/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include #include "st_context.h" #include "st_format.h" #include "st_texture.h" #include "st_cb_fbo.h" #include "main/enums.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_rect.h" #include "util/u_math.h" #include "util/u_memory.h" #define DBG if(0) printf /** * Allocate a new pipe_resource object * width0, height0, depth0 are the dimensions of the level 0 image * (the highest resolution). last_level indicates how many mipmap levels * to allocate storage for. For non-mipmapped textures, this will be zero. */ struct pipe_resource * st_texture_create(struct st_context *st, enum pipe_texture_target target, enum pipe_format format, GLuint last_level, GLuint width0, GLuint height0, GLuint depth0, GLuint layers, GLuint nr_samples, GLuint bind) { struct pipe_resource pt, *newtex; struct pipe_screen *screen = st->pipe->screen; assert(target < PIPE_MAX_TEXTURE_TYPES); assert(width0 > 0); assert(height0 > 0); assert(depth0 > 0); if (target == PIPE_TEXTURE_CUBE) assert(layers == 6); DBG("%s target %d format %s last_level %d\n", __func__, (int) target, util_format_name(format), last_level); assert(format); assert(screen->is_format_supported(screen, format, target, 0, PIPE_BIND_SAMPLER_VIEW)); memset(&pt, 0, sizeof(pt)); pt.target = target; pt.format = format; pt.last_level = last_level; pt.width0 = width0; pt.height0 = height0; pt.depth0 = depth0; pt.array_size = layers; pt.usage = PIPE_USAGE_DEFAULT; pt.bind = bind; /* only set this for OpenGL textures, not renderbuffers */ pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY; pt.nr_samples = nr_samples; newtex = screen->resource_create(screen, &pt); assert(!newtex || pipe_is_referenced(&newtex->reference)); return newtex; } /** * In OpenGL the number of 1D array texture layers is the "height" and * the number of 2D array texture layers is the "depth". In Gallium the * number of layers in an array texture is a separate 'array_size' field. * This function converts dimensions from the former to the later. */ void st_gl_texture_dims_to_pipe_dims(GLenum texture, unsigned widthIn, uint16_t heightIn, uint16_t depthIn, unsigned *widthOut, uint16_t *heightOut, uint16_t *depthOut, uint16_t *layersOut) { switch (texture) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: assert(heightIn == 1); assert(depthIn == 1); *widthOut = widthIn; *heightOut = 1; *depthOut = 1; *layersOut = 1; break; case GL_TEXTURE_1D_ARRAY: case GL_PROXY_TEXTURE_1D_ARRAY: assert(depthIn == 1); *widthOut = widthIn; *heightOut = 1; *depthOut = 1; *layersOut = heightIn; break; case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: case GL_TEXTURE_RECTANGLE: case GL_PROXY_TEXTURE_RECTANGLE: case GL_TEXTURE_EXTERNAL_OES: case GL_PROXY_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE: assert(depthIn == 1); *widthOut = widthIn; *heightOut = heightIn; *depthOut = 1; *layersOut = 1; break; case GL_TEXTURE_CUBE_MAP: case GL_PROXY_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: assert(depthIn == 1); *widthOut = widthIn; *heightOut = heightIn; *depthOut = 1; *layersOut = 6; break; case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_PROXY_TEXTURE_2D_ARRAY: case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: *widthOut = widthIn; *heightOut = heightIn; *depthOut = 1; *layersOut = depthIn; break; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: *widthOut = widthIn; *heightOut = heightIn; *depthOut = 1; *layersOut = util_align_npot(depthIn, 6); break; default: assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()"); /* fall-through */ case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: *widthOut = widthIn; *heightOut = heightIn; *depthOut = depthIn; *layersOut = 1; break; } } /** * Check if a texture image can be pulled into a unified mipmap texture. */ GLboolean st_texture_match_image(struct st_context *st, const struct pipe_resource *pt, const struct gl_texture_image *image) { unsigned ptWidth; uint16_t ptHeight, ptDepth, ptLayers; /* Images with borders are never pulled into mipmap textures. */ if (image->Border) return GL_FALSE; /* Check if this image's format matches the established texture's format. */ if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format) return GL_FALSE; st_gl_texture_dims_to_pipe_dims(image->TexObject->Target, image->Width, image->Height, image->Depth, &ptWidth, &ptHeight, &ptDepth, &ptLayers); /* Test if this image's size matches what's expected in the * established texture. */ if (ptWidth != u_minify(pt->width0, image->Level) || ptHeight != u_minify(pt->height0, image->Level) || ptDepth != u_minify(pt->depth0, image->Level) || ptLayers != pt->array_size) return GL_FALSE; if (image->Level > pt->last_level) return GL_FALSE; return GL_TRUE; } /** * Map a texture image and return the address for a particular 2D face/slice/ * layer. The stImage indicates the cube face