/* * Mesa 3-D graphics library * Version: 6.5.2 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file swrast/s_alpha.c * \brief Functions to apply alpha test. */ #include "main/glheader.h" #include "main/context.h" #include "main/colormac.h" #include "main/macros.h" #include "s_alpha.h" #include "s_context.h" #define ALPHA_TEST(ALPHA, LOOP_CODE) \ do { \ switch (ctx->Color.AlphaFunc) { \ case GL_LESS: \ for (i = 0; i < n; i++) { \ mask[i] &= (ALPHA < ref); \ LOOP_CODE; \ } \ break; \ case GL_LEQUAL: \ for (i = 0; i < n; i++) { \ mask[i] &= (ALPHA <= ref); \ LOOP_CODE; \ } \ break; \ case GL_GEQUAL: \ for (i = 0; i < n; i++) { \ mask[i] &= (ALPHA >= ref); \ LOOP_CODE; \ } \ break; \ case GL_GREATER: \ for (i = 0; i < n; i++) { \ mask[i] &= (ALPHA > ref); \ LOOP_CODE; \ } \ break; \ case GL_NOTEQUAL: \ for (i = 0; i < n; i++) { \ mask[i] &= (ALPHA != ref); \ LOOP_CODE; \ } \ break; \ case GL_EQUAL: \ for (i = 0; i < n; i++) { \ mask[i] &= (ALPHA == ref); \ LOOP_CODE; \ } \ break; \ default: \ _mesa_problem(ctx, "Invalid alpha test in _swrast_alpha_test" ); \ return 0; \ } \ } while (0) /** * Perform the alpha test for an array of pixels. * For pixels that fail the test, mask[i] will be set to 0. * \return 0 if all pixels in the span failed the alpha test, * 1 if one or more pixels passed the alpha test. */ GLint _swrast_alpha_test(const struct gl_context *ctx, SWspan *span) { const GLuint n = span->end; GLubyte *mask = span->array->mask; GLuint i; if (ctx->Color.AlphaFunc == GL_ALWAYS) { /* do nothing */ return 1; } else if (ctx->Color.AlphaFunc == GL_NEVER) { /* All pixels failed - caller should check for this return value and * act accordingly. */ span->writeAll = GL_FALSE; return 0; } if (span->arrayMask & SPAN_RGBA) { /* Use array's alpha values */ if (span->array->ChanType == GL_UNSIGNED_BYTE) { GLubyte (*rgba)[4] = span->array->rgba8; GLubyte ref; CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef); ALPHA_TEST(rgba[i][ACOMP], ;); } else if (span->array->ChanType == GL_UNSIGNED_SHORT) { GLushort (*rgba)[4] = span->array->rgba16; GLushort ref; CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef); ALPHA_TEST(rgba[i][ACOMP], ;); } else { GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0]; const GLfloat ref = ctx->Color.AlphaRef; ALPHA_TEST(rgba[i][ACOMP], ;); } } else { /* Interpolate alpha values */ ASSERT(span->interpMask & SPAN_RGBA); if (span->array->ChanType == GL_UNSIGNED_BYTE) { const GLfixed alphaStep = span->alphaStep; GLfixed alpha = span->alpha; GLubyte ref; CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef); ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep); } else if (span->array->ChanType == GL_UNSIGNED_SHORT) { const GLfixed alphaStep = span->alphaStep; GLfixed alpha = span->alpha; GLushort ref; CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef); ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep); } else { const GLfloat alphaStep = FixedToFloat(span->alphaStep); GLfloat alpha = FixedToFloat(span->alpha); const GLfloat ref = ctx->Color.AlphaRef; ALPHA_TEST(alpha, alpha += alphaStep); } } span->writeAll = GL_FALSE; /* XXX examine mask[] values? */ return 1; }