/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "main/glheader.h" #include "main/colormac.h" #include "main/macros.h" #include "main/imports.h" #include "main/mtypes.h" #include "math/m_xform.h" #include "t_context.h" #include "t_pipeline.h" struct vertex_stage_data { GLvector4f eye; GLvector4f clip; GLvector4f proj; GLubyte *clipmask; GLubyte ormask; GLubyte andmask; }; #define VERTEX_STAGE_DATA(stage) ((struct vertex_stage_data *)stage->privatePtr) /* This function implements cliptesting for user-defined clip planes. * The clipping of primitives to these planes is implemented in * t_render_clip.h. */ #define USER_CLIPTEST(NAME, SZ) \ static void NAME( struct gl_context *ctx, \ GLvector4f *clip, \ GLubyte *clipmask, \ GLubyte *clipormask, \ GLubyte *clipandmask ) \ { \ GLuint p; \ \ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) \ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { \ GLuint nr, i; \ const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; \ const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; \ const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; \ const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; \ GLfloat *coord = (GLfloat *)clip->data; \ GLuint stride = clip->stride; \ GLuint count = clip->count; \ \ for (nr = 0, i = 0 ; i < count ; i++) { \ GLfloat dp = coord[0] * a + coord[1] * b; \ if (SZ > 2) dp += coord[2] * c; \ if (SZ > 3) dp += coord[3] * d; else dp += d; \ \ if (dp < 0) { \ nr++; \ clipmask[i] |= CLIP_USER_BIT; \ } \ \ STRIDE_F(coord, stride); \ } \ \ if (nr > 0) { \ *clipormask |= CLIP_USER_BIT; \ if (nr == count) { \ *clipandmask |= CLIP_USER_BIT; \ return; \ } \ } \ } \ } USER_CLIPTEST(userclip2, 2) USER_CLIPTEST(userclip3, 3) USER_CLIPTEST(userclip4, 4) static void (*(usercliptab[5]))( struct gl_context *, GLvector4f *, GLubyte *, GLubyte *, GLubyte * ) = { NULL, NULL, userclip2, userclip3, userclip4 }; void tnl_clip_prepare(struct gl_context *ctx) { /* Neither the x86 nor sparc asm cliptest functions have been updated * for ARB_depth_clamp, so force the C paths. */ if (ctx->Transform.DepthClamp) { static GLboolean c_funcs_installed = GL_FALSE; if (!c_funcs_installed) { init_c_cliptest(); c_funcs_installed = GL_TRUE; } } } static GLboolean run_vertex_stage( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) { struct vertex_stage_data *store = (struct vertex_stage_data *)stage->privatePtr; TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; if (ctx->VertexProgram._Current) return GL_TRUE; tnl_clip_prepare(ctx); if (ctx->_NeedEyeCoords) { /* Separate modelview transformation: * Use combined ModelProject to avoid some depth artifacts */ if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY) VB->EyePtr = VB->AttribPtr[_TNL_ATTRIB_POS]; else VB->EyePtr = TransformRaw( &store->eye, ctx->ModelviewMatrixStack.Top, VB->AttribPtr[_TNL_ATTRIB_POS]); } VB->ClipPtr = TransformRaw( &store->clip, &ctx->_ModelProjectMatrix, VB->AttribPtr[_TNL_ATTRIB_POS] ); /* Drivers expect this to be clean to element 4... */ switch (VB->ClipPtr->size) { case 1: /* impossible */ case 2: _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 ); /* fall-through */ case 3: _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 ); /* fall-through */ case 4: break; } /* Cliptest and perspective divide. Clip functions must clear * the clipmask. */ store->ormask = 0; store->andmask = CLIP_FRUSTUM_BITS; if (tnl->NeedNdcCoords) { VB->NdcPtr = _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr, &store->proj, store->clipmask, &store->ormask, &store->andmask, !ctx->Transform.DepthClamp ); } else { VB->NdcPtr = NULL; _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, NULL, store->clipmask, &store->ormask, &store->andmask, !ctx->Transform.DepthClamp ); } if (store->andmask) return GL_FALSE; /* Test userclip planes. This contributes to VB->ClipMask, so * is essentially required to be in this stage. */ if (ctx->Transform.ClipPlanesEnabled) { usercliptab[VB->ClipPtr->size]( ctx, VB->ClipPtr, store->clipmask, &store->ormask, &store->andmask ); if (store->andmask) return GL_FALSE; } VB->ClipAndMask = store->andmask; VB->ClipOrMask = store->ormask; VB->ClipMask = store->clipmask; return GL_TRUE; } static GLboolean init_vertex_stage( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; struct vertex_stage_data *store; GLuint size = VB->Size; stage->privatePtr = calloc(1, sizeof(*store)); store = VERTEX_STAGE_DATA(stage); if (!store) return GL_FALSE; _mesa_vector4f_alloc( &store->eye, 0, size, 32 ); _mesa_vector4f_alloc( &store->clip, 0, size, 32 ); _mesa_vector4f_alloc( &store->proj, 0, size, 32 ); store->clipmask = _mesa_align_malloc(sizeof(GLubyte)*size, 32 ); if (!store->clipmask || !store->eye.data || !store->clip.data || !store->proj.data) return GL_FALSE; return GL_TRUE; } static void dtr( struct tnl_pipeline_stage *stage ) { struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage); if (store) { _mesa_vector4f_free( &store->eye ); _mesa_vector4f_free( &store->clip ); _mesa_vector4f_free( &store->proj ); _mesa_align_free( store->clipmask ); free(store); stage->privatePtr = NULL; stage->run = init_vertex_stage; } } const struct tnl_pipeline_stage _tnl_vertex_transform_stage = { "modelview/project/cliptest/divide", NULL, /* private data */ init_vertex_stage, dtr, /* destructor */ NULL, run_vertex_stage /* run -- initially set to init */ };