/* * Copyright 2016 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef ST_SAMPLER_VIEW_H #define ST_SAMPLER_VIEW_H #include "pipe/p_compiler.h" #include "pipe/p_context.h" #include "pipe/p_state.h" #include "util/u_sampler.h" struct st_texture_object; static inline struct pipe_sampler_view * st_create_texture_sampler_view_format(struct pipe_context *pipe, struct pipe_resource *texture, enum pipe_format format) { struct pipe_sampler_view templ; u_sampler_view_default_template(&templ, texture, format); return pipe->create_sampler_view(pipe, texture, &templ); } static inline struct pipe_sampler_view * st_create_texture_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture) { return st_create_texture_sampler_view_format(pipe, texture, texture->format); } extern void st_texture_release_sampler_view(struct st_context *st, struct st_texture_object *stObj); extern void st_texture_release_all_sampler_views(struct st_context *st, struct st_texture_object *stObj); void st_texture_free_sampler_views(struct st_texture_object *stObj); struct pipe_sampler_view * st_get_texture_sampler_view_from_stobj(struct st_context *st, struct st_texture_object *stObj, const struct gl_sampler_object *samp, unsigned glsl_version); #endif /* ST_SAMPLER_VIEW_H */