/*
 * Mesa 3-D graphics library
 * Version:  6.5
 *
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Keith Whitwell <keith@tungstengraphics.com>
 */



#ifndef _T_PIPELINE_H_
#define _T_PIPELINE_H_

#include "mtypes.h"
#include "t_context.h"

extern void _tnl_run_pipeline( GLcontext *ctx );

extern void _tnl_destroy_pipeline( GLcontext *ctx );

extern void _tnl_install_pipeline( GLcontext *ctx,
				   const struct tnl_pipeline_stage **stages );


/* These are implemented in the t_vb_*.c files:
 */
extern const struct tnl_pipeline_stage _tnl_vertex_transform_stage;
extern const struct tnl_pipeline_stage _tnl_vertex_cull_stage;
extern const struct tnl_pipeline_stage _tnl_normal_transform_stage;
extern const struct tnl_pipeline_stage _tnl_lighting_stage;
extern const struct tnl_pipeline_stage _tnl_fog_coordinate_stage;
extern const struct tnl_pipeline_stage _tnl_texgen_stage;
extern const struct tnl_pipeline_stage _tnl_texture_transform_stage;
extern const struct tnl_pipeline_stage _tnl_point_attenuation_stage;
extern const struct tnl_pipeline_stage _tnl_arb_vertex_program_stage;
extern const struct tnl_pipeline_stage _tnl_vertex_program_stage;
#if FEATURE_ARB_vertex_shader
extern const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage;
#endif
extern const struct tnl_pipeline_stage _tnl_render_stage;

/* Shorthand to plug in the default pipeline:
 */
extern const struct tnl_pipeline_stage *_tnl_default_pipeline[];
extern const struct tnl_pipeline_stage *_tnl_vp_pipeline[];


/* Convenience routines provided by t_vb_render.c:
 */
extern tnl_render_func _tnl_render_tab_elts[];
extern tnl_render_func _tnl_render_tab_verts[];

extern void _tnl_RenderClippedPolygon( GLcontext *ctx, 
				       const GLuint *elts, GLuint n );

extern void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj );


#endif