/* * Mesa 3-D graphics library * Version: 7.9 * * Copyright (C) 2010 LunarG Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "state_tracker/st_api.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_format.h" #include "util/u_pointer.h" #include "util/u_inlines.h" #include "util/u_atomic.h" #include "main/mtypes.h" #include "main/context.h" #include "main/texobj.h" #include "main/teximage.h" #include "main/texstate.h" #include "main/texfetch.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" #include "st_texture.h" #include "st_context.h" #include "st_format.h" #include "st_cb_fbo.h" #include "st_manager.h" /* these functions are defined in st_context.c */ struct st_context * st_create_context(struct pipe_context *pipe, const __GLcontextModes *visual, struct st_context *share); void st_destroy_context(struct st_context *st); void st_flush(struct st_context *st, uint pipeFlushFlags, struct pipe_fence_handle **fence); /** * Cast wrapper to convert a GLframebuffer to an st_framebuffer. * Return NULL if the GLframebuffer is a user-created framebuffer. * We'll only return non-null for window system framebuffers. * Note that this function may fail. */ static INLINE struct st_framebuffer * st_ws_framebuffer(GLframebuffer *fb) { /* FBO cannot be casted. See st_new_framebuffer */ return (struct st_framebuffer *) ((fb && !fb->Name) ? fb : NULL); } /** * Map an attachment to a buffer index. */ static INLINE gl_buffer_index attachment_to_buffer_index(enum st_attachment_type statt) { gl_buffer_index index; switch (statt) { case ST_ATTACHMENT_FRONT_LEFT: index = BUFFER_FRONT_LEFT; break; case ST_ATTACHMENT_BACK_LEFT: index = BUFFER_BACK_LEFT; break; case ST_ATTACHMENT_FRONT_RIGHT: index = BUFFER_FRONT_RIGHT; break; case ST_ATTACHMENT_BACK_RIGHT: index = BUFFER_BACK_RIGHT; break; case ST_ATTACHMENT_DEPTH_STENCIL: index = BUFFER_DEPTH; break; case ST_ATTACHMENT_ACCUM: index = BUFFER_ACCUM; break; case ST_ATTACHMENT_SAMPLE: default: index = BUFFER_COUNT; break; } return index; } /** * Map a buffer index to an attachment. */ static INLINE enum st_attachment_type buffer_index_to_attachment(gl_buffer_index index) { enum st_attachment_type statt; switch (index) { case BUFFER_FRONT_LEFT: statt = ST_ATTACHMENT_FRONT_LEFT; break; case BUFFER_BACK_LEFT: statt = ST_ATTACHMENT_BACK_LEFT; break; case BUFFER_FRONT_RIGHT: statt = ST_ATTACHMENT_FRONT_RIGHT; break; case BUFFER_BACK_RIGHT: statt = ST_ATTACHMENT_BACK_RIGHT; break; case BUFFER_DEPTH: statt = ST_ATTACHMENT_DEPTH_STENCIL; break; case BUFFER_ACCUM: statt = ST_ATTACHMENT_ACCUM; break; default: statt = ST_ATTACHMENT_INVALID; break; } return statt; } /** * Validate a framebuffer to make sure up-to-date pipe_textures are used. */ static void st_framebuffer_validate(struct st_framebuffer *stfb, struct st_context *st) { struct pipe_screen *screen = st->pipe->screen; struct pipe_texture *textures[ST_ATTACHMENT_COUNT]; uint width, height; unsigned i; boolean changed = FALSE; if (!p_atomic_read(&stfb->revalidate)) return; /* validate the fb */ if (!stfb->iface->validate(stfb->iface, stfb->statts, stfb->num_statts, textures)) return; width = stfb->Base.Width; height = stfb->Base.Height; for (i = 0; i < stfb->num_statts; i++) { struct st_renderbuffer *strb; struct pipe_surface *ps; gl_buffer_index idx; if (!textures[i]) continue; idx = attachment_to_buffer_index(stfb->statts[i]); if (idx >= BUFFER_COUNT) { pipe_texture_reference(&textures[i], NULL); continue; } strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer); assert(strb); if (strb->texture == textures[i]) { pipe_texture_reference(&textures[i], NULL); continue; } ps = screen->get_tex_surface(screen, textures[i], 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE); if (ps) { pipe_surface_reference(&strb->surface, ps); pipe_texture_reference(&strb->texture, ps->texture); /* ownership transfered */ pipe_surface_reference(&ps, NULL); changed = TRUE; strb->Base.Width = strb->surface->width; strb->Base.Height = strb->surface->height; width = strb->Base.Width; height = strb->Base.Height; } pipe_texture_reference(&textures[i], NULL); } if (changed) { st->dirty.st |= ST_NEW_FRAMEBUFFER; _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height); assert(stfb->Base.Width == width); assert(stfb->Base.Height == height); } p_atomic_set(&stfb->revalidate, FALSE); } /** * Update the attachments to validate by looping the existing renderbuffers. */ static void st_framebuffer_update_attachments(struct st_framebuffer *stfb) { gl_buffer_index idx; stfb->num_statts = 0; for (idx = 0; idx < BUFFER_COUNT; idx++) { struct st_renderbuffer *strb; enum st_attachment_type statt; strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer); if (!strb || strb->software) continue; statt = buffer_index_to_attachment(idx); if (statt != ST_ATTACHMENT_INVALID && st_visual_have_buffers(stfb->iface->visual, 1 << statt)) stfb->statts[stfb->num_statts++] = statt; } p_atomic_set(&stfb->revalidate, TRUE); } /** * Add a renderbuffer to the framebuffer. */ static boolean st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb, gl_buffer_index idx) { struct gl_renderbuffer *rb; enum pipe_format format; int samples; boolean sw; /* do not distinguish depth/stencil buffers */ if (idx == BUFFER_STENCIL) idx = BUFFER_DEPTH; switch (idx) { case BUFFER_DEPTH: format = stfb->iface->visual->depth_stencil_format; sw = FALSE; break; case BUFFER_ACCUM: format = stfb->iface->visual->accum_format; sw = TRUE; break; default: format = stfb->iface->visual->color_format; sw = FALSE; break; } if (format == PIPE_FORMAT_NONE) return FALSE; samples = stfb->iface->visual->samples; if (!samples) samples = st_get_msaa(); rb = st_new_renderbuffer_fb(format, samples, sw); if (!rb) return FALSE; if (idx != BUFFER_DEPTH) { _mesa_add_renderbuffer(&stfb->Base, idx, rb); } else { if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb); if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb); } return TRUE; } /** * Intialize a __GLcontextModes from a visual. */ static void st_visual_to_context_mode(const struct st_visual *visual, __GLcontextModes *mode) { memset(mode, 0, sizeof(*mode)); if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK)) mode->doubleBufferMode = GL_TRUE; if (st_visual_have_buffers(visual, ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK)) mode->stereoMode = GL_TRUE; if (visual->color_format != PIPE_FORMAT_NONE) { mode->rgbMode = GL_TRUE; mode->redBits = util_format_get_component_bits(visual->color_format, UTIL_FORMAT_COLORSPACE_RGB, 0); mode->greenBits = util_format_get_component_bits(visual->color_format, UTIL_FORMAT_COLORSPACE_RGB, 1); mode->blueBits = util_format_get_component_bits(visual->color_format, UTIL_FORMAT_COLORSPACE_RGB, 2); mode->alphaBits = util_format_get_component_bits(visual->color_format, UTIL_FORMAT_COLORSPACE_RGB, 3); mode->rgbBits = mode->redBits + mode->greenBits + mode->blueBits + mode->alphaBits; } if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { mode->depthBits = util_format_get_component_bits(visual->depth_stencil_format, UTIL_FORMAT_COLORSPACE_ZS, 0); mode->stencilBits = util_format_get_component_bits(visual->depth_stencil_format, UTIL_FORMAT_COLORSPACE_ZS, 1); mode->haveDepthBuffer = mode->depthBits > 0; mode->haveStencilBuffer = mode->stencilBits > 0; } if (visual->accum_format != PIPE_FORMAT_NONE) { mode->haveAccumBuffer = GL_TRUE; mode->accumRedBits = util_format_get_component_bits(visual->accum_format, UTIL_FORMAT_COLORSPACE_RGB, 0); mode->accumGreenBits = util_format_get_component_bits(visual->accum_format, UTIL_FORMAT_COLORSPACE_RGB, 1); mode->accumBlueBits = util_format_get_component_bits(visual->accum_format, UTIL_FORMAT_COLORSPACE_RGB, 2); mode->accumAlphaBits = util_format_get_component_bits(visual->accum_format, UTIL_FORMAT_COLORSPACE_RGB, 3); } if (visual->samples) { mode->sampleBuffers = 1; mode->samples = visual->samples; } } /** * Determine the default draw or read buffer from a visual. */ static void st_visual_to_default_buffer(const struct st_visual *visual, GLenum *buffer, GLint *index) { enum st_attachment_type statt; GLenum buf; gl_buffer_index idx; statt = visual->render_buffer; /* do nothing if an invalid render buffer is specified */ if (statt == ST_ATTACHMENT_INVALID || !st_visual_have_buffers(visual, 1 << statt)) return; switch (statt) { case ST_ATTACHMENT_FRONT_LEFT: buf = GL_FRONT_LEFT; idx = BUFFER_FRONT_LEFT; break; case ST_ATTACHMENT_BACK_LEFT: buf = GL_BACK_LEFT; idx = BUFFER_BACK_LEFT; break; case ST_ATTACHMENT_FRONT_RIGHT: buf = GL_FRONT_RIGHT; idx = BUFFER_FRONT_RIGHT; break; case ST_ATTACHMENT_BACK_RIGHT: buf = GL_BACK_RIGHT; idx = BUFFER_BACK_RIGHT; break; default: buf = GL_NONE; idx = BUFFER_COUNT; break; } if (buf != GL_NONE) { if (buffer) *buffer = buf; if (index) *index = idx; } } /** * Create a framebuffer from a manager interface. */ static struct st_framebuffer * st_framebuffer_create(struct st_framebuffer_iface *stfbi) { struct st_framebuffer *stfb; __GLcontextModes mode; gl_buffer_index idx; stfb = CALLOC_STRUCT(st_framebuffer); if (!stfb) return NULL; st_visual_to_context_mode(stfbi->visual, &mode); _mesa_initialize_window_framebuffer(&stfb->Base, &mode); /* modify the draw/read buffers of the fb */ st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorDrawBuffer[0], &stfb->Base._ColorDrawBufferIndexes[0]); st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorReadBuffer, &stfb->Base._ColorReadBufferIndex); stfb->iface = stfbi; /* add the color buffer */ idx = stfb->Base._ColorDrawBufferIndexes[0]; if (!st_framebuffer_add_renderbuffer(stfb, idx)) { FREE(stfb); return NULL; } st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH); st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM); st_framebuffer_update_attachments(stfb); stfb->Base.Initialized = GL_TRUE; return stfb; } /** * Reference a framebuffer. */ static void st_framebuffer_reference(struct st_framebuffer **ptr, struct st_framebuffer *stfb) { GLframebuffer *fb = &stfb->Base; _mesa_reference_framebuffer((GLframebuffer **) ptr, fb); } static void st_context_notify_invalid_framebuffer(struct st_context_iface *stctxi, struct st_framebuffer_iface *stfbi) { struct st_context *st = (struct st_context *) stctxi; struct st_framebuffer *stfb; /* either draw or read winsys fb */ stfb = st_ws_framebuffer(st->ctx->WinSysDrawBuffer); if (!stfb || stfb->iface != stfbi) stfb = st_ws_framebuffer(st->ctx->WinSysReadBuffer); assert(stfb && stfb->iface == stfbi); p_atomic_set(&stfb->revalidate, TRUE); } static void st_context_flush(struct st_context_iface *stctxi, unsigned flags, struct pipe_fence_handle **fence) { struct st_context *st = (struct st_context *) stctxi; st_flush(st, flags, fence); if (flags & PIPE_FLUSH_RENDER_CACHE) st_manager_flush_frontbuffer(st); } static boolean st_context_teximage(struct st_context_iface *stctxi, enum st_texture_type target, int level, enum pipe_format internal_format, struct