/* * Copyright © 2016 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef ST_NIR_H #define ST_NIR_H #include "st_context.h" #include "compiler/shader_enums.h" #ifdef __cplusplus extern "C" { #endif struct nir_shader; void st_nir_lower_builtin(struct nir_shader *shader); void st_nir_lower_tex_src_plane(struct nir_shader *shader, unsigned free_slots, unsigned lower_2plane, unsigned lower_3plane); void st_nir_lower_wpos_ytransform(struct nir_shader *nir, struct gl_program *prog, struct pipe_screen *pscreen); void st_finalize_nir(struct st_context *st, struct gl_program *prog, struct gl_shader_program *shader_program, struct nir_shader *nir); void st_nir_opts(struct nir_shader *nir); bool st_link_nir(struct gl_context *ctx, struct gl_shader_program *shader_program); void st_nir_assign_varying_locations(struct st_context *st, struct nir_shader *nir); void st_nir_lower_samplers(struct pipe_screen *screen, struct nir_shader *nir, struct gl_shader_program *shader_program, struct gl_program *prog); struct pipe_shader_state * st_nir_finish_builtin_shader(struct st_context *st, struct nir_shader *nir, const char *name); struct pipe_shader_state * st_nir_make_passthrough_shader(struct st_context *st, const char *shader_name, gl_shader_stage stage, unsigned num_vars, unsigned *input_locations, unsigned *output_locations, unsigned *interpolation_modes, unsigned sysval_mask); #ifdef __cplusplus } #endif #endif /* ST_NIR_H */