/* * Copyright © 2017 Timothy Arceri * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "st_context.h" #include "compiler/blob.h" #include "main/mtypes.h" #include "pipe/p_state.h" #include "util/disk_cache.h" #include "util/mesa-sha1.h" #ifdef __cplusplus extern "C" { #endif void st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1); void st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog); void st_serialise_tgsi_program_binary(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_program *prog); void st_deserialise_tgsi_program(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_program *prog); void st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog); void st_serialise_nir_program_binary(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_program *prog); void st_deserialise_nir_program(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_program *prog); bool st_load_ir_from_disk_cache(struct gl_context *ctx, struct gl_shader_program *prog, bool nir); void st_store_ir_in_disk_cache(struct st_context *st, struct gl_program *prog, bool nir); #ifdef __cplusplus } #endif