/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * This file implements the st_draw_vbo() function which is called from * Mesa's VBO module. All point/line/triangle rendering is done through * this function whether the user called glBegin/End, glDrawArrays, * glDrawElements, glEvalMesh, or glCalList, etc. * * Authors: * Keith Whitwell */ #include "main/errors.h" #include "main/imports.h" #include "main/image.h" #include "main/bufferobj.h" #include "main/macros.h" #include "main/varray.h" #include "compiler/glsl/ir_uniform.h" #include "vbo/vbo.h" #include "st_context.h" #include "st_atom.h" #include "st_cb_bitmap.h" #include "st_cb_bufferobjects.h" #include "st_cb_xformfb.h" #include "st_debug.h" #include "st_draw.h" #include "st_program.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_prim.h" #include "util/u_draw.h" #include "util/u_upload_mgr.h" #include "draw/draw_context.h" #include "cso_cache/cso_context.h" /** * Set the restart index. */ static void setup_primitive_restart(struct gl_context *ctx, struct pipe_draw_info *info) { if (ctx->Array._PrimitiveRestart) { unsigned index_size = info->index_size; info->restart_index = _mesa_primitive_restart_index(ctx, index_size); /* Enable primitive restart only when the restart index can have an * effect. This is required for correctness in radeonsi VI support. * Other hardware may also benefit from taking a faster, non-restart path * when possible. */ if (index_size == 4 || info->restart_index < (1 << (index_size * 8))) info->primitive_restart = true; } } /** * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to * the corresponding Gallium type. */ static unsigned translate_prim(const struct gl_context *ctx, unsigned prim) { /* GL prims should match Gallium prims, spot-check a few */ STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS); STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS); STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES); return prim; } static inline void prepare_draw(struct st_context *st, struct gl_context *ctx) { /* Mesa core state should have been validated already */ assert(ctx->NewState == 0x0); if (unlikely(!st->bitmap.cache.empty)) st_flush_bitmap_cache(st); st_invalidate_readpix_cache(st); /* Validate state. */ if ((st->dirty | ctx->NewDriverState) & ST_PIPELINE_RENDER_STATE_MASK || st->gfx_shaders_may_be_dirty) { st_validate_state(st, ST_PIPELINE_RENDER); } } /** * This function gets plugged into the VBO module and is called when * we have something to render. * Basically, translate the information into the format expected by gallium. */ static void st_draw_vbo(struct gl_context *ctx, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLboolean index_bounds_valid, GLuint min_index, GLuint max_index, struct gl_transform_feedback_object *tfb_vertcount, unsigned stream, struct gl_buffer_object *indirect) { struct st_context *st = st_context(ctx); struct pipe_draw_info info; unsigned i; unsigned start = 0; /* The initial pushdown of the inputs array into the drivers */ _mesa_set_drawing_arrays(ctx, st->draw_arrays.inputs); _vbo_update_inputs(ctx, &st->draw_arrays); prepare_draw(st, ctx); if (st->vertex_array_out_of_memory) return; /* Initialize pipe_draw_info. */ info.primitive_restart = false; info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices; info.indirect = NULL; info.count_from_stream_output = NULL; if (ib) { struct gl_buffer_object *bufobj = ib->obj; /* Get index bounds for user buffers. */ if (!index_bounds_valid && st->draw_needs_minmax_index) { vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims); } info.index_size = ib->index_size; info.min_index = min_index; info.max_index = max_index; if (_mesa_is_bufferobj(bufobj)) { /* indices are in a real VBO */ info.has_user_indices = false; info.index.resource = st_buffer_object(bufobj)->buffer; /* Return if the bound element array buffer doesn't have any backing * storage. (nothing to do) */ if (!info.index.resource) return; start = pointer_to_offset(ib->ptr) / info.index_size; } else { /* indices are in user space memory */ info.has_user_indices = true; info.index.user = ib->ptr; } setup_primitive_restart(ctx, &info); } else { info.index_size = 0; info.has_user_indices = false; /* Transform feedback drawing is always non-indexed. */ /* Set info.count_from_stream_output. */ if (tfb_vertcount) { if (!st_transform_feedback_draw_init(tfb_vertcount, stream, &info)) return; } } assert(!indirect); /* do actual drawing */ for (i = 0; i < nr_prims; i++) { info.count = prims[i].count; /* Skip no-op draw calls. */ if (!info.count && !tfb_vertcount) continue; info.mode = translate_prim(ctx, prims[i].mode); info.start = start + prims[i].start; info.start_instance = prims[i].base_instance; info.instance_count = prims[i].num_instances; info.index_bias = prims[i].basevertex; info.drawid = prims[i].draw_id; if (!ib) { info.min_index = info.start; info.max_index = info.start + info.count - 1; } if (ST_DEBUG & DEBUG_DRAW) { debug_printf("st/draw: mode %s start %u count %u index_size %d\n", u_prim_name(info.mode), info.start, info.count, info.index_size); } /* Don't call u_trim_pipe_prim. Drivers should do it if they need it. */ cso_draw_vbo(st->cso_context, &info); } } static void st_indirect_draw_vbo(struct gl_context *ctx, GLuint mode, struct gl_buffer_object *indirect_data, GLsizeiptr indirect_offset, unsigned draw_count, unsigned stride, struct gl_buffer_object *indirect_draw_count, GLsizeiptr indirect_draw_count_offset, const struct _mesa_index_buffer *ib) { struct st_context *st = st_context(ctx); struct pipe_draw_info info; struct pipe_draw_indirect_info indirect; /* The initial pushdown of the inputs array into the drivers */ _mesa_set_drawing_arrays(ctx, st->draw_arrays.inputs); _vbo_update_inputs(ctx, &st->draw_arrays); assert(stride); prepare_draw(st, ctx); if (st->vertex_array_out_of_memory) return; memset(&indirect, 0, sizeof(indirect)); util_draw_init_info(&info); info.start = 0; /* index offset / index size */ if (ib) { struct gl_buffer_object *bufobj = ib->obj; /* indices are always in a real VBO */ assert(_mesa_is_bufferobj(bufobj)); info.index_size = ib->index_size; info.index.resource = st_buffer_object(bufobj)->buffer; info.start = pointer_to_offset(ib->ptr) / info.index_size; /* Primitive restart is not handled by the VBO module in this case. */ setup_primitive_restart(ctx, &info); } info.mode = translate_prim(ctx, mode); info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices; info.indirect = &indirect; indirect.buffer = st_buffer_object(indirect_data)->buffer; indirect.offset = indirect_offset; if (ST_DEBUG & DEBUG_DRAW) { debug_printf("st/draw indirect: mode %s drawcount %d index_size %d\n", u_prim_name(info.mode), draw_count, info.index_size); } if (!st->has_multi_draw_indirect) { int i; assert(!indirect_draw_count); indirect.draw_count = 1; for (i = 0; i < draw_count; i++) { info.drawid = i; cso_draw_vbo(st->cso_context, &info); indirect.offset += stride; } } else { indirect.draw_count = draw_count; indirect.stride = stride; if (indirect_draw_count) { indirect.indirect_draw_count = st_buffer_object(indirect_draw_count)->buffer; indirect.indirect_draw_count_offset = indirect_draw_count_offset; } cso_draw_vbo(st->cso_context, &info); } } void st_init_draw_functions(struct dd_function_table *functions) { functions->Draw = st_draw_vbo; functions->DrawIndirect = st_indirect_draw_vbo; } void st_destroy_draw(struct st_context *st) { draw_destroy(st->draw); } /** * Getter for the draw_context, so that initialization of it can happen only * when needed (the TGSI exec machines take up quite a bit of memory). */ struct draw_context * st_get_draw_context(struct st_context *st) { if (!st->draw) { st->draw = draw_create(st->pipe); if (!st->draw) { _mesa_error(st->ctx, GL_OUT_OF_MEMORY, "feedback fallback allocation"); return NULL; } } /* Disable draw options that might convert points/lines to tris, etc. * as that would foul-up feedback/selection mode. */ draw_wide_line_threshold(st->draw, 1000.0f); draw_wide_point_threshold(st->draw, 1000.0f); draw_enable_line_stipple(st->draw, FALSE); draw_enable_point_sprites(st->draw, FALSE); return st->draw; } /** * Draw a quad with given position, texcoords and color. */ bool st_draw_quad(struct st_context *st, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1, const float *color, unsigned num_instances) { struct pipe_vertex_buffer vb = {0}; struct st_util_vertex *verts; vb.stride = sizeof(struct st_util_vertex); u_upload_alloc(st->pipe->stream_uploader, 0, 4 * sizeof(struct st_util_vertex), 4, &vb.buffer_offset, &vb.buffer.resource, (void **) &verts); if (!vb.buffer.resource) { return false; } /* lower-left */ verts[0].x = x0; verts[0].y = y1; verts[0].z = z; verts[0].r = color[0]; verts[0].g = color[1]; verts[0].b = color[2]; verts[0].a = color[3]; verts[0].s = s0; verts[0].t = t0; /* lower-right */ verts[1].x = x1; verts[1].y = y1; verts[1].z = z; verts[1].r = color[0]; verts[1].g = color[1]; verts[1].b = color[2]; verts[1].a = color[3]; verts[1].s = s1; verts[1].t = t0; /* upper-right */ verts[2].x = x1; verts[2].y = y0; verts[2].z = z; verts[2].r = color[0]; verts[2].g = color[1]; verts[2].b = color[2]; verts[2].a = color[3]; verts[2].s = s1; verts[2].t = t1; /* upper-left */ verts[3].x = x0; verts[3].y = y0; verts[3].z = z; verts[3].r = color[0]; verts[3].g = color[1]; verts[3].b = color[2]; verts[3].a = color[3]; verts[3].s = s0; verts[3].t = t1; u_upload_unmap(st->pipe->stream_uploader); /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns * zero. If that ever changes we need to audit the calls to that function * and make sure the slot number is used consistently everywhere. */ assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0); cso_set_vertex_buffers(st->cso_context, cso_get_aux_vertex_buffer_slot(st->cso_context), 1, &vb); if (num_instances > 1) { cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4, 0, num_instances); } else { cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4); } pipe_resource_reference(&vb.buffer.resource, NULL); return true; }