/* * Mesa 3-D graphics library * Version: 6.5.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "bufferobj.h" #include "colormac.h" #include "convolve.h" #include "context.h" #include "feedback.h" #include "image.h" #include "macros.h" #include "imports.h" #include "pixel.h" #include "state.h" #include "s_context.h" #include "s_depth.h" #include "s_span.h" #include "s_stencil.h" /* * Read a block of color index pixels. */ static void read_index_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; GLint i; if (!rb) return; /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); /* process image row by row */ for (i = 0; i < height; i++) { GLuint index[MAX_WIDTH]; GLvoid *dest; ASSERT(rb->DataType == GL_UNSIGNED_INT); rb->GetRow(ctx, rb, width, x, y + i, index); dest = _mesa_image_address2d(packing, pixels, width, height, GL_COLOR_INDEX, type, i, 0); _mesa_pack_index_span(ctx, width, type, dest, index, &ctx->Pack, ctx->_ImageTransferState); } } /** * Read pixels for format=GL_DEPTH_COMPONENT. */ static void read_depth_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->_DepthBuffer; const GLboolean biasOrScale = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; if (!rb) return; /* clipping should have been done already */ ASSERT(x >= 0); ASSERT(y >= 0); ASSERT(x + width <= (GLint) rb->Width); ASSERT(y + height <= (GLint) rb->Height); /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16 && !biasOrScale && !packing->SwapBytes) { /* Special case: directly read 16-bit unsigned depth values. */ GLint j; ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT16); ASSERT(rb->DataType == GL_UNSIGNED_SHORT); for (j = 0; j < height; j++, y++) { void *dest =_mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, j, 0); rb->GetRow(ctx, rb, width, x, y, dest); } } else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24 && !biasOrScale && !packing->SwapBytes) { /* Special case: directly read 24-bit unsigned depth values. */ GLint j; ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT24); ASSERT(rb->DataType == GL_UNSIGNED_INT); for (j = 0; j < height; j++, y++) { GLuint *dest = (GLuint *) _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, j, 0); GLint k; rb->GetRow(ctx, rb, width, x, y, dest); /* convert range from 24-bit to 32-bit */ for (k = 0; k < width; k++) { dest[k] = (dest[k] << 8) | (dest[k] >> 24); } } } else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32 && !biasOrScale && !packing->SwapBytes) { /* Special case: directly read 32-bit unsigned depth values. */ GLint j; ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32); ASSERT(rb->DataType == GL_UNSIGNED_INT); for (j = 0; j < height; j++, y++) { void *dest = _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, j, 0); rb->GetRow(ctx, rb, width, x, y, dest); } } else { /* General case (slower) */ GLint j; for (j = 0; j < height; j++, y++) { GLfloat depthValues[MAX_WIDTH]; GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, j, 0); _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues); _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing); } } } /** * Read pixels for format=GL_STENCIL_INDEX. */ static void read_stencil_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->_StencilBuffer; GLint j; if (!rb) return; /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); /* process image row by row */ for (j=0;jReadBuffer->_ColorReadBuffer; if (!rb) return GL_FALSE; ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB); /* clipping should have already been done */ ASSERT(x + width <= (GLint) rb->Width); ASSERT(y + height <= (GLint) rb->Height); /* check for things we can't handle here */ if (transferOps || packing->SwapBytes || packing->LsbFirst) { return GL_FALSE; } if (format == GL_RGBA && rb->DataType == type) { const GLint dstStride = _mesa_image_row_stride(packing, width, format, type); GLubyte *dest = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, format, type, 0, 0); GLint row; ASSERT(rb->GetRow); for (row = 0; row < height; row++) { rb->GetRow(ctx, rb, width, x, y + row, dest); dest += dstStride; } return GL_TRUE; } if (format == GL_RGB && rb->DataType == GL_UNSIGNED_BYTE && type == GL_UNSIGNED_BYTE) { const GLint dstStride = _mesa_image_row_stride(packing, width, format, type); GLubyte *dest = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, format, type, 0, 0); GLint row; ASSERT(rb->GetRow); for (row = 0; row < height; row++) { GLubyte tempRow[MAX_WIDTH][4]; GLint