/* * Mesa 3-D graphics library * Version: 5.1 * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ #include "glheader.h" #include "colormac.h" #include "context.h" #include "imports.h" #include "mtypes.h" #include "math/m_translate.h" #include "t_context.h" #include "t_imm_elt.h" typedef void (*trans_elt_1ui_func)(GLuint *to, CONST void *ptr, GLuint stride, const GLuint *flags, const GLuint *elts, GLuint match, GLuint start, GLuint n ); typedef void (*trans_elt_1ub_func)(GLubyte *to, CONST void *ptr, GLuint stride, const GLuint *flags, const GLuint *elts, GLuint match, GLuint start, GLuint n ); typedef void (*trans_elt_4f_func)(GLfloat (*to)[4], CONST void *ptr, GLuint stride, const GLuint *flags, const GLuint *elts, GLuint match, GLuint start, GLuint n ); static trans_elt_1ui_func _tnl_trans_elt_1ui_tab[MAX_TYPES]; static trans_elt_1ub_func _tnl_trans_elt_1ub_tab[MAX_TYPES]; static trans_elt_4f_func _tnl_trans_elt_4f_tab[5][MAX_TYPES]; static trans_elt_4f_func _tnl_trans_elt_4fc_tab[5][MAX_TYPES]; #define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt]) /* Code specific to array element implementation. There is a small * subtlety in the bits CHECK() tests, and the way bits are set in * glArrayElement which ensures that if, eg, in the case that the * vertex array is disabled and normal array is enabled, and we get * either sequence: * * ArrayElement() OR Normal() * Normal() ArrayElement() * Vertex() Vertex() * * That the correct value for normal is used. */ #define TAB(x) _tnl_trans_elt##x##_tab #define ARGS const GLuint *flags, const GLuint *elts, GLuint match, \ GLuint start, GLuint n #define SRC_START 0 #define DST_START start #define CHECK if ((flags[i]&match) == VERT_BIT_ELT) #define NEXT_F (void)1 #define NEXT_F2 f = first + elts[i] * stride; /* GL_BYTE */ #define SRC GLbyte #define SRC_IDX TYPE_IDX(GL_BYTE) #define TRX_4F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) ) #define TRX_4FC(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) ) #define TRX_UB(ub, f,n) ub = BYTE_TO_UBYTE( PTR_ELT(f,n) ) #define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n)) #define SZ 4 #define INIT init_trans_4_GLbyte_elt #define DEST_4F trans_4_GLbyte_4f_elt #define DEST_4FC trans_4_GLbyte_4fc_elt #include "math/m_trans_tmp.h" #define SZ 3 #define INIT init_trans_3_GLbyte_elt #define DEST_4F trans_3_GLbyte_4f_elt #define DEST_4FC trans_3_GLbyte_4fc_elt #include "math/m_trans_tmp.h" #define SZ 2 #define INIT init_trans_2_GLbyte_elt #define DEST_4F trans_2_GLbyte_4f_elt #define DEST_4FC trans_2_GLbyte_4fc_elt #include "math/m_trans_tmp.h" #define SZ 1 #define INIT init_trans_1_GLbyte_elt #define DEST_4F trans_1_GLbyte_4f_elt #define DEST_4FC trans_1_GLbyte_4fc_elt #define DEST_1UB trans_1_GLbyte_1ub_elt #define DEST_1UI trans_1_GLbyte_1ui_elt #include "math/m_trans_tmp.h" #undef SRC #undef TRX_4F #undef TRX_4FC #undef TRX_UB #undef TRX_UI #undef SRC_IDX /* GL_UNSIGNED_BYTE */ #define SRC GLubyte #define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE) #define TRX_4F(f,n) UBYTE_TO_FLOAT( PTR_ELT(f,n) ) #define TRX_4FC(f,n) UBYTE_TO_FLOAT( PTR_ELT(f,n) ) #define TRX_UB(ub, f,n) ub = PTR_ELT(f,n) #define TRX_UI(f,n) (GLuint)PTR_ELT(f,n) /* 4ub->4ub handled in special case below. */ #define SZ 4 #define INIT init_trans_4_GLubyte_elt #define DEST_4F trans_4_GLubyte_4f_elt #define DEST_4FC trans_4_GLubyte_4fc_elt #include "math/m_trans_tmp.h" #define SZ 3 #define INIT init_trans_3_GLubyte_elt #define DEST_4F trans_3_GLubyte_4f_elt #define DEST_4FC trans_3_GLubyte_4fc_elt #include "math/m_trans_tmp.h" #define SZ 1 #define INIT init_trans_1_GLubyte_elt #define DEST_4F trans_1_GLubyte_4f_elt #define DEST_4FC trans_1_GLubyte_4fc_elt #define DEST_1UB trans_1_GLubyte_1ub_elt #define DEST_1UI trans_1_GLubyte_1ui_elt #include "math/m_trans_tmp.h" #undef SRC #undef SRC_IDX #undef TRX_4F #undef TRX_4FC #undef TRX_UB #undef TRX_UI /* GL_SHORT */ #define SRC GLshort #define SRC_IDX TYPE_IDX(GL_SHORT) #define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) #define TRX_4FC(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) ) #define TRX_UB(ub, f,n) ub = SHORT_TO_UBYTE(PTR_ELT(f,n)) #define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n)) #define SZ 4 #define INIT init_trans_4_GLshort_elt #define DEST_4F trans_4_GLshort_4f_elt #define DEST_4FC trans_4_GLshort_4fc_elt #include "math/m_trans_tmp.h" #define SZ 3 #define INIT init_trans_3_GLshort_elt #define DEST_4F trans_3_GLshort_4f_elt #define DEST_4FC trans_3_GLshort_4fc_elt #include "math/m_trans_tmp.h" #define SZ 2 #define INIT init_trans_2_GLshort_elt #define DEST_4F trans_2_GLshort_4f_elt #define DEST_4FC trans_2_GLshort_4fc_elt #include "math/m_trans_tmp.h" #define SZ 1 #define INIT init_trans_1_GLshort_elt #define DEST_4F trans_1_GLshort_4f_elt #define DEST_4FC trans_1_GLshort_4fc_elt #define DEST_1UB trans_1_GLshort_1ub_elt #define DEST_1UI trans_1_GLshort_1ui_elt #include "math/m_trans_tmp.h" #undef SRC #undef SRC_IDX #undef TRX_4F #undef TRX_4FC #undef TRX_UB #undef TRX_UI /* GL_UNSIGNED_SHORT */ #define SRC GLushort #define SRC_IDX TYPE_IDX(GL_UNSIGNED_SHORT) #define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) #define TRX_4FC(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) ) #define TRX_UB(ub,f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 8) #define TRX_UI(f,n) (GLuint) PTR_ELT(f,n) #define SZ 4 #define INIT init_trans_4_GLushort_elt #define DEST_4F trans_4_GLushort_4f_elt #define DEST_4FC trans_4_GLushort_4fc_elt #include "math/m_trans_tmp.h" #define SZ 3 #define INIT init_trans_3_GLushort_elt #define DEST_4F trans_3_GLushort_4f_elt #define DEST_4FC trans_3_GLushort_4fc_elt #include "math/m_trans_tmp.h" #define SZ 2 #define INIT init_trans_2_GLushort_elt #define DEST_4F trans_2_GLushort_4f_elt #define DEST_4FC trans_2_GLushort_4fc_elt #include "math/m_trans_tmp.h" #define SZ 1 #define INIT init_trans_1_GLushort_elt #define DEST_4F trans_1_GLushort_4f_elt #define DEST_4FC trans_1_GLushort_4fc_elt #define DEST_1UB trans_1_GLushort_1ub_elt #define DEST_1UI trans_1_GLushort_1ui_elt #include "math/m_trans_tmp.h" #undef SRC #undef SRC_IDX #undef TRX_4F #undef TRX_4FC #undef TRX_UB #undef TRX_UI /* GL_INT */ #define SRC GLint #define SRC_IDX TYPE_IDX(GL_INT) #define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) #define TRX_4FC(f,n) INT_TO_FLOAT( PTR_ELT(f,n) ) #define TRX_UB(ub, f,n) ub = INT_TO_UBYTE(PTR_ELT(f,n)) #define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n)) #define SZ 4 #define INIT init_trans_4_GLint_elt #define DEST_4F trans_4_GLint_4f_elt #define DEST_4FC trans_4_GLint_4fc_elt #include "math/m_trans_tmp.h" #define SZ 3 #define INIT init_trans_3_GLint_elt #define DEST_4F trans_3_GLint_4f_elt #define DEST_4FC trans_3_GLint_4fc_elt #include "math/m_trans_tmp.h" #define SZ 2 #define INIT init_trans_2_GLint_elt #define DEST_4F trans_2_GLint_4f_elt #define DEST_4FC trans_2_GLint_4fc_elt #include "math/m_trans_tmp.h" #define SZ 1 #define INIT init_trans_1_GLint_elt #define DEST_4F trans_1_GLint_4f_elt #define DEST_4FC