/************************************************************************** * * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #ifndef ST_PROGRAM_H #define ST_PROGRAM_H #include "main/mtypes.h" #include "main/atifragshader.h" #include "program/program.h" #include "pipe/p_state.h" #include "tgsi/tgsi_from_mesa.h" #include "st_context.h" #include "st_texture.h" #include "st_glsl_to_tgsi.h" #ifdef __cplusplus extern "C" { #endif #define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xff struct st_external_sampler_key { GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */ GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */ }; static inline struct st_external_sampler_key st_get_external_sampler_key(struct st_context *st, struct gl_program *prog) { unsigned mask = prog->ExternalSamplersUsed; struct st_external_sampler_key key; memset(&key, 0, sizeof(key)); while (unlikely(mask)) { unsigned unit = u_bit_scan(&mask); struct st_texture_object *stObj = st_get_texture_object(st->ctx, prog, unit); switch (st_get_view_format(stObj)) { case PIPE_FORMAT_NV12: key.lower_nv12 |= (1 << unit); break; case PIPE_FORMAT_IYUV: key.lower_iyuv |= (1 << unit); break; default: break; } } return key; } /** Fragment program variant key */ struct st_fp_variant_key { struct st_context *st; /**< variants are per-context */ /** for glBitmap */ GLuint bitmap:1; /**< glBitmap variant? */ /** for glDrawPixels */ GLuint drawpixels:1; /**< glDrawPixels variant */ GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */ GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */ /** for ARB_color_buffer_float */ GLuint clamp_color:1; /** for ARB_sample_shading */ GLuint persample_shading:1; /** needed for ATI_fragment_shader */ GLuint fog:2; /** needed for ATI_fragment_shader */ char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI]; struct st_external_sampler_key external; }; /** * Variant of a fragment program. */ struct st_fp_variant { /** Parameters which generated this version of fragment program */ struct st_fp_variant_key key; /** Driver's compiled shader */ void *driver_shader; /** For glBitmap variants */ uint bitmap_sampler; /** For glDrawPixels variants */ unsigned drawpix_sampler; unsigned pixelmap_sampler; /** next in linked list */ struct st_fp_variant *next; }; /** * Derived from Mesa gl_program: */ struct st_fragment_program { struct gl_program Base; struct pipe_shader_state tgsi; struct glsl_to_tgsi_visitor* glsl_to_tgsi; struct ati_fragment_shader *ati_fs; uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */ /* used when bypassing glsl_to_tgsi: */ struct gl_shader_program *shader_program; struct st_fp_variant *variants; /** SHA1 hash of linked tgsi shader program, used for on-disk cache */ unsigned char sha1[20]; }; /** Vertex program variant key */ struct st_vp_variant_key { struct st_context *st; /**< variants are per-context */ boolean passthrough_edgeflags; /** for ARB_color_buffer_float */ boolean clamp_color; }; /** * This represents a vertex program, especially translated to match * the inputs of a particular fragment shader. */ struct st_vp_variant { /* Parameters which generated this translated version of a vertex * shader: */ struct st_vp_variant_key key; /** * TGSI tokens (to later generate a 'draw' module shader for * selection/feedback/rasterpos) */ struct pipe_shader_state tgsi; /** Driver's compiled shader */ void *driver_shader; /** For using our private draw module (glRasterPos) */ struct draw_vertex_shader *draw_shader; /** Next in linked list */ struct st_vp_variant *next; /** similar to that in st_vertex_program, but with edgeflags info too */ GLuint num_inputs; }; /** * Derived from Mesa gl_program: */ struct st_vertex_program { struct gl_program Base; /**< The Mesa vertex program */ struct pipe_shader_state tgsi; struct glsl_to_tgsi_visitor* glsl_to_tgsi; uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */ /* used when bypassing glsl_to_tgsi: */ struct gl_shader_program *shader_program; /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */ ubyte index_to_input[PIPE_MAX_ATTRIBS]; ubyte num_inputs; /** Maps VARYING_SLOT_x to slot */ ubyte result_to_output[VARYING_SLOT_MAX]; /** List of translated variants of this vertex program. */ struct st_vp_variant *variants; /** SHA1 hash of linked tgsi shader program, used for on-disk cache */ unsigned char sha1[20]; }; /** Key shared by all shaders except VP, FP */ struct st_basic_variant_key { struct st_context *st; /**< variants are per-context */ }; /** * Geometry program variant. */ struct st_basic_variant { /* Parameters