/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ #ifndef _T_PIPELINE_H_ #define _T_PIPELINE_H_ #include "mtypes.h" #include "t_context.h" extern void _tnl_run_pipeline( GLcontext *ctx ); extern void _tnl_destroy_pipeline( GLcontext *ctx ); extern void _tnl_install_pipeline( GLcontext *ctx, const struct tnl_pipeline_stage **stages ); /* These are implemented in the t_vb_*.c files: */ extern const struct tnl_pipeline_stage _tnl_vertex_transform_stage; extern const struct tnl_pipeline_stage _tnl_vertex_cull_stage; extern const struct tnl_pipeline_stage _tnl_normal_transform_stage; extern const struct tnl_pipeline_stage _tnl_lighting_stage; extern const struct tnl_pipeline_stage _tnl_fog_coordinate_stage; extern const struct tnl_pipeline_stage _tnl_texgen_stage; extern const struct tnl_pipeline_stage _tnl_texture_transform_stage; extern const struct tnl_pipeline_stage _tnl_point_attenuation_stage; extern const struct tnl_pipeline_stage _tnl_arb_vertex_program_stage; extern const struct tnl_pipeline_stage _tnl_vertex_program_stage; #if FEATURE_ARB_vertex_shader extern const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage; #endif extern const struct tnl_pipeline_stage _tnl_render_stage; /* Shorthand to plug in the default pipeline: */ extern const struct tnl_pipeline_stage *_tnl_default_pipeline[]; extern const struct tnl_pipeline_stage *_tnl_vp_pipeline[]; /* Convenience routines provided by t_vb_render.c: */ extern tnl_render_func _tnl_render_tab_elts[]; extern tnl_render_func _tnl_render_tab_verts[]; extern void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n ); extern void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ); #endif