/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/context.h" #include "program/prog_print.h" #include "pipe/p_state.h" #include "pipe/p_shader_tokens.h" #include "tgsi/tgsi_dump.h" #include "cso_cache/cso_cache.h" #include "st_context.h" #include "st_debug.h" #include "st_program.h" #ifdef DEBUG int ST_DEBUG = 0; static const struct debug_named_value st_debug_flags[] = { { "mesa", DEBUG_MESA, NULL }, { "tgsi", DEBUG_TGSI, NULL }, { "constants",DEBUG_CONSTANTS, NULL }, { "pipe", DEBUG_PIPE, NULL }, { "tex", DEBUG_TEX, NULL }, { "fallback", DEBUG_FALLBACK, NULL }, { "screen", DEBUG_SCREEN, NULL }, { "query", DEBUG_QUERY, NULL }, { "draw", DEBUG_DRAW, NULL }, { "buffer", DEBUG_BUFFER, NULL }, { "wf", DEBUG_WIREFRAME, NULL }, { "precompile", DEBUG_PRECOMPILE, NULL }, { "gremedy", DEBUG_GREMEDY, "Enable GREMEDY debug extensions" }, DEBUG_NAMED_VALUE_END }; DEBUG_GET_ONCE_FLAGS_OPTION(st_debug, "ST_DEBUG", st_debug_flags, 0) #endif void st_debug_init(void) { #ifdef DEBUG ST_DEBUG = debug_get_option_st_debug(); #endif } /** * Print current state. May be called from inside gdb to see currently * bound vertex/fragment shaders and associated constants. */ void st_print_current(void) { GET_CURRENT_CONTEXT(ctx); struct st_context *st = st_context(ctx); #if 0 int i; printf("Vertex Transform Inputs:\n"); for (i = 0; i < st->vp->state.num_inputs; i++) { printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]); } #endif if (st->vp->variants) tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 ); if (st->vp->Base.Base.Parameters) _mesa_print_parameter_list(st->vp->Base.Base.Parameters); tgsi_dump(st->fp->tgsi.tokens, 0); if (st->fp->Base.Base.Parameters) _mesa_print_parameter_list(st->fp->Base.Base.Parameters); } /** * Installed as pipe_debug_callback when GL_DEBUG_OUTPUT is enabled. */ static void st_debug_message(void *data, unsigned *id, enum pipe_debug_type ptype, const char *fmt, va_list args) { struct st_context *st = data; enum mesa_debug_source source; enum mesa_debug_type type; enum mesa_debug_severity severity; switch (ptype) { case PIPE_DEBUG_TYPE_OUT_OF_MEMORY: source = MESA_DEBUG_SOURCE_API; type = MESA_DEBUG_TYPE_ERROR; severity = MESA_DEBUG_SEVERITY_MEDIUM; break; case PIPE_DEBUG_TYPE_ERROR: source = MESA_DEBUG_SOURCE_API; type = MESA_DEBUG_TYPE_ERROR; severity = MESA_DEBUG_SEVERITY_MEDIUM; break; case PIPE_DEBUG_TYPE_SHADER_INFO: source = MESA_DEBUG_SOURCE_SHADER_COMPILER; type = MESA_DEBUG_TYPE_OTHER; severity = MESA_DEBUG_SEVERITY_NOTIFICATION; break; case PIPE_DEBUG_TYPE_PERF_INFO: source = MESA_DEBUG_SOURCE_API; type = MESA_DEBUG_TYPE_PERFORMANCE; severity = MESA_DEBUG_SEVERITY_NOTIFICATION; break; case PIPE_DEBUG_TYPE_INFO: source = MESA_DEBUG_SOURCE_API; type = MESA_DEBUG_TYPE_OTHER; severity = MESA_DEBUG_SEVERITY_NOTIFICATION; break; case PIPE_DEBUG_TYPE_FALLBACK: source = MESA_DEBUG_SOURCE_API; type = MESA_DEBUG_TYPE_PERFORMANCE; severity = MESA_DEBUG_SEVERITY_NOTIFICATION; break; case PIPE_DEBUG_TYPE_CONFORMANCE: source = MESA_DEBUG_SOURCE_API; type = MESA_DEBUG_TYPE_OTHER; severity = MESA_DEBUG_SEVERITY_NOTIFICATION; break; default: unreachable("invalid debug type"); } _mesa_gl_vdebug(st->ctx, id, source, type, severity, fmt, args); } void st_enable_debug_output(struct st_context *st, boolean enable) { struct pipe_context *pipe = st->pipe; if (!pipe->set_debug_callback) return; if (enable) { struct pipe_debug_callback cb = { st_debug_message, st }; pipe->set_debug_callback(pipe, &cb); } else { pipe->set_debug_callback(pipe, NULL); } }