which generated this variant. */ struct st_basic_variant_key key; void *driver_shader; struct st_basic_variant *next; }; /** * Derived from Mesa gl_program: */ struct st_common_program { struct gl_program Base; struct pipe_shader_state tgsi; struct glsl_to_tgsi_visitor* glsl_to_tgsi; uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */ /* used when bypassing glsl_to_tgsi: */ struct gl_shader_program *shader_program; struct st_basic_variant *variants; /** SHA1 hash of linked tgsi shader program, used for on-disk cache */ unsigned char sha1[20]; }; /** * Derived from Mesa gl_program: */ struct st_compute_program { struct gl_program Base; /**< The Mesa compute program */ struct pipe_compute_state tgsi; struct glsl_to_tgsi_visitor* glsl_to_tgsi; uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */ /* used when bypassing glsl_to_tgsi: */ struct gl_shader_program *shader_program; struct st_basic_variant *variants; /** SHA1 hash of linked tgsi shader program, used for on-disk cache */ unsigned char sha1[20]; }; static inline struct st_fragment_program * st_fragment_program( struct gl_program *fp ) { return (struct st_fragment_program *)fp; } static inline struct st_vertex_program * st_vertex_program( struct gl_program *vp ) { return (struct st_vertex_program *)vp; } static inline struct st_common_program * st_common_program( struct gl_program *gp ) { return (struct st_common_program *)gp; } static inline struct st_compute_program * st_compute_program( struct gl_program *cp ) { return (struct st_compute_program *)cp; } static inline void st_reference_vertprog(struct st_context *st, struct st_vertex_program **ptr, struct st_vertex_program *prog) { _mesa_reference_program(st->ctx, (struct gl_program **) ptr, (struct gl_program *) prog); } static inline void st_reference_fragprog(struct st_context *st, struct st_fragment_program **ptr, struct st_fragment_program *prog) { _mesa_reference_program(st->ctx, (struct gl_program **) ptr, (struct gl_program *) prog); } static inline void st_reference_prog(struct st_context *st, struct st_common_program **ptr, struct st_common_program *prog) { _mesa_reference_program(st->ctx, (struct gl_program **) ptr, (struct gl_program *) prog); } static inline void st_reference_compprog(struct st_context *st, struct st_compute_program **ptr, struct st_compute_program *prog) { _mesa_reference_program(st->ctx, (struct gl_program **) ptr, (struct gl_program *) prog); } /** * This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots. */ static inline unsigned st_get_generic_varying_index(struct st_context *st, GLuint attr) { return tgsi_get_generic_gl_varying_index((gl_varying_slot)attr, st->needs_texcoord_semantic); } extern void st_set_prog_affected_state_flags(struct gl_program *prog); extern struct st_vp_variant * st_get_vp_variant(struct st_context *st, struct st_vertex_program *stvp, const struct st_vp_variant_key *key); extern struct st_fp_variant * st_get_fp_variant(struct st_context *st, struct st_fragment_program *stfp, const struct st_fp_variant_key *key); extern struct st_basic_variant * st_get_cp_variant(struct st_context *st, struct pipe_compute_state *tgsi, struct st_basic_variant **variants); extern struct st_basic_variant * st_get_basic_variant(struct st_context *st, unsigned pipe_shader, struct st_common_program *p); extern void st_release_vp_variants( struct st_context *st, struct st_vertex_program *stvp ); extern void st_release_fp_variants( struct st_context *st, struct st_fragment_program *stfp ); extern void st_release_cp_variants(struct st_context *st, struct st_compute_program *stcp); extern void st_release_basic_variants(struct st_context *st, GLenum target, struct st_basic_variant **variants, struct pipe_shader_state *tgsi); extern void st_destroy_program_variants(struct st_context *st); extern bool st_translate_vertex_program(struct st_context *st, struct st_vertex_program *stvp); extern bool st_translate_fragment_program(struct st_context *st, struct st_fragment_program *stfp); extern bool st_translate_geometry_program(struct st_context *st, struct st_common_program *stgp); extern bool st_translate_tessctrl_program(struct st_context *st, struct st_common_program *sttcp); extern bool st_translate_tesseval_program(struct st_context *st, struct st_common_program *sttep); extern bool st_translate_compute_program(struct st_context *st, struct st_compute_program *stcp); extern void st_print_current_vertex_program(void); extern void st_precompile_shader_variant(struct st_context *st, struct gl_program *prog); #ifdef __cplusplus } #endif #endif