col; rb->GetRow(ctx, rb, width, x, y + row, tempRow); /* convert RGBA to RGB */ for (col = 0; col < width; col++) { dest[col * 3 + 0] = tempRow[col][0]; dest[col * 3 + 1] = tempRow[col][1]; dest[col * 3 + 2] = tempRow[col][2]; } dest += dstStride; } return GL_TRUE; } /* not handled */ return GL_FALSE; } /** * When we're using a low-precision color buffer (like 16-bit 5/6/5) * we have to adjust our color values a bit to pass conformance. * The problem is when a 5 or 6-bit color value is convert to an 8-bit * value and then a floating point value, the floating point values don't * increment uniformly as the 5 or 6-bit value is incremented. * * This function adjusts floating point values to compensate. */ static void adjust_colors(GLcontext *ctx, GLuint n, GLfloat rgba[][4]) { const GLuint rShift = 8 - ctx->Visual.redBits; const GLuint gShift = 8 - ctx->Visual.greenBits; const GLuint bShift = 8 - ctx->Visual.blueBits; const GLfloat rScale = 1.0F / (GLfloat) ((1 << ctx->Visual.redBits ) - 1); const GLfloat gScale = 1.0F / (GLfloat) ((1 << ctx->Visual.greenBits) - 1); const GLfloat bScale = 1.0F / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1); GLuint i; for (i = 0; i < n; i++) { GLint r, g, b; /* convert float back to ubyte */ CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]); CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]); CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]); /* using only the N most significant bits of the ubyte value, convert to * float in [0,1]. */ rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale; rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale; rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale; } } /* * Read R, G, B, A, RGB, L, or LA pixels. */ static void read_rgba_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLbitfield transferOps = ctx->_ImageTransferState; struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->_ColorReadBuffer; if (!rb) return; if (type == GL_FLOAT && ((ctx->Color.ClampReadColor == GL_TRUE) || (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB && rb->DataType != GL_FLOAT))) transferOps |= IMAGE_CLAMP_BIT; /* Try optimized path first */ if (fast_read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, packing, transferOps)) { return; /* done! */ } /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { GLfloat *dest, *src, *tmpImage, *convImage; GLint row; tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!tmpImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!convImage) { _mesa_free(tmpImage); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } /* read full RGBA, FLOAT image */ dest = tmpImage; for (row = 0; row < height; row++, y++) { if (fb->Visual.rgbMode) { _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, dest); } else { GLuint index[MAX_WIDTH]; ASSERT(rb->DataType == GL_UNSIGNED_INT); rb->GetRow(ctx, rb, width, x, y, index); _mesa_apply_ci_transfer_ops(ctx, transferOps & IMAGE_SHIFT_OFFSET_BIT, width, index); _mesa_map_ci_to_rgba(ctx, width, index, (GLfloat (*)[4]) dest); } _mesa_apply_rgba_transfer_ops(ctx, transferOps & IMAGE_PRE_CONVOLUTION_BITS, width, (GLfloat (*)[4]) dest); dest += width * 4; } /* do convolution */ if (ctx->Pixel.Convolution2DEnabled) { _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage); } else { ASSERT(ctx->Pixel.Separable2DEnabled); _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); } _mesa_free(tmpImage); /* finish transfer ops and pack the resulting image */ src = convImage; for (row = 0; row < height; row++) { GLvoid *dest; dest = _mesa_image_address2d(packing, pixels, width, height, format, type, row, 0); _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) src, format, type, dest, packing, transferOps & IMAGE_POST_CONVOLUTION_BITS); src += width * 4; } _mesa_free(convImage); } else { /* no convolution */ const GLint dstStride = _mesa_image_row_stride(packing, width, format, type); GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0]; GLint row; GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, format, type, 0, 0); /* make sure we don't apply 1D convolution */ transferOps &= ~(IMAGE_CONVOLUTION_BIT | IMAGE_POST_CONVOLUTION_SCALE_BIAS); for (row = 0; row < height; row++, y++) { /* Get float rgba pixels */ if (fb->Visual.rgbMode) { _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba); } else { /* read CI and convert to RGBA */ GLuint index[MAX_WIDTH]; ASSERT(rb->DataType == GL_UNSIGNED_INT); rb->GetRow(ctx, rb, width, x, y, index); _mesa_apply_ci_transfer_ops(ctx, transferOps & IMAGE_SHIFT_OFFSET_BIT, width, index); _mesa_map_ci_to_rgba(ctx, width, index, rgba); } /* apply fudge factor for shallow color buffers */ if (fb->Visual.redBits < 8 || fb->Visual.greenBits < 8 || fb->Visual.blueBits < 8) { adjust_colors(ctx, width, rgba); } /* pack the row of RGBA pixels into user's buffer */ _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst, packing, transferOps); dst += dstStride; } } } /** * Read combined depth/stencil values. * We'll have already done error checking to be sure the expected * depth and stencil buffers really exist. */ static void read_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { const GLboolean scaleOrBias = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; const GLboolean stencilTransfer = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag; struct gl_renderbuffer *depthRb, *stencilRb; depthRb = ctx->ReadBuffer->_DepthBuffer; stencilRb = ctx->ReadBuffer->_StencilBuffer; if (!depthRb || !stencilRb) return; depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && depthRb == stencilRb && !scaleOrBias && !stencilTransfer) { /* This is the ideal case. * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer. * Plus, no pixel transfer ops to worry about! */ GLint i; GLint dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_STENCIL_EXT, type); GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_STENCIL_EXT, type, 0, 0); for (i = 0; i < height; i++) { depthRb->GetRow(ctx, depthRb, width, x, y + i, dst); dst += dstStride; } } else { /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers, * or we need pixel transfer. */ GLint i; depthRb = ctx->ReadBuffer->_DepthBuffer; stencilRb = ctx->ReadBuffer->_StencilBuffer; for (i = 0; i < height; i++) { GLstencil stencilVals[MAX_WIDTH]; GLuint *depthStencilDst = (GLuint *) _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_STENCIL_EXT, type, i, 0); _swrast_read_stencil_span(ctx, stencilRb, width, x, y + i, stencilVals); if (!scaleOrBias && !stencilTransfer && ctx->ReadBuffer->Visual.depthBits == 24) { /* ideal case */ GLuint zVals[MAX_WIDTH]; /* 24-bit values! */ GLint j; ASSERT(depthRb->DataType == GL_UNSIGNED_INT); /* note, we've already been clipped */ depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals); for (j = 0; j < width; j++) { depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff); } } else { /* general case */ GLfloat depthVals[MAX_WIDTH]; _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i, depthVals); _mesa_pack_depth_stencil_span(ctx, width, depthStencilDst, depthVals, stencilVals, packing); } } } } /** * Software fallback routine for ctx->Driver.ReadPixels(). * By time we get here, all error checking will have been done. */ void _swrast_ReadPixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *packing, GLvoid *pixels ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_pixelstore_attrib clippedPacking = *packing; /* Need to do RENDER_START before clipping or anything else since this * is where a driver may grab the hw lock and get an updated window * size. */ RENDER_START(swrast, ctx); if (ctx->NewState) _mesa_update_state(ctx); if (swrast->NewState) _swrast_validate_derived( ctx ); /* Do all needed clipping here, so that we can forget about it later */ if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { /* The ReadPixels region is totally outside the window bounds */ goto end; } pixels = _mesa_validate_and_map_readpix_pbo(ctx, x, y, width, height, format, type, &clippedPacking, pixels); if (!pixels) return; switch (format) { case GL_COLOR_INDEX: read_index_pixels(ctx, x, y, width, height, type, pixels, &clippedPacking); break; case GL_STENCIL_INDEX: read_stencil_pixels(ctx, x, y, width, height, type, pixels, &clippedPacking); break; case GL_DEPTH_COMPONENT: read_depth_pixels(ctx, x, y, width, height, type, pixels, &clippedPacking); break; case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_RGB: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_RGBA: case GL_BGR: case GL_BGRA: case GL_ABGR_EXT: read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, &clippedPacking); break; case GL_DEPTH_STENCIL_EXT: read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels, &clippedPacking); break; default: _mesa_problem(ctx, "unexpected format in _swrast_ReadPixels"); /* don't return yet, clean-up */ } end: RENDER_FINISH(swrast, ctx); _mesa_unmap_readpix_pbo(ctx, &clippedPacking); }