TEX0) { v->v.u0 = tc0[0][0]; v->v.v0 = tc0[0][1]; if (DO_PTEX) { if (HAVE_PTEX_VERTICES) { if (tc0_size == 4) v->pv.q0 = tc0[0][3]; else v->pv.q0 = 1.0; } else if (tc0_size == 4) { float rhw = 1.0 / tc0[0][3]; v->v.w *= tc0[0][3]; v->v.u0 *= rhw; v->v.v0 *= rhw; } } STRIDE_4F(tc0, tc0_stride); } if (DO_TEX1) { if (DO_PTEX) { v->pv.u1 = tc1[0][0]; v->pv.v1 = tc1[0][1]; if (tc1_size == 4) v->pv.q1 = tc1[0][3]; else v->pv.q1 = 1.0; } else { v->v.u1 = tc1[0][0]; v->v.v1 = tc1[0][1]; } STRIDE_4F(tc1, tc1_stride); } else if (DO_PTEX) { *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */ } if (DO_TEX2) { if (DO_PTEX) { v->pv.u2 = tc2[0][0]; v->pv.v2 = tc2[0][1]; if (tc2_size == 4) v->pv.q2 = tc2[0][3]; else v->pv.q2 = 1.0; } else { v->v.u2 = tc2[0][0]; v->v.v2 = tc2[0][1]; } STRIDE_4F(tc2, tc2_stride); } if (DO_TEX3) { if (DO_PTEX) { v->pv.u3 = tc3[0][0]; v->pv.v3 = tc3[0][1]; if (tc3_size == 4) v->pv.q3 = tc3[0][3]; else v->pv.q3 = 1.0; } else { v->v.u3 = tc3[0][0]; v->v.v3 = tc3[0][1]; } STRIDE_4F(tc3, tc3_stride); } } } #else #if HAVE_HW_DIVIDE #error "cannot use tiny vertices with hw perspective divide" #endif static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride ) { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLfloat (*col)[4]; GLuint col_stride, col_size; GLfloat (*coord)[4] = VB->NdcPtr->data; GLuint coord_stride = VB->NdcPtr->stride; GLfloat *v = (GLfloat *)dest; const GLubyte *mask = VB->ClipMask; const GLfloat *s = GET_VIEWPORT_MAT(); int i; (void) s; ASSERT(stride == 4); col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; col_size = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size; /* fprintf(stderr, "%s(small) importable %x\n", */ /* __FUNCTION__, VB->importable_data); */ /* Pack what's left into a 4-dword vertex. Color is in a different * place, and there is no 'w' coordinate. */ if (start) { STRIDE_4F(coord, start * coord_stride); STRIDE_4F(col, start * col_stride); } for (i=start; i < end; i++, v+=4) { if (DO_XYZW) { if (HAVE_HW_VIEWPORT || mask[i] == 0) { VIEWPORT_X(v[0], coord[0][0]); VIEWPORT_Y(v[1], coord[0][1]); VIEWPORT_Z(v[2], coord[0][2]); } STRIDE_4F( coord, coord_stride ); } if (DO_RGBA) { VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3]; UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]); if (col_size == 4) { UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]); } else { c->alpha = CHAN_MAX; } STRIDE_4F( col, col_stride ); } /* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */ /* i, v[0], v[1], v[2], *(int *)&v[3]); */ } } #endif /* emit */ #if (DO_XYZW) && (DO_RGBA) #if (HAVE_PTEX_VERTICES) static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; /* Force 'missing' texcoords to something valid. */ if (DO_TEX3 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + 2] == 0) VB->AttribPtr[_TNL_ATTRIB_TEX0 + 2] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + 3]; if (DO_TEX2 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + 1] == 0) VB->AttribPtr[_TNL_ATTRIB_TEX0 + 1] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + 2]; if (DO_TEX1 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + 0] == 0) VB->AttribPtr[_TNL_ATTRIB_TEX0 + 0] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + 1]; if (DO_PTEX) return GL_TRUE; if ((DO_TEX3 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(3)]->size == 4) || (DO_TEX2 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(2)]->size == 4) || (DO_TEX1 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(1)]->size == 4) || (DO_TEX0 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(0)]->size == 4)) return GL_FALSE; return GL_TRUE; } #else static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; /* Force 'missing' texcoords to something valid. */ if (DO_TEX3 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + 2] == 0) VB->AttribPtr[_TNL_ATTRIB_TEX0 + 2] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + 3]; if (DO_TEX2 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + 1] == 0) VB->AttribPtr[_TNL_ATTRIB_TEX0 + 1] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + 2]; if (DO_TEX1 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + 0] == 0) VB->AttribPtr[_TNL_ATTRIB_TEX0 + 0] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + 1]; if (DO_PTEX) return GL_TRUE; /* No hardware support for projective texture. Can fake it for * TEX0 only. */ if ((DO_TEX3 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(3)]->size == 4) || (DO_TEX2 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(2)]->size == 4) || (DO_TEX1 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(1)]->size == 4)) { PTEX_FALLBACK(); return GL_FALSE; } if (DO_TEX0 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(0)]->size == 4) { if (DO_TEX1 || DO_TEX2 || DO_TEX3) { PTEX_FALLBACK(); } return GL_FALSE; } return GL_TRUE; } #endif /* ptex */ static void TAG(interp)( GLcontext *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, GLboolean force_boundary ) { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLubyte *ddverts = GET_VERTEX_STORE(); GLuint size = GET_VERTEX_SIZE(); const GLfloat *dstclip = VB->ClipPtr->data[edst]; GLfloat w; const GLfloat *s = GET_VIEWPORT_MAT(); VERTEX *dst = (VERTEX *)(ddverts + (edst * size)); VERTEX *in = (VERTEX *)(ddverts + (ein * size)); VERTEX *out = (VERTEX *)(ddverts + (eout * size)); (void)s; if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { VIEWPORT_X( dst->v.x, dstclip[0] ); VIEWPORT_Y( dst->v.y, dstclip[1] ); VIEWPORT_Z( dst->v.z, dstclip[2] ); w = dstclip[3]; } else { w = 1.0 / dstclip[3]; VIEWPORT_X( dst->v.x, dstclip[0] * w ); VIEWPORT_Y( dst->v.y, dstclip[1] * w ); VIEWPORT_Z( dst->v.z, dstclip[2] * w ); } if ((HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) || DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 || DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) { dst->v.w = w; INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] ); INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] ); INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] ); INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] ); if (DO_SPEC) { INTERP_UB( t, dst->v.specular.red, out->v.specular.red, in->v.specular.red ); INTERP_UB( t, dst->v.specular.green, out->v.specular.green, in->v.specular.green ); INTERP_UB( t, dst->v.specular.blue, out->v.specular.blue, in->v.specular.blue ); } if (DO_FOG) { INTERP_UB( t, dst->v.specular.alpha, out->v.specular.alpha, in->v.specular.alpha ); } if (DO_TEX0) { if (DO_PTEX) { if (HAVE_PTEX_VERTICES) { INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 ); INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 ); INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 ); } else { GLfloat wout = VB->NdcPtr->data[eout][3]; GLfloat win = VB->NdcPtr->data[ein][3]; GLfloat qout = out->pv.w / wout; GLfloat qin = in->pv.w / win; GLfloat qdst, rqdst; ASSERT( !HAVE_HW_DIVIDE ); INTERP_F( t, dst->v.u0, out->v.u0 * qout, in->v.u0 * qin ); INTERP_F( t, dst->v.v0, out->v.v0 * qout, in->v.v0 * qin ); INTERP_F( t, qdst, qout, qin ); rqdst = 1.0 / qdst; dst->v.u0 *= rqdst; dst->v.v0 *= rqdst; dst->v.w *= rqdst; } } else { INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 ); INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 ); } } if (DO_TEX1) { if (DO_PTEX) { INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 ); INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 ); INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 ); } else { INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 ); INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 ); } } else if (DO_PTEX) { dst->pv.q1 = 0.0; /* must be a valid float on radeon */ } if (DO_TEX2) { if (DO_PTEX) { INTERP_F( t, dst->pv.u2, out->pv.u2, in->pv.u2 ); INTERP_F( t, dst->pv.v2, out->pv.v2, in->pv.v2 ); INTERP_F( t, dst->pv.q2, out->pv.q2, in->pv.q2 ); } else { INTERP_F( t, dst->v.u2, out->v.u2, in->v.u2 ); INTERP_F( t, dst->v.v2, out->v.v2, in->v.v2 ); } } if (DO_TEX3) { if (DO_PTEX) { INTERP_F( t, dst->pv.u3, out->pv.u3, in->pv.u3 ); INTERP_F( t, dst->pv.v3, out->pv.v3, in->pv.v3 ); INTERP_F( t, dst->pv.q3, out->pv.q3, in->pv.q3 ); } else { INTERP_F( t, dst->v.u3, out->v.u3, in->v.u3 ); INTERP_F( t, dst->v.v3, out->v.v3, in->v.v3 ); } } } else { /* 4-dword vertex. Color is in v[3] and there is no oow coordinate. */ INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] ); INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] ); INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] ); INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] ); } } #endif /* rgba && xyzw */ static void TAG(init)( void ) { setup_tab[IND].emit = TAG(emit); #if (DO_XYZW && DO_RGBA) setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); setup_tab[IND].interp = TAG(interp); #endif if (DO_SPEC) setup_tab[IND].copy_pv = copy_pv_rgba4_spec5; else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 || DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) setup_tab[IND].copy_pv = copy_pv_rgba4; else setup_tab[IND].copy_pv = copy_pv_rgba3; if (DO_TEX3) { if (DO_PTEX) { ASSERT(HAVE_PTEX_VERTICES); setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT; setup_tab[IND].vertex_size = 18; } else { setup_tab[IND].vertex_format = TEX3_VERTEX_FORMAT; setup_tab[IND].vertex_size = 14; } } else if (DO_TEX2) { if (DO_PTEX) { ASSERT(HAVE_PTEX_VERTICES); setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT; setup_tab[IND].vertex_size = 18; } else { setup_tab[IND].vertex_format = TEX2_VERTEX_FORMAT; setup_tab[IND].vertex_size = 12; } } else if (DO_TEX1) { if (DO_PTEX) { ASSERT(HAVE_PTEX_VERTICES); setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT; setup_tab[IND].vertex_size = 12; } else { setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT; setup_tab[IND].vertex_size = 10; } } else if (DO_TEX0) { if (DO_PTEX && HAVE_PTEX_VERTICES) { setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT; setup_tab[IND].vertex_size = 12; } else { setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT; setup_tab[IND].vertex_size = 8; } } else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) { setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT; setup_tab[IND].vertex_size = 4; } else if (HAVE_NOTEX_VERTICES) { setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT; setup_tab[IND].vertex_size = 6; } else { setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT; setup_tab[IND].vertex_size = 8; } } #undef IND #undef TAG