/* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #ifndef _TNL_H #define _TNL_H #include "main/glheader.h" struct gl_vertex_array; struct gl_context; struct gl_program; /* These are the public-access functions exported from tnl. (A few * more are currently hooked into dispatch directly by the module * itself.) */ extern GLboolean _tnl_CreateContext( struct gl_context *ctx ); extern void _tnl_DestroyContext( struct gl_context *ctx ); extern void _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ); extern void _tnl_init_driver_draw_function(struct dd_function_table *functions); /* Functions to revive the tnl module after being unhooked from * dispatch and/or driver callbacks. */ extern void _tnl_wakeup( struct gl_context *ctx ); /* Driver configuration options: */ extern void _tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag ); extern void _tnl_bind_inputs( struct gl_context *ctx ); /* Control whether T&L does per-vertex fog */ extern void _tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value ); extern void _tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value ); extern GLboolean _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program); struct _mesa_prim; struct _mesa_index_buffer; void _tnl_draw_prims(struct gl_context *ctx, const struct gl_vertex_array *arrays, const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLboolean index_bounds_valid, GLuint min_index, GLuint max_index, struct gl_transform_feedback_object *tfb_vertcount, unsigned stream, struct gl_buffer_object *indirect ); void _tnl_draw(struct gl_context *ctx, const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLboolean index_bounds_valid, GLuint min_index, GLuint max_index, struct gl_transform_feedback_object *tfb_vertcount, unsigned stream, struct gl_buffer_object *indirect); extern void _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]); extern void _tnl_validate_shine_tables( struct gl_context *ctx ); /** * For indirect array drawing: * * typedef struct { * GLuint count; * GLuint primCount; * GLuint first; * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise * } DrawArraysIndirectCommand; * * For indirect indexed drawing: * * typedef struct { * GLuint count; * GLuint primCount; * GLuint firstIndex; * GLint baseVertex; * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise * } DrawElementsIndirectCommand; */ /** * Draw a number of primitives. * \param prims array [nr_prims] describing what to draw (prim type, * vertex count, first index, instance count, etc). * \param arrays array of vertex arrays for draw * \param ib index buffer for indexed drawing, NULL for array drawing * \param index_bounds_valid are min_index and max_index valid? * \param min_index lowest vertex index used * \param max_index highest vertex index used * \param tfb_vertcount if non-null, indicates which transform feedback * object has the vertex count. * \param tfb_stream If called via DrawTransformFeedbackStream, specifies the * vertex stream buffer from which to get the vertex count. * \param indirect If any prims are indirect, this specifies the buffer * to find the "DrawArrays/ElementsIndirectCommand" data. * This may be deprecated in the future */ typedef void (*tnl_draw_func)(struct gl_context *ctx, const struct gl_vertex_array* arrays, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLboolean index_bounds_valid, GLuint min_index, GLuint max_index, struct gl_transform_feedback_object *tfb_vertcount, unsigned tfb_stream, struct gl_buffer_object *indirect); /* Utility function to cope with various constraints on tnl modules or * hardware. This can be used to split an incoming set of arrays and * primitives against the following constraints: * - Maximum number of indices in index buffer. * - Maximum number of vertices referenced by index buffer. * - Maximum hardware vertex buffer size. */ struct split_limits { GLuint max_verts; GLuint max_indices; GLuint max_vb_size; /* bytes */ }; void _tnl_split_prims(struct gl_context *ctx, const struct gl_vertex_array *arrays, const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index, tnl_draw_func draw, const struct split_limits *limits); #endif