trans_1_GLint_4fc_elt #define DEST_1UB trans_1_GLint_1ub_elt #define DEST_1UI trans_1_GLint_1ui_elt #include "math/m_trans_tmp.h" #undef SRC #undef SRC_IDX #undef TRX_4F #undef TRX_4FC #undef TRX_UB #undef TRX_UI /* GL_UNSIGNED_INT */ #define SRC GLuint #define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT) #define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) #define TRX_4FC(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) ) #define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24) #define TRX_UI(f,n) PTR_ELT(f,n) #define SZ 4 #define INIT init_trans_4_GLuint_elt #define DEST_4F trans_4_GLuint_4f_elt #define DEST_4FC trans_4_GLuint_4fc_elt #include "math/m_trans_tmp.h" #define SZ 3 #define INIT init_trans_3_GLuint_elt #define DEST_4F trans_3_GLuint_4f_elt #define DEST_4FC trans_3_GLuint_4fc_elt #include "math/m_trans_tmp.h" #define SZ 2 #define INIT init_trans_2_GLuint_elt #define DEST_4F trans_2_GLuint_4f_elt #define DEST_4FC trans_2_GLuint_4fc_elt #include "math/m_trans_tmp.h" #define SZ 1 #define INIT init_trans_1_GLuint_elt #define DEST_4F trans_1_GLuint_4f_elt #define DEST_4FC trans_1_GLuint_4fc_elt #define DEST_1UB trans_1_GLuint_1ub_elt #define DEST_1UI trans_1_GLuint_1ui_elt #include "math/m_trans_tmp.h" #undef SRC #undef SRC_IDX #undef TRX_4F #undef TRX_4FC #undef TRX_UB #undef TRX_UI /* GL_DOUBLE */ #define SRC GLdouble #define SRC_IDX TYPE_IDX(GL_DOUBLE) #define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n) #define TRX_4FC(f,n) (GLfloat) PTR_ELT(f,n) #define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n)) #define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n) #define TRX_1F(f,n) (GLfloat) PTR_ELT(f,n) #define SZ 4 #define INIT init_trans_4_GLdouble_elt #define DEST_4F trans_4_GLdouble_4f_elt #define DEST_4FC trans_4_GLdouble_4fc_elt #include "math/m_trans_tmp.h" #define SZ 3 #define INIT init_trans_3_GLdouble_elt #define DEST_4F trans_3_GLdouble_4f_elt #define DEST_4FC trans_3_GLdouble_4fc_elt #include "math/m_trans_tmp.h" #define SZ 2 #define INIT init_trans_2_GLdouble_elt #define DEST_4F trans_2_GLdouble_4f_elt #define DEST_4FC trans_2_GLdouble_4fc_elt #include "math/m_trans_tmp.h" #define SZ 1 #define INIT init_trans_1_GLdouble_elt #define DEST_4F trans_1_GLdouble_4f_elt #define DEST_4FC trans_1_GLdouble_4fc_elt #define DEST_1UB trans_1_GLdouble_1ub_elt #define DEST_1UI trans_1_GLdouble_1ui_elt #include "math/m_trans_tmp.h" #undef SRC #undef SRC_IDX #undef TRX_4F #undef TRX_4FC #undef TRX_UB #undef TRX_UI /* GL_FLOAT */ #define SRC GLfloat #define SRC_IDX TYPE_IDX(GL_FLOAT) #define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n) #define TRX_4FC(f,n) (GLfloat) PTR_ELT(f,n) #define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n)) #define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n) #define TRX_1F(f,n) (GLfloat) PTR_ELT(f,n) #define SZ 4 #define INIT init_trans_4_GLfloat_elt #define DEST_4F trans_4_GLfloat_4f_elt #define DEST_4FC trans_4_GLfloat_4fc_elt #include "math/m_trans_tmp.h" #define SZ 3 #define INIT init_trans_3_GLfloat_elt #define DEST_4F trans_3_GLfloat_4f_elt #define DEST_4FC trans_3_GLfloat_4fc_elt #include "math/m_trans_tmp.h" #define SZ 2 #define INIT init_trans_2_GLfloat_elt #define DEST_4F trans_2_GLfloat_4f_elt #define DEST_4FC trans_2_GLfloat_4fc_elt #include "math/m_trans_tmp.h" #define SZ 1 #define INIT init_trans_1_GLfloat_elt #define DEST_4F trans_1_GLfloat_4f_elt #define DEST_4FC trans_1_GLfloat_4fc_elt #define DEST_1UB trans_1_GLfloat_1ub_elt #define DEST_1UI