/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); GLubyte *i810verts = (GLubyte *)imesa->verts; GLuint shift = imesa->vertex_stride_shift; i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift)); i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift)); dst->ui[4] = src->ui[4]; dst->ui[5] = src->ui[5]; } static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); GLubyte *i810verts = (GLubyte *)imesa->verts; GLuint shift = imesa->vertex_stride_shift; i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift)); i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift)); dst->ui[4] = src->ui[4]; } static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); GLubyte *i810verts = (GLubyte *)imesa->verts; GLuint shift = imesa->vertex_stride_shift; i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift)); i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift)); dst->ui[3] = src->ui[3]; }