and mipmap level. The slice * of the 3D texture is passed in 'zoffset'. * \param usage one of the PIPE_TRANSFER_x values * \param x, y, w, h the region of interest of the 2D image. * \return address of mapping or NULL if any error */ GLubyte * st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, enum pipe_transfer_usage usage, GLuint x, GLuint y, GLuint z, GLuint w, GLuint h, GLuint d, struct pipe_transfer **transfer) { struct st_texture_object *stObj = st_texture_object(stImage->base.TexObject); GLuint level; void *map; DBG("%s \n", __func__); if (!stImage->pt) return NULL; if (stObj->pt != stImage->pt) level = 0; else level = stImage->base.Level; if (stObj->base.Immutable) { level += stObj->base.MinLevel; z += stObj->base.MinLayer; if (stObj->pt->array_size > 1) d = MIN2(d, stObj->base.NumLayers); } z += stImage->base.Face; map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage, x, y, z, w, h, d, transfer); if (map) { /* Enlarge the transfer array if it's not large enough. */ if (z >= stImage->num_transfers) { unsigned new_size = z + 1; stImage->transfer = realloc(stImage->transfer, new_size * sizeof(struct st_texture_image_transfer)); memset(&stImage->transfer[stImage->num_transfers], 0, (new_size - stImage->num_transfers) * sizeof(struct st_texture_image_transfer)); stImage->num_transfers = new_size; } assert(!stImage->transfer[z].transfer); stImage->transfer[z].transfer = *transfer; } return map; } void st_texture_image_unmap(struct st_context *st, struct st_texture_image *stImage, unsigned slice) { struct pipe_context *pipe = st->pipe; struct st_texture_object *stObj = st_texture_object(stImage->base.TexObject); struct pipe_transfer **transfer; if (stObj->base.Immutable) slice += stObj->base.MinLayer; transfer = &stImage->transfer[slice + stImage->base.Face].transfer; DBG("%s\n", __func__); pipe_transfer_unmap(pipe, *transfer); *transfer = NULL; } /** * For debug only: get/print center pixel in the src resource. */ static void print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src) { struct pipe_transfer *xfer; struct pipe_box region; ubyte *map; region.x = src->width0 / 2; region.y = src->height0 / 2; region.z = 0; region.width = 1; region.height = 1; region.depth = 1; map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, ®ion, &xfer); printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]); pipe->transfer_unmap(pipe, xfer); } /** * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'. * This is used to copy mipmap images from one texture buffer to another. * This typically happens when our initial guess at the total texture size * is incorrect (see the guess_and_alloc_texture() function). */ void st_texture_image_copy(struct pipe_context *pipe, struct pipe_resource *dst, GLuint dstLevel, struct pipe_resource *src, GLuint srcLevel, GLuint face) { GLuint width = u_minify(dst->width0, dstLevel); GLuint height = u_minify(dst->height0, dstLevel); GLuint depth = u_minify(dst->depth0, dstLevel); struct pipe_box src_box; GLuint i; if (u_minify(src->width0, srcLevel) != width || u_minify(src->height0, srcLevel) != height || u_minify(src->depth0, srcLevel) != depth) { /* The source image size doesn't match the destination image size. * This can happen in some degenerate situations such as rendering to a * cube map face which was set up with mismatched texture sizes. */ return; } src_box.x = 0; src_box.y = 0; src_box.width = width; src_box.height = height; src_box.depth = 1; if (src->target == PIPE_TEXTURE_1D_ARRAY || src->target == PIPE_TEXTURE_2D_ARRAY || src->target == PIPE_TEXTURE_CUBE_ARRAY) { face = 0; depth = src->array_size; } /* Loop over 3D image slices */ /* could (and probably should) use "true" 3d box here - but drivers can't quite handle it yet */ for (i = face; i < face + depth; i++) { src_box.z = i; if (0) { print_center_pixel(pipe, src); } pipe->resource_copy_region(pipe, dst, dstLevel, 0, 0, i,/* destX, Y, Z */ src, srcLevel, &src_box); } } struct pipe_resource * st_create_color_map_texture(struct gl_context *ctx) { struct st_context *st = st_context(ctx); struct pipe_resource *pt; enum pipe_format format; const uint texSize = 256; /* simple, and usually perfect */ /* find an RGBA texture format */ format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE, PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW, FALSE); /* create texture for color map/table */ pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0, texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW); return pt; } /** * Destroy bound texture handles for the given stage. */ static void st_destroy_bound_texture_handles_per_stage(struct st_context *st, enum pipe_shader_type shader) { struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader]; struct pipe_context *pipe = st->pipe; unsigned i; if (likely(!bound_handles->num_handles)) return; for (i = 0; i < bound_handles->num_handles; i++) { uint64_t handle = bound_handles->handles[i]; pipe->make_texture_handle_resident(pipe, handle, false); pipe->delete_texture_handle(pipe, handle); } free(bound_handles->handles); bound_handles->handles = NULL; bound_handles->num_handles = 0; } /** * Destroy all bound texture handles in the context. */ void st_destroy_bound_texture_handles(struct st_context *st) { unsigned i; for (i = 0; i < PIPE_SHADER_TYPES; i++) { st_destroy_bound_texture_handles_per_stage(st, i); } } /** * Destroy bound image handles for the given stage. */ static void st_destroy_bound_image_handles_per_stage(struct st_context *st, enum pipe_shader_type shader) { struct st_bound_handles *bound_handles = &st->bound_image_handles[shader]; struct pipe_context *pipe = st->pipe; unsigned i; if (likely(!bound_handles->num_handles)) return; for (i = 0; i < bound_handles->num_handles; i++) { uint64_t handle = bound_handles->handles[i]; pipe->make_image_handle_resident(pipe, handle, GL_READ_WRITE, false); pipe->delete_image_handle(pipe, handle); } free(bound_handles->handles); bound_handles->handles = NULL; bound_handles->num_handles = 0; } /** * Destroy all bound image handles in the context. */ void st_destroy_bound_image_handles(struct st_context *st) { unsigned i; for (i = 0; i < PIPE_SHADER_TYPES; i++) { st_destroy_bound_image_handles_per_stage(st, i); } } /** * Create a texture handle from a texture unit. */ static GLuint64 st_create_texture_handle_from_unit(struct st_context *st, struct gl_program *prog, GLuint texUnit) { struct pipe_context *pipe = st->pipe; struct pipe_sampler_view *view; struct pipe_sampler_state sampler = {0}; st_update_single_texture(st, &view, texUnit, prog->sh.data->Version >= 130); if (!view) return 0; if (view->target != PIPE_BUFFER) st_convert_sampler_from_unit(st, &sampler, texUnit); assert(st->ctx->Texture.Unit[texUnit]._Current); return pipe->create_texture_handle(pipe, view, &sampler); } /** * Create an image handle from an image unit. */ static GLuint64 st_create_image_handle_from_unit(struct st_context *st, struct gl_program *prog, GLuint imgUnit) { struct pipe_context *pipe = st->pipe; struct pipe_image_view img; st_convert_image_from_unit(st, &img, imgUnit); return pipe->create_image_handle(pipe, &img); } /** * Make all bindless samplers bound to texture units resident in the context. */ void st_make_bound_samplers_resident(struct st_context *st, struct gl_program *prog) { enum pipe_shader_type shader = st_shader_stage_to_ptarget(prog->info.stage); struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader]; struct pipe_context *pipe = st->pipe; GLuint64 handle; int i; /* Remove previous bound texture handles for this stage. */ st_destroy_bound_texture_handles_per_stage(st, shader); if (likely(!prog->sh.HasBoundBindlessSampler)) return; for (i = 0; i < prog->sh.NumBindlessSamplers; i++) { struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i]; if (!sampler->bound) continue; /* Request a new texture handle from the driver and make it resident. */ handle = st_create_texture_handle_from_unit(st, prog, sampler->unit); if (!handle) continue; pipe->make_texture_handle_resident(st->pipe, handle, true); /* Overwrite the texture unit value by the resident handle before * uploading the constant buffer. */ *(uint64_t *)sampler->data = handle; /* Store the handle in the context. */ bound_handles->handles = (uint64_t *) realloc(bound_handles->handles, (bound_handles->num_handles + 1) * sizeof(uint64_t)); bound_handles->handles[bound_handles->num_handles] = handle; bound_handles->num_handles++; } } /** * Make all bindless images bound to image units resident in the context. */ void st_make_bound_images_resident(struct st_context *st, struct gl_program *prog) { enum pipe_shader_type shader = st_shader_stage_to_ptarget(prog->info.stage); struct st_bound_handles *bound_handles = &st->bound_image_handles[shader]; struct pipe_context *pipe = st->pipe; GLuint64 handle; int i; /* Remove previous bound image handles for this stage. */ st_destroy_bound_image_handles_per_stage(st, shader); if (likely(!prog->sh.HasBoundBindlessImage)) return; for (i = 0; i < prog->sh.NumBindlessImages; i++) { struct gl_bindless_image *image = &prog->sh.BindlessImages[i]; if (!image->bound) continue; /* Request a new image handle from the driver and make it resident. */ handle = st_create_image_handle_from_unit(st, prog, image->unit); if (!handle) continue; pipe->make_image_handle_resident(st->pipe, handle, GL_READ_WRITE, true); /* Overwrite the image unit value by the resident handle before uploading * the constant buffer. */ *(uint64_t *)image->data = handle; /* Store the handle in the context. */ bound_handles->handles = (uint64_t *) realloc(bound_handles->handles, (bound_handles->num_handles + 1) * sizeof(uint64_t)); bound_handles->handles[bound_handles->num_handles] = handle; bound_handles->num_handles++; } }