/* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Templates for the span/pixel-array write/read functions called via * the gl_renderbuffer's GetRow, GetValues, PutRow, and PutValues. * * Define the following macros before including this file: * NAME(BASE) to generate the function name (i.e. add prefix or suffix) * RB_TYPE the renderbuffer DataType * SPAN_VARS to declare any local variables * INIT_PIXEL_PTR(P, X, Y) to initialize a pointer to a pixel * INC_PIXEL_PTR(P) to increment a pixel pointer by one pixel * STORE_PIXEL(DST, X, Y, VALUE) to store pixel values in buffer * FETCH_PIXEL(DST, SRC) to fetch pixel values from buffer * * Note that in the STORE_PIXEL macros, we also pass in the (X,Y) coordinates * for the pixels to be stored. This is useful when dithering and probably * ignored otherwise. */ #include "main/macros.h" #if !defined(RB_COMPONENTS) #define RB_COMPONENTS 4 #endif static void NAME(get_row)( struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values ) { #ifdef SPAN_VARS SPAN_VARS #endif RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values; GLuint i; INIT_PIXEL_PTR(pixel, x, y); for (i = 0; i < count; i++) { FETCH_PIXEL(dest[i], pixel); INC_PIXEL_PTR(pixel); } (void) rb; (void) ctx; } static void NAME(get_values)( struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values ) { #ifdef SPAN_VARS SPAN_VARS #endif RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values; GLuint i; for (i = 0; i < count; i++) { INIT_PIXEL_PTR(pixel, x[i], y[i]); FETCH_PIXEL(dest[i], pixel); } (void) rb; (void) ctx; } static void NAME(put_row)( struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte mask[] ) { #ifdef SPAN_VARS SPAN_VARS #endif const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values; GLuint i; INIT_PIXEL_PTR(pixel, x, y); if (mask) { for (i = 0; i < count; i++) { if (mask[i]) { STORE_PIXEL(pixel, x + i, y, src[i]); } INC_PIXEL_PTR(pixel); } } else { for (i = 0; i < count; i++) { STORE_PIXEL(pixel, x + i, y, src[i]); INC_PIXEL_PTR(pixel); } } (void) rb; (void) ctx; } static void NAME(put_row_rgb)( struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte mask[] ) { #ifdef SPAN_VARS SPAN_VARS #endif const RB_TYPE (*src)[3] = (const RB_TYPE (*)[3]) values; GLuint i; INIT_PIXEL_PTR(pixel, x, y); for (i = 0; i < count; i++) { if (!mask || mask[i]) { #ifdef STORE_PIXEL_RGB STORE_PIXEL_RGB(pixel, x + i, y, src[i]); #else STORE_PIXEL(pixel, x + i, y, src[i]); #endif } INC_PIXEL_PTR(pixel); } (void) rb; (void) ctx; } static void NAME(put_values)( struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte mask[] ) { #ifdef SPAN_VARS SPAN_VARS #endif const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values; GLuint i; ASSERT(mask); for (i = 0; i < count; i++) { if (mask[i]) { INIT_PIXEL_PTR(pixel, x[i], y[i]); STORE_PIXEL(pixel, x[i], y[i], src[i]); } } (void) rb; (void) ctx; } #undef NAME #undef RB_TYPE #undef RB_COMPONENTS #undef SPAN_VARS #undef INIT_PIXEL_PTR #undef INC_PIXEL_PTR #undef STORE_PIXEL #undef STORE_PIXEL_RGB #undef FETCH_PIXEL