trans_1_GLfloat_1ui_elt #include "math/m_trans_tmp.h" #undef SRC #undef SRC_IDX #undef TRX_4F #undef TRX_4FC #undef TRX_UB #undef TRX_UI static void init_translate_elt(void) { MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) ); MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) ); MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) ); MEMSET( TAB(_4fc), 0, sizeof(TAB(_4fc)) ); init_trans_4_GLbyte_elt(); init_trans_3_GLbyte_elt(); init_trans_2_GLbyte_elt(); init_trans_1_GLbyte_elt(); init_trans_1_GLubyte_elt(); init_trans_3_GLubyte_elt(); init_trans_4_GLubyte_elt(); init_trans_4_GLshort_elt(); init_trans_3_GLshort_elt(); init_trans_2_GLshort_elt(); init_trans_1_GLshort_elt(); init_trans_4_GLushort_elt(); init_trans_3_GLushort_elt(); init_trans_2_GLushort_elt(); init_trans_1_GLushort_elt(); init_trans_4_GLint_elt(); init_trans_3_GLint_elt(); init_trans_2_GLint_elt(); init_trans_1_GLint_elt(); init_trans_4_GLuint_elt(); init_trans_3_GLuint_elt(); init_trans_2_GLuint_elt(); init_trans_1_GLuint_elt(); init_trans_4_GLdouble_elt(); init_trans_3_GLdouble_elt(); init_trans_2_GLdouble_elt(); init_trans_1_GLdouble_elt(); init_trans_4_GLfloat_elt(); init_trans_3_GLfloat_elt(); init_trans_2_GLfloat_elt(); init_trans_1_GLfloat_elt(); } #undef TAB #undef CLASS #undef ARGS #undef CHECK #ifdef START #undef START #endif void _tnl_imm_elt_init( void ) { init_translate_elt(); } static void _tnl_trans_elt_1ui(GLuint *to, const struct gl_client_array *from, const GLuint *flags, const GLuint *elts, GLuint match, GLuint start, GLuint n ) { const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data ); _tnl_trans_elt_1ui_tab[TYPE_IDX(from->Type)]( to, fromData, from->StrideB, flags, elts, match, start, n ); } static void _tnl_trans_elt_1ub(GLubyte *to, const struct gl_client_array *from, const GLuint *flags, const GLuint *elts, GLuint match, GLuint start, GLuint n ) { const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data ); _tnl_trans_elt_1ub_tab[TYPE_IDX(from->Type)]( to, fromData, from->StrideB, flags, elts, match, start, n ); } static void _tnl_trans_elt_4f(GLfloat (*to)[4], const struct gl_client_array *from, const GLuint *flags, const GLuint *elts, GLuint match, GLuint start, GLuint n ) { const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data ); _tnl_trans_elt_4f_tab[from->Size][TYPE_IDX(from->Type)]( to, fromData, from->StrideB, flags, elts, match, start, n ); } static void _tnl_trans_elt_4fc(GLfloat (*to)[4], const struct gl_client_array *from, const GLuint *flags, const GLuint *elts, GLuint match, GLuint start, GLuint n ) { const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data ); _tnl_trans_elt_4fc_tab[from->Size][TYPE_IDX(from->Type)]( to, fromData, from->StrideB, flags, elts, match, start, n ); } /* Batch function to translate away all the array elements in the * input buffer prior to transform. Done only the first time a vertex * buffer is executed or compiled. * * KW: Have to do this after each glEnd if arrays aren't locked. */ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM, GLuint start, GLuint count ) { GLuint *flags = IM->Flag; const GLuint *elts = IM->Elt; GLuint translate = ctx->Array._Enabled; GLuint translateConventional; GLuint attr; if (MESA_VERBOSE & VERBOSE_IMMEDIATE) _mesa_debug(ctx, "exec_array_elements %d .. %d\n", start, count); /* XXX It would be nice to replace this code with a loop over the vertex * attributes but there's a fair number of special cases. */ /* Allocate destination attribute arrays if needed */ ASSERT(IM->Attrib[VERT_ATTRIB_POS]); for (attr = 1; attr < VERT_ATTRIB_MAX; attr++) { if ((translate & (1 << attr)) && !IM->Attrib[attr]) { IM->Attrib[attr] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); if (!IM->Attrib[attr]) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "vertex processing2"); return; } } } translateConventional = translate; /* * When vertex program mode is enabled, the generic vertex attribute arrays * have priority over the conventional arrays. Process those arrays now. * When we're done here, translateConventional will indicate which * conventional arrays still have to be translated when we're done. */ if (ctx->VertexProgram.Enabled) { for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { const GLuint attrBit = 1 << attr; if ((translate & attrBit) && ctx->Array.VertexAttrib[attr].Enabled) { _tnl_trans_elt_4f( IM->Attrib[attr], &ctx->Array.VertexAttrib[attr], flags, elts, (VERT_BIT_ELT | attrBit), start, count); /* special case stuff */ if (attr == VERT_ATTRIB_POS) { if (ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Size == 4) translate |= VERT_BITS_OBJ_234; else if (ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Size == 3) translate |= VERT_BITS_OBJ_23; } else if (attr >= VERT_ATTRIB_TEX0 && attr <= VERT_ATTRIB_TEX7) { if (ctx->Array.VertexAttrib[attr].Size == 4) IM->TexSize |= TEX_SIZE_4(attr - VERT_ATTRIB_TEX0); else if (ctx->Array.VertexAttrib[attr].Size == 3) IM->TexSize |= TEX_SIZE_3(attr - VERT_ATTRIB_TEX0); } /* override the conventional array */ translateConventional &= ~attrBit; } } } /* * Check which conventional arrays are needed. */ if (translateConventional & VERT_BIT_POS) { _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_POS], &ctx->Array.Vertex, flags, elts, (VERT_BIT_ELT|VERT_BIT_POS), start, count); if (ctx->Array.Vertex.Size == 4) translate |= VERT_BITS_OBJ_234; else if (ctx->Array.Vertex.Size == 3) translate |= VERT_BITS_OBJ_23; } if (translateConventional & VERT_BIT_NORMAL) { _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_NORMAL], &ctx->Array.Normal, flags, elts, (VERT_BIT_ELT|VERT_BIT_NORMAL), start, count); } if (translateConventional & VERT_BIT_COLOR0) { _tnl_trans_elt_4fc( IM->Attrib[VERT_ATTRIB_COLOR0], &ctx->Array.Color, flags, elts, (VERT_BIT_ELT|VERT_BIT_COLOR0), start, count); } if (translateConventional & VERT_BIT_COLOR1) { _tnl_trans_elt_4fc( IM->Attrib[VERT_ATTRIB_COLOR1], &ctx->Array.SecondaryColor, flags, elts, (VERT_BIT_ELT|VERT_BIT_COLOR1), start, count); } if (translateConventional & VERT_BIT_FOG) { _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_FOG], &ctx->Array.FogCoord, flags, elts, (VERT_BIT_ELT|VERT_BIT_FOG), start, count); } if (translateConventional & VERT_BITS_TEX_ANY) { GLuint i; for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) if (translateConventional & VERT_BIT_TEX(i)) { _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], &ctx->Array.TexCoord[i], flags, elts, (VERT_BIT_ELT|VERT_BIT_TEX(i)), start, count); if (ctx->Array.TexCoord[i].Size == 4) IM->TexSize |= TEX_SIZE_4(i); else if (ctx->Array.TexCoord[i].Size == 3) IM->TexSize |= TEX_SIZE_3(i); } } if (translate & VERT_BIT_INDEX) _tnl_trans_elt_1ui( IM->Index, &ctx->Array.Index, flags, elts, (VERT_BIT_ELT|VERT_BIT_INDEX), start, count); if (translate & VERT_BIT_EDGEFLAG) _tnl_trans_elt_1ub( IM->EdgeFlag, &ctx->Array.EdgeFlag, flags, elts, (VERT_BIT_ELT|VERT_BIT_EDGEFLAG), start, count); { GLuint i; for (i = start ; i < count ; i++) if (flags[i] & VERT_BIT_ELT) flags[i] |= translate; } IM->FlushElt = 0; }