pipe_texture *tex, boolean mipmap) { struct st_context *st = (struct st_context *) stctxi; GLcontext *ctx = st->ctx; struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_texture_object *texObj; struct gl_texture_image *texImage; struct st_texture_object *stObj; struct st_texture_image *stImage; GLenum internalFormat; switch (target) { case ST_TEXTURE_1D: target = GL_TEXTURE_1D; break; case ST_TEXTURE_2D: target = GL_TEXTURE_2D; break; case ST_TEXTURE_3D: target = GL_TEXTURE_3D; break; case ST_TEXTURE_RECT: target = GL_TEXTURE_RECTANGLE_ARB; break; default: return FALSE; break; } if (util_format_get_component_bits(internal_format, UTIL_FORMAT_COLORSPACE_RGB, 3) > 0) internalFormat = GL_RGBA; else internalFormat = GL_RGB; texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); stObj = st_texture_object(texObj); /* switch to surface based */ if (!stObj->surface_based) { _mesa_clear_texture_object(ctx, texObj); stObj->surface_based = GL_TRUE; } texImage = _mesa_get_tex_image(ctx, texObj, target, level); stImage = st_texture_image(texImage); if (tex) { _mesa_init_teximage_fields(ctx, target, texImage, tex->width0, tex->height0, 1, 0, internalFormat); texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA, GL_UNSIGNED_BYTE); _mesa_set_fetch_functions(texImage, 2); } else { _mesa_clear_texture_image(ctx, texImage); } stObj->pipe = st->pipe; pipe_texture_reference(&stImage->pt, tex); _mesa_dirty_texobj(ctx, texObj, GL_TRUE); _mesa_unlock_texture(ctx, texObj); return TRUE; } static void st_context_destroy(struct st_context_iface *stctxi) { struct st_context *st = (struct st_context *) stctxi; st_destroy_context(st); } static struct st_context_iface * st_api_create_context(struct st_api *stapi, struct st_manager *smapi, const struct st_visual *visual, struct st_context_iface *shared_stctxi) { struct st_context *shared_ctx = (struct st_context *) shared_stctxi; struct st_context *st; struct pipe_context *pipe; __GLcontextModes mode; pipe = smapi->screen->context_create(smapi->screen, NULL); if (!pipe) return NULL; st_visual_to_context_mode(visual, &mode); st = st_create_context(pipe, &mode, shared_ctx); if (!st) { pipe->destroy(pipe); return NULL; } st->iface.destroy = st_context_destroy; st->iface.notify_invalid_framebuffer = st_context_notify_invalid_framebuffer; st->iface.flush = st_context_flush; st->iface.teximage = st_context_teximage; st->iface.copy = NULL; st->iface.st_context_private = (void *) smapi; return &st->iface; } static boolean st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi, struct st_framebuffer_iface *stdrawi, struct st_framebuffer_iface *streadi) { struct st_context *st = (struct st_context *) stctxi; struct st_framebuffer *stdraw, *stread, *stfb; boolean ret; _glapi_check_multithread(); if (st) { /* reuse/create the draw fb */ stfb = st_ws_framebuffer(st->ctx->WinSysDrawBuffer); if (stfb && stfb->iface == stdrawi) { stdraw = NULL; st_framebuffer_reference(&stdraw, stfb); } else { stdraw = st_framebuffer_create(stdrawi); } /* reuse/create the read fb */ stfb = st_ws_framebuffer(st->ctx->WinSysReadBuffer); if (!stfb || stfb->iface != streadi) stfb = stdraw; if (stfb && stfb->iface == streadi) { stread = NULL; st_framebuffer_reference(&stread, stfb); } else { stread = st_framebuffer_create(streadi); } if (stdraw && stread) { st_framebuffer_validate(stdraw, st); if (stread != stdraw) st_framebuffer_validate(stread, st); /* modify the draw/read buffers of the context */ st_visual_to_default_buffer(stdraw->iface->visual, &st->ctx->Color.DrawBuffer[0], NULL); st_visual_to_default_buffer(stread->iface->visual, &st->ctx->Pixel.ReadBuffer, NULL); ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base); } else { ret = FALSE; } st_framebuffer_reference(&stdraw, NULL); st_framebuffer_reference(&stread, NULL); } else { ret = _mesa_make_current(NULL, NULL, NULL); } return ret; } static struct st_context_iface * st_api_get_current(struct st_api *stapi) { GET_CURRENT_CONTEXT(ctx); struct st_context *st = (ctx) ? ctx->st : NULL; return (st) ? &st->iface : NULL; } static boolean st_api_is_visual_supported(struct st_api *stapi, const struct st_visual *visual) { return TRUE; } static st_proc_t st_api_get_proc_address(struct st_api *stapi, const char *procname) { return (st_proc_t) _glapi_get_proc_address(procname); } static void st_api_destroy(struct st_api *stapi) { FREE(stapi); } /** * Flush the front buffer if the current context renders to the front buffer. */ void st_manager_flush_frontbuffer(struct st_context *st) { struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer); struct st_renderbuffer *strb = NULL; if (stfb) strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer); if (!strb) return; /* st_public.h */ if (!stfb->iface) { struct pipe_surface *front_surf = strb->surface; st->pipe->screen->flush_frontbuffer(st->pipe->screen, front_surf, st->winsys_drawable_handle); return; } stfb->iface->flush_front(stfb->iface, ST_ATTACHMENT_FRONT_LEFT); } /** * Return the surface of an EGLImage. */ struct pipe_surface * st_manager_get_egl_image_surface(struct st_context *st, void *eglimg, unsigned usage) { struct st_manager *smapi = (struct st_manager *) st->iface.st_context_private; struct st_egl_image stimg; struct pipe_surface *ps; if (!smapi || !smapi->get_egl_image) return NULL; memset(&stimg, 0, sizeof(stimg)); stimg.stctxi = &st->iface; stimg.egl_image = eglimg; if (!smapi->get_egl_image(smapi, &stimg)) return NULL; ps = smapi->screen->get_tex_surface(smapi->screen, stimg.texture, stimg.face, stimg.level, stimg.zslice, usage); pipe_texture_reference(&stimg.texture, NULL); return ps; } /** * Re-validate the framebuffers. */ void st_manager_validate_framebuffers(struct st_context *st) { struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer); struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer); /* st_public.h */ if ((stdraw && !stdraw->iface) || (stread && !stread->iface)) { struct pipe_screen *screen = st->pipe->screen; if (screen->update_buffer) screen->update_buffer(screen, st->pipe->priv); return; } if (stdraw) st_framebuffer_validate(stdraw, st); if (stread && stread != stdraw) st_framebuffer_validate(stread, st); } /** * Add a color renderbuffer on demand. */ boolean st_manager_add_color_renderbuffer(struct st_context *st, GLframebuffer *fb, gl_buffer_index idx) { struct st_framebuffer *stfb = st_ws_framebuffer(fb); /* FBO or st_public.h */ if (!stfb || !stfb->iface) return FALSE; if (stfb->Base.Attachment[idx].Renderbuffer) return TRUE; switch (idx) { case BUFFER_FRONT_LEFT: case BUFFER_BACK_LEFT: case BUFFER_FRONT_RIGHT: case BUFFER_BACK_RIGHT: break; default: return FALSE; break; } if (!st_framebuffer_add_renderbuffer(stfb, idx)) return FALSE; st_framebuffer_update_attachments(stfb); st_invalidate_state(st->ctx, _NEW_BUFFERS); return TRUE; } /** * Create an st_api to manage the state tracker. */ struct st_api * st_manager_create_api(void) { struct st_api *stapi; stapi = CALLOC_STRUCT(st_api); if (stapi) { stapi->destroy = st_api_destroy; stapi->get_proc_address = st_api_get_proc_address; stapi->is_visual_supported = st_api_is_visual_supported; stapi->create_context = st_api_create_context; stapi->make_current = st_api_make_current; stapi->get_current = st_api_get_current; } return stapi; }