/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/imports.h" #include "main/context.h" #include "main/extensions.h" #include "main/macros.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "st_context.h" #include "st_extensions.h" static int min(int a, int b) { return (a < b) ? a : b; } static int max(int a, int b) { return (a > b) ? a : b; } static int clamp(int a, int min, int max) { if (a < min) return min; else if (a > max) return max; else return a; } /** * Query driver to get implementation limits. * Note that we have to limit/clamp against Mesa's internal limits too. */ void st_init_limits(struct st_context *st) { struct pipe_context *pipe = st->pipe; struct gl_constants *c = &st->ctx->Const; c->MaxTextureLevels = min(pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), MAX_TEXTURE_LEVELS); c->Max3DTextureLevels = min(pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_3D_LEVELS), MAX_3D_TEXTURE_LEVELS); c->MaxCubeTextureLevels = min(pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS), MAX_CUBE_TEXTURE_LEVELS); c->MaxTextureRectSize = min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); c->MaxTextureImageUnits = c->MaxTextureCoordUnits = min(pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), MAX_TEXTURE_IMAGE_UNITS); c->MaxDrawBuffers = clamp(pipe->get_param(pipe, PIPE_CAP_MAX_RENDER_TARGETS), 1, MAX_DRAW_BUFFERS); c->MaxLineWidth = max(1.0, pipe->get_paramf(pipe, PIPE_CAP_MAX_LINE_WIDTH)); c->MaxLineWidthAA = max(1.0, pipe->get_paramf(pipe, PIPE_CAP_MAX_LINE_WIDTH_AA)); c->MaxPointSize = max(1.0, pipe->get_paramf(pipe, PIPE_CAP_MAX_POINT_WIDTH)); c->MaxPointSizeAA = max(1.0, pipe->get_paramf(pipe, PIPE_CAP_MAX_POINT_WIDTH_AA)); c->MaxTextureMaxAnisotropy = max(2.0, pipe->get_paramf(pipe, PIPE_CAP_MAX_TEXTURE_ANISOTROPY)); c->MaxTextureLodBias = pipe->get_paramf(pipe, PIPE_CAP_MAX_TEXTURE_LOD_BIAS); } /** * XXX this needs careful review */ void st_init_extensions(struct st_context *st) { struct pipe_context *pipe = st->pipe; GLcontext *ctx = st->ctx; /* * Extensions that are supported by all Gallium drivers: */ ctx->Extensions.ARB_multisample = GL_TRUE; /* API support */ ctx->Extensions.ARB_fragment_program = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ ctx->Extensions.ARB_texture_compression = GL_TRUE; /* API support only */ ctx->Extensions.ARB_texture_cube_map = GL_TRUE; ctx->Extensions.ARB_texture_env_combine = GL_TRUE; ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; /* XXX temp */ ctx->Extensions.ARB_vertex_program = GL_TRUE; ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; ctx->Extensions.EXT_blend_logic_op = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_framebuffer_object = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_secondary_color = GL_TRUE; ctx->Extensions.EXT_shadow_funcs = GL_TRUE; /* XXX temp */ ctx->Extensions.EXT_stencil_wrap = GL_TRUE; ctx->Extensions.EXT_texture_env_add = GL_TRUE; ctx->Extensions.EXT_texture_env_combine = GL_TRUE; ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; ctx->Extensions.EXT_texture_sRGB = GL_TRUE; /* XXX temp */ ctx->Extensions.NV_blend_square = GL_TRUE; ctx->Extensions.NV_texgen_reflection = GL_TRUE; ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; /* XXX temp */ /* * Extensions that depend on the driver/hardware: */ if (pipe->get_param(pipe, PIPE_CAP_MAX_RENDER_TARGETS) > 0) { ctx->Extensions.ARB_draw_buffers = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_GLSL)) { ctx->Extensions.ARB_fragment_shader = GL_TRUE; ctx->Extensions.ARB_vertex_shader = GL_TRUE; ctx->Extensions.ARB_shader_objects = GL_TRUE; ctx->Extensions.ARB_shading_language_100 = GL_TRUE; ctx->Extensions.ARB_shading_language_120 = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_NPOT_TEXTURES)) { ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; ctx->Extensions.NV_texture_rectangle = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) { ctx->Extensions.ARB_multitexture = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_TWO_SIDED_STENCIL)) { ctx->Extensions.ATI_separate_stencil = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_S3TC)) { ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_ANISOTROPIC_FILTER)) { ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_POINT_SPRITE)) { ctx->Extensions.ARB_point_sprite = GL_TRUE; ctx->Extensions.NV_point_sprite = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_OCCLUSION_QUERY)) { ctx->Extensions.ARB_occlusion_query = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_TEXTURE_SHADOW_MAP)) { ctx->Extensions.ARB_depth_texture = GL_TRUE; ctx->Extensions.ARB_shadow = GL_TRUE; /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/ } }