/************************************************************************** * * Copyright 2011 Marek Olšák * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * glTextureBarrierNV function * * \author Marek Olšák */ #include "main/imports.h" #include "main/context.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "st_context.h" #include "st_cb_texturebarrier.h" /** * Called via ctx->Driver.TextureBarrier() */ static void st_TextureBarrier(struct gl_context *ctx) { struct pipe_context *pipe = st_context(ctx)->pipe; pipe->texture_barrier(pipe); } /** * Called via ctx->Driver.MemoryBarrier() */ static void st_MemoryBarrier(struct gl_context *ctx, GLbitfield barriers) { struct pipe_context *pipe = st_context(ctx)->pipe; unsigned flags = 0; if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT) flags |= PIPE_BARRIER_MAPPED_BUFFER; if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT) flags |= PIPE_BARRIER_SHADER_BUFFER; if (barriers & GL_SHADER_STORAGE_BARRIER_BIT) flags |= PIPE_BARRIER_SHADER_BUFFER; if (barriers & GL_QUERY_BUFFER_BARRIER_BIT) flags |= PIPE_BARRIER_QUERY_BUFFER; if (flags && pipe->memory_barrier) pipe->memory_barrier(pipe, flags); } void st_init_texture_barrier_functions(struct dd_function_table *functions) { functions->TextureBarrier = st_TextureBarrier; functions->MemoryBarrier = st_MemoryBarrier; }