/* * Copyright © 2017 Timothy Arceri * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "st_program.h" #include "st_shader_cache.h" #include "compiler/glsl/program.h" #include "pipe/p_shader_tokens.h" #include "program/ir_to_mesa.h" #include "util/u_memory.h" static void write_stream_out_to_cache(struct blob *blob, struct pipe_shader_state *tgsi) { blob_write_bytes(blob, &tgsi->stream_output, sizeof(tgsi->stream_output)); } static void write_tgsi_to_cache(struct blob *blob, struct pipe_shader_state *tgsi, struct st_context *st, unsigned char *sha1, unsigned num_tokens) { blob_write_uint32(blob, num_tokens); blob_write_bytes(blob, tgsi->tokens, num_tokens * sizeof(struct tgsi_token)); disk_cache_put(st->ctx->Cache, sha1, blob->data, blob->size); } /** * Store tgsi and any other required state in on-disk shader cache. */ void st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog, struct pipe_shader_state *out_state, unsigned num_tokens) { if (!st->ctx->Cache) return; /* Exit early when we are dealing with a ff shader with no source file to * generate a source from. */ if (*prog->sh.data->sha1 == 0) return; unsigned char *sha1; struct blob *blob = blob_create(NULL); switch (prog->info.stage) { case MESA_SHADER_VERTEX: { struct st_vertex_program *stvp = (struct st_vertex_program *) prog; sha1 = stvp->sha1; blob_write_uint32(blob, stvp->num_inputs); blob_write_bytes(blob, stvp->index_to_input, sizeof(stvp->index_to_input)); blob_write_bytes(blob, stvp->result_to_output, sizeof(stvp->result_to_output)); write_stream_out_to_cache(blob, &stvp->tgsi); write_tgsi_to_cache(blob, &stvp->tgsi, st, sha1, num_tokens); break; } case MESA_SHADER_TESS_CTRL: { struct st_tessctrl_program *stcp = (struct st_tessctrl_program *) prog; sha1 = stcp->sha1; write_stream_out_to_cache(blob, out_state); write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens); break; } case MESA_SHADER_TESS_EVAL: { struct st_tesseval_program *step = (struct st_tesseval_program *) prog; sha1 = step->sha1; write_stream_out_to_cache(blob, out_state); write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens); break; } case MESA_SHADER_GEOMETRY: { struct st_geometry_program *stgp = (struct st_geometry_program *) prog; sha1 = stgp->sha1; write_stream_out_to_cache(blob, out_state); write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens); break; } case MESA_SHADER_FRAGMENT: { struct st_fragment_program *stfp = (struct st_fragment_program *) prog; sha1 = stfp->sha1; write_tgsi_to_cache(blob, &stfp->tgsi, st, sha1, num_tokens); break; } case MESA_SHADER_COMPUTE: { struct st_compute_program *stcp = (struct st_compute_program *) prog; sha1 = stcp->sha1; write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens); break; } default: unreachable("Unsupported stage"); } if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) { char sha1_buf[41]; _mesa_sha1_format(sha1_buf, sha1); fprintf(stderr, "putting %s tgsi_tokens in cache: %s\n", _mesa_shader_stage_to_string(prog->info.stage), sha1_buf); } ralloc_free(blob); } static void read_stream_out_from_cache(struct blob_reader *blob_reader, struct pipe_shader_state *tgsi) { blob_copy_bytes(blob_reader, (uint8_t *) &tgsi->stream_output, sizeof(tgsi->stream_output)); } static void read_tgsi_from_cache(struct blob_reader *blob_reader, const struct tgsi_token **tokens) { uint32_t num_tokens = blob_read_uint32(blob_reader); unsigned tokens_size = num_tokens * sizeof(struct tgsi_token); *tokens = (const struct tgsi_token*) MALLOC(tokens_size); blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size); } bool st_load_tgsi_from_disk_cache(struct gl_context *ctx, struct gl_shader_program *prog) { if (!ctx->Cache) return false; unsigned char *stage_sha1[MESA_SHADER_STAGES]; char sha1_buf[41]; /* Compute and store sha1 for each stage. These will be reused by the * cache store pass if we fail to find the cached tgsi. */ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) continue; char *buf = ralloc_strdup(NULL, "tgsi_tokens "); _mesa_sha1_format(sha1_buf, prog->_LinkedShaders[i]->Program->sh.data->sha1); ralloc_strcat(&buf, sha1_buf); struct gl_program *glprog = prog->_LinkedShaders[i]->Program; switch (glprog->info.stage) { case MESA_SHADER_VERTEX: { struct st_vertex_program *stvp = (struct st_vertex_program *) glprog; stage_sha1[i] = stvp->sha1; ralloc_strcat(&buf, " vs"); _mesa_sha1_compute(buf, strlen(buf), stage_sha1[i]); break; } case MESA_SHADER_TESS_CTRL: { struct st_tessctrl_program *stcp = (struct st_tessctrl_program *) glprog; stage_sha1[i] = stcp->sha1; ralloc_strcat(&buf, " tcs"); _mesa_sha1_compute(buf, strlen(buf), stage_sha1[i]); break; } case MESA_SHADER_TESS_EVAL: { struct st_tesseval_program *step = (struct st_tesseval_program *) glprog; stage_sha1[i] = step->sha1; ralloc_strcat(&buf, " tes"); _mesa_sha1_compute(buf, strlen(buf), stage_sha1[i]); break; } case MESA_SHADER_GEOMETRY: { struct st_geometry_program *stgp = (struct st_geometry_program *) glprog; stage_sha1[i] = stgp->sha1; ralloc_strcat(&buf, " gs"); _mesa_sha1_compute(buf, strlen(buf), stage_sha1[i]); break; } case MESA_SHADER_FRAGMENT: { struct st_fragment_program *stfp = (struct st_fragment_program *) glprog; stage_sha1[i] = stfp->sha1; ralloc_strcat(&buf, " fs"); _mesa_sha1_compute(buf, strlen(buf), stage_sha1[i]); break; } case MESA_SHADER_COMPUTE: { struct st_compute_program *stcp = (struct st_compute_program *) glprog; stage_sha1[i] = stcp->sha1; ralloc_strcat(&buf, " cs"); _mesa_sha1_compute(buf, strlen(buf), stage_sha1[i]); break; } default: unreachable("Unsupported stage"); } ralloc_free(buf); } /* Now that we have created the sha1 keys that will be used for writting to * the tgsi cache fallback to the regular glsl to tgsi path if we didn't * load the GLSL IR from cache. We do this as glsl to tgsi can alter things * such as gl_program_parameter_list which holds things like uniforms. */ if (prog->data->LinkStatus != linking_skipped) return false; struct st_context *st = st_context(ctx); uint8_t *buffer = NULL; for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) continue; unsigned char *sha1 = stage_sha1[i]; size_t size; buffer = (uint8_t *) disk_cache_get(ctx->Cache, sha1, &size); if (buffer) { struct blob_reader blob_reader; blob_reader_init(&blob_reader, buffer, size); struct gl_program *glprog = prog->_LinkedShaders[i]->Program; switch (glprog->info.stage) { case MESA_SHADER_VERTEX: { struct st_vertex_program *stvp = (struct st_vertex_program *) glprog; st_release_vp_variants(st, stvp); stvp->num_inputs = blob_read_uint32(&blob_reader); blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input, sizeof(stvp->index_to_input)); blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output, sizeof(stvp->result_to_output)); read_stream_out_from_cache(&blob_reader, &stvp->tgsi); read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens); if (st->vp == stvp) st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp); break; } case MESA_SHADER_TESS_CTRL: { struct st_tessctrl_program *sttcp = (struct st_tessctrl_program *) glprog; st_release_basic_variants(st, sttcp->Base.Target, &sttcp->variants, &sttcp->tgsi); read_stream_out_from_cache(&blob_reader, &sttcp->tgsi); read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens); if (st->tcp == sttcp) st->dirty |= sttcp->affected_states; break; } case MESA_SHADER_TESS_EVAL: { struct st_tesseval_program *sttep = (struct st_tesseval_program *) glprog; st_release_basic_variants(st, sttep->Base.Target, &sttep->variants, &sttep->tgsi); read_stream_out_from_cache(&blob_reader, &sttep->tgsi); read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens); if (st->tep == sttep) st->dirty |= sttep->affected_states; break; } case MESA_SHADER_GEOMETRY: { struct st_geometry_program *stgp = (struct st_geometry_program *) glprog; st_release_basic_variants(st, stgp->Base.Target, &stgp->variants, &stgp->tgsi); read_stream_out_from_cache(&blob_reader, &stgp->tgsi); read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens); if (st->gp == stgp) st->dirty |= stgp->affected_states; break; } case MESA_SHADER_FRAGMENT: { struct st_fragment_program *stfp = (struct st_fragment_program *) glprog; st_release_fp_variants(st, stfp); read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens); if (st->fp == stfp) st->dirty |= stfp->affected_states; break; } case MESA_SHADER_COMPUTE: { struct st_compute_program *stcp = (struct st_compute_program *) glprog; st_release_cp_variants(st, stcp); read_tgsi_from_cache(&blob_reader, (const struct tgsi_token**) &stcp->tgsi.prog); stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size; stcp->tgsi.req_private_mem = 0; stcp->tgsi.req_input_mem = 0; if (st->cp == stcp) st->dirty |= stcp->affected_states; break; } default: unreachable("Unsupported stage"); } if (blob_reader.current != blob_reader.end || blob_reader.overrun) { /* Something very bad has gone wrong discard the item from the * cache and rebuild/link from source. */ assert(!"Invalid TGSI shader disk cache item!"); if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { fprintf(stderr, "Error reading program from cache (invalid " "TGSI cache item)\n"); } disk_cache_remove(ctx->Cache, sha1); goto fallback_recompile; } if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { _mesa_sha1_format(sha1_buf, sha1); fprintf(stderr, "%s tgsi_tokens retrieved from cache: %s\n", _mesa_shader_stage_to_string(i), sha1_buf); } st_set_prog_affected_state_flags(glprog); _mesa_associate_uniform_storage(ctx, prog, glprog->Parameters); free(buffer); } else { /* Failed to find a matching cached shader so fallback to recompile. */ if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { fprintf(stderr, "TGSI cache item not found falling back to " "compile.\n"); } goto fallback_recompile; } } return true; fallback_recompile: free(buffer); for (unsigned i = 0; i < prog->NumShaders; i++) { _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true); } prog->data->cache_fallback = true; _mesa_glsl_link_shader(ctx, prog); return true; }