/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/imports.h" #include "main/context.h" #include "main/extensions.h" #include "main/matrix.h" #include "main/buffers.h" #include "main/scissor.h" #include "main/viewport.h" #include "vbo/vbo.h" #include "shader/shader_api.h" #include "glapi/glapi.h" #include "st_public.h" #include "st_debug.h" #include "st_context.h" #include "st_cb_accum.h" #include "st_cb_bitmap.h" #include "st_cb_blit.h" #include "st_cb_bufferobjects.h" #include "st_cb_clear.h" #if FEATURE_drawpix #include "st_cb_drawpixels.h" #include "st_cb_rasterpos.h" #endif #ifdef FEATURE_OES_draw_texture #include "st_cb_drawtex.h" #endif #include "st_cb_fbo.h" #if FEATURE_feedback #include "st_cb_feedback.h" #endif #include "st_cb_program.h" #include "st_cb_queryobj.h" #include "st_cb_readpixels.h" #include "st_cb_texture.h" #include "st_cb_flush.h" #include "st_cb_strings.h" #include "st_cb_viewport.h" #include "st_atom.h" #include "st_draw.h" #include "st_extensions.h" #include "st_gen_mipmap.h" #include "st_program.h" #include "pipe/p_context.h" #include "draw/draw_context.h" #include "cso_cache/cso_cache.h" #include "cso_cache/cso_context.h" /** * Called via ctx->Driver.UpdateState() */ void st_invalidate_state(GLcontext * ctx, GLuint new_state) { struct st_context *st = st_context(ctx); st->dirty.mesa |= new_state; st->dirty.st |= ST_NEW_MESA; /* This is the only core Mesa module we depend upon. * No longer use swrast, swsetup, tnl. */ _vbo_InvalidateState(ctx, new_state); } /** * Check for multisample env var override. */ int st_get_msaa(void) { const char *msaa = _mesa_getenv("__GL_FSAA_MODE"); if (msaa) return atoi(msaa); return 0; } static struct st_context * st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) { uint i; struct st_context *st = ST_CALLOC_STRUCT( st_context ); ctx->st = st; st->ctx = ctx; st->pipe = pipe; /* XXX: this is one-off, per-screen init: */ st_debug_init(); /* state tracker needs the VBO module */ _vbo_CreateContext(ctx); #if FEATURE_feedback || FEATURE_drawpix st->draw = draw_create(); /* for selection/feedback */ /* Disable draw options that might convert points/lines to tris, etc. * as that would foul-up feedback/selection mode. */ draw_wide_line_threshold(st->draw, 1000.0f); draw_wide_point_threshold(st->draw, 1000.0f); draw_enable_line_stipple(st->draw, FALSE); draw_enable_point_sprites(st->draw, FALSE); #endif st->dirty.mesa = ~0; st->dirty.st = ~0; st->cso_context = cso_create_context(pipe); st_init_atoms( st ); st_init_bitmap(st); st_init_clear(st); st_init_draw( st ); st_init_generate_mipmap(st); st_init_blit(st); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) st->state.sampler_list[i] = &st->state.samplers[i]; /* we want all vertex data to be placed in buffer objects */ vbo_use_buffer_objects(ctx); /* Need these flags: */ st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; st->pixel_xfer.cache = _mesa_new_program_cache(); st->force_msaa = st_get_msaa(); /* GL limits and extensions */ st_init_limits(st); st_init_extensions(st); return st; } struct st_context *st_create_context(struct pipe_context *pipe, const __GLcontextModes *visual, struct st_context *share) { GLcontext *ctx; GLcontext *shareCtx = share ? share->ctx : NULL; struct dd_function_table funcs; memset(&funcs, 0, sizeof(funcs)); st_init_driver_functions(&funcs); ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL); /* XXX: need a capability bit in gallium to query if the pipe * driver prefers DP4 or MUL/MAD for vertex transformation. */ if (debug_get_bool_option("MESA_MVP_DP4", FALSE)) _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); return st_create_context_priv(ctx, pipe); } static void st_destroy_context_priv( struct st_context *st ) { uint i; #if FEATURE_feedback || FEATURE_drawpix draw_destroy(st->draw); #endif st_destroy_atoms( st ); st_destroy_draw( st ); st_destroy_generate_mipmap(st); #if FEATURE_EXT_framebuffer_blit st_destroy_blit(st); #endif st_destroy_clear(st); #if FEATURE_drawpix st_destroy_bitmap(st); st_destroy_drawpix(st); #endif #ifdef FEATURE_OES_draw_texture st_destroy_drawtex(st); #endif for (i = 0; i < Elements(st->state.sampler_texture); i++) { pipe_texture_reference(&st->state.sampler_texture[i], NULL); } for (i = 0; i < Elements(st->state.constants); i++) { if (st->state.constants[i]) { pipe_buffer_reference(&st->state.constants[i], NULL); } } if (st->default_texture) { st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture); st->default_texture = NULL; } _mesa_free( st ); } void st_destroy_context( struct st_context *st ) { struct pipe_context *pipe = st->pipe; struct cso_context *cso = st->cso_context; GLcontext *ctx = st->ctx; GLuint i; /* need to unbind and destroy CSO objects before anything else */ cso_release_all(st->cso_context); st_reference_fragprog(st, &st->fp, NULL); st_reference_vertprog(st, &st->vp, NULL); /* release framebuffer surfaces */ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); } pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); _vbo_DestroyContext(st->ctx); _mesa_free_context_data(ctx); st_destroy_context_priv(st); cso_destroy_context(cso); pipe->destroy( pipe ); _mesa_free(ctx); } GLboolean st_make_current(struct st_context *st, struct st_framebuffer *draw, struct st_framebuffer *read) { /* Call this periodically to detect when the user has begun using * GL rendering from multiple threads. */ _glapi_check_multithread(); if (st) { if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base)) return GL_FALSE; _mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight); return GL_TRUE; } else { return _mesa_make_current(NULL, NULL, NULL); } } struct st_context *st_get_current(void) { GET_CURRENT_CONTEXT(ctx); return (ctx == NULL) ? NULL : ctx->st; } void st_copy_context_state(struct st_context *dst, struct st_context *src, uint mask) { _mesa_copy_context(dst->ctx, src->ctx, mask); } st_proc st_get_proc_address(const char *procname) { return (st_proc) _glapi_get_proc_address(procname); } void st_init_driver_functions(struct dd_function_table *functions) { _mesa_init_glsl_driver_functions(functions); #if FEATURE_accum st_init_accum_functions(functions); #endif #if FEATURE_EXT_framebuffer_blit st_init_blit_functions(functions); #endif st_init_bufferobject_functions(functions); st_init_clear_functions(functions); #if FEATURE_drawpix st_init_bitmap_functions(functions); st_init_drawpixels_functions(functions); st_init_rasterpos_functions(functions); #endif st_init_fbo_functions(functions); #if FEATURE_feedback st_init_feedback_functions(functions); #endif st_init_program_functions(functions); #if FEATURE_queryobj st_init_query_functions(functions); #endif st_init_readpixels_functions(functions); st_init_texture_functions(functions); st_init_flush_functions(functions); st_init_string_functions(functions); st_init_viewport_functions(functions); functions->UpdateState = st_invalidate_state; }