/************************************************************************** * * Copyright 2013 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Christian König * */ #include "main/texobj.h" #include "main/teximage.h" #include "main/errors.h" #include "program/prog_instruction.h" #include "pipe/p_state.h" #include "pipe/p_video_codec.h" #include "util/u_inlines.h" #include "st_vdpau.h" #include "st_context.h" #include "st_texture.h" #include "st_format.h" #include "st_cb_flush.h" #ifdef HAVE_ST_VDPAU #include "state_tracker/vdpau_interop.h" #include "state_tracker/vdpau_dmabuf.h" #include "state_tracker/vdpau_funcs.h" #include "state_tracker/drm_driver.h" static struct pipe_resource * st_vdpau_video_surface_gallium(struct gl_context *ctx, const GLvoid *vdpSurface, GLuint index) { int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr); uint32_t device = (uintptr_t)ctx->vdpDevice; struct pipe_sampler_view *sv; VdpVideoSurfaceGallium *f; struct pipe_video_buffer *buffer; struct pipe_sampler_view **samplers; getProcAddr = (void *)ctx->vdpGetProcAddress; if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_GALLIUM, (void**)&f)) return NULL; buffer = f((uintptr_t)vdpSurface); if (!buffer) return NULL; samplers = buffer->get_sampler_view_planes(buffer); if (!samplers) return NULL; sv = samplers[index >> 1]; if (!sv) return NULL; return sv->texture; } static struct pipe_resource * st_vdpau_output_surface_gallium(struct gl_context *ctx, const GLvoid *vdpSurface) { int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr); uint32_t device = (uintptr_t)ctx->vdpDevice; VdpOutputSurfaceGallium *f; getProcAddr = (void *)ctx->vdpGetProcAddress; if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_GALLIUM, (void**)&f)) return NULL; return f((uintptr_t)vdpSurface); } static struct pipe_resource * st_vdpau_resource_from_description(struct gl_context *ctx, const struct VdpSurfaceDMABufDesc *desc) { struct st_context *st = st_context(ctx); struct pipe_resource templ, *res; struct winsys_handle whandle; if (desc->handle == -1) return NULL; memset(&templ, 0, sizeof(templ)); templ.target = PIPE_TEXTURE_2D; templ.last_level = 0; templ.depth0 = 1; templ.array_size = 1; templ.width0 = desc->width; templ.height0 = desc->height; templ.format = VdpFormatRGBAToPipe(desc->format); templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; templ.usage = PIPE_USAGE_DEFAULT; memset(&whandle, 0, sizeof(whandle)); whandle.type = DRM_API_HANDLE_TYPE_FD; whandle.handle = desc->handle; whandle.offset = desc->offset; whandle.stride = desc->stride; res = st->pipe->screen->resource_from_handle(st->pipe->screen, &templ, &whandle, PIPE_HANDLE_USAGE_READ_WRITE); close(desc->handle); return res; } static struct pipe_resource * st_vdpau_output_surface_dma_buf(struct gl_context *ctx, const GLvoid *vdpSurface) { int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr); uint32_t device = (uintptr_t)ctx->vdpDevice; struct VdpSurfaceDMABufDesc desc; VdpOutputSurfaceDMABuf *f; getProcAddr = (void *)ctx->vdpGetProcAddress; if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_DMA_BUF, (void**)&f)) return NULL; if (f((uintptr_t)vdpSurface, &desc) != VDP_STATUS_OK) return NULL; return st_vdpau_resource_from_description(ctx, &desc); } static struct pipe_resource * st_vdpau_video_surface_dma_buf(struct gl_context *ctx, const GLvoid *vdpSurface, GLuint index) { int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr); uint32_t device = (uintptr_t)ctx->vdpDevice; struct VdpSurfaceDMABufDesc desc; VdpVideoSurfaceDMABuf *f; getProcAddr = (void *)ctx->vdpGetProcAddress; if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_DMA_BUF, (void**)&f)) return NULL; if (f((uintptr_t)vdpSurface, index, &desc) != VDP_STATUS_OK) return NULL; return st_vdpau_resource_from_description(ctx, &desc); } static void st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access, GLboolean output, struct gl_texture_object *texObj, struct gl_texture_image *texImage, const GLvoid *vdpSurface, GLuint index) { struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); struct pipe_resource *res; struct pipe_sampler_view templ, **sampler_view; mesa_format texFormat; if (output) { res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface); if (!res) res = st_vdpau_output_surface_gallium(ctx, vdpSurface); } else { res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index); if (!res) res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index); } if (!res) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV"); return; } /* do we have different screen objects ? */ if (res->screen != st->pipe->screen) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV"); return; } /* switch to surface based */ if (!stObj->surface_based) { _mesa_clear_texture_object(ctx, texObj); stObj->surface_based = GL_TRUE; } texFormat = st_pipe_format_to_mesa_format(res->format); _mesa_init_teximage_fields(ctx, texImage, res->width0, res->height0, 1, 0, GL_RGBA, texFormat); pipe_resource_reference(&stObj->pt, res); st_texture_release_all_sampler_views(st, stObj); pipe_resource_reference(&stImage->pt, res); u_sampler_view_default_template(&templ, res, res->format); templ.u.tex.first_layer = index & 1; templ.u.tex.last_layer = index & 1; templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0); templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1); templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2); templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3); sampler_view = st_texture_get_sampler_view(st, stObj); *sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ); stObj->width0 = res->width0; stObj->height0 = res->height0; stObj->depth0 = 1; stObj->surface_format = res->format; _mesa_dirty_texobj(ctx, texObj); } static void st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access, GLboolean output, struct gl_texture_object *texObj, struct gl_texture_image *texImage, const GLvoid *vdpSurface, GLuint index) { struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); pipe_resource_reference(&stObj->pt, NULL); st_texture_release_all_sampler_views(st, stObj); pipe_resource_reference(&stImage->pt, NULL); _mesa_dirty_texobj(ctx, texObj); st_flush(st, NULL, 0); } #endif void st_init_vdpau_functions(struct dd_function_table *functions) { #ifdef HAVE_ST_VDPAU functions->VDPAUMapSurface = st_vdpau_map_surface; functions->VDPAUUnmapSurface = st_vdpau_unmap_surface; #endif }